# VISION (Global: BONUS)

## Status

New 5.5.5

## Syntax

`BONUS:VISION|x|y`

## Parameters

- x: Text (Vision type)
- y: Number, variable or formula (Number or formula to adjust vision range by)

## What it Does

- Adds the vision type specified if you don’t already have it, otherwise it increases the range of the vision type by the number specified.
- Vision types include (but are not limited to): Blindsense, Darkvision, Low-Light.

## Example

`BONUS:VISION|Darkvision|30`

Adds DarkVision (30’) if you don’t have Darkvision, otherwise it increases your darkvision range by 30’.

`BONUS:VISION|Darkvision|((CL/4).TRUNC+1)*10`

Increases a character’s Darkvision by 10 feet every four levels starting at 1st level.

`BONUS:VISION|Darkvision|60|PRERACE:1,TYPE=Robot`

Adds Darkvision (60’) if you don’t have Darkvision, otherwise it increases your darkvision range by 60’, if you are a robot.

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