# Pages in Gamemode Statsandchecks Tag

## ABB (Game Mode: statsandchecks.lst)

Status None Syntax ABB:x Parameters x: Text (The abbreviation for the stat - usually three letters, capitalized). What it does Defines the three letter Abbreviation for a statistic. Example ABB:AWR Example abbreviation of above example of “Awareness” stat. Where it is used STATNAME Line.

## ABB2 (Game Mode: statsandchecks.lst)

Status None Syntax ABB:x Parameters x: Text (The abbreviation for the alignment - usually 2 letters, capitalized). What it does Used to define the abbreviation displayed for each of the various defined alignments. The abbreviation does not necessarily have to be 2 letters, it can be longer. Example ABB:LG Defines the abbreviated alignment as “LG”. Where it is used ALIGNMENTNAME Line. Complete Line Example: ALIGNMENTNAME: Lawful Good ABB:LG

## ABILITYADDSPELLLEVEL (Game Mode: statsandchecks.lst)

Status None Syntax ABILITY:ADDSPELLLEVEL|x Parameters x: Number (with + or -) *** New 5.11.13 What it does Set the increase in spell level that this metamagic feat costs to apply. Example ABILITY:ADDSPELLLEVEL|1 Adds 1 to the spell level. ABILITY:ADDSPELLLEVEL|+2 Adds 2 to the spell level. Where it is used STATNAME Line.

## ALIGNMENTNAME (Game Mode: statsandchecks.lst)

Status None Syntax ALIGNMENTNAME:x Parameters x: Text (The name of the alignment). What it does Used to define the various alignments the program understands. New custom alignments, or changes to existing alignments are all possible. Example ALIGNMENTNAME: Lawful Good Defines the alignment “Lawful Good”. Where it is used ALIGNMENTNAME Line.

## BASESTATSCORE (Game Mode: statsandchecks.lst)

Status None Syntax BASESTATSCORE:x Parameters x: Number (The necessary minimum spellcasting ability score to receive the bonus). What it does Set’s the minimum spellcasting ability score necessary to receive this bonus spell slot. (Spellcasting ability score is WIS for Sorcerers, INT for Wizards, etc.). Example BASESTATSCORE:12 Defines that a base stat of 12 is required for bonus spells. Where it is used BONUSSPELLLEVEL Line.

## BONUS (Game Mode: statsandchecks.lst)

Status None Syntax BONUS:x Parameters x: Text (as per global bonus tags ). What it does Bonuses may be applied to stats as would be appropriate. Example BONUS:COMBAT|AC|1|TYPE=NaturalArmor Bonus of +1 to Natural Armor. Where it is used STATNAME Line.

## BONUSCHECKS (Game Mode: statsandchecks.lst)

Status None Syntax BONUS:CHECKS|x|y Parameters x: Text (The name to be used for display on the character sheet - should be all caps). y: Text (The three letter abbreviation of the stat that this save is based on - should be all caps). What it does Defines what stat gives a bonus to what check (BONUS:CHECKS is the ONLY statement that will work on CHECKNAME lines, besides the CHECKNAME tag itself).

## BONUSHP (Game Mode: statsandchecks.lst)

Status None Syntax BONUS:HP|x|y Parameters x: Text (A defined HP type). y: Formula (Amount to add to the HP type). What it does Sets a bonus to the HP type specified. Example BONUS:HP|WOUNDPOINTS|CON Adds a characters CON bonus to the WOUNDPOINTS total at each level. BONUS:HP|ALTHP|CONSCORE Adds a characters CONSCORE to the ALTHP total as defined in miscinfo.lst. BONUS:HP|BONUS|CON Adds a characters CON bonus to the Primary HP total as defined in miscinfo.lst.

## BONUSLANG (Game Mode: statsandchecks.lst)

Status New 5.10.1 Syntax BONUS:LANG|x|y Parameters x: defined variable y: Number, variable or formula What it does Adds to defined varaibles Example BONUS:LANG|BONUS|INT Adds the value of INT modifier to total the defined variable and language skill, as defined in miscinfo.lst and else where. Where it is used STATNAME Line.

## BONUSMODSKILLPOINTS (Game Mode: statsandchecks.lst)

Status None Syntax BONUS:MODSKILLPOINTS|x|y Parameters x: defined variable y: Number, variable or formula What it does Adds to defined variables Example BONUS:MODSKILLPOINTS|NUMBER|INT Adds the value of INT modifier to total the defined variable and skill points, as defined in miscinfo.lst and else where. Where it is used STATNAME Line.

## BONUSSPELLLEVEL (Game Mode: statsandchecks.lst)

Status None Syntax BONUSSPELLLEVEL:x Parameters x: Number (The level you are defining bonus spells for). What it does Defines the level of bonus spells. Example BONUSSPELLLEVEL:1 Defines that bonus spells are for level 1. Where it is used BONUSSPELLLEVEL Line.

## CHECKNAME (Game Mode: statsandchecks.lst)

Status None Syntax CHECKNAME:x Parameters x: Text (The name for the check you wish to use). What it does Defines checks to later be used for saving throws. Example CHECKNAME:Fortitude Defines “Fortitude” as a valid check. Where it is used CHECKNAME Line.

## DEFINEMAXLEVELSTAT (Game Mode: statsandchecks.lst)

Status None Syntax DEFINE:MAXLEVELSTAT:x|y Parameters x: Text (stat abbreviation). y: formula (formula that gives the desired maximum). What it does Determines the maximum level of spell/ability you can use based on the referenced stat. The only known hardcode VAR with a = in it. Example DEFINE:MAXLEVELSTAT:WIS|WISSCORE-10 Maximum spell level is Wisdom -10 (<ABB>SCORE is the variable name for the stat value). Where it is used STATNAME Line.

## PENALTYVAR (Game Mode: statsandchecks.lst)

Status deprecated 6.03 - Remove for 6.6 Syntax PENALTYVAR Parameters

## STATMOD (Game Mode: statsandchecks.lst)

Status None Syntax STATMOD:x or if(x,y,z) Parameters x: Formula (Any valid formula). y: Formula (Any valid formula). z: Formula (Any valid formula). *** Updated 5.10.1 What it does Defines the formula used to determine a stats modifiers. Example STATMOD:floor(SCORE/2)-5 Would calculate a stat modification as STAT divided by 2, round down, minus 5 (SCORE is the variable name for the stat value). Note: the formula can only contain 1 SCORE variable.

## STATNAME (Game Mode: statsandchecks.lst)

Status None Syntax STATNAME:x Parameters x: Text (The full name of the stat). What it does Used to create stats in the program for the character to build upon. Example STATNAME:Awareness Creates a Stat named “Awareness”. Where it is used STATNAME Line.

## STATRANGE (Game Mode: statsandchecks.lst)

Status None Syntax STATRANGE:x|y Parameters x: Number (Defines the bottom of the stat range). y: Number (Defines the top of the stat range). What it does Defines the available range for a particular stat. Example STATRANGE:-100|100 Would allow a valid range for a stat of between negative 100 and positive 100. Where it is used STATNAME Line.

## STATRANGE2 (Game Mode: statsandchecks.lst)

Status None Syntax STATRANGE:x Parameters x: Number (The increment in the score necessary to get another bonus spell slot of the indicated level). What it does Indicates the increment in the spellcasting ability score necessary for the bonus spell granted on this line to be given again. Example STATRANGE:8 Base stat score +8 is required before another spell is given. Where it is used BONUSSPELLLEVEL Line. Complete Line Example: BONUSSPELLLEVEL:1

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