# ACNAME (Game Mode: miscinfo.lst)

## Status

Was DEFENSENAME.

## Syntax

`ACNAME:x`

## Parameters

- x: Text (What you would like to call your game’s Armor Class equivalent).

## What it does

- Determines name of displayed defensive value.
- If this tag isn’t commented out in the miscinfo.lst, then on the Summary Tab the Total, Flatfooted, and Touch values will be displayed using the ACABBREV tag to save space.

## Example

`ACNAME:Armor Class`

The Armor Rating is defined as “Armor Class”.

`ACNAME:Defense`

The Armor Rating is defined as “Defense”.

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