# COST (Data: feats.lst)

## Status

None

## Syntax

`COST:x`

## Parameters

- x: Number (feat point cost)

## What it does

- This is how many feat points the feat costs. A decimal value, as the example below, would mean that it only costs 1⁄2 a feat point.
- .MOD Behavior: When modifying a feat with the `.MOD` tag, given an existing `COST` tag, the data included in a new `COST` tag will overwrite the existing tag data.

## Example

`COST:1`

Feat costs one feat point.

`COST:.5`

Feat costs half a feat point.

Default Value:

`1`

.MOD Example:

Initial Feat: `<feat name> <tab> COST:2`

Modified By: `<feat name> <tab> COST:1`

Is Equivalent To: `<ability name> <tab> COST:1`

Modified Feat costs one feat point.

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