# Pages in Gamemode Equipmentslots Tag

## CONTAINS (Game Mode: equipmentslots.lst)

Status None Syntax CONTAINS:x,x=y Parameters x: Text (Equipment type) y: Number (Number of such types the slot can hold) What it does This tag follows the EQSLOT tag and sets what equipment type, and how many, the slot holds. Multiple equipment types may be included in a comma-delimited (,) list. Example CONTAINS:Eyegear=1 This slot can hold 1 item of type Eyegear. CONTAINS:Armor,Robe=1 This slot can hold 1 item of type Armor or Robe.

## EQSLOT (Game Mode: equipmentslots.lst)

Status None Syntax EQSLOT:x Parameters x: Text (Name of slot) What it does This is the first tag in an equipmentslot line and sets the name of the slot. It is followed by a CONTAINS tag and a NUMBER tag. Example EQSLOT:Eyes Sets the name of this slot as Eyes.

## NUMBER (Game Mode: equipmentslots.lst)

Status None Syntax NUMBER:x Parameters x: Text (Name of slot type) What it does This follows the EQSLOT and CONTAINS tags and sets the default number of slots. The default numbers used are set in the NUMSLOTS tag line. Example NUMBER:LEGS The default number of LEGS is 2 so this would set this slot to 2.

## NUMSLOTS (Game Mode: equipmentslots.lst)

Status None Syntax NUMSLOTS:DEFAULT Parameters What it does Lists the DEFAULT number of slots for each type. NUMSLOTS:DEFAULT is followed on the same line by slot types and the default number of slots for each type Example NUMSLOTS:DEFAULT HEAD:1 HANDS:2 Sets the default number of slots for HEAD to 1 and for HANDS to 2.

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