# VISIBLE (Data: skills.lst)

## Status

None

## Syntax

`VISIBLE:x|y`

## Parameters

- x: YES (Default)
- x: ALWAYS
- x: NO
- x: DISPLAY
- x: GUI
- x: EXPORT
- x: CSHEET
- y: READONLY (Optional)

*** New 5.7.7

## What it does

- `YES` , `ALWAYS` - Shows the skill name in PCGen and on export to a character sheet.
- `NO` - Hides the skill completely.
- `DISPLAY` , `GUI` - Displays the skill name in PCGen but not on the character sheet.
- `EXPORT` , `CSHEET` - Hides the skill name from PCGen but displays it on the character sheet.
- `READONLY` - This will block the user from adding Ranks to the skill in the Skill Tab.
- `READONLY` is not valid when `VISIBLE` is set to `EXPORT` or `CSHEET` .
- .MOD Behavior: When modifying a skill with the `.MOD` tag, given an existing `VISIBLE` tag, the data included in a new `VISIBLE` tag will overwrite the existing tag data.

## Example

`VISIBLE:YES`

Shows the skill name in PCGen and on the Output sheet.

`VISIBLE:ALWAYS`

Shows the skill name in PCGen and on the Output sheet.

`VISIBLE:DISPLAY`

Shows the skill name in PCGen but not on the Output sheet.

`VISIBLE:GUI`

Shows the skill name in PCGen but not on the Output sheet.

`VISIBLE:CSHEET`

Shows the skill name on the Output sheet but not in PCGen.

`VISIBLE:ALWAYS|READONLY`

Shows the skill name in PCGen and on the Output sheet but prohibits the user from adding ranks to it.

.MOD Example (Overwriting):

Initial Skill: `Brachiation <tab> VISIBLE:EXPORT`

Modified By: `Brachiation.MOD <tab> VISIBLE:YES`

Is Equivalent To: `Brachiation <tab> VISIBLE:YES`

The modified “Brachiation” skill can be seen throughout the PCGen experience.

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