# MOVE (Global: OTHER)

## Status

None

## Syntax

`MOVE:x,y,x,y`

## Parameters

- x: Text (Movement Mode)
- y: Number (Rate per round)

## What it does

Determines the Type and Speed of the different movement types the race has.

Note: Each race should always have a `MOVE` entry as this is required for other objects to later adjust the movement.

## Example

`MOVE:Walk,30,Fly,10`

This would grant a walking speed of 30 ft per round and a flying speed of 10 feet per round

Where it can be used:

`This can be used anywhere except Equipment and Equipment Mod files.`

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