# HANDS (Data: races.lst)

## Status

None

## Syntax

`HANDS:x`

## Parameters

- x: Number (Number of Hands)

## What it does

- Determines the Number of Hands the creature has for purposes of Multiattack and Multidexterity.
- .MOD Behavior: When modifying a race with the `.MOD` tag, given an existing `HANDS` tag, the data included in a new `HANDS` tag will overwrite the existing tag data.

## Example

`HANDS:4`

Race has four hands.

.MOD Example:

Initial Race: `<race name> <tab> HANDS:2`

Modified By: `<race name>.MOD <tab> HANDS:4`

Is Equivalent To: `<race name> <tab> HANDS:4`

Race now has four hands.

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