# KEYSTAT (Data: skills.lst)

## Status

None

## Syntax

`KEYSTAT:x`

## Parameters

- x: Text (Abbreviated name of stat from statsandchecks.lst)

## What it does

- This is to set what stat (as defined by the Game Mode List File) the skill draws bonuses from.
- If the tag is not included no Stat bonus will be applied.
- .MOD Behavior: When modifying a skill with the `.MOD` tag, given an existing `KEYSTAT` tag, the data included in a new `KEYSTAT` tag will overwrite the existing tag data.

## Example

`KEYSTAT:INT`

Sets the Key stat for the skill to Intelligence.

.MOD Example (Overwriting):

Initial Skill: `Brachiation <tab> KEYSTAT:DEX`

Modified By: `Brachiation.MOD <tab> KEYSTAT:STR`

Is Equivalent To: `Brachiation <tab> KEYSTAT:STR`

The keystat for the skill “Brachiation” is no “Strength”.

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