# USEUNTRAINED (Data: skills.lst)

## Status

None

## Syntax

`USEUNTRAINED:x`

## Parameters

- x: Boolean (efault is YES)

## What it does

- `YES` or `NO` are used to indicate if this skill can be used untrained by the character.
- .MOD Behavior: When modifying a skill with the `.MOD` tag, given an existing `USEUNTRAINED` tag, the data included in a new `USEUNTRAINED` tag will overwrite the existing tag data.

## Example

`USEUNTRAINED:NO`

This skill may not be used if untrained.

.MOD Example (Overwriting):

Initial Skill: `Brachiation <tab> USEUNTRAINED:NO`

Modified By: `Brachiation.MOD <tab> USEUNTRAINED:YES`

Is Equivalent To: `Brachiation <tab> USEUNTRAINED:YES`

The modified “Brachiation” skill can be used untrained.

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