# FORGET (Global: OTHER)

## Status

Updated 5.13

## Syntax

`w|x.FORGET`

## Parameters

- w: CATEGORY=Text (Ability category. Used only when modifying abilities.)
- x: Text (Object name or key)

## The .FORGET Tag

## What it does

- Completely removes a LST object from the loaded dataset.
- When forgeting abilities you reference the ability by its “category”, i.e. `CATEGORY=<category>` , and its name, or “key”.
- This tag has no other tags following it.
- The name of the object must match EXACTLY the existing object, i.e. case sensitive.
- Forgeting a “class” requires that the object include the beginning `CLASS:` tag.
- The order of operations is: Native line, `COPY` , `MOD` , then `FORGET` , but the order of operation is also controlled by the `RANK` tag in the PCC file.
  - Given: `1.MOD` `1.FORGET` `2.COPY` `2.Blank` `2.MOD` `3.MOD`
  - Order of processing is: `2.Blank` `2.COPY` `1.MOD` `2.MOD` `3.MOD` `1.FORGET`

## Examples

`Human.FORGET`

Removes the Human race (in a race.lst file)

`Dagger.FORGET`

Removes the Dagger weapon (in equipment.lst file)

`CLASS:Ranger.FORGET`

Removes the Ranger class (in class.lst)

`Skill Focus.FORGET`

Removes the Skill Focus feat (in feat.lst)

`CATEGORY=(foo)|(key).FORGET`

The new syntax to be used to .FORGET an ability.

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