# LOAD (Game Mode: load.lst

## Status

None

## Syntax

`LOAD:x|y`

## Parameters

- x: Number (Strength)
- y: Number ((Heavy) Weight Carried)

## What it does

Defines the Weight Categories for the Strength of the Creature.

## Example

`LOAD:0|0`

This give a strength of 0 a heavy load of 0.

`LOAD:10|100`

This give a strength of 10 a heavy load of 100.

`LOAD:27|1040`

This give a strength of 27 a heavy load of 1040.

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