# STACK (Data: feats.lst)

## Status

None

## Syntax

`STACK:x`

## Parameters

- x: Boolean (YES/NO)

## What it does

- This tells PCGen if the feat benefits may be stacked on one another.
- .MOD Behavior: When modifying a feat with the `.MOD` tag, given an existing `STACK` tag, the data included in a new `STACK` tag will overwrite the existing tag data.

## Example

`STACK:YES`

This Feat may be stack on itself.

Default Value:

`NO`

feat.MOD Example:

Initial Feat: `<feat name> <tab> STACK:YES`

Modified By: `<feat name> <tab> STACK:NO`

Is Equivalent To: `<feat name> <tab> STACK:NO`

The benefits for the modified feat will not stack with itself if taken multiple times.

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