# CONTAINS (Game Mode: equipmentslots.lst)

## Status

None

## Syntax

`CONTAINS:x,x=y`

## Parameters

- x: Text (Equipment type)
- y: Number (Number of such types the slot can hold)

## What it does

- This tag follows the `EQSLOT` tag and sets what equipment type, and how many, the slot holds.
- Multiple equipment types may be included in a comma-delimited (,) list.

## Example

`CONTAINS:Eyegear=1`

This slot can hold 1 item of type Eyegear.

`CONTAINS:Armor,Robe=1`

This slot can hold 1 item of type Armor or Robe.

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