# CATEGORY (Data: starting_kits.lst)

## Status

New 5.11.11

## Syntax

`ABILITY:CATEGORY=x|y|y`

## Parameters

- x: Text (Ability Category Pool)
- y: Text (Ability name)
- y: TYPE=Text (Ability TYPE)

## What it does

- Presents a pipe (|) delimited list of abilities from which the user selects one to be granted.
- The ability granted will be assigned to the ability category pool specified.

NOTE: While multiple categories can be defined currently, this syntax is strongly discouraged as the results may be unpredictable.

## Example

`ABILITY:CATEGORY=FEAT|Weapon Focus (Greataxe)`

Would grant the “Greataxe Weapon Focus” feat.

`ABILITY:CATEGORY=Fighter Feat|Dodge PRESTAT:1,DEX=13`

Would grant “Dodge” if the character has a Dexterity of at least 13.

`ABILITY:CATEGORY=Fighter Feat|Dodge|Improved Initiative`

Would grant the choice of Dodge or Improved Initiative.

`ABILITY:CATEGORY=Wizard Feat|TYPE=ItemCreation`

Would grant the choice of an ItemCreation type feat.

`ABILITY:CATEGORY=Salient Divine Ability|Alter Size`

Would grant the Alter Size salient divine ability.

`ABILITY:CATEGORY=Salient Divine Ability|Alter Size|Divine Blessing`

Would grant a choice of the Alter Size and Divine Blessing salient divine abilities.

`ABILITY:CATEGORY=Salient Divine Ability|Alter Form<tab>FREE:YES`

Would grant the Alter Form salient divine ability without charging the salient divine ability pool.

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