# LEVEL (Game Mode: level.lst)

## Status

None

## Syntax

`LEVEL:x`

## Parameters

- x: Number (Level)
- x: LEVEL

## What it does

- Determines level based benefits.
- Using `LEVEL` in conjunction with a formula on the `MINXP` tag that utilizes the LEVEL variable will determine the level benefits.

## Example

`LEVEL:1 <tab> MINXP:0 <tab> CSKILLMAX:1 <tab> CCSKILLMAX:1`

Identifies the minimum experience points amd maximum class and cross-class skill ranks for first level.

`LEVEL:LEVEL <tab> MINXP:(LEVEL*LEVEL-LEVEL)*500 <tab> CSKILLMAX:LEVEL+3 <tab> CCSKILLMAX:(LEVEL+3)/2`

Establishes the standard level progression by experience points as used in the R/SRD.

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