# SPELLS (Data: starting_kits.lst)

## Status

None

## Syntax

`SPELLS:x|x`

## Parameters

- x: Text (Spell name)

## What it does

- Grants the character the indicated spells if they are legally available.
- You can specify spells by using a pipe-delimited (|) list.

## Examples

`SPELLS:Detect Magic|Ghost Sound|Light|Read Magic`

Would give the Detect Magic , Ghost Sound , Light and Read Magic spells if the PC has free spells.

`SPELLS:LEVEL=0`

Grants ALL 0-level spells.

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