# SKILLMULT (Data: races.lst)

## Status

None

## Syntax

`SKILLMULT:x`

## Parameters

- x: Number (Skill Multiplier)

## What it does

- Defines the Multiplier of the skill points when the character is first level.
- Default is x4.
- Most Multi-hit die creatures have SKILLMULT:1 since adding class levels is done as Multi-Classing.
- .MOD Behavior: When modifying a race with the `.MOD` tag, given an existing `SKILLMULT` tag, the data included in a new `SKILLMULT` tag will overwrite the existing tag data.

## Example

`SKILLMULT:1`

Monsters have x1 since adding class levels is done as Multi-classing.

.MOD Example:

Initial Race: `<race name> <tab> SKILLMULT:1`

Modified By: `<race name>.MOD <tab> SKILLMULT:2`

Is Equivalent To: `<race name> <tab> SKILLMULT:2`

The final skill multiplier is “2”.

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