# Game Mode: pointbuymethods_system.lst

The pointbuymethods_system.lst file is where a GameMode defines the “standard” point levels used for that GameMode when using the Point Buy Methods for Character Statdetermination.

## Building a Point Buy Methods File 101

PointBuyMethods files have two types of lines: the Stat line and the Method line.

### The Stat Line Tags

The Stat Line uses the following tags:

Tag Name: STAT:x

Variables Used (x): Number (Stat value)

Tag Name: COST:x

Variables Used (x): Number (Stat point cost)

What it does:

When using the “Point Buy Method” of determining a characters stats, the Stat Line defines the `COST` to “buy” a particular `STAT` .

Stat Line Example:

`STAT:7 <tab> COST:-4`

Starting with a stat of 10, buying a stat change to 7 will gain 4 points.

`STAT:8 <tab> COST:-2`

Starting with a stat of 10, buying a stat change to 8 will gain 2 points.

`STAT:9 <tab> COST:-1`

Starting with a stat of 10, buying a stat change to 9 will gain 3 points.

`STAT:10 <tab> COST:0`

Starting with a stat of 10, buying a stat change to 10 will cost 0 points.

`STAT:11 <tab> COST:1`

Starting with a stat of 10, buying a stat change to 11 will cost 1 points.

`STAT:12 <tab> COST:2`

Starting with a stat of 10, buying a stat change to 12 will cost 2 points.

`STAT:13 <tab> COST:3`

Starting with a stat of 10, buying a stat change to 13 will cost 3 points.

`STAT:14 <tab> COST:5`

Starting with a stat of 10, buying a stat change to 14 will cost 5 points.

`STAT:15 <tab> COST:7`

Starting with a stat of 10, buying a stat change to 15 will cost 7 points.

`STAT:16 <tab> COST:10`

Starting with a stat of 10, buying a stat change to 16 will cost 10 points.

`STAT:17 <tab> COST:13`

Starting with a stat of 10, buying a stat change to 17 will cost 13 points.

`STAT:18 <tab> COST:17`

Starting with a stat of 10, buying a stat change to 18 will cost 17 points.

### The Method Line Tags

The Method Line uses the following tags:

Tag Name: METHOD:x

Variables Used (x): Text (Method name)

Tag Name: POINTS:x

Variables Used (x): Number (Available points)

What it does:

When using the “Point Buy Method” of determining a characters stats, the Method Line defines the total `POINTS` available to buy stats.

Method Line Examples:

`METHOD:Low Fantasy <tab> POINTS:10`

The “Low Fantasy” point buy method allows 10 total points for purchasing stats.

`METHOD:Standard Fantasy <tab> POINTS:15`

The “Standard Fantasy” point buy method allows 15 total points for purchasing stats.

`METHOD:High Fantasy <tab> POINTS:20`

The “High Fantasy” point buy method allows 20 total points for purchasing stats.

`METHOD:Epic Fantasy <tab> POINTS:25`

The “Epic Fantasy” point buy method allows 25 total points for purchasing stats.

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