# Pages in Gamemode Load Tag

## ENCUMBRANCE (Game Mode: load.lst

Status None Syntax ENCUMBRANCE:w|x|y|z Parameters w: Text (Name of load category) x: Number (Multiplier - Portion of full load covered by encumbrance category) y: Text (Move formula. Optional) z: Number (Check Penalty) *** New 5.7.12 What it does This tag defines the Load Categories used by the output sheets and is set by gameMode. The ENCUMBRANCE tag expects either two or four parameters with parameters (y) and (z) being optional. If the move formula, parameter (y), is not included the gameMode’s default move formula will be used.

## LOAD (Game Mode: load.lst

Status None Syntax LOAD:x|y Parameters x: Number (Strength) y: Number ((Heavy) Weight Carried) What it does Defines the Weight Categories for the Strength of the Creature. Example LOAD:0|0 This give a strength of 0 a heavy load of 0. LOAD:10|100 This give a strength of 10 a heavy load of 100. LOAD:27|1040 This give a strength of 27 a heavy load of 1040.

## LOADMULT (Game Mode: load.lst

Status None Syntax LOADMULT:x Parameters x: Number What it does Set the original value that is changed in the SizeAdjustment.lst file.<.p> Example LOADMULT:4 Sets the original value to 1.

## LOADSTEPMULT (Game Mode: load.lst

Status None Syntax LOADSTEPMULT:x Parameters x: Number (Default number is 10) *** New 5.11.11 What it does Used for determining encumbrance limits for values outside the range defined by the LOAD tags Example LOADSTEPMULT:4 When the encumbrance limits are exceeded in the SIZEMULT:x|y the y value switched to 4.

## MODIFIER (Game Mode: load.lst

Status None Syntax MODIFIER:x Parameters x: Number, Variable or Formula What it does Provides the maximum load value. This tag is optional. If not included, the maximum load is the internally generated \$\$SCORE\$\$. Example MODIFIER:$$SCORE$$*(1+EquipLoadBonusMult) The load score, \$\$SCORE\$\$, is modified by a multiplier of EquipLoadBonusMult+1.

## SIZEMULT (Game Mode: load.lst

Status None Syntax SIZEMULT:x|y Parameters x: Text (Name of size category) y: Number (Decimal Fractions) What it does Defines the Load Categories for the Size of the Creature. Example SIZEMULT:FINE|0.125 SIZEMULT:Diminutive|0.25 SIZEMULT:Tiny|0.5 SIZEMULT:Small|0.75 SIZEMULT:Large|2 SIZEMULT:Huge|4 SIZEMULT:Gargantuan|8 SIZEMULT:Colossal|16 These six categories must be included in all gameModes.

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