# DIESIZES (Game Mode: miscinfo.lst)

## Status

New 5.13.6

## Syntax

`DIESIZES:x,x`

## Parameters

- x: Number (Die size)
- x: MIN=Number (Minimum die size)
- x: MAX=Number (Maximum die size)

## What it does

- Used to define the scale used by the `HITDIE` tag to bump a character’s hit die up or down.
- The `HITDIE` tag is used in the Class , Race and Template files.
- `MIN=x` sets the lowest hit die size the “%downNumber” `HITDIE` function allow.
- `MAX=x` sets the highest hit die size the “%upNumber” `HITDIE` function will allow.
- The “%Hup” and “%Hdown” `HITDIE` functions will ignore `MIN` and `MAX` and move the hit die the full range of die sizes specified by the `DIESIZES` tag.

## Example

`DIESIZES:1,2,3,MIN=4,6,8,10,MAX=12,20,100,1000`

Sets the range of hit die sizes used in the gameMode and limits the `HITDIE` tags “%down” and “%up” functions to “4” and “12” respectively.

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