# RANK (Data: starting_kits.lst)

## Status

None

## Syntax

`RANK:x`

## Parameters

- x: Number (Skill rank)

## What it does

- Grants the number of ranks to the skill indicated, in the immediately preceeding `SKILL` tag, to the character if they can legally have that many additional ranks of that skill.
- `RANK` tag MUST be used on all SKILL lines.
- If the indicated skill is a class skill then ranks will be purchased as such, and likewise for cross-class skills.

## Examples

`SKILL:Climb RANK:4`

Gives four ranks of “Climb” skill if they can afford it.

`SKILL:TYPE=Knowledge RANK:4`

Gives four ranks of “Knowledge” type skills if they can afford it.

## Where it is Used

SKILL line

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