# PLUSCOST (Game Mode: miscinfo.lst)

## Status

None

## Syntax

`PLUSCOST:x`

## Parameters

Variables used (x): formula

## What it does

Defines base item costs and modifier costs based upon the formula entered.

## Example

`PLUSCOST:AMMUNITION|BASEQTY*40*PLUS*PLUS`

Ammunition will be based upon quantity times 40 times the plus value desired and times the plus value desired again to result in the final cost.

`PLUSCOST:ARMOR|1000*PLUS*PLUS`

Takes the armor cost and then takes 1000 times the plus value and then times the plus value to come up with the resulting cost.

`PLUSCOST:SHIELD|1000*PLUS*PLUS`

Takes the shield cost and then takes 1000 times the plus value and then times the plus value to come up with the resulting cost.

`PLUSCOST:WEAPON|(2000*PLUS*PLUS)+(2000*ALTPLUS*ALTPLUS)`

Takes the weapon cost and then takes 2000 times the plus value and then times the plus value to come up with the resulting cost, if the weapon has an alternate head (double weapon) it also calculates the cost using the same formula.

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