# BONUSSTATLEVELSTARTINTERVAL (Game Mode: miscinfo.lst)

## Status

Updated 5.15.0

## Syntax

`BONUSSTATLEVELSTARTINTERVAL:x|y|x`

## Parameters

- x: Number (Begining Level)
- y: Number or Formula (Level Interval)
- z: Number (Number of Stats, Optional)

## What it does

- This tag sets the stat progression rules.
  - Beginning level (x) is the first level where you gain an additional stat (use more than one of these tags for additional stat progressions).
  - Level Interval (y) defines the interval levels after the start level that you gain an additional stat bonus. Setting this parameter to zero (0) will limit bonus stat increases to the beginning level.
  - Number of Stats (z) defines the number of stats that can be increases at each level where bonusas are allowed. This parameter is optional and will default to “1” if not otherwise defned.
- The standard setting would give characters a bonus stat point every four levels starting at level four, so the tag info would be 4|4 (1st four indicates that the first bonus stat point is given at level 4, and the 2nd four indicates that additional bonus stat points are given every four levels after that).

## Example

`BONUSSTATLEVELSTARTINTERVAL:1|0`

Character would get a bonus stat point at 1st with no bonuses after that.

`BONUSSTATLEVELSTARTINTERVAL:4|4`

Character would get a bonus stat point at 4th level with an additional stat boint every four levels after that. (e.g. 4,8,12,16, 20)

`BONUSSTATLEVELSTARTINTERVAL:2|3`

Character would get a bonus stat point every three levels, starting at level 2.

`BONUSSTATLEVELSTARTINTERVAL:4|0|3`

Character would get 3 bonus stat points at fourth level with no binuses after that.

`BONUSSTATLEVELSTARTINTERVAL:4|if(mod(TL,10)>0&&mod(mod(TL,10),4)==0,1,0)|2`

Character would get bonus 2 stat points at 4th level and at every interval determined by the formula provided. (e.g. 4, 8, 14, 18, 24, 28)

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