# UDAM (Global: OTHER)

## Status

None

## Syntax

`None`

## Parameters

### UDAM

Sets the character’s unarmed damage.

#### Status:

- 6.05.04 - JIRA issue CODE-2866 / Github PR #385
  - The ‘damage by size category’ syntax, with multiple arguments, now takes as many arguments as there are size categories in the `sizeAdjustment.lst` . Typically this is nine arguments. (Formerly took exactly nine arguments, ignoring `sizeAdjustment.lst` .)

#### Syntax

- `UDAM:XdY`
  - Sets the character’s unarmed attack damage to `XdY` regardless of the character’s current size.
- `UDAM:XdY,XdY, ... ,XdY`
  - Sets the character’s unarmed attack damage by size.
  - The arguments `XdY` are in ascending order of size.
  - The number of arguments `XdY` must match the number of sizes listed in the game mode’s `sizeAdjustment.lst` .
  - For the `35e` game mode, there are nine sizes - fine, diminutive, tiny, small, medium, large, huge, gargantuan, colossal, colossal+ .

#### Examples

1. `UDAM:1d3` - sets un-armed damage to be `1d3` , no matter what size the creature is.
2. `UDAM:1,1d2,1d3,1d4,1d6,1d8,1d10,1d12,2d8` - sets a damage progression for nine creature sizes, increasing from `1` point at the smallest size, to `2d8` at the largest size.

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