# FUNDS (Data: starting_kits.lst)

## Status

New 5.8

## Syntax

`FUNDS:x`

## Parameters

- x: Currency Abbreviation found in miscinfo file (i.e. gp, euro, dollars, etc)

## What it does

Adds a specified amount of currency to the character’s cash pool in the Gear Sub-tab of the Inventory Tab. The FUNDS tag is paired with a QTY tag which is used to set the amount granted. When used in a FUNDS line QTY will take a number or formula with variables. It is possible to generate a random number with the roll() JEP operator , for example `roll("1d6")` simulates a 1d6.

## Example

`FUNDS:gp <tab> QTY:100`

Adds 100 gp to the Gold pool which the character may now spend on equipment.

`FUNDS:gp <tab> QTY:10*TL`

Adds 10 times the character’s total level of gp to the Gold pool.

`FUNDS:gp <tab> QTY:10*roll("2d4")`

Adds 2d4 times 10 gp to the Gold pool.

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