# MOVECLONE (Global: OTHER)

## Status

None

## Syntax

`MOVECLONE:x,y,z`

## Parameters

- x: Text (1st movement mode)
- y: Text (2nd movement mode)
- z: Formula (Calculation for 2nd mode movement rate)

## What it does

- Creates a new type of movement based on another type.
- “z” is applied to the original movement rate, then it is copied to the new movement type.
- If no symbol is in the mathematical expression then addition is assumed

## Examples

`MOVECLONE:Walk,Fly,*2`

Create the “Fly” movement type and set it equal to “Walk” multiplied by 2.

`MOVECLONE:Walk,Tunnel,/3`

Create “Tunnel” movement type and set it equal to 1⁄3 of the “Walk” movement rate.

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