# RACESUBTYPE (Data: races.lst)

## Status

None

## Syntax

`RACESUBTYPE:x|x`

## Parameters

- x: Text (Creature Subtype)

*** New 5.9.4

## What it does

- Defines the Subtypes a creature possesses.
- Additional Subtypes can be added and/or removed with a RACESUBTYPE in a template or other file type.
- Examples include: Air, Angel, Aquatic, Archon, Augmented, Chaotic, Cold, Earth, Evil, Extraplanar, Fire, Goblinoid, Good, Incorporeal, Lawful, Native, Reptilian, Shapechanger, Swarm, Water as well as Humanoid subraces such as Elf, Orc, Dwarf, etc..
- The `.CLEAR` tag may be used with this tag.
- .MOD Behavior: When modifying a race with the `.MOD` tag, given an existing `RACESUBTYPE` tag, the data included in a new `RACESUBTYPE` tag will be appended to the existing tag data.

## Example

`RACESUBTYPE:Lawful|Air`

The race possesses the “Lawful” and “Air” subtypes.

`Bugbear (Shadowkind).MOD <tab> OUTPUTNAME:Bugbear <tab> RACETYPE:Humanoid <tab> RACESUBTYPE:Shadowkind <tab> TEMPLATE:Shadowkind <tab> LEVELADJUSTMENT:2`

This modification of the race Bugbear, changes all of the indicated tags.

`<race>.MOD <tab> RACESUBTYPE:.CLEAR <tab> RACESUBTYPE:Lawful|Air`

This modification clears a race’s existing subtypes and replaces it with the “Lawful” and “Air” subtypes.

.MOD Example:

Initial Race: `Ooze Monkey <tab> RACESUBTYPE:Simian`

Modified By: `Ooze Monkey.MOD <tab> RACESUBTYPE:Gooey`

Is Equivalent To: `Ooze Monkey <tab> RACESUBTYPE:Simian|Gooey` .

The character is granted the race types “Simian” and “Gooey”.

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