# CLEAR (Global: ADD)

## Status

Updated 5.11.11

## Syntax

`ADD:.CLEAR`

## Parameters

- x: Number (Class level)

Tag Name: ADD:.CLEAR.LEVELx

## What it does

- Used to clear an ADD tag.
- Can be used in conjunction with the .MOD tag to alter a class or other objects.
- Using an ADD.CLEAR.LEVELx on a class line or on a level line where the level does not equal X will result in a warning, and may not be supported in the future.

## Example

`ADD:.CLEAR.LEVEL2`

If this were used in a CLASS:Rogue.MOD line it would clear the `ADD:FEAT(Evasion, Improved Evasion)` tag normally found there and allow you to add a new one, perhaps: `ADD:FEAT (Evasion,Improved Evasion,Shadow)` .

`ADD:.CLEAR`

If this were used in a Zombie.MOD line it would clear the `ADD:FEAT (TYPE=SlamWeapons)` tag normally found in that template.

`CLASS:Gunslinger.MOD <tab> ADD:.CLEAR.LEVEL2 <tab> ADD:.CLEAR.LEVEL3 <tab> ADD:.CLEAR.LEVEL6 <tab> ADD:.CLEAR.LEVEL8 <tab> ADD:.CLEAR.LEVEL9`

This modification of the Gunslinger Class removes the benefits of levels 2, 3, 6, 8, and 9, replacing them with nothing.

Documentation built with Hugo using the Material theme.