# LANGBONUS (Data: classes.lst)

## Status

None

## Syntax

`LANGBONUS:x,x`

## Parameters

- x: Text (Languages)
- x: TYPE=Text (Language Type)
- x: Text (‘Any’)
- x: .CLEAR

## What it does

This is a comma (,) delimited list of the languages a character can choose from based upon their Intelligence stat.

When using ‘Any’, no other language designation is necessary.

## Examples

`LANGBONUS:Draconic`

The class can choose “Draconic” as one of their languages.

`LANGBONUS:Draconic,Elven`

The class can choose “Draconic” or “Elven” as one of their languages.

`LANGBONUS:ALL`

The class can choose any language loaded from sources as one of their languages.

`LANGBONUS:TYPE=Written`

The class can choose any written language as one of their languages.

`LANGBONUS:TYPE=Spoken,Draconic`

The class can choose any written language or “Draconic” as one of their languages.

`LANGBONUS:.CLEAR,Dwarven,Gnomish,Orcish`

The class has all bonus languages cleared then can choose “Dwarvish”, “Gnomish” or “Orcish” as one of their languages.

## Where it is used

Class Level Line.

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