# HP (Global: BONUS)

## Status

None

## Syntax

`BONUS:HP|x|y`

## Parameters

- x: ALTHP
- x: CURRENTMAX
- y: Number, variable or formula (Number to add to hit points, as defined in miscinfo.lst)

## What it Does

- Adds to the number of either the current maximum ( CURRENTMAX ) hit points or to the secondary ( ALTHP ) hit points.
- Both CURRENTMAX and ALTHP hit points are defined in the miscinfo.lst file.

## Example

`BONUS:HP|ALTHP|3`

Adds three to the total secondary hit points.

`BONUS:HP|ALTHP|5|TYPE=Species`

Adds five to the total secondary hit points for species reasons.

`BONUS:HP|CURRENTMAX|2`

Character gains two additional hit points.

`STACK:NO <tab> MULT:YES <tab> CHOOSE:NUMCHOICES=1|STAT|CON <tab> BONUS:HP|CURRENTMAX|%LIST-CON`

Character gains between 1 and CON Bonus additional hit points, can be used multiple time, does not stack.

`TEMPBONUS:PC|HP|CURRENTMAX|AidSoulHitPoints*%CHOICE|TYPE=Temporary`

Character gains additional hit points temporary based on the calculation.

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