# BONUSITEMCOST (System: sizeAdjustment.lst)

## Status

None

## Syntax

`None`

## Parameters

### BONUS:ITEMCOST

Modifies the cost of items based on the item’s size category, i.e. the size of the creature the item was made for.

For example, in 3.5e, a large-sized weapon costs twice as much as a medium-sized weapon, and large-sized armour costs twice as much as medium-sized armour.

Only works in `sizeAdjustment.lst`.

#### Status

New in 5.10.1

#### Syntax

`BONUS:ITEMCOST|TYPE=item_type_1,TYPE=item_type_2,...|cost_multiplier`

- `item_type` is a type of equipment from the data set’s equipment files, i.e. the `35e` files `rsrd_equip_arms_and_armor.lst` , `rsrd_equip_general.lst` , and `rsrd_equip_magic_items.lst` . Such types might include:
  - `Armor`
  - `Weapon`
  - `Potion`
  - Very specific types such as `Quarterstaff` .
- `cost_multiplier` is a number.

#### Examples

- `BONUS:ITEMCOST|TYPE=Weapon|0.5`

Halves the cost of weapons.

- `BONUS:ITEMCOST|TYPE=Weapon,TYPE=Armor|2`

Doubles the cost of weapons and armour.

- `BONUS:ITEMCOST|TYPE=Scrolls,TYPE=Potions|1`

Leaves the cost of scrolls and potions un-modified.

- `BONUS:ITEMCOST|TYPE=Alchemical,TYPE=Liquid,TYPE=Clothing,TYPE=Food|2`

Doubles the costs of all items of type Alchemical, Liquid, Clothing, or Food.

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