# SITUATION (Data: skills.lst)

## Status

New 6.03.0

## Syntax

`SITUATION:x|x`

## Parameters

- x: Text (Skill situation)

## What it does

- This is used to set situational skills.
- .MOD Behavior: When modifying a skill with the `.MOD` tag, given an existing `SITUATION` tag, the data included in a new `SITUATION` tag will appended to the existing tag data.

## Example

`Stealth <tab> SITUATION:In Darkness`

Sets the situational skill “Stealth (In Darkness)”.

.MOD Example:

Initial Skill: `Stealth <tab> SITUATION:In Darkness`

Modified By: `Stealth.MOD <tab> SITUATION:In Caverns`

Is Equivalent To: `Stealth <tab> SITUATION:In Darkness|In Caverns`

Creates the situational skills “Stealth (In Darkness)” and “Stealth (In Caverns)“.

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