# CLASS (Data: starting_kits.lst)

## Status

New 5.9.3

## Syntax

`CLASS:x`

## Parameters

- x: Text (Class name)

## What it does

- Grants the character the specified class.
- Used in conjunction with the `LEVEL` tag.

## Examples

`CLASS:Warrior <tab> LEVEL:2`

Would grant the character two levels of the Warrior class.

`CLASS:Fighter <tab> LEVEL:4 <tab> PRECLASS:1,Fighter=1`

Would grant four levels of Fighter if the character has at least one level in Fighter already.

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