# ACHECK (Data: skills.lst)

## Status

None

## Syntax

`ACHECK:x`

## Parameters

- x: DOUBLE
- x: NO
- x: NONPROF
- x: PROFICIENT
- x: WEIGHT
- x: YES

## What it does

- This tells PCGen whether any penalties from equipped armor are applied.
- NO - Armor check penalty does not apply (Default).
- YES - Armor check penalty applies to this skill.
- PROFICIENT - Armor check penalty applies if the character is not proficient in it.
- DOUBLE - Armor check penalty of double normal applies to this skill.
- WEIGHT - Weight carried penalty applies to the skill check.
- .MOD Behavior: When modifying a skill with the `.MOD` tag, given an existing `ACHECK` tag, the data included in a new `ACHECK` tag will overwrite the existing tag data.

## Example

`ACHECK:YES`

Armor check penalty applies to this skill.

.MOD Example (Overwriting):

Initial Skill: `Brachiation <tab> ACHECK:YES`

Modified By: `Brachiation.MOD <tab> ACHECK:DOUBLE`

Is Equivalent To: `Brachiation <tab> ACHECK:DOUBLE`

The skill “Brachiation” receives a double penalty from equipped armor.

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