# PREDEITY (Global: PRErequisite)

## Status

None

## Syntax

`PREDEITY:x,y`

## Parameters

- x: Number (The number of the deity’s name or pantheons that must match).
- y: Y (The character must have chosen a deity).
- y: N (The character must not have chosen a deity).
- y: Text (The name(s) of deities).
- y: PANTHEON.Text (The name(s) of pantheons).

## What it does

Sets deity requirements by presence, name or pantheon name.

## Examples

`PREDEITY:1,Y`

Character must have a deity chosen.

`PREDEITY:1,N`

Character must NOT have a deity chosen.

`PREDEITY:1,Zeus,Odin`

Character must have chosen either “Zeus” or “Odin”.

`PREDEITY:1,Zeus,PANTHEON.Celtic,Odin`

Character must have chosen either “Zeus”, “Odin” or a deity in the “Celtic” pantheon.

`CLASS:Druid.MOD <tab> PREDEITY:1.Saluwe,Yarris,Belisarda,Fire Dragon`

Character must have chosen either “Saluwe” “Yarris” “Belisarda” or “Fire Dragon”.

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