# Ability Files

The Ability files are used to identify and implement the individual class/racial abilities that make up each character.

## How to Build an Ability

The first field is the Ability Name, this is a required field and does not have a tag.

## Ability File Tag Dictionary

This section is broken into three subsections. The first, the Ability File Tags subsection, lists the new ability file tags, the second subsection, Global Ability Tags , and the third subsection, Other Ability Tags , lists the tags located elsewhere in the PCGen documentation.

### The Ability File Tags

### Global Ability Tags

- ABILITY (Global Other)

### Other Ability Tags

These are not true global tags as the tags in the previous section are. Though they occur in other files, they have an impact on abilities and are being included here to make them easier to locate and understand.

#### Game Mode Misc Info and AbilityCategory Files

- ABILITYCATEGORY (Misc Info) or ABILITYCATEGORY (Ability Category)
- CATEGORY (Misc Info)
- DISPLAYNAME (Misc Info)
- EDITABLE (Misc Info)
- EDITPOOL (Misc Info)
- FRACTIONALPOOL (Misc Info)
- PLURAL (Misc Info)
- POOL (Misc Info)
- TYPE (Misc Info)
- VISIBLE (Misc Info)

#### Game Mode - Stats and Checks File

- ABILITY:ADDSPELLLEVEL (Stats & Checks, in STATNAME Line)

#### Bonus Ability Tags

- BONUS:ABILITYPOOL (Global BONUS)

#### Starting Kit Tags

- ABILITY:CATEGORY (Starting Kit)
- ABILITY:PROMPT:FEAT (Starting Kit)

#### PCC Ability Tags

- ABILITY (PCC)

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