# NATURALATTACKS (Global: OTHER)

## Status

Updated 6.1.9

## Syntax

`NATURALATTACKS:v,w.w,x,y,z|v,w.w,x,y,z`

## Parameters

- v: Text (Natural weapon name)
- w: Text (Natural weapon type)
- x: Number (Number of attacks)
- y: Text (Natural weapon damage)
- z: SPROP=Text (special property description, Optional)

## What it does

- This tag is used to define natural attacks and add them to the character when the containing object is assigned to the character.
- This is a comma (,) and pipe-delimited (|) list of the natural attacks a creature has.
- - Pipes (|) are used to separate the entries of individual attacks.
  - Commas are used to separate the parameters within a single attack listing. All four parameters, separated by three commas, must be present.
- For multiple attacks included in the same `NATURALATTACKS` tag, the first is treated as a primary weapon and the second is treated as a secondary attack.
- Natural weapon types (w) should be period-delimited (.). This must always start with “Weapon” and “Natural” and must be followed by either “Melee” or “Ranged”. After that the weapon’s damage types are listed which can be “Bludgeoning”, “Piercing” or “Slashing” or any combination of the three.
- If the number of attacks (x) has an asterisk in front of the number it indicates that the number of attacks is non-iterative, that is it is not based on the creature’s attack progression but rather how many of the natural weapons it possesses.
- The damage the natural weapon does is entered in the standard dice notation such as “1d8” and “4d10”.
- The SPROP= tag (z) allows special properties of the attack to be described. This might be “SPROP=plus poison” or “SPROP=plus 1d6 fire” . Note there is no variable or prereq support, unlike equipment SPROP entries.
- If this tag is applied through a race or template object, the “size” of the character is determined through those objects, otherwise, the attacks will always be size “Medium”.
- The `NATURALATTACKS` tag creates a proficiency for the attacks on the fly which allows the use of the `BONUS:WEAPONPROF` tag to effect it. For example, if you used the `NATURALATTACKS` tag to create a Bite attack you could then use `BONUS:WEAPONPROF=Bite|DAMAGE,TOHIT|2` to add 2 to the attack and damage rolls.

## Example

`NATURALATTACKS:Claw,Weapon.Natural.Melee.Piercing.Slashing,*2,1d4|Bite,Weapon.Natural.Melee.Bludgeoning.Piercing.Slashing,*1,1d6`

Race has 2 Claw attacks and a Bite attack.

`NATURALATTACKS:Slam,Weapon.Natural.Melee.Bludgeoning,*1,2d4,SPROP=plus 1d4 acid and grab`

Race has a single slam attack that has the extra information that it does 1d4 acid and grab.

## Where it is Used

Ability, Feat, Race, and Template files.

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