# MOVEADD (Global: BONUS)

## Status

New 4.3.8

## Syntax

`BONUS:MOVEADD|x|y`

## Parameters

- x: TYPE.Text (Movement type)
- x: TYPE.All
- y: Number, variable or formula (Number to add to movement rate)

## What it Does

- Adds to movement of the listed type.
- Done before `MOVEMULT` and `POSTMOVEADD` calculations.
- It only works on MOVE types that have been defined in a `MOVE` or `MOVECLONE` tag.

## Examples

`BONUS:MOVEADD|TYPE.Walk|10`

Adds 10 to Walk.

`BONUS:MOVEADD|TYPE.Walk|5|PREVARLT:ENCUMBERANCE,1`

Adds 5 to Walk so long as the character is not at medium load.

`TEMPBONUS:ANYPC|MOVEADD|TYPE.Walk|10|TYPE=Enhancement`

Adds 5 to the character’s Walk as an enhancement of some sort.

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