# COMPANIONLIST (Global: OTHER)

## Status

New 5.11.0

## Syntax

`COMPANIONLIST:x|y,y|z`

## Parameters

Variables used (x): Text (Companion Type)

Variables used (y): Text (Companion Race)

Variables used (y): RACETYPE=Text (Companion Race Type)

Variables used (y): RACESUBTYPE=Text (Companion Race Subtype)

Variables used (y): ANY

Variables used (z): FOLLOWERADJUSTMENT:Number (Level Adjustment)

## What it does

- Adds a specific race or races to the list of available companions for the specified companion type.
- PRExxx tags can be added at the end of `COMPANIONLIST` tags, PRExxx tags are checked against the master.
- `FOLLOWERADJUSTMENT` will modify the masters effective level when determining the benefits gained from the companion creature.

## Example

`COMPANIONLIST:Familiar|Bat,Cat,Hawk,Lizard,Owl,Rat,Raven,Snake(Tiny/Viper),Toad,Weasel`

Would build the list consisting of the Bat, Cat, Hawk, Lizard, Owl, Rat, Raven, Snake(Tiny/Viper), Toad, and Weasel and make them available to be familiars.

`COMPANIONLIST:Pet|RACETYPE=Animal`

Would build a list of all animals and make them available to be a Pet.

`COMPANIONLIST:Pet|RACESUBTYPE=Fire`

Would build a list of all creatures with a race subtype of ‘Fire’ and make them available to be a Pet.

`COMPANIONLIST:Familiar|Quasit|PREFEAT:1,Special Familiar|PREALIGN:CE`

A Quasit can be chosen as a Familiar but only if the master is evil and has the Special Familiar feat.

`COMPANIONLIST:Animal Companion|Ape|FOLLOWERADJUSTMENT:-3`

An Ape companion to a 4th level master gains the benefits normally granted to a companion of a 1st level master.

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