# PREAPPLY (Global: PRErequisite)

## Status

deprecated 6.1.1 - Remove for 6.4 - Use TEMPBONUS

## Syntax

`PREAPPLY:x,x`

## Parameters

- x: ANYPC (Apply to any character).
- x: PC (Apply to the character).
- x: Text (A type name).

## What it does

- Requires that the included qualifications be met by the target before the associated `BONUS` will be applied to that target.
- `PREAPPLY` works ONLY at the end of a `BONUS` tag.
- Bonuses with `PREAPPLY` tags will only appear in the Temporary Bonuses Tab .
- Use a comma-delimiter (,) to indicate a logical AND , i.e. both conditions must be met.
- Use a semi-colon delimiter (;) to indicate a logical OR , i.e. either condition must to be met.
- All LST objects containing `BONUS` tags with `ANYPC` as the target of a `PREAPPLY` tag will always show up on the Temporary Bonus Tab .
- Use of the `ANYPC` subtag allows for bonuses to be granted without the character needing to have added the containing object to his character, or to allow for conditional/situational bonuses on LST objects that have been added to the character.
- LST objects that can include a `PREAPPLY:ANYPC` tag include:
  - Spells that can be cast on any character.
  - Abilities that contain conditional or situational bonuses.
  - Feats that contain conditional or situational bonuses.
  - Skills that contain conditional or situational bonuses.
  - Templates that contain conditional or situational bonuses.
- Spells with `PREAPPLY` tags with weapon types will be treated as containing `ANYPC` subtag and will appear in the Temporary Bonuses Tab with such bonuses applied only to a weapon that meets the type requirements specified.
- See the documentation for the Temporary Bonus Tab for more information on using this tag.

## Examples

`PREAPPLY:ANYPC`

This allows the bonus granted to be applied to any character.

`PREAPPLY:PC`

This allows the bonus granted to be applied to the PC to which the granting LST object is attached.

`PREAPPLY:Ranged;Melee`

This allows the bonus granted to be applied to either ranged or melee weapons.

`PREAPPLY:Weapon,Blunt`

This allows the bonus granted to be applied to blunt weapons only.

## Example Conversion to TEMPBONUS tag

`BONUS:COMBAT|AC|2|PREAPPLY:PC` becomes `TEMPBONUS:PC|COMBAT|AC|2`

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