# PREARMORTYPE (Global: PRErequisite)

## Status

New 5.10

## Syntax

`PREARMORTYPE:x,y,y`

## Parameters

- x: Number (The number of equipped armors needed).
- y: Text (The name of an Armor).
- y: Text (The name of a piece of Armor - “%” may be used as a wild-card).
- y: TYPE.Text (The type of Armor).
- y: LIST (Checks that the equipped Armor is one the character is proficient with).

## What it does

Checks for equipped Armor.

## Examples

`PREARMORTYPE:1,Chainmail,Full Plate`

Character must have either “Chainmail” or “Full Plate” armor equipped.

`PREARMORTYPE:1,Leather Armor%`

The “%” allows for items named Leather Armor (Masterwork), Leather Armor (+1) etc.

`PREARMORTYPE:1,TYPE.Medium`

Character must have a Medium type armor equipped.

`PREARMORTYPE:1,LIST`

Character must be proficient in the armor equipped.

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