# VISION (Global: OTHER)

## Status

None

## Syntax

`VISION:x (y)|x (y)`

## Parameters

- x: Text (Vision type)
- x: .SET.Text (Vision type)
- x: .CLEAR.Text (Vision type)
- y: Number or Formula (Distance)

What it does:

- This tag grants the specified pipe-delimited (|) list of vision types to the character
- .CLEAR. will clear the vision listed after it from the character.
- .SET. will change the character’s vision to the new vision.

## Examples

`VISION:Low-light`

This gives the “Low-Light” vision mode to the PC.

`VISION:Darkvision (60')`

This gives the “Dark” vision mode of 60 foot to the PC.

`VISION:Darkvision (10*TL)`

This gives the “Dark” vision mode of 10 x their total level to the PC.

`VISION:Darkvision (120')|Low-light`

This gives the “Dark” vision mode of 120 foot and the “Low-Light” vision mode to the PC.

`VISION:.CLEAR.Low-light`

Removes the Low-light vision from the character

`VISION:Darkvision (0')<tab>BONUS:VISION|Darkvision|30`

If character does not have Darkvision, receives it at 30, or extends Darkvision by 30 if it already has it.

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