# HITDICEADVANCEMENT (Data: races.lst)

## Status

None

## Syntax

`HITDICEADVANCEMENT:x,x`

## Parameters

- x: Number (Hit Dice)

## What it does

- The last number in the comma delimited list is the highest HD the creature can advance to, through HD advancement. Unlimited HD advancement is indicated by using an asterisk (*) in place of the final number.
- All the numbers preceding the last number each indicate the highest number of HD the creature can have before before its size increases by one category.
- .MOD Behavior: When modifying a race with the `.MOD` tag, given an existing `HITDICEADVANCMENT` tag, the data included in a new `HITDICEADVACEMENT` tag will overwrite the existing tag data.

## Examples

`HITDICEADVANCEMENT:4,6,8`

Race starts out as Tiny, with 4 Hit Dice. 5-6 it is Small, 7+ it is Medium. 8 Hit Dice is the maximum it can ever raise to.

`HITDICEADVANCEMENT:4,16,32,*`

Assassin Vine: starts out as Large, with 4 HD. 5-16 it is Huge, 17-32 it is Gargantuan, 33+ it is Colossal. There is no limit to the creature’s hit dice.

`HITDICEADVANCEMENT:4,6,*`

Race starts out as Tiny, with 4 Hit Dice. 5-6 it is Small, 7+ it is Medium. There is no limit to the creature’s hit dice.

.MOD Example:

Initial Race: `<race name> <tab> HITDICEADVANCEMENT:4,6,8`

Modified By: `<race name>.MOD <tab> HITDICEADVANCEMENT:4,6,*`

Is Equivalent To: `<race name> <tab> HITDICEADVANCEMENT:4,6,*`

Race starts out as Tiny, with 4 Hit Dice. 5-6 it is Small, 7+ it is Medium. The race no longer has a limit to the creature’s hit dice.

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