# WIELDCATEGORY (Game Mode: miscinfo.lst)

## Status

New 5.5.2

## Syntax

`WIELDCATEGORY:x`

## Parameters

- x: Text (Name of wield category)

## What it does

Defines how PCGen handles differences between PC size and Weapon size based on the weapons WIELD tag.

Name is the target of the weapons WIELD tag such as ‘Light’, ‘OneHanded’ or ‘TwoHanded’.

There are three computation categories defined, ‘Unusable’, ‘TooLarge’ and ‘TooSmall’ which are used for oversized or undersized weapons.

WIELDCATEGORY defines the name of the weapon category and is the first tag in the line, the following tags can be used after WIELDCATEGORY to define other attributes of the weapon category: HANDS, FINESSEABLE, SIZEDIFF, DAMAGEMULT, PREVARxxx and SWITCH.

## Example

`WIELDCATEGORY:Light`

Defines ‘Light’ weapon category.

Documentation built with Hugo using the Material theme.