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    <title>Gamemode Load Tag on PCGen Documentation</title>
    <link>http://docs.pcgen.com/categories/gamemode-load-tag.html</link>
    <description>Recent content in Gamemode Load Tag on PCGen Documentation</description>
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    <language>en-us</language>
    <lastBuildDate>Mon, 01 Aug 2016 00:00:00 +0000</lastBuildDate>
    <atom:link href="http://docs.pcgen.com/categories/gamemode-load-tag.xml" rel="self" type="application/rss+xml" />
    
    <item>
      <title>ENCUMBRANCE (Game Mode: load.lst</title>
      <link>http://docs.pcgen.com/list/system/gamemode-load/encumbrance.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/system/gamemode-load/encumbrance.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;ENCUMBRANCE:w|x|y|z&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;w: Text (Name of load category)&lt;/li&gt;
&lt;li&gt;x: Number (Multiplier - Portion of full load
covered by encumbrance category)&lt;/li&gt;
&lt;li&gt;y: Text (Move formula. Optional)&lt;/li&gt;
&lt;li&gt;z: Number (Check Penalty)&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;span id=&#34;encumbrance&#34;&gt;&lt;/span&gt; *** New 5.7.12&lt;/p&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;This tag defines the Load Categories used by the output sheets and
is set by gameMode.&lt;/li&gt;
&lt;li&gt;The &lt;code&gt;ENCUMBRANCE&lt;/code&gt; tag expects either two or four parameters with
parameters (y) and (z) being optional.&lt;/li&gt;
&lt;li&gt;If the move formula, parameter (y), is not included the gameMode&amp;rsquo;s
default move formula will be used.&lt;/li&gt;
&lt;li&gt;The following six load categories are hardcoded into PCGen and are
required to be included in all &lt;span class=&#34;lstfile&#34;&gt; load.lst
&lt;/span&gt; files:

&lt;ul&gt;
&lt;li&gt;Light&lt;/li&gt;
&lt;li&gt;Medium&lt;/li&gt;
&lt;li&gt;Heavy&lt;/li&gt;
&lt;li&gt;OverHead&lt;/li&gt;
&lt;li&gt;OffGround&lt;/li&gt;
&lt;li&gt;PushDrag&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Additional categories may be defined as needed.&lt;/li&gt;
&lt;li&gt;The &lt;code&gt;ENCUMBRANCE&lt;/code&gt; tag defines the output token used. See the entry
for the output token
&lt;a href=&#34;../../outputsheet/tokens/general.html#weight&#34;&gt;WEIGHT&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Note: Parameter (z) can be included without parameter (y) but you will
need to include a double pipe (||) in its place as PCGen still expects 4
parameters. Examples are provided below.&lt;/p&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;ENCUMBRANCE:Light|1/3||0&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;&lt;code&gt;ENCUMBRANCE:Medium|2/3||-3&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;&lt;code&gt;ENCUMBRANCE:Heavy|1||-6&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;&lt;code&gt;ENCUMBRANCE:OverHead|1||-6&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;&lt;code&gt;ENCUMBRANCE:OffGround|2||-6&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;&lt;code&gt;ENCUMBRANCE:PushDrag|5||-6&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;These six categories must be included in all gameModes.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;ENCUMBRANCE:FooBar|8&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;The OS output token for this load category is &lt;code&gt;WEIGHT.FOOBAR&lt;/code&gt; .&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>LOAD (Game Mode: load.lst</title>
      <link>http://docs.pcgen.com/list/system/gamemode-load/load.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/system/gamemode-load/load.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;LOAD:x|y&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Number (Strength)&lt;/li&gt;
&lt;li&gt;y: Number ((Heavy) Weight Carried)&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;p&gt;Defines the Weight Categories for the Strength of the Creature.&lt;/p&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;LOAD:0|0&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;This give a strength of 0 a heavy load of 0.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;LOAD:10|100&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;This give a strength of 10 a heavy load of 100.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;LOAD:27|1040&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;This give a strength of 27 a heavy load of 1040.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>LOADMULT (Game Mode: load.lst</title>
      <link>http://docs.pcgen.com/list/system/gamemode-load/loadmult.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/system/gamemode-load/loadmult.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;LOADMULT:x&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Number&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;p&gt;Set the original value that is changed in the &lt;span class=&#34;lstfile&#34;&gt;
SizeAdjustment.lst &lt;/span&gt; file.&amp;lt;.p&amp;gt;&lt;/p&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;LOADMULT:4&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Sets the original value to 1.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>LOADSTEPMULT (Game Mode: load.lst</title>
      <link>http://docs.pcgen.com/list/system/gamemode-load/loadstepmult.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/system/gamemode-load/loadstepmult.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;LOADSTEPMULT:x&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Number (Default number is 10)&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;span id=&#34;loadstepmult&#34;&gt;&lt;/span&gt; *** New 5.11.11&lt;/p&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;p&gt;Used for determining encumbrance limits for values outside the range
defined by the &lt;code&gt;LOAD&lt;/code&gt; tags&lt;/p&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;LOADSTEPMULT:4&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;When the encumbrance limits are exceeded in the SIZEMULT:x|y the y value
switched to 4.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>MODIFIER (Game Mode: load.lst</title>
      <link>http://docs.pcgen.com/list/system/gamemode-load/modifier.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/system/gamemode-load/modifier.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;MODIFIER:x&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Number, Variable or Formula&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;Provides the maximum load value.&lt;/li&gt;
&lt;li&gt;This tag is optional. If not included, the maximum load is the
internally generated \$\$SCORE\$\$.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;MODIFIER:$$SCORE$$*(1+EquipLoadBonusMult)&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;The load score, \$\$SCORE\$\$, is modified by a multiplier of
EquipLoadBonusMult+1.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>SIZEMULT (Game Mode: load.lst</title>
      <link>http://docs.pcgen.com/list/system/gamemode-load/sizemult.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/system/gamemode-load/sizemult.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;SIZEMULT:x|y&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Text (Name of size category)&lt;/li&gt;
&lt;li&gt;y: Number (Decimal Fractions)&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;p&gt;Defines the Load Categories for the Size of the Creature.&lt;/p&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;SIZEMULT:FINE|0.125&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;&lt;code&gt;SIZEMULT:Diminutive|0.25&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;&lt;code&gt;SIZEMULT:Tiny|0.5&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;&lt;code&gt;SIZEMULT:Small|0.75&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;&lt;code&gt;SIZEMULT:Large|2&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;&lt;code&gt;SIZEMULT:Huge|4&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;&lt;code&gt;SIZEMULT:Gargantuan|8&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;&lt;code&gt;SIZEMULT:Colossal|16&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;These six categories must be included in all gameModes.&lt;/p&gt;
</description>
    </item>
    
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