# MONSTERCLASS (Data: races.lst)

## Status

None

## Syntax

`MONSTERCLASS:x:y`

## Parameters

- x: Text (Monster Class Name)
- y: Number (Starting Level)

## What it does

- Determines the number of Monster Levels the race gets on start.
- Class must be TYPE:Monster and have a PRERACETYPE that matches the race.
- .MOD Behavior: When modifying a race with the `.MOD` tag, given an existing `MONSTERCLASS` tag, the data included in a new `MONSTERCLASS` tag will overwrite the existing tag data.

## Example

`MONSTERCLASS:Outsider:2`

The race has 2 levels of Outsider to start.

.MOD Example:

Initial Race: `<race name> <tab> MONSTERCLASS:2`

Modified By: `<race name>.MOD <tab> MONSTERCLASS:4`

Is Equivalent To: `<race name> <tab> MONSTERCLASS:4`

The creature’s new monster class is “Outsider” with “4” levels.

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