# MODTOSKILLS (Data: classes.lst)

## Status

None

## Syntax

`MODTOSKILLS:x`

## Parameters

- x: YES or NO

## What it does

This is either YES or NO for monster types that do not get their Intelligence modifiers for skills they get from gaining hit dice

## Example

`MODTOSKILLS:YES`

The class gets the intelligence modifier for skills they get for gaining hit dice.

## Where it is used

Class Line.

Default Value:

`YES`

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