# WEAPONTYPE (Game Mode: miscinfo.lst)

## Status

None

## Syntax

`WEAPONTYPE:x|y`

## Parameters

Variables used (x): text | (y) letter to define type

## What it does

Defines a weapon type and gives it a defined letter(s) for output sheets.

## Example

`WEAPONTYPE:Bludgeoning|B`

Bludgeoning weapons will be represented by a letter “B” on the preview and output sheets.

`WEAPONTYPE:Slashing|S`

Slashing weapons will be represented by a letter “S” on the preview and output sheets.

`WEAPONTYPE:Electricity|E`

Electricity weapons/attacks will be represented by a letter “E” on the preview and output sheets.

`WEAPONTYPE:Sonic|So`

Sonic weapons/attacks will be represented by a letter “So” on the preview and output sheets.

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