# LEGS (Data: races.lst)

## Status

None

## Syntax

`LEGS:x`

## Parameters

- x: Number (Number of Legs)

## What it does

- Used to determine encumbrance and carrying capacity for creatures/characters with a nonstandard amount of legs. (i.e. more than/less than 2).
- .MOD Behavior: When modifying a race with the `.MOD` tag, given an existing `LEGS` tag, the data included in a new `LEGS` tag will overwrite the existing tag data.

## Examples

`LEGS:4`

A horse has 4 legs.

`LEGS:0`

Slime and ooze creatures/characters would have no legs!

.MOD Example:

Initial Race: `<race name> <tab> LEGS:2`

Modified By: `<race name>.MOD <tab> LEGS:4`

Is Equivalent To: `<race name> <tab> LEGS:4`

The race now has 4 legs.

Documentation built with Hugo using the Material theme.