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    <title>Tabs on PCGen Documentation</title>
    <link>http://docs.pcgen.com/tab.html</link>
    <description>Recent content in Tabs on PCGen Documentation</description>
    <generator>Hugo -- gohugo.io</generator>
    <language>en-us</language>
    <lastBuildDate>Mon, 01 Aug 2016 00:00:00 +0000</lastBuildDate>
    <atom:link href="http://docs.pcgen.com/tab.xml" rel="self" type="application/rss+xml" />
    
    <item>
      <title>Character Sheet Tab</title>
      <link>http://docs.pcgen.com/tab/character-sheet.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/tab/character-sheet.html</guid>
      <description>

&lt;p&gt;The &lt;strong&gt;Character Sheet&lt;/strong&gt; tab is used to review and preview characters
created by PCGen.&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/tabs/charactersheettab/tab_charsheet_01_closedleft.png&#34; alt=&#34;Character Sheet
Tab&#34; /&gt;&lt;/p&gt;

&lt;p&gt;The &lt;strong&gt;Character Sheet&lt;/strong&gt; tab uses html to render its display, this means
that the sheets can be edited with a text editor while the program is
running and they can be created and altered by anyone with a little
knowledge of html and the OS tokens. The html output sheets used for
output can be used in the &lt;strong&gt;Character Sheet&lt;/strong&gt; tab.&lt;/p&gt;

&lt;p&gt;Changes made to the character in PCGen are updated automatically on the
&lt;strong&gt;Character Sheet&lt;/strong&gt; as they are made. As an example, if the Rage bonuses
(3.5e and Pathfinder gameModes) are applied on the &lt;strong&gt;Temporary Bonuses&lt;/strong&gt;
tab, the character displayed on the &lt;strong&gt;Character Sheet&lt;/strong&gt; tab would
bonuses will be updated to include those bonuses the next time the user
returns to the &lt;strong&gt;Character Sheet&lt;/strong&gt; tab.&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/tabs/charactersheettab/tab_charsheet_00.png&#34; alt=&#34;Character Sheet
Tab&#34; /&gt;&lt;/p&gt;

&lt;p&gt;The Character Sheet Tab has an additional pane on the left which can be
accessed by clicking the arrow along the vertical border of the window.
This pane displays the Character Sheet selection menu, the Equipsets and
a list of temporary bonuses which have been applied to the PC. The
Character Sheet selection menu enables the user to select a sheet from a
list of sheets available for the currently active gameMode. The radio
button beside each Equipset indicates which Equipset is currently being
applied to the PC and displayed in the Character Sheet Tab. You can
switch to another Equipset by simply clicking on the corresponding radio
button. Each temporary bonus has a check box on it&amp;rsquo;s left which indicate
if it is active or not. Temporary bonuses can be switched off and on
with the check box which will update the output of the Character Sheet
tab.&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/tabs/charactersheettab/tab_charsheet_02_sheetselection.png&#34; alt=&#34;Character Sheet
Selection&#34; /&gt;&lt;/p&gt;

&lt;h2 id=&#34;configuration&#34;&gt;Configuration&lt;/h2&gt;

&lt;p&gt;All the sheets used by the &lt;strong&gt;Character Sheet&lt;/strong&gt; tab can be found in the
&lt;span class=&#34;lstfile&#34;&gt; pcgen/preview &lt;/span&gt; directory. Each gameMode
has a specific directory of sheets which is set in the gameModes &lt;span
class=&#34;lstfile&#34;&gt; miscinfo.lst &lt;/span&gt; file with the
&lt;a href=&#34;../list/system/gamemode-miscinfo/previewdir.html&#34;&gt;PREVIEWDIR&lt;/a&gt; tag. Each
gameMode also has a default sheet set by the
&lt;a href=&#34;../list/system/gamemode-miscinfo/previewsheet.html&#34;&gt;PREVIEWSHEET&lt;/a&gt; tag in
the gameModes &lt;span class=&#34;lstfile&#34;&gt; miscinfo.lst &lt;/span&gt; file.&lt;/p&gt;

&lt;p&gt;Character Sheets can contain images, the paths to the images must use
the pcgen directory as its root.&lt;/p&gt;

&lt;p&gt;Character Sheets can utilize Javascript. Check out the preview.html
sheet for examples of what can be accomplished by javascript savvy
coders.&lt;/p&gt;

&lt;hr /&gt;
</description>
    </item>
    
    <item>
      <title>Classes Tab</title>
      <link>http://docs.pcgen.com/tab/classes.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/tab/classes.html</guid>
      <description>&lt;p&gt;The &lt;strong&gt;Class&lt;/strong&gt; tab is where you add class levels to your characters.&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/tabs/classestab/tab_classes_00.png&#34; alt=&#34;Main Tab: Classes&#34; /&gt;&lt;/p&gt;

&lt;p&gt;The left pane displays the full list of classes available from the
loaded data sets. Besides PC classes, this list also includes all NPC
and Creature classes. Clicking on the &lt;strong&gt;Qualified&lt;/strong&gt; button will remove
all classes that have requirements that the current character does not
meet. An example of this would be a class with an alignment requirement,
such as the &lt;strong&gt;Paladin&lt;/strong&gt; which requires that the character be &amp;ldquo;Lawful
Good&amp;rdquo;. Finally, you can use the &lt;strong&gt;Search&lt;/strong&gt; field to find the class you
are looking for.&lt;/p&gt;

&lt;p&gt;The right pane is where the character&amp;rsquo;s classes appear as they are
added. All classes previously selected, from this tab or from the
&lt;strong&gt;Summary&lt;/strong&gt; tab, will already be listed here. In this case, if you
continue and select another class, either the same of a new class, the
newly selected class will be added to the list.&lt;/p&gt;

&lt;p&gt;The lower pane is the &lt;strong&gt;Class Info&lt;/strong&gt; pane. When you select a class in
the left or right pane this pane will display the basic information for
the selected class.&lt;/p&gt;

&lt;p&gt;Selecting a class is a simple process. Find and click on the desired
class in the left pane and then click on the &lt;strong&gt;Add Level(s) &amp;gt;&lt;/strong&gt;
button. The class appears in the right pane, at the bottom of the list,
and you are done.&lt;/p&gt;

&lt;p&gt;If you wish to remove a class level you click on the &lt;strong&gt;&amp;lt; Remove
Level&lt;/strong&gt; button. The last class added will be removed from the character
and from the right pane.&lt;/p&gt;

&lt;hr /&gt;
</description>
    </item>
    
    <item>
      <title>Companions Tab</title>
      <link>http://docs.pcgen.com/tab/companions.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/tab/companions.html</guid>
      <description>&lt;p&gt;This tab allows animal companions, familiars, followers and mounts,
including special mounts, to be created, added, modified and deleted
from the character. For animal companions, familiars, and special mounts
to show up, your character has to be of a class that allows those
companions (e.g. Druid, Wizard, or Paladin respectively).&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/tabs/companionstab/tab_companions_00.png&#34; alt=&#34;Companions Tab&#34; /&gt;&lt;/p&gt;

&lt;p&gt;To create a companion you click on the &lt;strong&gt;Create New&lt;/strong&gt; button, in the
left-hand pane, next to the type of companion you would like to add to
your character.&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/tabs/companionstab/tab_companions_01_select.png&#34; alt=&#34;Companion Race
Selection&#34; /&gt;&lt;/p&gt;

&lt;p&gt;A dialog will pop up asking you to select the race of your new
companion. You will then be asked for the save location of the
companion&amp;rsquo;s PCGen file.&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/tabs/companionstab/tab_companions_02_levels.png&#34; alt=&#34;Companion Level
Info&#34; /&gt;&lt;/p&gt;

&lt;p&gt;PCGen will then prompt you for hit points for its monster levels (if
applicable).&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/tabs/companionstab/tab_companions_03_created.png&#34; alt=&#34;Companion
Information&#34; /&gt;&lt;/p&gt;

&lt;p&gt;It will then swap you to that new character and you can flesh them out
as required.&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/tabs/companionstab/tab_companions_04_companion.png&#34; alt=&#34;Companion
File&#34; /&gt;&lt;/p&gt;

&lt;p&gt;You can then save that new companion and go back the companion tab on
the original character. You should then see the new companion added
under the companion type in the left pane and a summary of the
companion&amp;rsquo;s character sheet in the right pane.&lt;/p&gt;

&lt;p&gt;To remove a companion you will click on the &lt;strong&gt;Remove&lt;/strong&gt; button next to
the companion that you wish to remove.&lt;/p&gt;

&lt;hr /&gt;
</description>
    </item>
    
    <item>
      <title>Customize Window</title>
      <link>http://docs.pcgen.com/tab/source-tab/button-customise.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/tab/source-tab/button-customise.html</guid>
      <description>&lt;p&gt;&lt;img src=&#34;../../images/windows/customise_sources.png&#34; alt=&#34;Customise Sources Window&#34; /&gt;&lt;/p&gt;

&lt;p&gt;Using the &lt;strong&gt;Customize&lt;/strong&gt; button from the Source Materials tab will open
this window. Using this window you can create your own custom set of
list files to use.&lt;/p&gt;

&lt;p&gt;Using the +/- keys to expand or close the tree of source listing, you
can select entire publisher groups, or just 1 single list file from a
specific publisher.&lt;/p&gt;

&lt;p&gt;When you have selected all the publishers/files you desire, click on the
&lt;strong&gt;Write .pcc file&lt;/strong&gt; button and the pcc will be created for you!  You can
now go back to the Source Material tab and select the pcc file you just
made (It will appear under Custom Sources) and you are on your way!&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>Description Tab</title>
      <link>http://docs.pcgen.com/tab/description.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/tab/description.html</guid>
      <description>&lt;p&gt;The &lt;strong&gt;Description&lt;/strong&gt; tab allows the customization of the PC&amp;rsquo;s features.&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/tabs/descriptiontab/tab_description_00_details.png&#34; alt=&#34;Description
Tab&#34; /&gt;&lt;/p&gt;

&lt;p&gt;The left pane of this tab lists a number of notes where additional
information on the current character can be stored. There are a umber of
standard notes provided by PCGen.&lt;/p&gt;

&lt;p&gt;The &lt;strong&gt;Detail&lt;/strong&gt; note is where the height, weight, age, etc. are detailed.
Each piece of detail has a checkbox next to it. You can export this
information to the Character sheet by clicking on the adjacent checkbox.
Clicking the &lt;strong&gt;All&lt;/strong&gt; button at the top of the &lt;strong&gt;Detail&lt;/strong&gt; note will
export all detail included on the page to the character sheet. Clicking
the &lt;strong&gt;None&lt;/strong&gt; button will prohibit all of the date from being exported.&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/tabs/descriptiontab/tab_description_00_adddetails.png&#34; alt=&#34;Description
Tab&#34; /&gt;&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/tabs/descriptiontab/tab_description_01_portrait.png&#34; alt=&#34;Character
Portrait&#34; /&gt;&lt;/p&gt;

&lt;p&gt;The &lt;strong&gt;Portrait&lt;/strong&gt; note provides the capability to include a character
portrait on the character sheet. To add a portrait to your character
simply click on the &lt;strong&gt;Load Portrait&lt;/strong&gt; button beneath the &amp;ldquo;Large Portrait
field and navigate to the desired jpg file. PCGen will display the
selected file on the page and will automatically generate a thumbnail
image.You can remove the portrait from the page by clicking the &lt;strong&gt;Clear
Portrait&lt;/strong&gt; button.&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/tabs/descriptiontab/tab_description_02_history.png&#34; alt=&#34;Campaign
History&#34; /&gt;&lt;/p&gt;

&lt;p&gt;The &lt;strong&gt;Campaign History&lt;/strong&gt; notes provides the user with a place to take
notes on the characters adventures. To add a campaign note simply click
the &lt;strong&gt;Add Next Chronicle&lt;/strong&gt; button. To delete a chronicle you will click
on the &amp;ldquo;X&amp;rdquo; button to the left of the chronicle to be deleted.&lt;/p&gt;

&lt;p&gt;As with the &lt;strong&gt;Detail&lt;/strong&gt; notes, checking the checkbox on thecampaign
history page will include the history on the character sheet.&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/tabs/descriptiontab/tab_description_03_other.png&#34; alt=&#34;Other
Notes&#34; /&gt;&lt;/p&gt;

&lt;p&gt;PCgen&amp;rsquo;s other standard notes are very similar in form and function.
These include the following:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;The &lt;strong&gt;Bio&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;The &lt;strong&gt;Descriptions&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;The &lt;strong&gt;Companions&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;The &lt;strong&gt;Other Assets&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;The &lt;strong&gt;Magic Items&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;The &lt;strong&gt;GM Notes&lt;/strong&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;The &lt;strong&gt;GM Notes&lt;/strong&gt; is special as notes put in here will not be printed out
on character sheets, keeping those particular notes safe from prying
eyes!&lt;/p&gt;

&lt;p&gt;You can add your en note pages to the &lt;strong&gt;Description&lt;/strong&gt; tab by clicking on
the &lt;strong&gt;Add Note&lt;/strong&gt; button. The new note will appear with a name of &amp;ldquo;New
Note&amp;rdquo; in the right hand window and the top of the new note. To rename
the note you will need to edit the name in the name field above the new
note.&lt;/p&gt;

&lt;p&gt;To delete a note, click on the note and select the &lt;strong&gt;Delete Note&lt;/strong&gt;
button. This will remove the note.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;NOTE:&lt;/strong&gt; The standard note pages cannot be renamed or removed.&lt;/p&gt;

&lt;hr /&gt;
</description>
    </item>
    
    <item>
      <title>Domains Tab</title>
      <link>http://docs.pcgen.com/tab/domains.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/tab/domains.html</guid>
      <description>&lt;p&gt;The &lt;strong&gt;Domains&lt;/strong&gt; tab is where you select a &lt;strong&gt;Deity&lt;/strong&gt; for your character.
PC&amp;rsquo;s that have domains as a Class feature, Clerics as an example, will
select their domains on this tab.&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/tabs/domainstab/tab_domains_01.png&#34; alt=&#34;Main Tab: Domains&#34; /&gt;&lt;/p&gt;

&lt;p&gt;The upper-left pane contains the list of available deities. Clicking on
one that the PC is qualified for and then clicking on the &lt;strong&gt;Select&lt;/strong&gt;
button to select it. Once a deity is chosen the upper-right pane will be
populated with the domains available from the selected deity. The number
of domains the user can choose and the number of domains they have
chosen will be indicated.&lt;/p&gt;

&lt;p&gt;When clicking on a deity the details about it will be displayed in the
lower-left window. Likewise, clicking on a domain will cause its details
to be displayed in the lower-right window.&lt;/p&gt;

&lt;hr /&gt;
</description>
    </item>
    
    <item>
      <title>Feats and Abilities Tab</title>
      <link>http://docs.pcgen.com/tab/feats-and-abilities.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/tab/feats-and-abilities.html</guid>
      <description>&lt;p&gt;This is the &lt;strong&gt;Feats and Abilities&lt;/strong&gt; tab. Here the user will choose which
feats and abilities, to add to the character.&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/tabs/featandabilitiestab/tab_featsandabilities_00_feats.png&#34; alt=&#34;Main Tab:
Feats&#34; /&gt;&lt;/p&gt;

&lt;p&gt;The &lt;strong&gt;Feats and Abilities&lt;/strong&gt; tab has a number of additional subtabs,
starting with the &lt;strong&gt;Feats&lt;/strong&gt; subtab. These subtabs, each representing a
different category of abilities, will depend on the data sets loaded.
Examples of some other categories of abilities you will see in PCGen&amp;rsquo;s
distributed data sets include &lt;strong&gt;Racial Abilities&lt;/strong&gt; , &lt;strong&gt;Racial Traits&lt;/strong&gt; ,
&lt;strong&gt;Class Abilities&lt;/strong&gt; , and many more, and all panes have the same four
panes.&lt;/p&gt;

&lt;p&gt;Next to the word &amp;ldquo;Available&amp;rdquo; is a selection box that lets the user pick
which &amp;ldquo;view&amp;rdquo; to use. It is this view, which will be used to determine
the structure of the table below it. The same is true for the &amp;ldquo;Selected&amp;rdquo;
feats, which list the feats already selected for the PC.&lt;/p&gt;

&lt;p&gt;By default the feats and abilities for the PC selected as optional feats
and abilities are will show in black text in the table. Feats and
abilities gained &lt;strong&gt;automatically&lt;/strong&gt; (due to a race or class ability or
trait) are displayed in dark-yellow text. Feats and abilities gained
&lt;strong&gt;virtually&lt;/strong&gt; (typically this means there&amp;rsquo;s some restriction on them)
are displayed in magenta text. &lt;strong&gt;Virtual&lt;/strong&gt; or &lt;strong&gt;Automatic&lt;/strong&gt; feats and
abilities cannot be removed. Nor can the selections of &lt;strong&gt;Virtual&lt;/strong&gt; or
&lt;strong&gt;Automatic&lt;/strong&gt; feats and abilities be changed.&lt;/p&gt;

&lt;p&gt;To add a feat or ability to your character you click on it and then you
click on the &lt;strong&gt;Add Selected &amp;gt;&lt;/strong&gt; button. You can also add an the
desired item by double-clicking on it. Similarly, to remove a feat or
ability, or to alter the internal selections of feats and abilities with
such options, e.g. &lt;strong&gt;Weapon Focus (Longsword)&lt;/strong&gt; , you double-clicking on
it in the right pane. You can also select it in the right pane and then
clicking on the &lt;strong&gt;&amp;lt; Remove Selected&lt;/strong&gt; beneath the pane. As elsewhere
in PCGen anything that is not qualified for is in red italics.&lt;/p&gt;

&lt;p&gt;The info-pane in the bottom-right pane will display details about any
feat clicked upon, including any prerequisites and its source.&lt;/p&gt;

&lt;hr /&gt;
</description>
    </item>
    
    <item>
      <title>Index : Main Tab: Inventory</title>
      <link>http://docs.pcgen.com/tab/inventory/inventory_index.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/tab/inventory/inventory_index.html</guid>
      <description>&lt;p&gt;&lt;img src=&#34;../../images/tabs/inventorytab/tab_inventory_00_Purchase.png&#34; alt=&#34;tab\_invenory\_\_00\_purchase.png&#34; /&gt;&lt;/p&gt;

&lt;p&gt;The Inventory tab is where you purchase &amp;amp; equip items, animals and
followers that your character possesses. It is made up of a number of
Sub-tabs:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Purchase&lt;/strong&gt; - Purchasing and selling equipment&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Equipment&lt;/strong&gt; - Organizing the items you own into equipment sets.
Determining which weapons and armor are used and in what hands&lt;/li&gt;
&lt;/ul&gt;

&lt;hr /&gt;
</description>
    </item>
    
    <item>
      <title>Index : Main Tab: Source Materials</title>
      <link>http://docs.pcgen.com/tab/source-tab/source-tab_index.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/tab/source-tab/source-tab_index.html</guid>
      <description>&lt;p&gt;&lt;img src=&#34;../../images/tabs/sourcematerial.png&#34; alt=&#34;Main Tab: Source Materials&#34; /&gt;&lt;/p&gt;

&lt;p&gt;This tab lists all of the sources available for character creation. The
list will contain an entry for each .pcc file that is present in the
PCGen data directories.&lt;/p&gt;

&lt;p&gt;The table in the upper-left contains the list of &amp;ldquo;Available&amp;rdquo; sources.&lt;/p&gt;

&lt;p&gt;By changing the &amp;ldquo;Available&amp;rdquo; pull-down mode, the user can control how
this list is displayed. The options are:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Name Only&lt;/strong&gt; - Shows each .pcc file as a separate entry. Uses the
Campaign tag.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Company&lt;/strong&gt; - Groups the .pcc files by the company tag. The next
level shows the individual .pcc files using the campaign tag.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Company/Setting&lt;/strong&gt; - Groups the .pcc files by the company tag. The
next level groups by the last element of the Type tag (i.e.
the setting). The last level shows the individual .pcc files using
the campaign tag.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Comp/Fmt/Setting&lt;/strong&gt; - Groups the .pcc files by the company tag. The
next level groups by the 2nd element of the Type tag (e.g. Module
or Sourcebook). The next level groups by the last element of the
Type tag (i.e. the setting). The last level shows the individual
.pcc files using the campaign tag.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Click on the &amp;ldquo;+&amp;rdquo; sign to expand a group or the &amp;ldquo;-&amp;rdquo; to collapse them.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;To add a source:&lt;/strong&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Highlight the Source in the left window and then click the
&amp;ldquo;&amp;gt;&amp;rdquo; (Add) button&lt;/li&gt;
&lt;li&gt;Double Click the Source in the left window&lt;/li&gt;
&lt;li&gt;Right Click on the Source in the left window and then choose
&lt;strong&gt;Select&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;Press &lt;strong&gt;&amp;lt;Ctrl&amp;gt;&amp;lt;=&amp;gt;&lt;/strong&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;All the items added are moved to the table on the upper-right. They are
not &amp;ldquo;loaded&amp;rdquo; automatically as this can take some time.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;To remove a source:&lt;/strong&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Highlight the Source in the right window and then click the
&amp;ldquo;&amp;lt;&amp;rdquo; (Remove) button&lt;/li&gt;
&lt;li&gt;Double Click the Source in the right window&lt;/li&gt;
&lt;li&gt;Right Click on the Source in the right window and then choose
&lt;strong&gt;Remove&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;Press &lt;strong&gt;&amp;lt;Ctrl&amp;gt;&amp;lt;-&amp;gt;&lt;/strong&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Once all the sources to be included in the character creation process
are in the upper-right table, click on the &amp;ldquo;Load&amp;rdquo; button in the
lower-right section.&lt;/p&gt;

&lt;p&gt;When clicking on an item, info about it will be displayed in the panel
in the lower-left.&lt;/p&gt;

&lt;p&gt;The lower-right section contains some buttons:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Load&lt;/strong&gt; - load the sources you have added to the upper-right table&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Unload All&lt;/strong&gt; - unload all sources that were loaded&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Remove All&lt;/strong&gt; - remove all sources from the upper-right table (can
also be done with a right click or &lt;strong&gt;&amp;lt;alt&amp;gt;&amp;lt;a&amp;gt;&lt;/strong&gt; )&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Refresh&lt;/strong&gt; - this refreshes the list of sources in the upper-left
table&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Website&lt;/strong&gt; - This will take the user to the website of the
publisher automatically using the default browser (can also be done
with a right click or &lt;strong&gt;&amp;lt;alt&amp;gt;&amp;lt;w&amp;gt;&lt;/strong&gt; ).&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Customize&lt;/strong&gt; - Create new &amp;lsquo;sources&amp;rsquo; which can combine parts of
other sources&lt;/li&gt;
&lt;/ul&gt;
</description>
    </item>
    
    <item>
      <title>Index : Players Walkthrough Section</title>
      <link>http://docs.pcgen.com/tab/players/players_index.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/tab/players/players_index.html</guid>
      <description>&lt;p&gt;This is the starting point for creating a new PC within PCGen. Using the
tabs that are listed the user will move throughout each one building the
PC piece by piece until the finished PC is ready to be saved and/or
exported. Following the tabs in order is the easiest way to make sure
all sections of the PC are fleshed out and complete.&lt;/p&gt;

&lt;p&gt;Each tab is explained fully, and if you have any questions during use of
PCGen, you can always use the &amp;lsquo;Help on Context&amp;rsquo; option in the Menu, Help
section. Using that option will bring up the exact page in the
walkthrough documentation (This documentation) without the screenshot,
only the text information, making it easier to match up what you see at
the moment.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>Index : Tab Options</title>
      <link>http://docs.pcgen.com/tab/tab_index.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/tab/tab_index.html</guid>
      <description>

&lt;p&gt;&lt;img src=&#34;../images/tabs/tabscommonfeatures.png&#34; alt=&#34;Tab Options&#34; /&gt;&lt;/p&gt;

&lt;p&gt;PCGen has a number of different Tab sets to help navigate between the
different character creation screens:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;p&gt;&lt;strong&gt;Main Tabs:&lt;/strong&gt;&lt;br /&gt;
 These allow you to change between the currently loaded characters.&lt;/p&gt;&lt;/li&gt;

&lt;li&gt;&lt;p&gt;&lt;strong&gt;Character Tabs:&lt;/strong&gt;&lt;br /&gt;
 These only appear if a Character&amp;rsquo;s Main tab has been selected. They
allow you to move around and change the character.&lt;/p&gt;&lt;/li&gt;

&lt;li&gt;&lt;p&gt;&lt;strong&gt;Sub Tabs:&lt;/strong&gt;&lt;br /&gt;
 When certain Character Tabs are selected, additional sub tabs will
appear that allow further navigation. (i.e. The Inventory tab has
the Purchase and Equipment sub-tabs).&lt;/p&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Click on the desired Tab with the mouse and the screen will change to
display that section.&lt;/p&gt;

&lt;h1 id=&#34;common-interface-elements&#34;&gt;Common interface elements&lt;/h1&gt;

&lt;p&gt;Many tabs in PCGen have common interface elements to aid in finding and
sorting through the lists.&lt;/p&gt;

&lt;p&gt;The &lt;strong&gt;Search&lt;/strong&gt; field allows you to search for items by any text you
enter, PCGen will display only those items which have names or types
that match the text entered, this is the reason the Kukri is displayed
when filtering for the word &amp;ldquo;dagger&amp;rdquo;, it has the &amp;ldquo;Dagger&amp;rdquo; type. If you
have applied any other filters by using the Filter tool the text filter
will limit it&amp;rsquo;s search to those not filtered out by the filter tool. In
other words the items displayed will match both the Filter tool and the
text Filter.&lt;/p&gt;

&lt;p&gt;On the right side of many of the lists column label row is a small icon
with three dots in it
&lt;img src=&#34;../images/tabs/column_icon.png&#34; alt=&#34;column\_icon.png&#34; /&gt; . When clicked this
will produce a pop up menu displaying all the possible columns the list
can display with a check mark beside each item currently enabled.
Selecting any item will change it&amp;rsquo;s state from either being displayed or
hidden.&lt;/p&gt;

&lt;p&gt;Most tabs display lists of items, be they equipment, feats, classes,
templates, etc., many of which the character being worked will not
&lt;strong&gt;Qualify&lt;/strong&gt; for. This generally is caused by the presence of a
prerequisite that the character does not meet. These items will appear
in red text.&lt;/p&gt;

&lt;hr /&gt;
</description>
    </item>
    
    <item>
      <title>Inventory Equipment Sub-Tab</title>
      <link>http://docs.pcgen.com/tab/inventory/equipping.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/tab/inventory/equipping.html</guid>
      <description>&lt;p&gt;&lt;img src=&#34;../../../images/tabs/inventory_equipping.png&#34; alt=&#34;Inventory Equipping
Sub-Tab&#34; /&gt;&lt;/p&gt;

&lt;p&gt;This Sub-tab allows the Gear that was purchased to be equipped. It also
allows the creation of multiple equipment sets so you can print output
sheets based on different weapon, armor and item combinations for your
character.&lt;/p&gt;

&lt;p&gt;Select locations for the items your character owns on the upper right
frame.&lt;/p&gt;

&lt;p&gt;Armors, shields, and magical items need to be marked as &amp;ldquo;Equipped&amp;rdquo; so
that PCGen gives you the appropriate benefit for using them.&lt;/p&gt;

&lt;p&gt;Weapons can be equipped as Single Handed, Two Handed and Both Hands. The
equipped style determines what bonuses/penalties apply. Weapons that are
carried will appear on the character sheet in the weapons section.&lt;/p&gt;

&lt;p&gt;Some items are containers and can hold other items.&lt;/p&gt;

&lt;p&gt;Every item your character is carrying should be marked &amp;ldquo;Carried&amp;rdquo; so your
encumbrance will be figured correctly.&lt;/p&gt;

&lt;p&gt;You can add additional equipment sets by typing in the name of an
equipment set and clicking on the Add button (in the Upper right hand
frame).&lt;/p&gt;

&lt;p&gt;You can then select equipment from the left hand frame (this contains
what you bought in the gear tab) into the equipment sets you chose (e.g.
Dungeon, City etc). You can do this by selecting an item and double
clicking on it or clicking on the &lt;strong&gt;Add&lt;/strong&gt; (&amp;rdquo;&amp;gt;&amp;rdquo;) button.&lt;/p&gt;

&lt;hr /&gt;
</description>
    </item>
    
    <item>
      <title>Inventory Purchase Sub-Tab</title>
      <link>http://docs.pcgen.com/tab/inventory/gear.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/tab/inventory/gear.html</guid>
      <description>

&lt;p&gt;&lt;img src=&#34;../../images/tabs/inventorytab/tab_inventory_00_purchase.png&#34; alt=&#34;Inventory Purchase
Sub-Tab&#34; /&gt;&lt;/p&gt;

&lt;p&gt;This sub-tab allows the purchasing and selling of armor, items, shields
and weapons.&lt;/p&gt;

&lt;p&gt;The left pane includes items that can be bought or customized. The
&amp;ldquo;Available&amp;rdquo; drop-down menu lets you choose how to list the items.&lt;/p&gt;

&lt;p&gt;The right pane includes the items your character currently has. If you
right-click any of the items there you will get the option to &amp;ldquo;Move To&amp;rdquo;
and &amp;ldquo;Copy To&amp;rdquo;. Under each option there is a listing of all the other
currently-loaded characters. You can then either move the item (sending
the selected item to the selected character and removing it from the
current character&amp;rsquo;s list of equipment) or copy it (send a copy of the
item to the selected character).&lt;/p&gt;

&lt;p&gt;The &amp;ldquo;Order&amp;rdquo; column dictates the order the items get output to the
character output sheet (only equipped items get output to the output
sheets).&lt;/p&gt;

&lt;p&gt;Items can be purchased by:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Selecting the item in the left frame and then clicking the
&amp;ldquo;&amp;gt;&amp;rdquo; (Add) button&lt;/li&gt;
&lt;li&gt;Selecting the item in the left frame and then pressing
&lt;strong&gt;Ctrl&amp;gt;&amp;lt;=&amp;gt;&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;Double Clicking the item in the left frame&lt;/li&gt;
&lt;li&gt;Right clicking the item in the left frame and buying 1, 5, 10, 20 or
n (user entered quantity) at a time&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;As you purchase items you will see the amount of money you have
available in the lower right frame diminishes. The amount deducted is
the price multiplied by the &lt;strong&gt;Buy Percentage&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Items can be sold by:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Selecting the item in the right frame and then clicking the
&amp;ldquo;&amp;lt;&amp;rdquo; (Remove) button&lt;/li&gt;
&lt;li&gt;Selecting the item in the right frame and then pressing
&lt;strong&gt;Ctrl&amp;gt;&amp;lt;-&amp;gt;&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;Double Clicking the item in the right frame&lt;/li&gt;
&lt;li&gt;Right clicking the item in the right frame and selling 1, 5, 10, 20
or n (user entered quantity) at a time&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;As you sell items you will see the amount of money you have available in
the lower right frame increases. The amount added is the price
multiplied by the &lt;strong&gt;Sell Percentage&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;You can modify this total by editing the &lt;strong&gt;Gold:&lt;/strong&gt; field.&lt;/p&gt;

&lt;p&gt;The &lt;strong&gt;Allow Debt&lt;/strong&gt; option enables PCGen to allow negative gold amounts
to represent what the Character owes.&lt;/p&gt;

&lt;p&gt;The &lt;strong&gt;Ignore Cost&lt;/strong&gt; option allows items to be added or removed without
effecting the gold value.&lt;/p&gt;

&lt;p&gt;Pressing &lt;strong&gt;&amp;lt;Ctrl&amp;gt;&amp;lt;f&amp;gt;&lt;/strong&gt; or using the right click menu&amp;rsquo;s
&lt;strong&gt;Find item&lt;/strong&gt; option allows for searching for items. The nearest match
in the item list will be highlighted.&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../../images/windows/find_item.png&#34; alt=&#34;Item Search&#34; /&gt;&lt;/p&gt;

&lt;p&gt;The charges a wand or similar item has left can be modified after
purchasing the item by right clicking it in the right window and
choosing &lt;strong&gt;Modify Charges&lt;/strong&gt; .&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../../images/windows/enter_charges.png&#34; alt=&#34;Mdoify Charges&#34; /&gt;&lt;/p&gt;

&lt;h2 id=&#34;creating-masterwork-magical-sizing-items&#34;&gt;Creating Masterwork/Magical/Sizing Items&lt;/h2&gt;

&lt;p&gt;To make an item Masterwork, Magical or change its properties (like take
a regular set of plate mail and make it small-sized for a small sized
PC), right click on it and choose &lt;strong&gt;Create custom item&lt;/strong&gt; .&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Note:&lt;/strong&gt; The item needs to be &amp;ldquo;Masterwork&amp;rdquo; if a magical item is to be
created.&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../../images/windows/customizer.png&#34; alt=&#34;Item Search&#34; /&gt;&lt;/p&gt;

&lt;p&gt;To add new properties to the item, select them from the left hand pane
and either double click or click the &lt;strong&gt;Add&lt;/strong&gt; button. If the Property
prerequisites are not met, it is shown in the default error color and it
cannot be added.&lt;/p&gt;

&lt;p&gt;Other than properties, the following can be modified:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Name&lt;/strong&gt; - The name that will be displayed in the item list&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Sprop&lt;/strong&gt; - Any special properties that the item has&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Cost&lt;/strong&gt; - The purchase cost of the item&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Weight&lt;/strong&gt; - The weight of the item&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Once all properties have been selected, you can either choose &lt;strong&gt;OK&lt;/strong&gt; to
add it to the item list or &lt;strong&gt;Buy&lt;/strong&gt; to add it to the item list and add it
to the characters possessions&lt;/p&gt;

&lt;hr /&gt;
</description>
    </item>
    
    <item>
      <title>Inventory Tab</title>
      <link>http://docs.pcgen.com/tab/inventory.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/tab/inventory.html</guid>
      <description>

&lt;p&gt;The Inventory tab is where you purchase &amp;amp; equip items that your
character possesses. It is made up of two sub-tabs:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;&lt;a href=&#34;../tab/inventory.html#purchase&#34;&gt;Purchase&lt;/a&gt;&lt;/strong&gt; - Purchasing and
selling equipment&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;&lt;a href=&#34;../tab/inventory.html#equipment&#34;&gt;Equipment&lt;/a&gt;&lt;/strong&gt; - Organizing the
items you own into equipment sets. Determining which weapons and
armor are used and in what hands&lt;/li&gt;
&lt;/ul&gt;

&lt;hr /&gt;

&lt;h2 id=&#34;span-id-purchase-span-purchase-sub-tab&#34;&gt;&lt;span id=&#34;purchase&#34;&gt;&lt;/span&gt; Purchase Sub-Tab&lt;/h2&gt;

&lt;p&gt;This sub-tab allows the purchasing and selling of equipment including
armor, shields, weapons, and other equipment of all types.&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/tabs/inventorytab/tab_inventory_00_purchase.png&#34; alt=&#34;Inventory Purchase
Sub-Tab&#34; /&gt;&lt;/p&gt;

&lt;p&gt;The left pane includes items that can be bought or customized while the
right pane shows the items already purchased or owned.&lt;/p&gt;

&lt;p&gt;Items in the left pane that appear in red are items that the character
does not have proficiency in. These items may be removed from the list
by clicking on the &lt;strong&gt;Qualified&lt;/strong&gt; button. Clicking on the &lt;strong&gt;Affordable&lt;/strong&gt;
button will further reduce the list of items, removing items that the
current character cannot afford. This will be done even if the Buy/Sell
Rate is changed to &amp;ldquo;Cashless - Buy 0 Sell 0&amp;rdquo;&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/tabs/inventorytab/tab_inventory_00_search.png&#34; alt=&#34;Item Search&#34; /&gt;&lt;/p&gt;

&lt;p&gt;The list of items in the left pane is long but can be shorted by
entering the name of the piece of equipment being sought. The list of
available equipment will change as the items name is entered, narrowing
the list of equipment as you go.&lt;/p&gt;

&lt;p&gt;Items can be purchased by:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Selecting the item in the left frame and then clicking the &lt;strong&gt;Add
Equipment &amp;gt;&lt;/strong&gt; button&lt;/li&gt;
&lt;li&gt;Double Clicking the item in the left frame&lt;/li&gt;
&lt;li&gt;Right clicking the item in the left frame and buying 1, 5, 10, 20 or
n (user entered quantity) at a time&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Items can be sold by:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Selecting the item in the right frame and then clicking the &lt;strong&gt;&amp;lt;
Remove Equipment&lt;/strong&gt; button&lt;/li&gt;
&lt;li&gt;Double Clicking the item in the right frame&lt;/li&gt;
&lt;li&gt;Right clicking the item in the right frame and selling 1, 5, 10, 20
or n (user entered quantity) at a time&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;If you right-click any of the items there you will get a drop-down menu
of options available for that item, including the following:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;The &lt;strong&gt;Move Item To&lt;/strong&gt; option provides a list of all characters
currently loaded and then moves the item to the character selected.&lt;/li&gt;
&lt;li&gt;The &lt;strong&gt;Copy Item To&lt;/strong&gt; option provides a list of all characters
currently loaded and then moves a copy of the item to the
character selected.&lt;/li&gt;
&lt;li&gt;The &lt;strong&gt;Modify Charges&lt;/strong&gt; option allows you to modify the number of
charges left on a charged item, e.g. magic wand or staff.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;As you purchase or sell items you will see the amount of money you have
available in the lower left frame diminish or increase as appropriate by
an amount equal to the price of the item multiplied by the &lt;strong&gt;Buy/Sell
Rate&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;You can modify this total by entering a value in the &lt;strong&gt;Add or Subtract
Funds&lt;/strong&gt; field.&lt;/p&gt;

&lt;p&gt;The &lt;strong&gt;Allow Debt&lt;/strong&gt; option enables PCGen to allow negative gold amounts
to represent what the Character owes.&lt;/p&gt;

&lt;p&gt;The &lt;strong&gt;Ignore Cost&lt;/strong&gt; option allows items to be added or removed without
effecting the gold value.&lt;/p&gt;

&lt;h3 id=&#34;creating-masterwork-magical-sizing-items&#34;&gt;Creating Masterwork/Magical/Sizing Items&lt;/h3&gt;

&lt;p&gt;To make an item Masterwork, Magical or change its properties (like take
a regular set of plate mail and make it small-sized for a small sized
PC), right click on it and choose &lt;strong&gt;Create custom item&lt;/strong&gt; .&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Note:&lt;/strong&gt; The item needs to be &amp;ldquo;Masterwork&amp;rdquo; if a magical item is to be
created.&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/tabs/inventorytab/tab_inventory_00_customizer.png&#34; alt=&#34;Item
Customizer&#34; /&gt;&lt;/p&gt;

&lt;p&gt;To add new properties to the item, select them from the left hand pane
and either double click or click the &lt;strong&gt;Add&lt;/strong&gt; button. If the Property
prerequisites are not met, it is shown in the default error color and it
cannot be added.&lt;/p&gt;

&lt;p&gt;Other than properties, the following can be modified:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Name&lt;/strong&gt; - The name that will be displayed in the item list&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Sprop&lt;/strong&gt; - Any special properties that the item has&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Cost&lt;/strong&gt; - The purchase cost of the item&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Weight&lt;/strong&gt; - The weight of the item&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Damage&lt;/strong&gt; - The damage that the weapon does&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Once all properties have been selected, you can click &lt;strong&gt;OK&lt;/strong&gt; to add it
to the item list, &lt;strong&gt;Buy&lt;/strong&gt; to add it to the item list and add it to the
characters possessions, or &lt;strong&gt;Cancel&lt;/strong&gt; to close the customizer window
without adding the customized item to either the list or to the
character.&lt;/p&gt;

&lt;hr /&gt;

&lt;h2 id=&#34;span-id-equipment-span-equipment-sub-tab&#34;&gt;&lt;span id=&#34;equipment&#34;&gt;&lt;/span&gt; Equipment Sub-Tab&lt;/h2&gt;

&lt;p&gt;This sub-tab allows the Gear that was purchased to be equipped to the
character.&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/tabs/inventorytab/tab_inventory_01_equipment.png&#34; alt=&#34;Equipping
Gear&#34; /&gt;&lt;/p&gt;

&lt;p&gt;The &lt;strong&gt;Equipment&lt;/strong&gt; sub-tab helps you organize the gear your character
owns as well as determining which weapons and armor are used and in what
hands. This sub-tab allows the gear that was purchased to be equipped to
the character. The pane on the upper-left contains the items that your
character has purchased and the right pane shows the equipment that has
been &amp;ldquo;equipped&amp;rdquo; and where it has been equipped.&lt;/p&gt;

&lt;p&gt;You equip gear by selecting an item from the left pane and clicking on
the &lt;strong&gt;Equip Selected &amp;gt;&lt;/strong&gt; button at the bottom right of the pane.&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/tabs/inventorytab/tab_inventory_01_equipselection.png&#34; alt=&#34;Equip
Selection&#34; /&gt;&lt;/p&gt;

&lt;p&gt;Weapons can be equipped as Single Handed, Two Handed and Both Hands. The
equipped style determines what bonuses/penalties apply. Weapons that are
carried will appear on the character sheet in the weapons section.&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/tabs/inventorytab/tab_inventory_01_container.png&#34; alt=&#34;Equipping to a
Container&#34; /&gt;&lt;/p&gt;

&lt;p&gt;Some items are containers and can hold other items. This can be done by
&amp;ldquo;equipping&amp;rdquo; the items to the containers directly.&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/tabs/inventorytab/tab_inventory_01_equipsets.png&#34; alt=&#34;Equipment
Sets&#34; /&gt;&lt;/p&gt;

&lt;p&gt;It also allows the creation of multiple equipment sets so you can print
output sheets based on different weapon, armor and item combinations for
your character.&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/tabs/inventorytab/tab_inventory_01_equipedpane.png&#34; alt=&#34;Equiped
Pane&#34; /&gt;&lt;/p&gt;

&lt;p&gt;Select locations for the items your character owns on the upper right
frame. Some items are automatically &amp;ldquo;Equipped&amp;rdquo; to the appropriate
locations, e.g. Armor, Shields, and magical items, if the locations are
not already filled. Equipping all items to the appropriate location
ensures that PCGen will give the appropriate benefit for using the
items. Additionally, every item your character is carrying should be
marked as &amp;ldquo;Carried&amp;rdquo; so your character&amp;rsquo;s encumbrance will be figured
correctly.&lt;/p&gt;

&lt;p&gt;Every item your character is carrying should be marked &amp;ldquo;Carried&amp;rdquo; so your
encumbrance will be figured correctly. You can add additional equipment
sets by typing in the name of an equipment set and clicking on the Add
button (in the Upper right hand frame).&lt;/p&gt;

&lt;hr /&gt;
</description>
    </item>
    
    <item>
      <title>Preview Tab</title>
      <link>http://docs.pcgen.com/tab/players/preview.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/tab/players/preview.html</guid>
      <description>&lt;p&gt;The Preview Tab displays all characters loaded in PCGen in a format
similar to the output sheets PCGen exports to. Changes made to the
character in PCGen are updated automatically in the Preview Tab at the
time you make them. So, for example, if you were to apply the Rage
bonuses from the Temporary Bonus Tab you would see these changes applied
to your character when you returned to the Preview Tab.&lt;/p&gt;

&lt;p&gt;The tabs on the left allow you to navigate through the pages of the
character sheet. Page contains the primary information such as name,
ability scores, skills, hit points, etc.. Page 2 contains additional
information such as Feats and Special Abilities. If your character is a
spellcaster there will be additional pages displaying your spells. If
multiple characters are loaded the names of the characters will appear
on tabs at the bottom of the character sheet allowing you to switch
between characters.&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../../images/tabs/preview_page1.png&#34; alt=&#34;preview\_page1.png&#34; /&gt;&lt;/p&gt;

&lt;p&gt;The Preview Tab has an additional pane on the right which can be
accessed by clicking the arrow along the vertical border of the window.
This pane displays the character notes, the Equipsets and a list of
temporary bonuses which have been applied to the PC. The radio button
beside each Equipset indicates which Equipset is currently being applied
to the PC and displayed in the Preview Tab. You can switch to another
Equipset by simply clicking on the corresponding radio button. Each
temporary bonus has a check box on it&amp;rsquo;s left which indicate if it is
active or not. Temporary bonuses can be switched off and on with the
check box which will update the output of the Preview tab.&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../../images/tabs/preview_page1a.png&#34; alt=&#34;preview\_page1a.png&#34; /&gt;&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../../images/tabs/preview_page2.png&#34; alt=&#34;preview\_page2.png&#34; /&gt;&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../../images/tabs/preview_page3.png&#34; alt=&#34;preview\_page3.png&#34; /&gt;&lt;/p&gt;
</description>
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