# SKILLMULTIPLIER (Game Mode: miscinfo.lst)

## Status

None

## Syntax

`SKILLMULTIPLIER:x|x`

## Parameters

- x: Number (The skill multiplier for the level - level is based on position).

## What it does

- Alters the number of skill points awarded at various levels of advancement.
- Currently implemented to support the standard rule that characters get 4x the normal amount of skills at first level.

## Examples

`SKILLMULTIPLIER:4`

Character gets 4x the normal amount of skills, at 1st level.

`SKILLMULTIPLIER:2|2|2`

Character gets 2x the normal amount of skills, at 1st, 2nd, and 3rd level.

`SKILLMULTIPLIER:10|4`

Character get 10x the normal amount of skills at 1st level and 4x the normal amount of skills at 2nd level.

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