# BONUSFEATLEVELSTARTINTERVAL (Game Mode: miscinfo.lst)

## Status

None

## Syntax

`BONUSFEATLEVELSTARTINTERVAL:x|y`

## Parameters

- x: Number (Level where bonus feats would begin (first bonus feat awarded at this level).
- y: Number (Level increment to get more feats - e.g. 3 for every third level).

## What it does

- This tag, basically, sets the feat progression rules.
- Where level = first level where you gain an additional feat (use more than one of these tags for additional feat progressions).
- Where interval = multiples of levels after the start level that you gain an additional feat (0 = only at start).
- The standard setting would give characters get a bonus feat every three levels starting at level three, so the tag info would be 3|3 (1st three indicates that the first bonus feat is given at level 3, and the 2nd three indicates that additional bonus feats are given every three levels after that).

## Example

`BONUSFEATLEVELSTARTINTERVAL:1|0`

Character would get one bonus feat at creation and never again after that.

`BONUSFEATLEVELSTARTINTERVAL:3|3`

Character would get a bonus feat every three levels, starting at level 3.

`BONUSFEATLEVELSTARTINTERVAL:2|3`

Character would get a bonus feat every three levels, starting at level 2.

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