# COST (Data: abilities.lst)

## Status

None

## Syntax

`COST:x`

## Parameters

- x: Number (ability point cost)

*** Added 5.11.x

## What it does

- This is how many ability points the ability costs. A decimal value, as the example below, would mean that it only costs 1⁄2 an ability point.
- .MOD Behavior: When modifying an ability with the `.MOD` tag, given an existing `COST` tag, the data included in a new `COST` tag will overwrite the existing tag data.

## Example

`COST:1`

Ability costs one ability point.

`COST:.5`

Ability costs half a ability point.

Default Value:

`1`

.MOD Example:

Initial Ability: `CATEGORY=<category name>|<ability name> <tab> COST:2`

Modified By: `CATEGORY=<category name>|<ability name> <tab> COST:1`

Is Equivalent To: `CATEGORY=<category name>|<ability name> <tab> COST:1`

Ability costs one ability point.

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