# MONCCSKILL (Data: races.lst)

## Status

None

## Syntax

`MONCCSKILL:x|x`

## Parameters

- x: Text (Skill Name)
- x: TYPE.Text (Skill Type)

*** New 5.4

## What it does

- Grants the listed skills as monster cross class skills.
- The replacement/substitution symbol (%) may be used at the end of the skill name.
- Monster cross class skills are only cross class skills for monster classes such as Giant, Outsider, Undead etc.
- If a monster takes levels in a base class only those skills defined as cross class skills in that class count as cross class skills for that level, the monster cross class skills will not apply.
- .MOD Behavior: When modifying a race with the `.MOD` tag, given an existing `MONCCSKILL` tag, the data included in a new `MONCCSKILL` tag will be appended to the existing tag data.

## Examples

`MONCCSKILL:Alchemy|Wilderness Lore`

The “Alchemy” and “Wilderness Lore” skills are made monster cross class skills.

`MONCCSKILL:Alchemy|TYPE.Knowledge`

The “Alchemy” and “Knowledge” type skills are made monster cross class skills.

.MOD Example:

Initial Race: `Ooze Monkey <tab> MONCCSKILL:Alchemy|Wilderness Lore`

Modified By: `Ooze Monkey.MOD <tab> MONCCSKILL:Acrobatics|Stealth`

Is Equivalent To: `Ooze Monkey <tab> MONCCSKILL:Acrobatics|Alchemy|Stealth|Wilderness Lore` .

The “Acrobatics”, “Alchemy”, “Stealth”, and “Wilderness Lore” skills are made monster cross class skills.

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