# SKILL (Data: starting_kits.lst)

## Status

None

## Syntax

`SKILL:x`

## Parameters

- x: Text (Skill name)
- x: TYPE=Text (Skill type)

## What it does

- Grants the skill indicated to the character if they can legally have that many additional ranks of that skill.
- The number of ranks granted are determined by the `RANK` tag immediately following the `SKILL` tag.
- `RANK` tag MUST be used on all SKILL lines.
- If indicated skill is a class skill then ranks will be purchased as such, and likewise for cross-class skills.

## Examples

`SKILL:Climb RANK:4`

Gives four ranks of “Climb” skill if they can afford it.

`SKILL:TYPE=Knowledge RANK:4`

Gives four ranks of “Knowledge” type skills if they can afford it.

`SKILL:Bluff|Concentration|Hide RANK:18 COUNT:2`

This would offer a chooser and allow you to pick 2 of the three listed skills and grant 18 ranks to the chosen skills.

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