# ENCUMBRANCE (Game Mode: load.lst

## Status

None

## Syntax

`ENCUMBRANCE:w|x|y|z`

## Parameters

- w: Text (Name of load category)
- x: Number (Multiplier - Portion of full load covered by encumbrance category)
- y: Text (Move formula. Optional)
- z: Number (Check Penalty)

*** New 5.7.12

## What it does

- This tag defines the Load Categories used by the output sheets and is set by gameMode.
- The `ENCUMBRANCE` tag expects either two or four parameters with parameters (y) and (z) being optional.
- If the move formula, parameter (y), is not included the gameMode’s default move formula will be used.
- The following six load categories are hardcoded into PCGen and are required to be included in all load.lst files:
  - Light
  - Medium
  - Heavy
  - OverHead
  - OffGround
  - PushDrag
- Additional categories may be defined as needed.
- The `ENCUMBRANCE` tag defines the output token used. See the entry for the output token WEIGHT

Note: Parameter (z) can be included without parameter (y) but you will need to include a double pipe (||) in its place as PCGen still expects 4 parameters. Examples are provided below.

## Example

`ENCUMBRANCE:Light|1/3||0`

`ENCUMBRANCE:Medium|2/3||-3`

`ENCUMBRANCE:Heavy|1||-6`

`ENCUMBRANCE:OverHead|1||-6`

`ENCUMBRANCE:OffGround|2||-6`

`ENCUMBRANCE:PushDrag|5||-6`

These six categories must be included in all gameModes.

`ENCUMBRANCE:FooBar|8`

The OS output token for this load category is `WEIGHT.FOOBAR` .

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