# BONUSLOADMULT (System: sizeAdjustment.lst)

## Status

None

## Syntax

`None`

## Parameters

### BONUS:LOADMULT

Adds to the `SIZEMULT` value as defined in the `load.lst` game mode file.

Mostly, the rules for “Large creatures can carry twice as much weight” and so on are implemented in `load.lst` . The `BONUS:LOADMULT` tag is used to implement rules for creatures with four legs having greater load-carrying capacity.

Only works in `sizeAdjustment.lst`.

#### Status

New in 5.10.1

#### Syntax

`BONUS:LOADMULT|TYPE=SIZE|sizemult_modifier`

- `sizemult_modifier` is a number. This number is added to the `SIZEMULT` in the `load.lst` file to determine the “effective” carrying capacity multiplier, relative to a normal sized creature.

#### Examples

- `SIZENAME:H → BONUS:LOADMULT|TYPE=SIZE|2`

Increases the creature’s carrying capacity by one multiple of the normal carrying capacity. This adds with the multiplier already defined for the creature’s size category, in `load.lst` .

For example, in DnD 3.5e, a huge-size creature can already carry four times the load of a medium-size creature. This is defined by the code `SIZEMULT:H|4` in `load.lst` .

The above `BONUS:LOADMULT|...|2` increases this by a further two multiples of the medium-size creature’s carrying capacity, to a total of six times.

- `SIZENAME:H → BONUS:LOADMULT|TYPE=SIZE|2|PRELEGSGTEQ:4`

Like the above, but will only apply if the creature has at least four legs.

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