# CATEGORY2 (Data: abilities.lst)

## Status

None

## Syntax

`CATEGORY:x`

## Parameters

- x: Text (Ability category)

*** Updated 5.13.6

## What it does

This is the Ability Category that the ability belongs to. The ability category is a broad group of abilities, defined in the game mode. An ability’s key name need only be unique within its category.

## Examples

`CATEGORY:SpecialAttack`

This ability is part of the “SpecialAttack” ability category.

`CATEGORY:Feat`

This ability is part of the “Feat” ability category, which is a special case of abilities that can be selected as feats.

`CATEGORY=Talent|Uncanny Dodge II.MOD <tab> PRE:.CLEAR`

This ability is part of the “Talent” ability category, which is aimed at the feat of “Uncanny Dodge II” so that it can be modified by removing the PRExxx.

Documentation built with Hugo using the Material theme.