# RANKMODFORMULA (Game Mode: miscinfo.lst)

## Status

New 5.8.0

## Syntax

`RANKMODFORMULA:x`

## Parameters

- x: Formula (Formula to calculate skill bonus)

## What it does

- The RANKMODFORMULA tag is used to set the bonus to a skills total that each rank in the skill gives.
- The formula can use any valid JEP expressions.
- The formula can reference any variables defined for the character.
- The token \$\$RANK\$\$ will be replaced with the skills total ranks.

## Example

`RANKMODFORMULA:IF($$RANK$$>20,50+$$RANK$$,IF($$RANK$$>10,50+($$RANK$$-10)*2,IF($$RANK$$>0,$$RANK$$*5,-25)))-$$RANK$$`

The first 10 ranks of a skill will each give +5 bonus to the skill total. The next 10 give a +2 bonus and any additional ranks give a +1 bonus to skill total. A skill without ranks has a bonus of -25. (This is HARP’s skill point system.)

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