# LEVELABILITY (Data: starting_kits.lst)

## Status

New 5.9.7

## Syntax

`LEVELABILITY:x=y`

## Parameters

- x: Text (Class name)
- y: Number (Level ability is granted at)

## What it does

LEVELABILITY signifies what class and level the following ABILITY tag is specifying the choice for.

## Where it is used

LEVELABILITY is used in kit lines.

## Example

`LEVELABILITY:Ranger=1 <tab> ABILITY:PROMPT:FEAT(TYPE.Favored Enemy)|CHOICE:Favored Enemy (Humanoid (Elf))`

Selects Humanoid (Elf) as a ranger’s first favored enemy selection.

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