# HPNAME (Game Mode: miscinfo.lst)

## Status

None

## Syntax

`HPNAME:x`

## Parameters

- x: Text (What you want you games primary HP equivalent to be called).

## What it does

Sets the HP name for the primary HP holder - Will be used in OS tokens eventually (Currently used by the Summary tab and HP pop-up from classes).

## Examples

`HPNAME:Hit Points`

Sets the primary hit point unit to “Hit Points”.

`HPNAME:Energy Points`

Sets the primary hit point unit to “Energy Points”.

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