# DAMAGEMULT (Game Mode: miscinfo.lst)

## Status

New 5.5.2

## Syntax

`DAMAGEMULT:x=y,x=y`

## Parameters

- x: Number (number of hands used to wield this weapon)
- y: Number (damage multiplier)

## What it does

Used to compute damage multiplier for wielding with two hands vs one hand, etc.

## Example

`DAMAGEMULT:1=1,2=1.5`

The damage multiplier becomes 1.5 if wielded two handed.

## Where it is used

After a WIELDCATEGORY tag.

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