# PRETYPE (Global: PRErequisite)

## Status

None

## Syntax

`PRETYPE:x,y,y`

## Parameters

- x: Number (Number of types required)
- y: Text (Type)

## What it does

- Sets specific “type” requirements appropriate to the object being applied to, i.e. Racial, Equipment, EqMod, Template, etc.
- See the `PRETYPE` entry in Equipment or Equipment Modifier files for usage.
- If you need to prerequisite race type from equipment you can use PRETEMPLATE to check for the racial type template.

## Examples

`PRETYPE:1,Elemental,Fey,Outsider`

Type must either “Elemental”, “Fey” or “Outsider”.

`PRETYPE:2,Humanoid,Undead`

Character must be an “Undead Humanoid”.

`PRETYPE:1,Heavy`

Object must have the type “Heavy”.

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