# RANGEMULT (Global: BONUS)

## Status

None

## Syntax

`BONUS:RANGEMULT|x|y`

## Parameters

- x: Text (PROJECTILE or THROWN)
- y: Number, variable or formula (Number to add to range)

## What it Does

- Increases range by percent.
- PROJECTILE and THROWN are hardcoded types (will be changed later).
- See also RANGEADD and POSTRANGEADD.
- RANGEMULT will be applied after all RANGEADD tags, but before all POSTRANGEADD tags.

## Examples

`BONUS:RANGEMULT|PROJECTILE|50`

Would increase the range of projectile weapons by 50% (x1.5).

`BONUS:RANGEMULT|PROJECTILE|-50`

Would decrease the range of projectile weapons by 50% (x.5).

`BONUS:RANGEMULT|THROWN|100`

Would increase the range of thrown weapons by 100% (x2).

`BONUS:RANGEMULT|TYPE=Starship|50`

Would increase the range of starship weapons by 50% (x1.5).

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