# Pages in Gamemode Level Tag

## CCSKILLMAX (Game Mode: level.lst)

Status None Syntax CCSKILLMAX:x Parameters x: Number or Formula (Skill Rank) What it does Sets the maximum rank for cross class skills. Examples CCSKILLMAX:(LEVEL+3)/2 The standard formula for maximum cross-class skill ranks for the R/SRD.

## CSKILLMAX (Game Mode: level.lst)

Status None Syntax CSKILLMAX:x Parameters x: Number or Formula (Skill Rank) What it does Sets the maximum rank for class skills. Examples CSKILLMAX:LEVEL+3 The standard formula for maximum class skill ranks for the R/SRD.

## LEVEL (Game Mode: level.lst)

Status None Syntax LEVEL:x Parameters x: Number (Level) x: LEVEL What it does Determines level based benefits. Using LEVEL in conjunction with a formula on the MINXP tag that utilizes the LEVEL variable will determine the level benefits. Example LEVEL:1 <tab> MINXP:0 <tab> CSKILLMAX:1 <tab> CCSKILLMAX:1 Identifies the minimum experience points amd maximum class and cross-class skill ranks for first level. LEVEL:LEVEL <tab> MINXP:(LEVEL*LEVEL-LEVEL)*500 <tab> CSKILLMAX:LEVEL+3 <tab> CCSKILLMAX:(LEVEL+3)/2 Establishes the standard level progression by experience points as used in the R/SRD.

## MINXP (Game Mode: level.lst)

Status None Syntax MINXP:x Parameters x: Number or Formula (Experience Points) What it does Sets the minimum experience points needed to achieve a level. When used in conjunction with the LEVEL:LEVEL tag, MINXP Examples MINXP:(LEVEL*LEVEL-LEVEL)*500 The standard formula for level progression for the R/SRD.

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