# LEVELMSG (Game Mode: miscinfo.lst)

## Status

None

## Syntax

`LEVELMSG:x`

## Parameters

- x: Text (Message you would like displayed for level-up).

## What it does

This is the message displayed when experience manually added to character will allow character to advance a level.

## Example

`LEVELMSG:You may qualify for a new level`

Sets the level up message.

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