# ABILITYSELECTION (Global: CHOOSE)

## Status

New 6.01.03

## Syntax

`CHOOSE:ABILITYSELECTION|v|w|x|y|y[z]|y[x,x]|x,y,y[x],y[x,x]`

## Parameters

- v: TITLE=Text (Chooser title)
- w: Text (Ability Category)
- x: Text (Ability Name or Key)
- x: TYPE=Text (Ability type)
- x: !TYPE=Text (Prohibited Ability type)
- x: ALL
- y: ANY (Default)
- y: PC
- y: QUALIFIED

## What it does

- This will produce a list of abilities, resolved down to the internal ability selections, matching the stipulated criteria.
- Global qualifiers work for abilities. Use of the qualifiers have the following effect:
  - ANY - Will return a list of all abilities.
  - PC - Will return a list of all abilities already taken by the Player Character.
  - QUALIFIED - Will return a list of all abilities that the player character is otherwise qualified for.
- Qualifiers can be logically negated by prefacing with the exclamation point (!), i.e. `!PC` is a valid usage.
- Criteria can be logically combined by using the comma (,), logical AND , and the pipe (|), logical OR . Logical AND s are evaluated before logical OR s.
- The SELECT tag is used in conjunction with this `CHOOSE` tag to define the number of “selections” that can be made.

## Example

`CHOOSE:ABILITYSELECTION|FEAT|Weapon Focus`

Will display a list of feats comprised of the “Dodge” and “Toughness” feats.

`CHOOSE:ABILITYSELECTION|Ranger ~ Favored Enemy,PC`

This will produce a list of all the character’s favored enemies.

## Where it is Used

Ability, Domain, Feat, Race, and Template files.

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