# SPROP (Data: equipment.lst)

## Status

None

## Syntax

`SPROP:x`

## Parameters

- x: Text (Special property)

*** Updated 5.7.1

## What it does

- The special property is text that will appear on output sheets under the equipment it is assigned to.
- Variable substitution can be used in the same manner as the SA tag
- The “%” symbol will fill in a number from a variable listed after a “|” (pipe).
- This can be done numerous times, with each successive “%” relating to the next variable listed after another “|” (pipe).
- Each variable needs to be defined (via the global DEFINE tag.)
- SPROP tags can be qualified with PRExxx tags. SPROP tags qualified with PRExxx tags will not display unless the character meets the prerequisites.
- Variable substitution and PRExxx qualifying can be combined in one SPROP tag.

## Examples

`SPROP:Shines with an inner light`

Output sheet reads “Shines with an inner light” under the item.

`SPROP:Squash code bugs % times per day|TL`

For a 5th level character the output sheet would read “Squash code bugs 5 times per day” under the item.

`SPROP:+2 against undead|PRECLASS:1,Paladin=1`

Outputs the text if the character has at least 1 level of Paladin.

`SPROP:+% vs. code bugs|ColaIntake|PRESKILL:1,Programming=10`

If the character has the Programming skill of at least 10 and the variable “ColaIntake” is defined as equal to 4 then the output sheet reads “+4 vs. code bugs”.

`SPROP:+1 luck bonus to saves vs. %|%CHOICE <tab> CHOOSE:Abjuration|Conjuration| Divination|Evocation|Necromancy|Enchantment|Transmutation|Universal`

Allows for the selection of the type of luck bonus and inserts it in the %CHOICE.

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