# PREVISION (Global: PRErequisite)

## Status

None

## Syntax

`PREVISION:x,y=z,y=z`

## Parameters

- x: Number (Number of matching vision types)
- y: Text (Vision type)
- z: Number (Distance for related vision type)
- z: ANY

## What it does

- Sets the vision requirements by type and distance.
- The variable (z) is required for each vision type (y) provided and determines the minimum distance required for the related vision type.

## Examples

`PREVISION:2,Normal=ANY,Darkvision=ANY`

Character must have both Normal and Darkvision.

`PREVISION:1,Blindsight=30,Darkvision=30`

Character must have either Blindsight or Darkvision at at least 30.

`PREVISION:1,Low-Light=ANY`

Character must have low-light vision to any distance.

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