# SIZEMULT (Game Mode: load.lst

## Status

None

## Syntax

`SIZEMULT:x|y`

## Parameters

- x: Text (Name of size category)
- y: Number (Decimal Fractions)

## What it does

Defines the Load Categories for the Size of the Creature.

## Example

`SIZEMULT:FINE|0.125`

`SIZEMULT:Diminutive|0.25`

`SIZEMULT:Tiny|0.5`

`SIZEMULT:Small|0.75`

`SIZEMULT:Large|2`

`SIZEMULT:Huge|4`

`SIZEMULT:Gargantuan|8`

`SIZEMULT:Colossal|16`

These six categories must be included in all gameModes.

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