# ABILITYCATEGORY (Game Mode: miscinfo.lst)

## Status

New 5.11.1

## Syntax

`ABILITYCATEGORY:x`

## Parameters

- x: Text (Name of the Ability Category).

## What it does

- ABILITYCATEGORY begins a line which defines a category of abilities.
- Visible ability categories will show as a sub-tab on the abilities tab.
- If no extra parameters are provided on the line the category will default to being visible, editable, with no types, a display name and plural name matching the category name and an editable whole number only pool with a starting value of 0.
- Ability categories can also be defined as part of a source dataset, see the ABILITYCATEGORY file documentation for details.

The following tags are used in ABILITYCATEGORY lines:

- ABILITYLIST - Defines a list of abilities that are included in the associated category.
- CATEGORY - Defines the low-level ability category the category refers to.
  - Class Abilities, Racial Abilities, Special Attacks, Special Qualities, Feat, Skill, Supernatural, Extraordinary and Spell, etc…
- DISPLAYLOCATION - Define the name of the sub tab that the ability category will be displayed on.
- DISPLAYNAME - Defines the display name of the category.
- EDITABLE - Defines whether this category of abilities is user-editable.
- EDITPOOL - Sets the flag to allow/disallow user editing of the pool.
- FRACTIONALPOOL - Sets if the pool can use fractional amounts.
- PLURAL - Sets the internationalized plural name for this category.
- POOL - Sets the formula to use to calculate the base pool size for this category of ability.
- TYPE - Defines the list of types included in this category
- VISIBLE - Defines whether this category of ability should be displayed in the UI.

## Example

`ABILITYCATEGORY:Special Attack`

Defines a category named Special Attack.

`ABILITYCATEGORY:Special Attack <tab> PLURAL=Ambush`

Defines a category named Special Attacka andsets the internationalized name to “Ambush”.

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