# SKILLRANKTEXT (Game Mode: miscinfo.lst)

## Status

None

## Syntax

`SKILLRANKTEXT:x <tab> y`

## Parameters

- x: Number (Skill rank)
- y: Text (Alternate skill rank text)

## What it does

Provides a text-based identifier for skill rank numbers.

## Examples

`SKILLRANKTEXT:1 <tab> Incompetant`

`SKILLRANKTEXT:2 <tab> Novice`

`SKILLRANKTEXT:3 <tab> Competant`

`SKILLRANKTEXT:4 <tab> Expert`

`SKILLRANKTEXT:5 <tab> Professional`

`SKILLRANKTEXT:6 <tab> Master`

`SKILLRANKTEXT:7 <tab> Supreme`

Character skills with ranks of 1 through 7 will be labeled as “Incompetent”, “Novice”, “Competent”, “Expert”, “Professional”, “Master” or “Supreme” as appropriate.

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