# ABILITY (Data: starting_kits.lst)

## Status

New 5.9.7

## Syntax

`ABILITY:PROMPT:FEAT(x)|CHOICE:y`

## Parameters

- x: Text (Feat choices)
- y: Text (Feat to select)

## What it does

The `ABILITY` tag is used to select the choice presented by an `ADD:FEAT` chooser in a class level line. The Feat choices parameter must match the choices used in the `ADD:FEAT` this `ABILITY` is selecting for. The Feat to select should be a valid selection but this is not checked by the kit.

## Example

`LEVELABILITY:Ranger=1 <tab> ABILITY:PROMPT:FEAT(TYPE.Favored Enemy)|CHOICE:Favored Enemy (Humanoid (Elf))`

Selects Humanoid (Elf) as a ranger’s first favored enemy selection.

## Where it is used

LEVELABILITY line

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