# ALIGNMENTNAME (Game Mode: statsandchecks.lst)

## Status

None

## Syntax

`ALIGNMENTNAME:x`

## Parameters

- x: Text (The name of the alignment).

## What it does

Used to define the various alignments the program understands. New custom alignments, or changes to existing alignments are all possible.

## Example

`ALIGNMENTNAME: Lawful Good`

Defines the alignment “Lawful Good”.

## Where it is used

ALIGNMENTNAME Line.

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