# SKILL (Global: CHOOSE)

## Status

Updated 6.03.04

## Syntax

`CHOOSE:SKILL|x|y|y[x]|y[x,x]|x,y,y[x],y[x,x]`

## Parameters

- x: Text (Skill name or key)
- x: Text% (Search pattern by skill name or key)
- x: FEAT=Text (Feat, by name or key)
- x: TYPE=Text (Skill type)
- x: !TYPE=Text (Prohibited skill type)
- x: ALL
- y: ANY (Default)
- y: QUALIFIED
- y: USEUNTRAINED
- y: CLASS
- y: CROSSCLASS
- y: EXCLUSIVE
- y: NORANK
- y: RANKS=number (Skill ranks)

## What it does

- This will produce a list of skills matching the stipulated criteria.
- Using the percent sign (%) following a skill name forms a search pattern that will provide a list of skills that match the partial name provided.
- Using the `FEAT=Text` sub-tag will provide a list of skills chosen by the referenced feat. The feat referenced must contain a `CHOOSE:SKILL` tag.
- Using the `CLASS` sub-tag will provide a list of all class skills for the PC.
- Using the `CROSSCLASS` sub-tag will provide a list of all crossclass skills for the PC.
- Using the `EXCLUSIVE` sub-tag will provide a list of all exclusive skills for the PC.
- Using the `NORANK` sub-tag will provide a list of all skills in which the PC has no rank.
- Using the `RANKS=n` sub-tag will provide a list of all skills in which the PC has n or more ranks.
  - The special value `MAXRANK` can be used with the `RANKS` qualifier to identify skills that are currently at the maximum ranks allowed.
- Global qualifiers work for feats. Use of the qualifiers has the following effect:
  - ANY - Will return a list of all skills.
  - QUALIFIED - Will return a list of all skills that the player character is otherwise qualified for.
  - USEUNTRAINED - Will return a list of all skills that the player character can use intrained.
- Qualifiers can be logically negated by prefacing with the exclamation point (!), i.e. `!PC` is a valid usage.
- Criteria can be logically combined by using the comma (,), logical AND , and the pipe (|), logical OR . Logical AND s are evaluated before logical OR s.
- The SELECT tag is used in conjunction with this `CHOOSE` tag to define the number of “selections” that can be made.

## Example

`CHOOSE:SKILL|Search|Spot`

Will display a list of skills comprised of the Search and Spot skills.

`CHOOSE:SKILL|CLASS`

This will produce a list of all the character’s class skills.

`CHOOSE:SKILL|RANKS=1`

This will produce a list of all skills the character’s has one or more ranks in.

`CHOOSE:SKILL|!RANKS=MAXRANK`

This will produce a list of all skills the character’s has that are not at the maximum ranks allowed.

`CHOOSE:SKILL|Knowledge%`

This will produce a list of all knowledge skills.

## Where it is Used

Ability, Domain, Feat, Race, and Template files. For the eqmod version see CHOOSE:ABILITY (Equipment Modifiers)

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