# CLASSES (Data: skills.lst)

## Status

None

## Syntax

`CLASSES:x`

## Parameters

- x: Text (Class Name)
- x: ALL

*** New 5.3.3

## What it does

- Makes the given skill a class skill for the listed classes.
- .MOD Behavior: When modifying a skill with the `.MOD` tag, given an existing `CLASSES` tag, the data included in a new `CLASSES` tag will be appended to the existing tag data.

## Example

`CLASSES:Cleric|Paladin`

The listed skill is class skill for “Cleric” or “Paladin” characters.

`CLASSES:ALL`

The listed skill is class skill for all classes.

`CLASSES:ALL|!Wizard`

The listed skill is a class skill for all classes except for “Wizard” characters.

.MOD Example (Appending):

Initial Skill: `Brachiation <tab> CLASSES:Acrobat`

Modified By: `Brachiation.MOD <tab> CLASSES:Ranger`

Is Equivalent To: `Brachiation <tab> CLASSES:Acrobat|Ranger` .

The skill “Brachiation” is a class skill for both the “Acrobat” and the “Ranger” classes.

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