# SIZEMOD (Global: BONUS)

## Status

None

## Syntax

`BONUS:SIZEMOD|NUMBER|x`

## Parameters

- x: Number, variable or formula (Number of size categories to adjust)

## What it Does

- Moves the character’s size up or down the size range by the indicated number of steps.
- All stat modifications caused by a size change will take effect.
- Size Categories in order are: Fine, Diminutive, Tiny, Small, Medium, Large, Huge, Gargantuan, Colossal.

## Examples

`BONUS:SIZEMOD|NUMBER|1`

Adds one to size. A “Medium” character would become “Large”.

`BONUS:SIZEMOD|NUMBER|-2`

Reduces size by two. A “Medium” character would become “Tiny”.

`BONUS:SIZEMOD|NUMBER|1|PRESIZEGT:T`

If size is greater than Tiny (T) add 1 to SIZEMOD.

`BONUS:SIZEMOD|NUMBER|-1|PRERACE:Wolf,Dire Animal (Dire Rat)|PREVARGT:TL,3|PREVARLT:TL,7`

If Total Levels (TL) are more than 3 and less than 7, and you are a Dire Wolf, reduce the SIZEMOD by 1.

`BONUS:SIZEMOD|NUMBER|-1|PRERACE:Wolf,Dire Animal (Dire Rat)|PREVARGT:TL,3|PREVARLT:TL,7.CLEAR`

Removes the if Total Levels (TL) are more than 3 and less than 7, and you are a Dire Wolf, reduce the SIZEMOD by 1.

`BONUS:SIZEMOD|NUMBER|1|PRESIZEGT:T.MOD <tab> BONUS:SIZEMOD|NUMBER|2|PRESIZEGT:T`

Changes the if size is greater than Tiny (T) add 1 to SIZEMOD to add 2 to the SIZEMOD.

`TEMPBONUS:PC|SIZEMOD|NUMBER|1`

Add 1 to SIZEMOD of any PC.

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