# ITEMCOST (Global: BONUS)

## Status

None

## Syntax

`BONUS:ITEMCOST|TYPE.x.x|y`

## Parameters

- x: Text (Item Type)
- y: Number, variable or formula (Cost formula)

## What it Does

Used in Equipment and Equipment Modifiers, applies the cost formula to the equipment if it has all the listed types. Any formula that is valid in an EQMOD COST tag can be used.

## Example

`BONUS:ITEMCOST|TYPE.Weapon|200`

Adds 200 to the cost if the item has the Weapon type.

`BONUS:ITEMCOST|TYPE.Armor.Light|BASECOST*2`

Doubles the cost if the item has the Armor and Light types.

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