# RACETYPE (Data: races.lst)

## Status

None

## Syntax

`RACETYPE:x`

## Parameters

- x: Text (Creature Type)

*** New 5.9.4

## What it does

- Defines the Type of creature the race is.
- A Creature may only have one RACETYPE at any given time.
- The Base RACETYPE set in the race line can be changed with a RACETYPE tag in a template or other file type.
- Currently existing selections from the Monster List include: Aberration, Animal, Beast, Construct, Dragon, Elemental, Fey, Giant, Humanoid, Magical Beast, Monstrous Humanoid, Ooze, Outsider, Plant, Shapechanger, Undead, and Vermin.
- .MOD Behavior: When modifying a race with the `.MOD` tag, given an existing `RACETYPE` tag, the data included in a new `RACETYPE` tag will overwrite the existing tag data.

## Example

`RACETYPE:Outsider`

The race is of the “Outsider” type.

`Bugbear (Shadowkind).MOD <tab> OUTPUTNAME:Bugbear <tab> RACETYPE:Humanoid <tab> RACESUBTYPE:Shadowkind <tab> TEMPLATE:Shadowkind <tab> LEVELADJUSTMENT:2`

This modification of the race Bugbear, changes all of the indicated tags.

.MOD Example:

Initial Race: `<race name> <tab> RACETYPE:Humanoid`

Modified By: `<race name>.MOD <tab> RACETYPE:Outsider`

Is Equivalent To: `<race name> <tab> RACETYPE:Outsider`

The race is now of the “Outsider” type.

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