# Pages in Tab

## Character Sheet Tab

The Character Sheet tab is used to review and preview characters created by PCGen. The Character Sheet tab uses html to render its display, this means that the sheets can be edited with a text editor while the program is running and they can be created and altered by anyone with a little knowledge of html and the OS tokens. The html output sheets used for output can be used in the Character Sheet tab.

## Classes Tab

The Class tab is where you add class levels to your characters. The left pane displays the full list of classes available from the loaded data sets. Besides PC classes, this list also includes all NPC and Creature classes. Clicking on the Qualified button will remove all classes that have requirements that the current character does not meet. An example of this would be a class with an alignment requirement, such as the Paladin which requires that the character be “Lawful Good”.

## Companions Tab

This tab allows animal companions, familiars, followers and mounts, including special mounts, to be created, added, modified and deleted from the character. For animal companions, familiars, and special mounts to show up, your character has to be of a class that allows those companions (e.g. Druid, Wizard, or Paladin respectively). To create a companion you click on the Create New button, in the left-hand pane, next to the type of companion you would like to add to your character.

## Customize Window

Using the Customize button from the Source Materials tab will open this window. Using this window you can create your own custom set of list files to use. Using the +/- keys to expand or close the tree of source listing, you can select entire publisher groups, or just 1 single list file from a specific publisher. When you have selected all the publishers/files you desire, click on the Write .pcc file button and the pcc will be created for you!

## Description Tab

The Description tab allows the customization of the PC’s features. The left pane of this tab lists a number of notes where additional information on the current character can be stored. There are a umber of standard notes provided by PCGen. The Detail note is where the height, weight, age, etc. are detailed. Each piece of detail has a checkbox next to it. You can export this information to the Character sheet by clicking on the adjacent checkbox.

## Domains Tab

The Domains tab is where you select a Deity for your character. PC’s that have domains as a Class feature, Clerics as an example, will select their domains on this tab. The upper-left pane contains the list of available deities. Clicking on one that the PC is qualified for and then clicking on the Select button to select it. Once a deity is chosen the upper-right pane will be populated with the domains available from the selected deity.

## Feats and Abilities Tab

This is the Feats and Abilities tab. Here the user will choose which feats and abilities, to add to the character. The Feats and Abilities tab has a number of additional subtabs, starting with the Feats subtab. These subtabs, each representing a different category of abilities, will depend on the data sets loaded. Examples of some other categories of abilities you will see in PCGen’s distributed data sets include Racial Abilities , Racial Traits , Class Abilities , and many more, and all panes have the same four panes.

## Index : Main Tab: Inventory

The Inventory tab is where you purchase & equip items, animals and followers that your character possesses. It is made up of a number of Sub-tabs: Purchase - Purchasing and selling equipment Equipment - Organizing the items you own into equipment sets. Determining which weapons and armor are used and in what hands

## Index : Main Tab: Source Materials

This tab lists all of the sources available for character creation. The list will contain an entry for each .pcc file that is present in the PCGen data directories. The table in the upper-left contains the list of “Available” sources. By changing the “Available” pull-down mode, the user can control how this list is displayed. The options are: Name Only - Shows each .pcc file as a separate entry. Uses the Campaign tag.

## Index : Players Walkthrough Section

This is the starting point for creating a new PC within PCGen. Using the tabs that are listed the user will move throughout each one building the PC piece by piece until the finished PC is ready to be saved and/or exported. Following the tabs in order is the easiest way to make sure all sections of the PC are fleshed out and complete. Each tab is explained fully, and if you have any questions during use of PCGen, you can always use the ‘Help on Context’ option in the Menu, Help section.

## Index : Tab Options

PCGen has a number of different Tab sets to help navigate between the different character creation screens: Main Tabs: These allow you to change between the currently loaded characters. Character Tabs: These only appear if a Character’s Main tab has been selected. They allow you to move around and change the character. Sub Tabs: When certain Character Tabs are selected, additional sub tabs will appear that allow further navigation. (i.e. The Inventory tab has the Purchase and Equipment sub-tabs).

## Inventory Equipment Sub-Tab

This Sub-tab allows the Gear that was purchased to be equipped. It also allows the creation of multiple equipment sets so you can print output sheets based on different weapon, armor and item combinations for your character. Select locations for the items your character owns on the upper right frame. Armors, shields, and magical items need to be marked as “Equipped” so that PCGen gives you the appropriate benefit for using them.

## Inventory Purchase Sub-Tab

This sub-tab allows the purchasing and selling of armor, items, shields and weapons. The left pane includes items that can be bought or customized. The “Available” drop-down menu lets you choose how to list the items. The right pane includes the items your character currently has. If you right-click any of the items there you will get the option to “Move To” and “Copy To”. Under each option there is a listing of all the other currently-loaded characters.

## Inventory Tab

The Inventory tab is where you purchase & equip items that your character possesses. It is made up of two sub-tabs: Purchase - Purchasing and selling equipment Equipment - Organizing the items you own into equipment sets. Determining which weapons and armor are used and in what hands Purchase Sub-Tab This sub-tab allows the purchasing and selling of equipment including armor, shields, weapons, and other equipment of all types. The left pane includes items that can be bought or customized while the right pane shows the items already purchased or owned.

## Preview Tab

The Preview Tab displays all characters loaded in PCGen in a format similar to the output sheets PCGen exports to. Changes made to the character in PCGen are updated automatically in the Preview Tab at the time you make them. So, for example, if you were to apply the Rage bonuses from the Temporary Bonus Tab you would see these changes applied to your character when you returned to the Preview Tab.

## Races Tab

The Races tab is where you select your race. The left pane displays the full list of races available from the loaded data sets. Besides PC races, this list also includes all monster races. Clicking on the No Racial HD button will remove all races that have inherent hit dice. Clicking on the Qualified button will remove all races that have requirements that the current character does not meet. An example of this would be a race with an alignment requirement.

## Skills Tab

This is the Skill tab where the user selects what skills from the list of skills loaded from the sources that were chosen when first starting PCGen. The table in the top left displays the name of the Skill, the total skill bonus, the skill modifier, the ranks taken by the character, and whether the skill is a class skill or not. The table at the top right displays all the skills along with useful bits of information about them such as: Skill Key Ability Total Skill Bonus Ability Modifier Ranks Miscelaneous Modifiers A Cost of 0 means that you cannot purchase this skill unless in the Options tab a non-zero cost to these exclusive skills (usually the value is 4 or higher) were assigned.

## Spells Tab

The Spells tab is where a spellcasting character can select spells. The Spells Tab is divided into three sub-tabs: Known Spells, Prepared Spells and Spell Books. The Known Spells sub-tab is used to add spells to the PC’s Known Spells lists. The upper left frame is where you can select which Class , and Level you wish to be displayed in the spells tables below. Each spell casting class will display a list on the left os all available spells the PC could potentially learn.

## Summary Tab

The Summary tab is the starting point through which the user will build the PC. The tab is designed to speed up character creation by having the most commonly used aspects available for quick access. The Things to be Done pane provides a list of ot-links that, well, list things to be done. Clicking on the link will take you to the Tab where the task can be completed. As you complete each item it will be removed from the list.

## Templates Tab

Templates are generally meant to handle “permanent” adjustments and not situational ones. Examples of these are the Advanced Creature template from the RSRD and the Pathfinder core rules. The left pane displays the full list of templates available from the loaded data sets. Clicking on the Qualified button will remove all templates that have requirements that the current character does not meet. An example of one of these would be a race with an alignment requirement such as Trained Animal which requires, per the Pathfinder Core Rules, that the creature upon which it is applied must be an Animal with an intelligence of less than 3.

## Temporary Bonus Tab

The Temporary Bonus Tab is used to apply conditional bonuses to your character such as Spell effects, bonuses due to Rage, having a familiar within 5 feet of your character and more. Normally PCGen will only apply absolute bonuses to your character, for example if you you equip your character with a Belt of Giant Strength he gets a bonus to his strength score because wearing the belt is the only condition that needs to be met.

## Window: Abilities

The Abilities window is where you can assign Languages, see your special abilities (granted by race & class), add & remove special abilities, see your existing weapon proficiencies, and add more weapon proficiencies. The Languages section consists of the display window, where your languages known will be displayed, the Skill & Other buttons which will bring up a selection window to choose languages from. The Skill button allows you to choose languages based on skill points spent and the Other button allows you to select languages based upon your character stats.

Documentation built with Hugo using the Material theme.