# EXCLUSIVE (Data: skills.lst)

## Status

None

## Syntax

`EXCLUSIVE:x`

## Parameters

- x: Boolean (YES or NO)

## What it does

- This tells PCGen whether a skill is an exclusive skill or not.
- If this is set to YES then ONLY classes that have this listed as a class skill can take it.
- The Default is NO.
- .MOD Behavior: When modifying a skill with the `.MOD` tag, given an existing `EXCLUSIVE` tag, the data included in a new `EXCLUSIVE` tag will overwrite the existing tag data.

## Example

`EXCLUSIVE:YES`

This skill may only be taken if it is a class skill.

.MOD Example (Overwriting):

Initial Skill: `Brachiation <tab> EXCLUSIVE:YES`

Modified By: `Brachiation.MOD <tab> EXCLUSIVE:NO`

Is Equivalent To: `Brachiation <tab> EXCLUSIVE:NO`

The exclusive skill “Brachiation” is no longer exclusive.

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