# CONCENTRATION (Global: BONUS)

## Status

New 5.17.7

## Syntax

`BONUS:CONCENTRATION|x|y`

## Parameters

- x: Text (Class name)
- x: ALLSPELLS
- x: DESCRIPTOR.Text (Spell descriptor name)
- x: DOMAIN.Text (Domain name)
- x: SCHOOL.Text (School name)
- x: SPELL.Text (Spell name)
- x: SUBSCHOOL.Text (Subschool name)
- x: TYPE.Text (Class type)
- y: Number, variable or formula (Number to add to caster level)

## What it Does

- Adds to the base concentration bonus for spells, both innate racial spells and those granted by spellcasting class, per the criteria identified.
- Each spellcasting class will have a concentration check bonus associated with it.

NOTE: This bonus is defined with the `SPELLBASECONCENTRATION` game mode tag. If the game mode does not contain a SPELLBASECONCENTRATION tag the output tokens, SPELLLISTCLASS.y.CONCENTRATION and SPELLMEM.v.w.x.y.CONCENTRATION , will generate an empty string. Output sheets should check the value of these tokens, and if empty should not display concentration check bonuses.

## Examples

`BONUS:CONCENTRATION|ALLSPELLS|1`

Adds 1 the concentration check bonuses for all spells.

`BONUS:CONCENTRATION|Sorcerer|1`

Adds 1 to Sorcerer spell concentration check bonuses.

`BONUS:CONCENTRATION|TYPE.Arcane|1`

Adds 1 to Arcane spell concentration check bonuses.

`BONUS:CONCENTRATION|SPELL.Levitate|2`

Adds 2 to concentration check bonuses for the ‘Levitate’ spell.

`BONUS:CONCENTRATION|SCHOOL.Transmutation|2`

Adds 2 to concentration check bonuses for all spells of the ‘Transmutation’ school.

`BONUS:CONCENTRATION|SPELL.Fireball|2`

Adds 2 to concentration check bonuses for the “Fireball’ spell.

Documentation built with Hugo using the Material theme.