# LANGBONUS (Data: races.lst)

## Status

None

## Syntax

`LANGBONUS:x,x`

## Parameters

- x: Text (Language Name)
- x: TYPE=Text (Language Type)
- x: ALL
- x: .CLEAR

## What it does

- This is a comma-delimited (,) list of languages that the character may select from to gain as a bonus language. This does not effect languages granted from skills.
- When using `ALL` , no other language designation is necessary.
- .MOD Behavior: When modifying a race with the `.MOD` tag, given an existing `LANGBONUS` tag, the data included in a new `LANGBONUS` tag will be appended to the existing tag data.

## Example

`LANGBONUS:Dwarven,Elven,Gnome,Goblin,Orc`

Race can choose starting languages from “Dwarven”, “Elven”, “Gnome”, “Goblin” or “Orc”.

> `Hobgoblin.MOD <tab> LANGAUTO:Gadohig <tab> LANGBONUS:.CLEAR <tab> LANGBONUS:Aeylamdyarian,Calisian,Desolati,Galkarnic,Homish,Launhymian`

Race can choose starting languages from “Aeylamdyarian”, “Calisian”, “Desolati”, “Galkarnic” or “Homish”, or “Launhymian”, in addition to the Autoknown “Gadohig”.

`LANGBONUS:Old Dwarven,Orcish,TYPE=ClanDialect,Trader's Tongue`

Race can choose starting languages from “Old Dwarven”, “Orcish”, any type of “ClanDialect”, or “Trader’s Tongue”.

.MOD Example:

Initial Race: `Space Monkey <tab> LANGBONUS:Simian`

Modified By: `Space Monkey.MOD <tab> LANGBONUS:Martian`

Is Equivalent To: `Space Monkey <tab> LANGBONUS:Simian,Martian` .

The character can choose between the languages “Simian” and “Martian” as bonus languages.

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