# BASEDICE (Game Mode: miscinfo.lst)

## Status

None

## Syntax

`BASEDICE:x`

## Parameters

- Variables Used: (x) die format

Uses the following sub tags: UP DOWN

## What it does

Determines the next higher or lower value die in a progression set
NOTE: This uses the UP and DOWN tags with comma (,) separators and tabs to separate the tags themselves.

## Example

`BASEDICE:1d6 UP:1d8,2d6,3d6,4d6,6d6,8d6,12d6 DOWN:1d4,1d3,1d2,1`

This states the base die is a d6 and determines that the next lowest die would be a d4, then a d3 and the next highest would be a d8, then 2d.

Documentation built with Hugo using the Material theme.