# WIELD (Data: equipment.lst)

## Status

None

## Syntax

`WIELD:x`

## Parameters

- x: Light (Weapon is Light)
- x: OneHanded (Weapon can be wielded in one hand)
- x: TwoHanded (Weapon requires both hands to be wielded effectively)

*** Added 5.5.2

## What it does

Sets the wield category of a weapon.

In 3.5 edition the rules for wielding a weapon are based on the size category of the weapon and the size category of the PC. Each size category difference between the weapon and PC changes the effective wield category by one step. Thus a Large sized Longsword, a ‘OneHanded’ weapon, is effectively wield category ‘TwoHanded’ for a Medium sized PC.

## Example

`WIELD:TwoHanded`

Weapon must be wielded with two hands.

## Where it is used

Equipment files in melee weapon lines.

Documentation built with Hugo using the Material theme.