# COSTDOUBLE (Data: equipment_modifiers.lst)

## Status

None

## Syntax

`COSTDOUBLE:x`

## Parameters

- x: Boolian (‘YES’ or ‘NO’)

## What it does

- This will double the BASECOST of an item being modified as long as it’s TYPE is not ‘MANTLE’, ‘POTION’, ‘SCROLL’, ‘STAFF’, or ‘WAND’.
- Abbreviations for ‘YES’ and ‘NO’ are not allowed.

## Example

`COSTDOUBLE:YES`

Cost of item is doubled.

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