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    <title>Walkthroughs on PCGen Documentation</title>
    <link>http://docs.pcgen.com/walkthrough.html</link>
    <description>Recent content in Walkthroughs on PCGen Documentation</description>
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    <lastBuildDate>Mon, 01 Aug 2016 00:00:00 +0000</lastBuildDate>
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    <item>
      <title>Creating Your First Character</title>
      <link>http://docs.pcgen.com/walkthrough/create-character.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/walkthrough/create-character.html</guid>
      <description>

&lt;p&gt;Creating a new character is easy using PCGen. The steps below will guide
you through the process. As you walk your way through this guide you
will note that it does not cover all buttons and fields you see on the
various tabs. What we will cover here is what is necessary to create
your first character. For the purposes of this walkthrough we will be
using the &lt;strong&gt;Pathfinder RPG&lt;/strong&gt; GameMode. Using a different gameMode will
present different tabs and sub-tabs as well as many different gamemode
and data set specific game options. Following along with this
walkthrough though will help you understand the basic interface and help
you to find your way through any other gamemode. The data sets loaded
for this walkthrough are:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;Paizo - Pathfinder Roleplaying Game Core Rules&lt;/li&gt;
&lt;li&gt;Paizo - Pathfinder Roleplaying Game Bestiary&lt;/li&gt;
&lt;li&gt;Paizo - Pathfinder Roleplaying Game Advanced Player&amp;rsquo;s Guide&lt;/li&gt;
&lt;/ol&gt;

&lt;hr /&gt;

&lt;h2 id=&#34;the-basic-character-options&#34;&gt;The Basic Character Options&lt;/h2&gt;

&lt;ol&gt;
&lt;li&gt;&lt;p&gt;&lt;strong&gt;Opening Up a New Character&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Choose the &lt;strong&gt;File&amp;gt;New&lt;/strong&gt; menu item to create a new character. You
may also use the &amp;ldquo;New&amp;rdquo; &lt;img src=&#34;../images/toolbar/new16.png&#34; alt=&#34;New Character&#34; /&gt;
toolbar button just below the menu bar.&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/walkthrough/walkthrough_00_file_new.png&#34; alt=&#34;File Menu&#34; /&gt;&lt;/p&gt;&lt;/li&gt;

&lt;li&gt;&lt;p&gt;&lt;strong&gt;Starting With the Summary Tab&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/walkthrough/walkthrough_01_summary.png&#34; alt=&#34;Summary Tab&#34; /&gt;&lt;/p&gt;

&lt;p&gt;A quick review of this tab shows the following areas containing
related information: &lt;strong&gt;Character Basics&lt;/strong&gt; , &lt;strong&gt;Ability Scores&lt;/strong&gt; ,
&lt;strong&gt;Race&lt;/strong&gt; , &lt;strong&gt;Class &amp;amp; Level&lt;/strong&gt; , and &lt;strong&gt;Things to be Done&lt;/strong&gt; areas all
contain fields for entering various data, some more related
than others. The first thing we need to do though is to take a quick
look at the &lt;strong&gt;Things to be Done&lt;/strong&gt; pane. Note this area and what it
currently contains. We&amp;rsquo;ll come back in a bit.&lt;/p&gt;&lt;/li&gt;

&lt;li&gt;&lt;p&gt;&lt;strong&gt;Entering Ability Scores&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;The first things we&amp;rsquo;re going to do is enter the new character&amp;rsquo;s
ability scores, and there are a couple of ways to do this.&lt;/p&gt;

&lt;p&gt;The first, and the quickest way to get you started right now is to
simply enter the ability scopres directly into the avaiable fields,
which are editable. Click inside each field in turn and, deleting
the existing number, type the new ability score.&lt;/p&gt;

&lt;p&gt;The second way to enter ability scores into PCGen is to have PCGen
generate them for you. To do this you first have to set the roll
method by clicking the &lt;strong&gt;Method&lt;/strong&gt; button and selcting which method
you wish to use. Then you will click the &lt;strong&gt;Roll&lt;/strong&gt; button. You can
click the roll button as often as you desire until you get a set of
numbers that you like.&lt;/p&gt;&lt;/li&gt;

&lt;li&gt;&lt;p&gt;&lt;strong&gt;Choosing Your Character&amp;rsquo;s Name&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Next we&amp;rsquo;ll enter a name for your new character and, as with ability
scores, there are two ways to enter a name.&lt;/p&gt;

&lt;p&gt;The first, and, again as with ability scores, the method we will use
here is to simply enter the new characr&amp;rsquo;s name directly into the
&lt;strong&gt;Name&lt;/strong&gt; field. Click on the field and enter your character&amp;rsquo;s name.&lt;/p&gt;

&lt;p&gt;The second method of adding a name is to use PCGen&amp;rsquo;s random
name generator.&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/walkthrough/walkthrough_02_name.png&#34; alt=&#34;Random Name
Generator&#34; /&gt;&lt;/p&gt;

&lt;p&gt;Before we call up the random name generator you will need to make
sure the &lt;strong&gt;Gender&lt;/strong&gt; pull-down menu correctly identifies your
character&amp;rsquo;s gender. Once that is done you will click on the
&lt;strong&gt;Random&lt;/strong&gt; button next to the name field.&lt;/p&gt;

&lt;p&gt;Once the name generator window is up you select the &lt;strong&gt;Category&lt;/strong&gt; and
&lt;strong&gt;Catalog&lt;/strong&gt; from which the name will be drawn and then click the
&lt;strong&gt;Generate&lt;/strong&gt; button. A name will appear in the generator&amp;rsquo;s
&lt;strong&gt;Name&lt;/strong&gt; field. If you do not like the name that cmes up simply
click the &lt;strong&gt;Generate&lt;/strong&gt; button until one shows up that you like and
then click &lt;strong&gt;Ok&lt;/strong&gt; .&lt;/p&gt;

&lt;p&gt;PCGen&amp;rsquo;s random name generator has a good selection of names, of both
fantasy and historical origin.&lt;/p&gt;

&lt;p&gt;Once you&amp;rsquo;ve entered a character name you might as well enter names
into the &lt;strong&gt;Player&lt;/strong&gt; and &lt;strong&gt;Tab Label&lt;/strong&gt; fields. The tab label is used
if you wish the tab for your character to be designated with
something other than your character&amp;rsquo;s name.&lt;/p&gt;

&lt;p&gt;Before we move to the next step take a look at the &lt;strong&gt;Things to be
Done&lt;/strong&gt; pane&amp;hellip; . Did you notice that &amp;ldquo;Enter a Name&amp;rdquo; is now
missing? This is one of the most useful blocks of information on the
&lt;strong&gt;Summary Tab&lt;/strong&gt; when creating a character. Remember it.&lt;/p&gt;&lt;/li&gt;

&lt;li&gt;&lt;p&gt;&lt;strong&gt;Selecting a Race&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Now we move to selecting a race.&lt;/p&gt;

&lt;p&gt;The quickest way to select a race is to do so from the &lt;strong&gt;Race&lt;/strong&gt;
pull-down menu on the &lt;strong&gt;Summary Tab&lt;/strong&gt; . The races on this menu are
listed with the &lt;strong&gt;PC&lt;/strong&gt; races first to simplify your selection. To
select a race you pull-down to the desired race and let go of
the menu. The race will automatically be selected after clicking in
any other data field. upon triggering the selection any racial
bonuses to the ability scores will automatically be added.&lt;/p&gt;

&lt;p&gt;There is, of course, another way to select a race and this is on the
&lt;strong&gt;Race Tab&lt;/strong&gt; .&lt;/p&gt;&lt;/li&gt;

&lt;li&gt;&lt;p&gt;&lt;strong&gt;Selecting a Race, The Race Tab&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/walkthrough/walkthrough_03_race.png&#34; alt=&#34;Selecting a Race&#34; /&gt;&lt;/p&gt;

&lt;p&gt;Selecting a race on the &lt;strong&gt;Race Tab&lt;/strong&gt; is a little more difficult than
the quick method but is still fairly simple. The left pane lists all
races contained in the currently loaded data sets and if the data
sets include bestiaries this list can get very long. Its fortunate
then that the &lt;strong&gt;Race Tab&lt;/strong&gt; has, as most of tabs, a
&lt;strong&gt;Search&lt;/strong&gt; function.&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/walkthrough/walkthrough_04_search.png&#34; alt=&#34;Searching for a
Race&#34; /&gt;&lt;/p&gt;

&lt;p&gt;Enter the name of the race you are interested in. Note that as you
type the name in the list of races begins to change. PCGen does its
search actively as you type, saving time for you, the user. Once the
character race that you are looking for appears you click on the
&lt;strong&gt;Select Race &amp;gt;&lt;/strong&gt; button and the selected race will be placed in
the right pane.&lt;/p&gt;&lt;/li&gt;

&lt;li&gt;&lt;p&gt;&lt;strong&gt;Back to the Summary Tab and Selecting Bonus Languages&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Moving back to the &lt;strong&gt;Summary Tab&lt;/strong&gt; , take a look at the &lt;strong&gt;Things to
be Done&lt;/strong&gt; pane. If your new character has a high enough intelligence
you will see the message &amp;ldquo;Select Bonus Languages&amp;rdquo;. If not, feel free
to jump to the next step.&lt;/p&gt;

&lt;p&gt;Just above the &lt;strong&gt;Things to be Done&lt;/strong&gt; pane you wll find the
&lt;strong&gt;Languages&lt;/strong&gt; pane. Click on the &amp;ldquo;Add Bonus Language&amp;rdquo; &lt;strong&gt;+&lt;/strong&gt; button.&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/walkthrough/walkthrough_05_language.png&#34; alt=&#34;Selecting a Bonus
Language&#34; /&gt;&lt;/p&gt;

&lt;p&gt;You can find how many bonus language slots you have available by
looking above the right pane. To select a bonus language you click
on the desired language in the left pane and then click on the &lt;strong&gt;Add
Language &amp;gt;&lt;/strong&gt; button. This will move the selected language to the
right pane and reduce the avialable language slots by one.&lt;/p&gt;

&lt;p&gt;Repeat this process until you are out of bonus language slots.&lt;/p&gt;

&lt;p&gt;Its time to once again take a look and see what&amp;rsquo;s next on our list
of &lt;strong&gt;Things to be Done&lt;/strong&gt; .&lt;/p&gt;&lt;/li&gt;

&lt;li&gt;&lt;p&gt;&lt;strong&gt;Selecting a Class&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Now, at last, its time to select your new characters Class!&lt;/p&gt;

&lt;p&gt;As with race selection, there are two ways to select a class. We
will start with the quick method.&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/walkthrough/walkthrough_06_class.png&#34; alt=&#34;Available Classes&#34; /&gt;&lt;/p&gt;

&lt;p&gt;Clicking on the &lt;strong&gt;Class&lt;/strong&gt; drop-down menu in the &lt;strong&gt;Class &amp;amp; Level&lt;/strong&gt;
section of the &lt;strong&gt;Summary Tab&lt;/strong&gt; presents a list of available classes.
Scroll through the list and select the desired class. You will note
that some of these classes appear in red text. This is an indication
that the classes have inherent prerequisites that your new character
does not meet. If the restricted class is a base PC class it will
likely have an alignment requirement so if you have not selected an
alignment yet you can do so at this time by clicking on the
&lt;strong&gt;Alignment&lt;/strong&gt; drop-down located on the left side of the &lt;strong&gt;Summary
Tab&lt;/strong&gt; above the &lt;strong&gt;Language&lt;/strong&gt; pane.&lt;/p&gt;

&lt;p&gt;Once you&amp;rsquo;ve selected an alignment you can go back to the &lt;strong&gt;Class&lt;/strong&gt;
drop-down and select a class for your character. After selecting the
class you will make sure that the &lt;strong&gt;Add Levels&lt;/strong&gt; text field has a
&amp;ldquo;1&amp;rdquo; in it and then click on the &lt;strong&gt;+&lt;/strong&gt; button. You will next see this
warning:&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/walkthrough/walkthrough_07_warning.png&#34; alt=&#34;Ability Score
Warning&#34; /&gt;&lt;/p&gt;

&lt;p&gt;It is important to note that many gameModes lock in the intelligence
score bonus at 1st level so before you select your first class level
you ant to make sure that your ability scores are acceptable. In the
case of the sample character, as he is human and we are using the
Pathfinder gameMode, he gets to select an ability score bonus. So
we&amp;rsquo;ll click the &lt;strong&gt;No&lt;/strong&gt; button and then take detour from &lt;strong&gt;Class&lt;/strong&gt;
selection and take a look at the &lt;strong&gt;Feats &amp;amp; Abilities Tab&lt;/strong&gt; . to do
this click on the &lt;strong&gt;Ability Bonus Remain to be Selected&lt;/strong&gt; in the
&lt;strong&gt;Things to be Done&lt;/strong&gt; pane. (Ah ha! a new bit of usability for the
PCGen GUI! Thats right! The items in this pane are hot links to the
tab where the relevant selections are to be made!)&lt;/p&gt;&lt;/li&gt;

&lt;li&gt;&lt;p&gt;&lt;strong&gt;Selecting the Human&amp;rsquo;s Ability Score Bonus&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/walkthrough/walkthrough_08_abilities.png&#34; alt=&#34;Ability Score
Bonus&#34; /&gt;&lt;/p&gt;

&lt;p&gt;You will note that PCGen has changed to the &lt;strong&gt;Feats &amp;amp; Abilities
Tab&lt;/strong&gt; and activated the &lt;strong&gt;Racial Abilities Sub-Tab&lt;/strong&gt; . The available
ability bonuses are displayed in the left pane while the right pane
displays the ability categories &lt;strong&gt;Ability Bonus&lt;/strong&gt; and &lt;strong&gt;Human Racial
Traits&lt;/strong&gt; . If you click on the &lt;strong&gt;Human Racial Traits&lt;/strong&gt; in the right
pane the abilities listed in the left pane change. These abilities
are the &amp;ldquo;Human Racial Traits&amp;rdquo; that the character has. For now you
can ignore these. Click on the &lt;strong&gt;Ability Bonus&lt;/strong&gt; entry in the right
pane and the original abilities bonuses reappear in the left pane.
Looking at the lower-left pane you will see the same two
ability categories. You will also see a set of two numbers, one pair
for each ability category. The first number represents the number of
abilities of that category available to the character and the second
number is the number of ability selections left. For our human you
can see tht he has one ability bonus granted and that he has that
one still to select. So the next thing we do is select one.&lt;/p&gt;

&lt;p&gt;This is accomplished by clicking on the ability bonus desired and
then clicking on the &lt;strong&gt;Add Selected &amp;gt;&lt;/strong&gt; button and the selected
ability bonus appears in the right pane beneath the &lt;strong&gt;Ability
Bonus&lt;/strong&gt; category.&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/walkthrough/walkthrough_09_selected.png&#34; alt=&#34;Selected Ability Score
Bonus&#34; /&gt;&lt;/p&gt;

&lt;p&gt;It&amp;rsquo;s time to return to the &lt;strong&gt;Summary Tab&lt;/strong&gt; and the selection of a
class for our new character.&lt;/p&gt;&lt;/li&gt;

&lt;li&gt;&lt;p&gt;&lt;strong&gt;Class Selection, Again&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Move back to the &lt;strong&gt;Summary Tab&lt;/strong&gt; by clicking on its tab just below
the &lt;strong&gt;Toolbar&lt;/strong&gt; . Once there click on the &lt;strong&gt;Class&lt;/strong&gt; drop-down menu
and select the desired class. When the warning dialog appears click
the &lt;strong&gt;Yes&lt;/strong&gt; button. Next a dialog box will pop up, asking you to
select a free set of clothing.&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/walkthrough/walkthrough_10_clothing.png&#34; alt=&#34;Selected a Free Set of
Clothing&#34; /&gt;&lt;/p&gt;

&lt;p&gt;Scroll through the list of clothing and select the desired set. Then
click on the &lt;strong&gt;Add&lt;/strong&gt; button and then the &lt;strong&gt;Close&lt;/strong&gt; button.&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/walkthrough/walkthrough_11_leveling.png&#34; alt=&#34;The Character&#39;s First
Level&#34; /&gt;&lt;/p&gt;

&lt;p&gt;The next dialog that pops up shows the class taken, the hit points
gained, the hit points rolled, and the skill points granted. Click
the &lt;strong&gt;Close&lt;/strong&gt; button and the window will close.&lt;/p&gt;&lt;/li&gt;

&lt;li&gt;&lt;p&gt;**A Few Notes on the &lt;strong&gt;Things to be Done&lt;/strong&gt; Pane**&lt;/p&gt;

&lt;p&gt;This is as good a time as any to go over a few things concerning the
&lt;strong&gt;Things to be Done&lt;/strong&gt; pane.&lt;/p&gt;

&lt;p&gt;a.  As stated before the items listed in this pane are &lt;strong&gt;Hot Links&lt;/strong&gt;
    that will take you to the tab/sub-tab where the relevant
    selections are to be made. If the selection to be made is
    located on the &lt;strong&gt;Summary Tab&lt;/strong&gt; , PCgen will highlight the
    relevant pane on the &lt;strong&gt;Summary Tab&lt;/strong&gt; .
b.  These items are &lt;strong&gt;NOT&lt;/strong&gt; listed in the order of priority. They
    can be taken care of in any order desired. Of course there are
    some options that will be taken that might benefit from other
    options, but with the shear number of options available variety
    of effects, there really is no way to definitively determine
    which item should be handled before any other.&lt;/p&gt;&lt;/li&gt;

&lt;li&gt;&lt;p&gt;&lt;strong&gt;The Next Step&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Reviewing the items listed in the &lt;strong&gt;Things to be Done&lt;/strong&gt; pane I am
going to jump to the &lt;strong&gt;Favored Class remain to be selected&lt;/strong&gt; item.
As before, click on the item. What follows is a sequence of views in
which the &lt;strong&gt;Favored Class&lt;/strong&gt; and subsequent options are selected.
Note the progression of &amp;ldquo;Total&amp;rdquo; and &amp;ldquo;Remaining&amp;rdquo; selections in the
lower-left pane.&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/walkthrough/walkthrough_12_favoredclass.png&#34; alt=&#34;Favored Class
Selection&#34; /&gt;&lt;/p&gt;

&lt;p&gt;In the &lt;strong&gt;Pathfinder RPG&lt;/strong&gt; gamemode a character receives a bonus each
time he takes a level in his &lt;strong&gt;Favored Class&lt;/strong&gt; . So we will scroll
through the list of classes and double-click the new character&amp;rsquo;s
&lt;strong&gt;Favored Class&lt;/strong&gt; .&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/walkthrough/walkthrough_13_favoredbonus.png&#34; alt=&#34;Favored Bonus
Selection&#34; /&gt;&lt;/p&gt;

&lt;p&gt;For this option the &lt;strong&gt;Qualified&lt;/strong&gt; button has been activated to
remove the ineligible options. What is left are three bonuses.
Double-click the character&amp;rsquo;s desired bonus.&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/walkthrough/walkthrough_14_bonusspell.png&#34; alt=&#34;Favored Bonus Spell
Selection&#34; /&gt;&lt;/p&gt;

&lt;p&gt;This is the deepest this particular class&amp;rsquo; &lt;strong&gt;Favored Class&lt;/strong&gt; bonuses
go so we will now return to the &lt;strong&gt;Summary Tab&lt;/strong&gt; and to the
&lt;strong&gt;Skill&lt;/strong&gt; selections.&lt;/p&gt;&lt;/li&gt;

&lt;li&gt;&lt;p&gt;&lt;strong&gt;The Skills the Thing&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Back on the &lt;strong&gt;Summary Tab&lt;/strong&gt; we look once again at the &lt;strong&gt;Things to be
Done&lt;/strong&gt; pane and the next thing on the list is &lt;strong&gt;Skill points remain
to be spent&lt;/strong&gt; . Click on the &lt;strong&gt;Hot Link&lt;/strong&gt; and we&amp;rsquo;ll zip right over
to the &lt;strong&gt;Skills Tab&lt;/strong&gt; .&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/walkthrough/walkthrough_15_skills.png&#34; alt=&#34;Skill Selection&#34; /&gt;&lt;/p&gt;

&lt;p&gt;Your new character will have a number of skill points to spend, a
number dependent on the class selected and the character&amp;rsquo;s
intelligence bonus. The number of points available can be found in
the lower-left pane where, as in the &lt;strong&gt;Feats &amp;amp; Abilities Tab&lt;/strong&gt; , you
will find the skill points &amp;ldquo;Gained&amp;rdquo; and &amp;ldquo;Remaining&amp;rdquo; listed by level.
You can take spend one skill point per skill rank with a limit of
one point per level taken. To spend a skill point you will find the
skill you wish to spend the point on and then click the up &amp;ldquo;Arrow&amp;rdquo;.
Note that each class has skills that are considered &amp;ldquo;Class&amp;rdquo; skills
with the rest being &amp;ldquo;Non-class&amp;rdquo; skills. In the &lt;strong&gt;Pathfinder RPG&lt;/strong&gt;
gameMode the cost of skills are the same whether class or non-class
while the &lt;strong&gt;3.5e&lt;/strong&gt; gamemode the class skills cost one point and the
non-class skills cost two points.&lt;/p&gt;

&lt;p&gt;After spending all available skill points we can go back to the
&lt;strong&gt;Summary Tab&lt;/strong&gt; .&lt;/p&gt;&lt;/li&gt;

&lt;li&gt;&lt;p&gt;&lt;strong&gt;The Feats the Thing&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Back on the &lt;strong&gt;Summary Tab&lt;/strong&gt; we look once again at the &lt;strong&gt;Things to be
Done&lt;/strong&gt; pane and the next item on the list is &lt;strong&gt;Feat remain to be
selected&lt;/strong&gt; . Click on the &lt;strong&gt;Hot Link&lt;/strong&gt; and we&amp;rsquo;ll zip back to the
&lt;strong&gt;Feats &amp;amp; Abilities Tab&lt;/strong&gt; .&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/walkthrough/walkthrough_16_feats.png&#34; alt=&#34;Feat Selection&#34; /&gt;&lt;/p&gt;

&lt;p&gt;This is our third trip to the &lt;strong&gt;Feats &amp;amp; Abilities Tab&lt;/strong&gt; so you
should be familiar with what you&amp;rsquo;ll see here. The lower-left pane
shows that the character has a total of 2 feats selections available
with only one left to make. Review of the right pane shows there are
htree feats appearing in yellow text. These are feats that have been
added automatically. these are generally added as class or
racial features. &lt;strong&gt;Arane Stike&lt;/strong&gt; is included in black text and
represens the first of two feat selections. Pick your desired feats
and double-click on them to add them to the character.&lt;/p&gt;

&lt;p&gt;Now that the feats have been selected and added to your character
lets go back to the &lt;strong&gt;Summary Tab&lt;/strong&gt; .&lt;/p&gt;&lt;/li&gt;

&lt;li&gt;&lt;p&gt;&lt;strong&gt;Trait Selection &amp;hellip; or Not&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Examining the &lt;strong&gt;Things to be Done&lt;/strong&gt; pane shows us two items left;
&lt;strong&gt;Traits&lt;/strong&gt; and &lt;strong&gt;Spells&lt;/strong&gt; . Though not unique to the &lt;strong&gt;Pathfinder&lt;/strong&gt;
setting, traits are not common in the other gameModes distributed by
PCGen and even in the Pathfinder setting they are optional. PCGen is
preset to grant PC&amp;rsquo;s 2 trait points but if you set out create an NPC
PCGen will not grant these points. Click on &lt;strong&gt;Traits remain to be
Selected&lt;/strong&gt; and we&amp;rsquo;ll go over how we add traits, or opt out of
using traits.&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/walkthrough/walkthrough_17_traits.png&#34; alt=&#34;Trait Selection&#34; /&gt;&lt;/p&gt;

&lt;p&gt;You will note that we are back to the &lt;strong&gt;Feats &amp;amp; Abilities Tab&lt;/strong&gt; so
you should be familiar with how to add your selections to
your character. As noted above, traits are optional. If you choose
not to use traits you simply find the &lt;strong&gt;No Traits&lt;/strong&gt; item and add it
to your character. If you wish to use traits, feel free to scroll
though the list and pick those of interest and add them to
your character. Remember that you can use activate the &lt;strong&gt;Qualified&lt;/strong&gt;
button to shorten the list. Also be aware that as you make
selections some traits will become unavailable. Clicking once on a
trait will present the description and benefits in the lower-right
pane so yu can browse through them prior to making your
final selections.&lt;/p&gt;

&lt;p&gt;Once you have made your final selection navigate back to the
&lt;strong&gt;Summary Tab&lt;/strong&gt; .&lt;/p&gt;&lt;/li&gt;

&lt;li&gt;&lt;p&gt;&lt;strong&gt;Spells, Spells, and More Spells&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;The last item listed in the &lt;strong&gt;Things to be Done&lt;/strong&gt; pane is &lt;strong&gt;Spell
remain to be selected&lt;/strong&gt; . Click on the hot link and off we go for a
spell!&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/walkthrough/walkthrough_18_knownspells.png&#34; alt=&#34;Known Spell&#34; /&gt;&lt;/p&gt;

&lt;p&gt;On the &lt;strong&gt;Spell Tab&lt;/strong&gt; you will note that there are three sub-tabs,
the &lt;strong&gt;Known Spells&lt;/strong&gt; , the &lt;strong&gt;Prepared Spells&lt;/strong&gt; , and the &lt;strong&gt;Spell
Books&lt;/strong&gt; sub-tabs. We will look at the &lt;strong&gt;Known Spells&lt;/strong&gt;
sub-tab first.&lt;/p&gt;

&lt;p&gt;a.  &lt;strong&gt;Known Spells Sub-Tab&lt;/strong&gt;&lt;/p&gt;

&lt;pre&gt;&lt;code&gt;The **Known Spells** sub-tab (shown above) has four panes. The
upper-left pane will display the spells available to the
character, based upon the data sets loaded. The upper-right pane
is where the characters known spells will be displayed. The
lower-right pane displays a table that identifies the number of
spells known, for spellcasters that do not use spellbooks, and
the number of spells castable per day for the character. The
lower-left pane will display the spell information for the spell
selected by clicking on it in either the left or right
upper panes.

To add a spell to the list of **Known Spells** you select the
desired spell in the left pane and then click the
**&amp;amp;gt;** button. The desired spell will be added to the
right pane. Note that spellcasters that do not have to memorize
spells will only be allowed to add as many spells as is
indicated in the lower-right pane as &amp;quot;Known&amp;quot; by spell level.
&lt;/code&gt;&lt;/pre&gt;

&lt;p&gt;b.  &lt;strong&gt;Prepared Spells Sub-Tab&lt;/strong&gt;&lt;/p&gt;

&lt;pre&gt;&lt;code&gt;![Prepared
Spells](../images/walkthrough/walkthrough_19_preparedspells.png)

The **Prepared Spells** sub-tab has four panes and is useful
only to those spellcasters that must memorize or pray
for spells. The upper-left pane will display the spells known by
the character. The upper-right pane is where the character&#39;s
prepared spells will be displayed. The lower-right pane displays
a table that identifies the number of spells castable per day
for the character. The lower-left pane will display the spell
information for the spell selected by clicking on it in either
the left or right upper panes.

To add a spell to the list of **Prepared Spells** you select the
desired spell in the left pane and then click the
**&amp;amp;gt;** button. The desired spell will be added to the
right pane. Note that spellcasters that memorize spells will
only be allowed to add as many spells as is indicated in the
lower-right pane as can be &amp;quot;Cast&amp;quot; by spell level.
&lt;/code&gt;&lt;/pre&gt;

&lt;p&gt;c.  &lt;strong&gt;Spells Books Sub-Tab&lt;/strong&gt;&lt;/p&gt;

&lt;pre&gt;&lt;code&gt;![Spell
Books](../images/walkthrough/walkthrough_20_spellbooks.png)

The **Spellbooks** sub-tab has four panes and is useful only to
spellcasters that use spellbooks. The upper-left pane will
display the spells available to the character. The upper-right
pane is where the character&#39;s spellbooks, and the spells
contained within, are displayed. The lower-right pane displays a
table that identifies the number of spells castable per day for
the character, and the lower-left pane will display the spell
information for the spell selected by clicking on it in either
the left or right upper panes.

To add a spell to a **Spellbook** you click on the target
spellbook in the right-pane and then select the desired spell in
the left pane and then clicking the **&amp;amp;gt;** button. The desired
spell will be added to the target spellbooke. The number of
spells that can be placed in a spellbook is limited by the nu
ber of pages in the book. Specifically, each spell will take up
a number of pages equal to one page per spell-level, with a
minimum of one page. Spellbooks generally contain no more than
one-hundred pages but there is no limit to the number of
spellbooks a spellcaster can have.
&lt;/code&gt;&lt;/pre&gt;

&lt;p&gt;We are done with the spells so ws now move back to the &lt;strong&gt;Summary
Tab&lt;/strong&gt; and examine the &lt;strong&gt;Things to be Done&lt;/strong&gt; pane you will note that
we are done. There are no items left to take care of! &amp;hellip; Ok, its
not quite that easy.&lt;/p&gt;&lt;/li&gt;

&lt;li&gt;&lt;p&gt;&lt;strong&gt;We&amp;rsquo;re Done! Uh, I Don&amp;rsquo;t Think So &amp;hellip;&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Though the &lt;strong&gt;Things to be Done&lt;/strong&gt; pane is now empty there are a
number of tabs left that we have yet visit. For some of these there
is nothing on them for the character I&amp;rsquo;ve been working on, but
mostly bacause they are player driven and not so much because the
character choices take you there as is the case with the tabs we
have visted so far. These tabs will be covered in the next section.&lt;/p&gt;&lt;/li&gt;

&lt;li&gt;&lt;p&gt;&lt;strong&gt;Domain Tab&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;There are classes that can be selected that, as a class feature, are
granted access to divine powers through specific &lt;strong&gt;Domains&lt;/strong&gt; . When
such a class is taken the &lt;strong&gt;Things to be Done&lt;/strong&gt; pane on the
&lt;strong&gt;Summary Tab&lt;/strong&gt; will include a link to this tab.&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/walkthrough/walkthrough_21_domain.png&#34; alt=&#34;Spell Books&#34; /&gt;&lt;/p&gt;

&lt;p&gt;Like many of the other tabs, the &lt;strong&gt;Domains Tab&lt;/strong&gt; is separated into
four panes.The upper-left pane lists all deities available in the
loaded data sets. The upper-right pane will remain empty until a
deity is selected, and ten it will list the &lt;strong&gt;Domains&lt;/strong&gt; which the
selected Deity can grant to their clerics. The lower panes will
display the descriptions of the deity and domain seected in the
panes above them.&lt;/p&gt;

&lt;p&gt;To select a domain you must first selcet a &lt;strong&gt;Deity&lt;/strong&gt; from the
left pane. You will then select the desired domain(s) from the
right pane. The PCGen team has included a deity named &lt;strong&gt;None&lt;/strong&gt; for
those who do not wish to restrict their domain choices by the
deity choosen. Selecting &lt;strong&gt;None&lt;/strong&gt; will make all base
domains available. Continue selecting domains untl all available
slots are taken.&lt;/p&gt;&lt;/li&gt;

&lt;li&gt;&lt;p&gt;&lt;strong&gt;Companions Tab&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;A number of classes grant &amp;ldquo;Companions&amp;rdquo; to the character that takes
those classes. Whether it is the Paladin&amp;rsquo;s &lt;strong&gt;Special Mount&lt;/strong&gt; , the
Wizards &lt;strong&gt;Familiar&lt;/strong&gt; , or the Druids &lt;strong&gt;Animal Companion&lt;/strong&gt; . If you
have taken one of these classes, or any of the other classes that
grant a Companion, you will need to visit the &lt;strong&gt;Companion Tab&lt;/strong&gt; .&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/walkthrough/walkthrough_22_companions.png&#34; alt=&#34;Companion
Tab&#34; /&gt;&lt;/p&gt;

&lt;p&gt;The &lt;strong&gt;Companions Tab&lt;/strong&gt; is separated into two panes. The left pane
lists the different categories of &amp;ldquo;Companions&amp;rdquo; tha are available to
your character. Next to each category is a pair of numbers within a
set of parenthesis. The first number is the number of that type f
comapnion that the current character has and the second number shows
how many are allowed to the current character. Note that simple
Mounts and Followers have no limit within PCGen. The sample
character currently has no Familiar but is allowed one. To begin the
process of adding a Familiar, all we need to do is click on the
companion type and then on the &lt;strong&gt;Creae New&lt;/strong&gt; button. The following
window pops up.&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/walkthrough/walkthrough_23_companionselect.png&#34; alt=&#34;Companion
Selection&#34; /&gt;&lt;/p&gt;

&lt;p&gt;The &lt;strong&gt;Select a Race&lt;/strong&gt; window presents a list of races to choose your
companion from. In this case, the race of the character&amp;rsquo;s familiar.
Select the desired race and click on the &lt;strong&gt;Create &amp;lt;Companion
Type&amp;gt;&lt;/strong&gt; button. In this case it will be the &lt;strong&gt;Create
Familiar&lt;/strong&gt; button. Once this button has been clicked the next window
will pop up, though the &lt;strong&gt;Select a Race&lt;/strong&gt; window will remain open.&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/walkthrough/walkthrough_24_companionlevel.png&#34; alt=&#34;Companion
Level&#34; /&gt;&lt;/p&gt;

&lt;p&gt;The next window to pop up and displays the new companion&amp;rsquo;s class,
gained hit points, rolled hit points, and skill points granted to
the new companion.&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/walkthrough/walkthrough_25_companionlanguage.png&#34; alt=&#34;Companion Language
Selection&#34; /&gt;&lt;/p&gt;

&lt;p&gt;Some companions have additional selection to be made, thus the
Raven, taken as a familiar, will be granted a free language. Make te
appropriat selections and move on.&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/walkthrough/walkthrough_26_companioninfo.png&#34; alt=&#34;Companion
Info&#34; /&gt;&lt;/p&gt;

&lt;p&gt;Finally, the new companion&amp;rsquo;s basic information will appear in the
right pane of the &lt;strong&gt;Companions Tab&lt;/strong&gt; . Note that the new companion
also has its own &lt;strong&gt;Main Tab&lt;/strong&gt; with the label &amp;ldquo;Unnamed&amp;rdquo;. At this
point you can move to the companions tab and follow the links on the
&lt;strong&gt;Things to be Done&lt;/strong&gt; pane on the &lt;strong&gt;Summary Tab&lt;/strong&gt; .&lt;/p&gt;

&lt;p&gt;This completes the walkthough of the steps driven by &lt;strong&gt;Character
Options&lt;/strong&gt; . The next section covers those tabs and character
creation steps driven by &lt;strong&gt;Character Play&lt;/strong&gt; options.&lt;/p&gt;&lt;/li&gt;
&lt;/ol&gt;

&lt;hr /&gt;

&lt;h2 id=&#34;the-player-driven-options&#34;&gt;The Player Driven Options&lt;/h2&gt;

&lt;ol&gt;
&lt;li&gt;&lt;p&gt;&lt;strong&gt;Inventory Tab&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Your character will need weapons, armor, and all manner of other
gear and PCGen can help you here as well. For detailed information
on how to &lt;strong&gt;&lt;a href=&#34;../tab/inventory.html#purchase&#34;&gt;purchase&lt;/a&gt;&lt;/strong&gt; and
&lt;strong&gt;&lt;a href=&#34;../tab/inventory.html#equipment&#34;&gt;equip&lt;/a&gt;&lt;/strong&gt; all equipment you can
visit the &lt;strong&gt;&lt;a href=&#34;../tab/inventory.html&#34;&gt;Inventory Tab&lt;/a&gt;&lt;/strong&gt; documentation.&lt;/p&gt;&lt;/li&gt;

&lt;li&gt;&lt;p&gt;&lt;strong&gt;Temporary Tab&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;PCGen automatically calculates all static and modifiers required for
your character, including AC, To Hit numbers, weapon damage
modifiers, saving thows modifiers, etc. PCGen can also track
temporary bonuses but applying those to the character is more
problematic, especially taking the &amp;ldquo;conditional&amp;rdquo; nature of
such bonuses. For detailed information on how you can apply
temporary/conditional bonuses to your character you can visit the
&lt;strong&gt;&lt;a href=&#34;../tab/temporary-bonuses.html&#34;&gt;Temporary Bonuses Tab&lt;/a&gt;&lt;/strong&gt;
documentation and the &lt;strong&gt;&lt;a href=&#34;../tab/character-sheet.html&#34;&gt;Character Sheet
Tab&lt;/a&gt;&lt;/strong&gt; documentation.&lt;/p&gt;&lt;/li&gt;

&lt;li&gt;&lt;p&gt;&lt;strong&gt;Description Tab&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;For detailed information on what additional indormation can be
stored along with your character, including character description,
character portrait, and campaign history, you can visit the
&lt;strong&gt;&lt;a href=&#34;../tab/description.html&#34;&gt;Description Tab&lt;/a&gt;&lt;/strong&gt; . documentation&lt;/p&gt;&lt;/li&gt;

&lt;li&gt;&lt;p&gt;&lt;strong&gt;Character Sheet Tab&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Finally, once all character options have been decides, special
companions found, descriptions written, bonuses applied, and
histories written, the only thing left is to print your character.
PCGen has an extensive collection of output templates, but before
you print it out, you just might want to preview it. To do that you
need to look to the &lt;strong&gt;Character Sheet Tab&lt;/strong&gt; . For detailed
information on how to select any of the provided templates as well
as to pring your character you can visit the &lt;strong&gt;&lt;a href=&#34;../tab/character-sheet.html&#34;&gt;Character Sheet
Tab&lt;/a&gt;&lt;/strong&gt; documentation and the &lt;strong&gt;&lt;a href=&#34;../menu/file/file_index.html&#34;&gt;File Menu
Options&lt;/a&gt;&lt;/strong&gt; documentation.&lt;/p&gt;&lt;/li&gt;
&lt;/ol&gt;

&lt;hr /&gt;
</description>
    </item>
    
    <item>
      <title>Creating a new character</title>
      <link>http://docs.pcgen.com/walkthrough/create-new.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/walkthrough/create-new.html</guid>
      <description>&lt;ol&gt;
&lt;li&gt;&lt;p&gt;Choose the &lt;strong&gt;File&amp;gt;New&lt;/strong&gt; menu item to create a new character, or
&lt;strong&gt;File&amp;gt;Open&lt;/strong&gt; button to load a previously created character. You
may also use the &amp;ldquo;New&amp;rdquo; &lt;img src=&#34;../images/toolbar/new16.png&#34; alt=&#34;New character&#34; /&gt;
and &amp;ldquo;Open&amp;rdquo; &lt;img src=&#34;../images/toolbar/open16.png&#34; alt=&#34;Open Character&#34; /&gt; toolbar
buttons just below the menu bar.&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/menus/file/menu_file_0.png&#34; alt=&#34;File Menu&#34; /&gt;&lt;/p&gt;&lt;/li&gt;

&lt;li&gt;&lt;p&gt;PCGen will open a new character tab and display the &lt;strong&gt;Summary&lt;/strong&gt;
character creation tab.&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/tabs/summarytab/tab_summary_00.png&#34; alt=&#34;Summary Tab&#34; /&gt;&lt;/p&gt;

&lt;p&gt;This tab contains a number of basic fields such as &lt;strong&gt;Name&lt;/strong&gt; ,
&lt;strong&gt;Alignment&lt;/strong&gt; , &lt;strong&gt;Race&lt;/strong&gt; , and &lt;strong&gt;Class&lt;/strong&gt; . This tab also includes
fields for your character&amp;rsquo;s &lt;strong&gt;Ability Scores&lt;/strong&gt; .&lt;/p&gt;

&lt;p&gt;Enter your ability scores in the &lt;strong&gt;Score [Editable]&lt;/strong&gt; field.&lt;/p&gt;

&lt;p&gt;You should also enter a character name and player name at this time,
and you must select an alignment for your character in order to
select a class later.&lt;/p&gt;

&lt;p&gt;You can enter a Tab Label if you wish the tab for your character to
be designated with something other than your character&amp;rsquo;s name.&lt;/p&gt;

&lt;p&gt;If you click on the &lt;strong&gt;Random&lt;/strong&gt; button, the &lt;strong&gt;Random Name Generator&lt;/strong&gt;
will appear. Select the &lt;strong&gt;ruleset&lt;/strong&gt; (Name Type) from the left pane
and then click the &lt;strong&gt;Generate Name&lt;/strong&gt; button. A random name will
appear in the right hand pane. Keep clicking the &lt;strong&gt;Generate Name&lt;/strong&gt;
button until you are happy with the name and then click the
&lt;strong&gt;Accept&lt;/strong&gt; button to return it to the &lt;strong&gt;Summary&lt;/strong&gt; character
creation tab.&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/tabs/summarytab/tab_summary_02_name.png&#34; alt=&#34;Random Name
Generator&#34; /&gt;&lt;/p&gt;&lt;/li&gt;

&lt;li&gt;&lt;p&gt;Select the &lt;strong&gt;Race&lt;/strong&gt; character creation tab.&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/tabs/race.png&#34; alt=&#34;race.png&#34; /&gt;&lt;/p&gt;

&lt;p&gt;This screen is divided into two sub-tabs, &lt;strong&gt;Races&lt;/strong&gt; and
&lt;strong&gt;Templates&lt;/strong&gt; . The &lt;strong&gt;Races&lt;/strong&gt; ab display the available Races the
character can belong to. The &lt;strong&gt;Templates&lt;/strong&gt; tab display the available
templates that can be added to the character. You can apply
templates to your character at any time.&lt;/p&gt;

&lt;p&gt;&lt;br /&gt;
 When you select a race by clicking a race in the top frame of the
Races sub-tab, information about the race is displayed in the lower
frame of the Races sub-tab.&lt;br /&gt;
&lt;br /&gt;
 Once you have chosen the race for your character, click the
&lt;strong&gt;Select&lt;/strong&gt; button or double-click the desired race name. [You could
also have selected a race on the Summary tab]&lt;br /&gt;
&lt;br /&gt;
 &lt;strong&gt;Note:&lt;/strong&gt; You must select an alignment on the summary tab before
choosing a race.&lt;br /&gt;
&lt;/p&gt;&lt;/li&gt;

&lt;li&gt;&lt;p&gt;Select the &lt;strong&gt;Class&lt;/strong&gt; character creation tab.&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/tabs/class.png&#34; alt=&#34;class.png&#34; /&gt;&lt;/p&gt;

&lt;p&gt;&lt;br /&gt;
&lt;br /&gt;
 In the upper left frame you will see a list of classes available
for use. [Some of these may be red, indicating that you do not
qualify for them.]&lt;br /&gt;
&lt;br /&gt;
 Now click a class. You will again notice that information about the
class is displayed, this time in the lower left frame. [If you do
not qualify for a class, the reason your character doesn&amp;rsquo;t qualify
for a class is indicated in red on the class description.]&lt;br /&gt;
&lt;br /&gt;
 Either click the &lt;strong&gt;Add&lt;/strong&gt; (&amp;rdquo;&amp;gt;&amp;rdquo;) button or double-click a class to
add a level of it.&lt;br /&gt;
&lt;br /&gt;
 The level appears in the upper right frame.&lt;br /&gt;
&lt;br /&gt;
 With your first class level, you will be asked to select a set of
clothing (which you get for free), and may be asked to make other
selections if the class includes any.&lt;br /&gt;
&lt;br /&gt;
 &lt;strong&gt;Note:&lt;/strong&gt; When making a choice (or choices) from a pop-up dialog,
you will see how many choices you have remaining at the bottom of
the popup.&lt;br /&gt;
&lt;br /&gt;
 Click an item of interest from the upper frame, and click the &amp;ldquo;Add&amp;rdquo;
button to add it to the lower frame of the dialog and decrement your
number of choices by one. (You may also double-click an item in the
upper dialog to add it to the lower frame.) You may then continue to
make choices if you have some left (such as for feats that can be
taken multiple times), or you can Close the dialog saving some
choices for later.&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/windows/feat_choice.png&#34; alt=&#34;feat\_choice.png&#34; /&gt;&lt;/p&gt;

&lt;p&gt;&lt;br /&gt;
&lt;br /&gt;
 Once you have added your first class level you will notice that the
information in the lower right frame has changed. It now tells you
how many Hit Points your character has, how many skill and feat
selections it has remaining, what your base attack bonus is, and
what your saving throw values are.&lt;br /&gt;
&lt;br /&gt;
 You can adjust your Hit Point total by clicking the &lt;strong&gt;HP&lt;/strong&gt; button
as per the summary page. All characters gain maximum hit points at
first level, but thereafter you will need to tell PCGen how many hit
points you gained with each level increase.&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/windows/adjust_hitpoints.png&#34; alt=&#34;adjust\_hitpoints.png&#34; /&gt;&lt;/p&gt;

&lt;p&gt;&lt;br /&gt;
 You can also add your &lt;strong&gt;Experience&lt;/strong&gt; total and &lt;strong&gt;Next Level&lt;/strong&gt;
amount so it can print on the character sheet. This is done by
clicking on the &lt;strong&gt;Adj XP&lt;/strong&gt; button.&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/windows/adjust_xp.png&#34; alt=&#34;adjust\_xp.png&#34; /&gt;&lt;/p&gt;

&lt;p&gt;&lt;br /&gt;
&lt;/p&gt;&lt;/li&gt;

&lt;li&gt;&lt;p&gt;Select the &lt;strong&gt;Skills&lt;/strong&gt; character creation tab.&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/tabs/skills.png&#34; alt=&#34;skills.png&#34; /&gt;&lt;/p&gt;

&lt;p&gt;&lt;br /&gt;
&lt;br /&gt;
 This is where you can add ranks in skills.&lt;br /&gt;
&lt;br /&gt;
 The skill names appear in the upper left frame, their descriptions
appear in the lower left frame, the skills you have added appear in
the upper right frame, and you add skills by selecting them and
clicking &lt;strong&gt;Add&lt;/strong&gt; (&amp;rdquo;&amp;gt;&amp;rdquo;) or by double-clicking the skill or by
clicking on the &amp;ldquo;+&amp;rdquo; button.&lt;br /&gt;
&lt;br /&gt;
 If you change your mind about a skill, you can remove a rank in the
skill by clicking the skill in the upper right frame and clicking
the &lt;strong&gt;Remove&lt;/strong&gt; (&amp;rdquo;&amp;lt;&amp;rdquo;) button or double clicking the skill in the
right hand frame or clicking on the &amp;ldquo;-&amp;rdquo; button. You may also
right-click a skill in the upper-right frame to add or remove ranks
from that skill.&lt;br /&gt;
&lt;br /&gt;
 The number of skill points you have left to spend is shown in the
lower right frame.&lt;br /&gt;
&lt;br /&gt;
 If your character has more than one class, you will need to select
which class you will purchase your skills as and then purchase them
as listed above.&lt;br /&gt;
&lt;br /&gt;
 There are a few other useful options for adding skill points that
are accessed by right-clicking a skill and using the popup menu. One
of these is to assign the skill the maximum possible ranks.&lt;br /&gt;
&lt;/p&gt;&lt;/li&gt;

&lt;li&gt;&lt;p&gt;Select the &lt;strong&gt;Feats&lt;/strong&gt; character creation tab.&lt;br /&gt;
&lt;br /&gt;
 &lt;strong&gt;Note:&lt;/strong&gt; The Feats Tab now has a Salient Divine Abilities sub-tab
where you can select Divine abilities when you have extremely high
level characters.&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/tabs/feats.png&#34; alt=&#34;feats.png&#34; /&gt;&lt;/p&gt;

&lt;p&gt;&lt;br /&gt;
&lt;br /&gt;
 Feats appear and are selected just as classes and skills are.&lt;br /&gt;
&lt;br /&gt;
 Feats you do not qualify for are listed in red.&lt;br /&gt;
&lt;/p&gt;&lt;/li&gt;

&lt;li&gt;&lt;p&gt;Select the &lt;strong&gt;Domains&lt;/strong&gt; character creation tab.&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/tabs/domains.png&#34; alt=&#34;domains.png&#34; /&gt;&lt;/p&gt;

&lt;p&gt;&lt;br /&gt;
&lt;br /&gt;
 Here you can enter a deity for your character to worship if desired
and choose clerical domains if your character is a priest.&lt;br /&gt;
&lt;br /&gt;
 To create a deity, select the &amp;ldquo;None&amp;rdquo; deity and right-click on it,
you can then select &lt;strong&gt;Create New Deity&lt;/strong&gt; . You should enter a name,
favored weapon, domains, and allowed worshipper alignments for your
deity as a bare minimum. Other information is useful but not
absolutely essential to creating your character. Once you have
entered all the desired information, click the &lt;strong&gt;Save&lt;/strong&gt; button on
the deity editor.&lt;br /&gt;
&lt;br /&gt;
 &lt;strong&gt;Note:&lt;/strong&gt; More detailed information on deity creation is available
in the Deity List Editor section of this Guide.&lt;br /&gt;
&lt;br /&gt;
 If your character is a Priest, you will be able to select domains
after choosing the deity. Select your domains from the upper right
frame by highlighting them and clicking Select, or by
double-clicking.&lt;br /&gt;
&lt;br /&gt;
 &lt;strong&gt;Note:&lt;/strong&gt; The deity &amp;ldquo;None&amp;rdquo; allows the selection of any two
domains.&lt;br /&gt;
&lt;/p&gt;&lt;/li&gt;

&lt;li&gt;&lt;p&gt;If your character is a spellcaster, select the &lt;strong&gt;Spells&lt;/strong&gt; character
creation tab. The Spells Tab is divided into three sub-tabs: Known
Spells, Prepared Spells and Spell Books.&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/tabs/spells_known.png&#34; alt=&#34;spells\_known.png&#34; /&gt;&lt;/p&gt;

&lt;p&gt;&lt;br /&gt;
&lt;br /&gt;
 On the Known Spells sub-tab the left frame contains a complete list
of spells for each spellcasting class you possess. The right frame
displays spells you &amp;ldquo;know&amp;rdquo; (the ones your deity grants, the ones you
know due to class, or the ones in your spell book, as applicable)
and are able to cast.&lt;br /&gt;
&lt;br /&gt;
 If your spellcasting class has a list from which the character can
prepare without a spell book, all spells on the class list will be
included in the Known Spells &amp;ldquo;spellbook&amp;rdquo; if the check box - &lt;em&gt;&amp;ldquo;add
auto known spells on level/load&amp;rdquo;&lt;/em&gt; is checked.&lt;br /&gt;
&lt;br /&gt;
 If your spellcasting class has a number of spells the character
knows and can cast without preparation, you may choose these from
the upper left frame (info on each spell is displayed in the lower
left frame when it is selected) and use &lt;strong&gt;Add&lt;/strong&gt; (&amp;rdquo;&amp;gt;&amp;rdquo;) or
double-click them to add them to the upper right frame into the
Known Spells &amp;ldquo;spellbook&amp;rdquo;.&lt;br /&gt;
&lt;br /&gt;
 Information on the selected spellcasting class from the upper left
frame is displayed in the lower right frame.&lt;br /&gt;
&lt;br /&gt;
 If your spellcasting class uses a spellbook to store spells which
you prepare daily, you can add spells to it in the same fashion.
Once you have added the spells you &amp;ldquo;know&amp;rdquo; you can switch to the
Spell Books sub-tab to record which of your known spells are in
which books.&lt;br /&gt;
&lt;br /&gt;
 To indicate which spells you have prepared (for those classes which
prepare spells), (i.e. different sets depending on if you&amp;rsquo;re in the
city or in a dungeon) switch to the Prepared Spells sub-tab to
create your prepared spell lists.&lt;br /&gt;
&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/tabs/spells_prepared.png&#34; alt=&#34;prepared.png&#34; /&gt;&lt;/p&gt;

&lt;p&gt;&lt;br /&gt;
 you can create Spell Lists by typing a name in the Spell List text
box and clicking on the &lt;strong&gt;Add&lt;/strong&gt; button. Next, select it in the Right
Hand Frame. When you do this, the left hand frame will change to the
listing of your Known Spells and you will now be drawing from that
list to populate the list of prepared spells. Additionally, if you
are a divine spellcaster with domains, you will be allowed to
prepare one of your domain spells specifically.&lt;br /&gt;
&lt;br /&gt;
 &lt;strong&gt;Warning:&lt;/strong&gt; PCGen will allow you to add lower level spells into
higher level slots (per the rules) but this will prevent you from
adding you full compliment of spells in those higher slots if a
lower level spell is in its place. An easy way to avoid this is to
add your highest level spells first and work your way down.&lt;br /&gt;
&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/tabs/spellbooks.png&#34; alt=&#34;spellbooks.png&#34; /&gt;&lt;/p&gt;

&lt;p&gt;&lt;br /&gt;
 If your class uses a Spellbook to record spells in you can use the
Spell Books sub-tab to track your spellbooks. First you will need to
add one of these items to your inventory. The
Spellbook (Wizard&amp;rsquo;s/Blank) and the Blessed Book items are
specifically set up for this purpose, when either item is added to
your PC&amp;rsquo;s list of equipment they will also appear on the Spell
Books sub-tab. It is suggested that you customize the
Spellbook (Wizard&amp;rsquo;s/Blank) item to give it a unique name (such as
&amp;ldquo;Merlin&amp;rsquo;s Spellbook Vol 1&amp;rdquo;) making it easier to keep track of. Once
you have a spellbook in your inventory you can add your known spells
to it, each spell will take the proper number of pages according to
the rules making it easy to know when it&amp;rsquo;s time to buy another
spellbook.&lt;br /&gt;
&lt;/p&gt;&lt;/li&gt;

&lt;li&gt;&lt;p&gt;Select the &lt;strong&gt;Inventory&lt;/strong&gt; character creation tab and then the
&lt;strong&gt;Gear&lt;/strong&gt; sub-tab.&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/tabs/inventory_gear.png&#34; alt=&#34;inventory\_gear.png&#34; /&gt;&lt;/p&gt;

&lt;p&gt;&lt;br /&gt;
&lt;br /&gt;
 Here you can purchase items, set up different equipment sets and
add resources (familiars and the like).&lt;br /&gt;
&lt;br /&gt;
 You can purchase items in the same way you purchase skills, as you
purchase items you will see the amount of money you have available
in the lower right frame diminish.&lt;br /&gt;
&lt;br /&gt;
 You can modify this total by editing the &amp;ldquo;Gold:&amp;rdquo; field.&lt;br /&gt;
&lt;/p&gt;&lt;/li&gt;

&lt;li&gt;&lt;p&gt;In some cases you will need to customize an item before it can be
used by your character. If your character is not Medium sized you
will need to create custom Armor to fit that size. If you are in 3.5
mode you will also need to create custom weapons sized for
your character. The customizer also allows you to create Masterwork,
Magical and other special items. To create a custom item select it
in the main gear list and right click it, then choose &amp;ldquo;Create custom
item&amp;rdquo; from the pop up list. The customizer will appear:&lt;br /&gt;
&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/windows/customizer.png&#34; alt=&#34;customeizer.png&#34; /&gt;&lt;/p&gt;

&lt;p&gt;You can change the size of the item from the size pop up menu in the
lower left side of the window. You can change the name and other
properties of the item with the buttons next to it. Add special
properties to the item by selecting them from the list on the left.
When you are finished click Buy and the item will be added to your
gear list. Customized items also appear in the main gear list for
any character to select.&lt;br /&gt;
&lt;/p&gt;&lt;/li&gt;

&lt;li&gt;&lt;p&gt;Once you have selected the items your character owns on the &lt;strong&gt;Gear&lt;/strong&gt;
sub-tab, select the &lt;strong&gt;Equipping&lt;/strong&gt; sub-tab.&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/tabs/inventory_equipping.png&#34; alt=&#34;inventory\_equipping.png&#34; /&gt;&lt;/p&gt;

&lt;p&gt;&lt;br /&gt;
&lt;br /&gt;
 Here you will allocate what items are equipped or stored.&lt;br /&gt;
&lt;br /&gt;
 Select locations for the items your character owns on the upper
right frame.&lt;br /&gt;
&lt;br /&gt;
 Some items are containers and can hold other items.&lt;br /&gt;
&lt;br /&gt;
 Every item your character is carrying should be marked &amp;ldquo;Carried&amp;rdquo; so
your encumbrance will be figured correctly.&lt;br /&gt;
&lt;br /&gt;
 Armors, weapons, shields, and magical items need to be marked as
&amp;ldquo;Equipped&amp;rdquo; so that PCGen gives you the appropriate benefit for
using them. Weapons that are carried will appear on the character
sheet in the weapons section.&lt;br /&gt;
&lt;br /&gt;
 You can add additional equipment sets by typing in the name of an
equipment set and clicking on the Add button (in the Upper right
hand frame).&lt;br /&gt;
&lt;br /&gt;
 You can then select equipment from the left hand frame (this
contains what you bought in the gear tab) into the equipment sets
you chose (e.g. Dungeon, City etc). You can do this by selecting an
item and double clicking on it or clicking on the &lt;strong&gt;Add&lt;/strong&gt; (&amp;rdquo;&amp;gt;&amp;rdquo;)
button.&lt;br /&gt;
&lt;/p&gt;&lt;/li&gt;

&lt;li&gt;&lt;p&gt;Once you have equipped the items your character owns on the
&lt;strong&gt;Equipping&lt;/strong&gt; sub-tab, select the &lt;strong&gt;Resources&lt;/strong&gt; sub-tab.&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/tabs/inventory_resources.png&#34; alt=&#34;inventory\_resources.png&#34; /&gt;&lt;/p&gt;

&lt;p&gt;&lt;br /&gt;
&lt;br /&gt;
 You must save your character before proceeding.&lt;br /&gt;
&lt;br /&gt;
 You can then select the type of resource you&amp;rsquo;d like to add to your
character on the Right hand frame (Animal Companion, Familiar,
Follower or Special Mount). You can then double click on the
resource in the left hand frame to add that resource as a particular
type or click on the &lt;strong&gt;Add&lt;/strong&gt; (&amp;rdquo;&amp;gt;&amp;rdquo;) button.&lt;br /&gt;
&lt;br /&gt;
 If you already have an existing character saved that you wish to
use as a resource for another you can double click the resource type
in the right pane and a dialog window will open allowing you to
select a .pcg file to use as that resource.&lt;br /&gt;
&lt;br /&gt;
 &lt;strong&gt;Note:&lt;/strong&gt; For familiars, animal companions and special mounts to
show up, your character has to be of a class that allows those
resources (e.g. Wizard for a familiar, Druid or Ranger for animal
companions and a Paladin for a special Mount).&lt;br /&gt;
&lt;br /&gt;
 You will be asked to enter the name of the resource and then the
resource will be saved a as a separate character.&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/windows/follower_name.png&#34; alt=&#34;follower\_name.png&#34; /&gt;&lt;/p&gt;

&lt;p&gt;&lt;br /&gt;
&lt;br /&gt;
 You will then be asked for the save location of the followers PCGen
file.&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/windows/save_slayer.png&#34; alt=&#34;save\_slayer.png&#34; /&gt;&lt;/p&gt;

&lt;p&gt;&lt;br /&gt;
&lt;br /&gt;
 PCGen will then prompt you for hit points for its monster levels
(if applicable).&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/windows/follower_hitpoints.png&#34; alt=&#34;follower\_hitpoints.png&#34; /&gt;&lt;/p&gt;

&lt;p&gt;&lt;br /&gt;
&lt;br /&gt;
 It will then swap you to that new character and you can flesh them
out as required.&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/windows/follower_saving.png&#34; alt=&#34;follower\_saving.png&#34; /&gt;&lt;/p&gt;

&lt;p&gt;&lt;br /&gt;
&lt;br /&gt;
 You can then save that new resource and go back the resource tab on
the original character. You should then see the new resource added
under the resource type in the right hand frame.&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/windows/follower.png&#34; alt=&#34;follower.png&#34; /&gt;&lt;/p&gt;

&lt;p&gt;&lt;br /&gt;
&lt;/p&gt;&lt;/li&gt;

&lt;li&gt;&lt;p&gt;Next go to the &lt;strong&gt;Temporary Bonuses&lt;/strong&gt; sub-tab.&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/tabs/inventory_temporarybonuses.png&#34; alt=&#34;onventory\_temporary
bonuses.png&#34; /&gt;&lt;/p&gt;

&lt;p&gt;&lt;/p&gt;

&lt;p&gt;The &lt;strong&gt;Temporary Bonus&lt;/strong&gt; Sub-Tab can be used to apply conditional
bonuses to your character such as Spell effects, bonuses due to
Rage, having a familiar within 5 feet of your character and more.
These bonuses are situational and are useful to see how they would
effect your characters stats. Rage, for example, has a number of
bonuses and penalties associated with it and this provides a
convenient way to apply them in one step. You can then output a
separate sheet for when you character in enraged.&lt;/p&gt;

&lt;p&gt;Some Temporary Bonuses like Rage are only available to those
characters who have acquired the ability. There are many Temporary
Bonuses which are available to any character when the situation
calls for it. There are conditional templates such as Fatigued
and Exhausted. Many spell effects are available this way because
they can be cast on characters by other characters and thus you
would not need to have the spell on your spell list to benefit
from it. The craft skill and some others have penalties which can be
applied if your character does not have the correct tools for
the job.&lt;/p&gt;

&lt;p&gt;Apply any Temporary bonuses you want by selecting the bonus and
clicking Apply Bonus. Certain Temporary Bonuses have to be applied
to weapons or other equipment, when you select that type of bonus a
list of qualifying equipment your character possesses will be
displayed in the right side pane of the tab.&lt;/p&gt;&lt;/li&gt;

&lt;li&gt;&lt;p&gt;Now go back to the &lt;strong&gt;Summary&lt;/strong&gt; character creation tab and click the
&amp;ldquo;Lang, Weap Prof &amp;amp; SA&amp;rdquo; button.&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/tabs/summary_buttons.png&#34; alt=&#34;summary\_buttons.png&#34; /&gt;&lt;/p&gt;

&lt;p&gt;&lt;br /&gt;
&lt;br /&gt;
 If you click the &lt;strong&gt;Lang, Weap Prof &amp;amp; SA&lt;/strong&gt; button, the &lt;strong&gt;Lang, Weap
Prof &amp;amp; SA&lt;/strong&gt; window appears. This is where you can select the
starting &lt;strong&gt;languages&lt;/strong&gt; , &lt;strong&gt;special abilities&lt;/strong&gt; and &lt;strong&gt;weapon
proficiencies&lt;/strong&gt; that your PC has. It is also where the languages
from skills can be selected.&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/windows/abilities.png&#34; alt=&#34;abilities.png&#34; /&gt;&lt;/p&gt;

&lt;p&gt;&lt;br /&gt;
&lt;br /&gt;
 &lt;strong&gt;Languages&lt;/strong&gt; - You can select the additional languages your
character knows due to spent skill ranks (&amp;ldquo;Skill&amp;rdquo;) or high ability
scores (&amp;ldquo;Other&amp;rdquo;) now, by clicking the relevant button and selecting
them.&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/windows/choose_language.png&#34; alt=&#34;Choose\_language.png&#34; /&gt;&lt;/p&gt;

&lt;p&gt;&lt;br /&gt;
&lt;br /&gt;
 &lt;strong&gt;Special Abilities&lt;/strong&gt; - This currently shows any special abilities
granted by your character&amp;rsquo;s race. As you gain levels in classes, the
names of special abilities granted by the classes will show up here.
You can also add and remove your own Special abilities at will.&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/windows/add_sa.png&#34; alt=&#34;add\_sa.png&#34; /&gt;&lt;/p&gt;

&lt;p&gt;&lt;br /&gt;
&lt;br /&gt;
 &lt;strong&gt;Weapon Profs&lt;/strong&gt; - This shows all the weapon proficiencies
you have. If your race or class grants you weapon proficiency, click
&amp;ldquo;Optional Profs&amp;rdquo; to select it here.&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/windows/choose_weaponprof.png&#34; alt=&#34;choose\_weaponprof.png&#34; /&gt;&lt;/p&gt;

&lt;p&gt;&lt;br /&gt;
&lt;/p&gt;&lt;/li&gt;

&lt;li&gt;&lt;p&gt;Select the &lt;strong&gt;Description&lt;/strong&gt; character creation tab.&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/tabs/description.png&#34; alt=&#34;description.png&#34; /&gt;&lt;/p&gt;

&lt;p&gt;&lt;br /&gt;
&lt;br /&gt;
 Here you can type in lots of role-playing info on your character.&lt;br /&gt;
&lt;br /&gt;
 Use the &lt;strong&gt;Check All&lt;/strong&gt; button to tick all the options and then press
the &lt;strong&gt;Random&lt;/strong&gt; button to have PCGen generate random attributes. Take
the ticks off the results you like and keep clicking on &lt;strong&gt;Random&lt;/strong&gt;
until all fields are filled to your satisfaction.&lt;br /&gt;
&lt;br /&gt;
 &lt;strong&gt;Advanced:&lt;/strong&gt; You can use HTML tags to modify the appearance of the
text on a character sheet intended to be exported as an HTML file.
Using HTML tags on a character sheet will not function correctly
when exporting to a PDF file.&lt;br /&gt;
&lt;br /&gt;
 &lt;strong&gt;Note:&lt;/strong&gt; Please do not use the colon (&amp;rdquo; &lt;strong&gt;:&lt;/strong&gt; &amp;ldquo;) character in any
fields on this page since it can cause problems with opening
your character. (this will be addressed in a future release)&lt;br /&gt;
&lt;br /&gt;
 The Notes frame has pre-defined sections for your character&amp;rsquo;s
biography, description, companions, other assets, and magical items.
PCGen can&amp;rsquo;t apply bonuses to your character or figure wealth using
the items here, but they will be noted on your character sheet.&lt;br /&gt;
&lt;br /&gt;
 The DM Notes node is special as notes put in here will not be
printed out on character sheets, keeping those particular notes safe
from prying eyes!&lt;br /&gt;
&lt;br /&gt;
 You can also make any sort of notes you like in this frame. You can
use this as a record of your adventures, notes on particular NPCs or
locations, or anything else you wish.&lt;br /&gt;
&lt;br /&gt;
 Right-click a folder and select &lt;strong&gt;Add&lt;/strong&gt; to add an item beneath
that folder. Right-click an item and click &lt;strong&gt;Add&lt;/strong&gt; to add a new
folder above that item. With an item selected, you make any notes
you like in the giant text field to the right.&lt;br /&gt;
&lt;br /&gt;
 To add a Picture to your character simply click on the browse
button in the bottom right hand corner and select a jpg file, this
will add that image to the list of images you can select from. Click
on the refresh button next to the name of the image to have it
display in that pane.&lt;br /&gt;
&lt;/p&gt;&lt;/li&gt;

&lt;li&gt;&lt;p&gt;Save your character!&lt;br /&gt;
&lt;br /&gt;
 Use File&amp;gt;Save, File&amp;gt;Save As&amp;hellip;, Use the Save icon in the
button bar, or right click on the character tab and then choose Save
or Save As.&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/menus/file.png&#34; alt=&#34;file.png&#34; /&gt;&lt;/p&gt;

&lt;p&gt;&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/windows/save_file.png&#34; alt=&#34;save\_file.png&#34; /&gt;&lt;/p&gt;&lt;/li&gt;
&lt;/ol&gt;
</description>
    </item>
    
    <item>
      <title>Index : Character Creation Walkthrough</title>
      <link>http://docs.pcgen.com/walkthrough/walkthrough_index.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/walkthrough/walkthrough_index.html</guid>
      <description>

&lt;h2 id=&#34;general-note&#34;&gt;General Note&lt;/h2&gt;

&lt;p&gt;If at any time a frame in PCGen does not appear or is too small, you can
resize it by dragging the divider bar to the left/right, or up/down, as
applicable.&lt;/p&gt;

&lt;p&gt;This walkthrough will step you through the process of creating a
character and printing a character sheet. It&amp;rsquo;s recommended that you view
the &lt;a href=&#34;../walkthrough/initial-startup.html&#34;&gt;Start Up&lt;/a&gt; section first.&lt;/p&gt;

&lt;p&gt;This process is divided into the following steps:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;&lt;a href=&#34;../walkthrough/initial-startup.html&#34;&gt;Initial Startup&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;../walkthrough/load-campaign.html&#34;&gt;Campaign Source Loading&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;../walkthrough/toolbar-quick-icons.html&#34;&gt;Toolbar Quick Icons&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;../walkthrough/create-character.html&#34;&gt;Creating a new character&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;../walkthrough/print-new.html&#34;&gt;Printing the finished character&lt;/a&gt;&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;Additional detail is provided in the &lt;a href=&#34;../tab/summary.html&#34;&gt;Players
Section&lt;/a&gt; of this guide found under the &lt;a href=&#34;../tab/tab_index.html&#34;&gt;Tabs and
Buttons&lt;/a&gt; section.&lt;/p&gt;

&lt;hr /&gt;
</description>
    </item>
    
    <item>
      <title>Initial Start Up</title>
      <link>http://docs.pcgen.com/walkthrough/initial-startup.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/walkthrough/initial-startup.html</guid>
      <description>

&lt;h2 id=&#34;standard-startup&#34;&gt;Standard Startup&lt;/h2&gt;

&lt;p&gt;Whether you use &lt;span class=&#34;lstfile&#34;&gt; pcgen.exe &lt;/span&gt; or &lt;span
class=&#34;lstfile&#34;&gt; pcgen.jar &lt;/span&gt; to start up PCGen, the first thing
you will see is the splash screen with Da Vinci&amp;rsquo;s Vitruvian Man logo and
the words PCGen written above it.&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/system/pcgen_main_logo.jpg&#34; alt=&#34;Man &amp;amp; Machine DaVinci Image&#34; /&gt;&lt;/p&gt;

&lt;p&gt;From there, PCGen will load and take you to the Source Material Screen
where you can get started making your characters!&lt;/p&gt;

&lt;hr /&gt;

&lt;h2 id=&#34;span-id-cli-span-command-line-startup&#34;&gt;&lt;span id=&#34;cli&#34;&gt;&lt;/span&gt; Command Line Startup&lt;/h2&gt;

&lt;p&gt;With the release of PCGen 5.17.11 PCGen added a new &lt;strong&gt;Command Line
Interface&lt;/strong&gt; . To access the new command line interface you will use your
computer&amp;rsquo;s &lt;strong&gt;Terminal&lt;/strong&gt; program/application just as you would for any
command line interface. You will also need to change the current
directory to the pcgen directory.&lt;/p&gt;

&lt;p&gt;The features included with the new Command Line interface are as
follows:&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Command Syntax:&lt;/strong&gt; pcgen [-G] [-V] [-D
[&amp;lt;character_sheet&amp;gt;]] [-v] [-s &amp;lt;settings_dir&amp;gt;] [-m
&amp;lt;campaign&amp;gt;] [-p &amp;lt;party_file&amp;gt;] [-c
&amp;lt;character_file&amp;gt;] [-E [&amp;lt;character_sheet&amp;gt;]]&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Option:&lt;/strong&gt; -V (Print Version and exit)&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Option:&lt;/strong&gt; -G (Start in GMGen Mode)&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Option:&lt;/strong&gt; -D &amp;lt;character_sheet&amp;gt; (Start in Character Sheet Mode.
Will use default character sheet if not specified.)&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Option:&lt;/strong&gt; -v (Set Logging Level to debug)&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Option:&lt;/strong&gt; -s &amp;lt;settings directory&amp;gt; (Use alternate settings
directory instead of the default)&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Option:&lt;/strong&gt; -m &amp;lt;campaign mode&amp;gt; (Load specified Campaign)&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Option:&lt;/strong&gt; -o &amp;lt;file name&amp;gt; (Output to specified file. If not
specified a default file name will be generated.)&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Option:&lt;/strong&gt; -p &amp;lt;party file&amp;gt; (Loaded specified PCGen Party)&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Option:&lt;/strong&gt; -c &amp;lt;character file&amp;gt; (Loaded specified PCGen Character)&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Option:&lt;/strong&gt; -E &amp;lt;character sheet&amp;gt; (Export character or party and
exit. Will use default character sheet if not specified.)&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;What it does:&lt;/strong&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Alters PCGen&amp;rsquo;s initial configuration and launches as per the
Standard Startup method, taking you to the Source Material Screen,
unless the following options are used:

&lt;ul&gt;
&lt;li&gt;If &lt;strong&gt;-E&lt;/strong&gt; or &lt;strong&gt;-V&lt;/strong&gt; are included PCGen will process the request
and exit without starting the user interface.&lt;/li&gt;
&lt;li&gt;If &lt;strong&gt;-G&lt;/strong&gt; or &lt;strong&gt;-m&lt;/strong&gt; are specified PCGen will bypass the Source
Material Screen.&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;All parameters are optional.&lt;/li&gt;
&lt;li&gt;Allows PCGen to be used as a batch character sheet generator.&lt;/li&gt;
&lt;li&gt;Both &lt;strong&gt;-D&lt;/strong&gt; and &lt;strong&gt;-E&lt;/strong&gt; require that either &lt;strong&gt;-c&lt;/strong&gt; or &lt;strong&gt;-p&lt;/strong&gt;
be included.&lt;/li&gt;
&lt;li&gt;When providing file names with an option, the file-path should begin
in the pcgen folder.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;strong&gt;Example:&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;code&gt;pcgen -E outputsheets/d20/fantasy/pdf/csheet_fantasy_std_blue.xslt -c &amp;quot;characters/Test Bard.pcg&amp;quot;&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Output the character &lt;span class=&#34;lstfile&#34;&gt; characters/Test Bard.pcg
&lt;/span&gt; to a PDF file using the &lt;span class=&#34;lstfile&#34;&gt;
csheet_fantasy_std_blue.xslt sheet &lt;/span&gt; .&lt;/p&gt;

&lt;p&gt;&lt;code&gt;pcgen -E outputsheets/d20/fantasy/htmlxml/psheet_fantasy_std_PFRPG.htm -p &amp;quot;characters/The Testers.pcp&amp;quot;&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Output the listed party to html.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;pcgen -v -m &amp;quot;Pathfinder RPG for Players - Advanced&amp;quot;&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Startup with debug logging and load the &lt;strong&gt;Pathfinder RPG for Players -
Advanced&lt;/strong&gt; set.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Linux System Example:&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;code&gt;pcgen.sh -- -v -m &amp;quot;Pathfinder RPG for Players - Advanced&amp;quot;&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Startup with debug logging and load the &lt;strong&gt;Pathfinder RPG for Players -
Advanced&lt;/strong&gt; set.&lt;/p&gt;

&lt;hr /&gt;
</description>
    </item>
    
    <item>
      <title>Loading Campaign Materials</title>
      <link>http://docs.pcgen.com/walkthrough/load-campaign.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/walkthrough/load-campaign.html</guid>
      <description>&lt;p&gt;The first thing the user will need to do once PCGen has been launched is
to load a set of source material data sets. PCGen provides an extensive
library of data sets from a broad range of RPG publishers. Loading these
sets can be accoplished in one of two methods:&lt;/p&gt;

&lt;p&gt;&lt;a href=&#34;../menu/sources/selection.html#basic&#34;&gt;Basic Mode&lt;/a&gt; provides a selection of
the more commonly used data sets as preconfigured collections ready for
loading. This mode also allows the user to add their own preconfigured
set through the creation of a custom PCC file.&lt;/p&gt;

&lt;p&gt;&lt;a href=&#34;../menu/sources/selection.html#advanced&#34;&gt;Advanced Mode&lt;/a&gt; allows the
experienced user access to the complete list of available data sets and
provides complete control over which sets are loaded.&lt;/p&gt;

&lt;hr /&gt;
</description>
    </item>
    
    <item>
      <title>Loading Campaign Materials: Advanced Mode</title>
      <link>http://docs.pcgen.com/walkthrough/load-campaign-advanced.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/walkthrough/load-campaign-advanced.html</guid>
      <description>&lt;p&gt;For a simpler method for loading sourcescheck out the &lt;a href=&#34;../walkthrough/load-campaign-basic.html&#34;&gt;Loading Campaign
Materials: Basic Mode&lt;/a&gt; page.&lt;/p&gt;

&lt;hr /&gt;

&lt;ol&gt;
&lt;li&gt;&lt;p&gt;When PCGen starts up it displays the PCGen splash screen.&lt;/p&gt;

&lt;p&gt;After it automatically disappears, you will see the PCGen program
window and will be on the &lt;strong&gt;Source Materials&lt;/strong&gt; tab. [Tabs for the
Source Material and Loaded Characters default to the bottom of the
screen.]&lt;/p&gt;&lt;/li&gt;

&lt;li&gt;&lt;p&gt;First you should choose your desired Game Mode.&lt;/p&gt;

&lt;p&gt;As of now PCGen supports the following Game Modes:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;3.5e - &lt;a href=&#34;http://www.wizards.com/D20/article.asp?x=srd35&#34;&gt;Revised (v.3.5) System Reference
Document&lt;/a&gt;
(default selection).&lt;/li&gt;
&lt;li&gt;3e - &lt;a href=&#34;http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/&#34;&gt;System
Reference Document.&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Deadlands - &lt;a href=&#34;http://www.peginc.com/index.htm&#34;&gt;by Pinnacle
Entertainment&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Legends of Excalibur - &lt;a href=&#34;http://www.rpgobjects.com/&#34;&gt;by RPG
Objects&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Modern - &lt;a href=&#34;http://www.wizards.com/D20/article.asp?x=msrd&#34;&gt;d20 Modern System
Reference Document.&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Spycraft - &lt;a href=&#34;http://www.spycraftrpg.com/&#34;&gt;by Alderac
Entertainment Group.&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Xcrawl - &lt;a href=&#34;http://www.pandahead.com/&#34;&gt;by Pandahead Productions&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Sidewinder - &lt;a href=&#34;http://www.doghouserules.net/&#34;&gt;by Dog House Rules&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;img src=&#34;../images/menus/settings_gamemode.png&#34; alt=&#34;Choosing Gamemode&#34; /&gt;&lt;/p&gt;&lt;/li&gt;

&lt;li&gt;&lt;p&gt;Now you can load sources appropriate to your chosen
Game Mode/Campaign.&lt;/p&gt;

&lt;p&gt;The Window is broken into 4 panes. The sources &lt;strong&gt;Available&lt;/strong&gt; to be
used with PCGen, the sources you have &lt;strong&gt;Selected&lt;/strong&gt; for use in
Character Generation, the &lt;strong&gt;Source Info&lt;/strong&gt; pane and the button pane.&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/tabs/sourcematerial.png&#34; alt=&#34;Loading Campaing Materials&#34; /&gt;&lt;/p&gt;

&lt;p&gt;If you have never started PCGen before, the right hand &lt;strong&gt;Selected&lt;/strong&gt;
pane will be empty.&lt;/p&gt;

&lt;p&gt;The upper-left &lt;strong&gt;Available&lt;/strong&gt; frame is a tree of publishers.&lt;br /&gt;
 Clicking the &amp;ldquo;+&amp;rdquo; sign next to a publisher will expand the tree and
show the subgroups for that publisher.&lt;/p&gt;&lt;/li&gt;

&lt;li&gt;&lt;p&gt;When you select a source of interest, the information about the
source appears in the lower left &lt;strong&gt;Source Info&lt;/strong&gt; frame.&lt;/p&gt;

&lt;p&gt;Click the &lt;strong&gt;Add&lt;/strong&gt; (&amp;rdquo;&amp;gt;&amp;rdquo;) button at the top of the upper left frame
to add the selected source to the &lt;strong&gt;Selected&lt;/strong&gt; pane. You can also
double-click the source to add it. You can also add all sources from
a company or setting by selecting the company/setting instead of the
product and then clicking the &lt;strong&gt;Add&lt;/strong&gt; button or double clicking
the company/setting.&lt;/p&gt;

&lt;p&gt;If, for instance, you wanted to create a character for the System
Reference Document , you would expand the &amp;ldquo;SRD&amp;rdquo;, and select the
&amp;ldquo;3.0 SRD&amp;rdquo;.&lt;/p&gt;

&lt;p&gt;Do this for every source you need to build your character.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Note:&lt;/strong&gt; If the character you want to build requires information
other than that found in the core player&amp;rsquo;s book, (i.e. it comes from
a specific campaign world, has a prestige class from a supplemental
book, or equipment from a magazine article) you will need to load
the source which has this information.&lt;/p&gt;&lt;/li&gt;

&lt;li&gt;&lt;p&gt;Once all the sources you need are in the upper right &lt;strong&gt;Selected&lt;/strong&gt;
pane, click the &lt;strong&gt;Load&lt;/strong&gt; button in the lower right frame. This will
load all sources in the upper right &lt;strong&gt;Selected&lt;/strong&gt; pane.&lt;/p&gt;

&lt;p&gt;The Loaded column in the &lt;strong&gt;Selected&lt;/strong&gt; pane will then change to &amp;ldquo;Y&amp;rdquo;&lt;/p&gt;

&lt;p&gt;Various pop ups may come up detailing some licensing information and
publisher information, just close those (you can also uncheck the
&amp;ldquo;show at start up&amp;rdquo; option, so that it only runs once).&lt;/p&gt;&lt;/li&gt;

&lt;li&gt;&lt;p&gt;You may now create your new character.&lt;/p&gt;&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;&lt;strong&gt;Optional:&lt;/strong&gt; Before creating a character, you may wish to examine
and/or modify the settings PCGen uses for all characters. This allows
certaincommon &amp;ldquo;house rules&amp;rdquo; to override official rules for a system.
This can be found under the
&lt;a href=&#34;../menu/settings/preferences.html&#34;&gt;&lt;strong&gt;Settings-Preferences&lt;/strong&gt;&lt;/a&gt; menu.&lt;/p&gt;

&lt;hr /&gt;
</description>
    </item>
    
    <item>
      <title>Loading Campaign Materials: Basic Mode</title>
      <link>http://docs.pcgen.com/walkthrough/load-campaign-basic.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/walkthrough/load-campaign-basic.html</guid>
      <description>

&lt;p&gt;This page is broken into three sections:&lt;/p&gt;

&lt;p&gt;&lt;a href=&#34;../walkthrough/load-campaign-basic.html#basicsourceloading&#34;&gt;Basic Source
Loading&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href=&#34;../walkthrough/load-campaign-basic.html#additionalsources&#34;&gt;Loading Additional
Sources&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href=&#34;../walkthrough/load-campaign-basic.html#newcollections&#34;&gt;Creating New Source
Collections&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;For the advanced method for loading sources check out the &lt;a href=&#34;../walkthrough/load-campaign-advanced.html&#34;&gt;Loading
Campaign Materials: Advanced
Mode&lt;/a&gt; page.&lt;/p&gt;

&lt;hr /&gt;

&lt;h3 id=&#34;span-id-basicsourceloading-span-basic-source-loading&#34;&gt;&lt;span id=&#34;basicsourceloading&#34;&gt;&lt;/span&gt; Basic Source Loading&lt;/h3&gt;

&lt;ol&gt;
&lt;li&gt;&lt;p&gt;PCGen is configured to launch the &amp;ldquo;Load Sources&amp;rdquo; window when
launched for the first time after a clean install.&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/windows/load_sources.png&#34; alt=&#34;Basic Load Sources Window&#34; /&gt;&lt;/p&gt;

&lt;p&gt;If the window does not pop-up upon launching of PCGen you can call
it up by selecting the &amp;ldquo;Load Sources&amp;rdquo; item on the &amp;ldquo;Settings&amp;rdquo; menu.
This can be found under the &lt;a href=&#34;../menu/settings/source-loading.html&#34;&gt;&lt;strong&gt;Settings-Load
Sources&lt;/strong&gt;&lt;/a&gt; menu.&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/menus/settings_loadsources.png&#34; alt=&#34;Choosing Load Sources&#34; /&gt;&lt;/p&gt;&lt;/li&gt;

&lt;li&gt;&lt;p&gt;To load one of the standard configurations, listed below, simply
select the set desired and then click the &lt;strong&gt;LOAD&lt;/strong&gt; button near the
lower-right of the window. PCGen will then switch to the appropriate
GameMode and will load the sets contained in the selected
configuration file.&lt;/p&gt;

&lt;p&gt;As of PCGen 5.17.x, the Standard Configurations provided as part of
the basic mode of source loading include the following sets:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;MSRD: &lt;a href=&#34;http://www.wizards.com/D20/article.asp?x=msrd&#34;&gt;d20 Modern System Reference
Document&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;SRD 3.0 for Players: &lt;a href=&#34;http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/&#34;&gt;System Reference
Document&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;SRD 3.5 for Players: &lt;a href=&#34;http://www.wizards.com/D20/article.asp?x=srd35&#34;&gt;Revised (v.3.5) System Reference
Document&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;SRD 3.5 for Game Masters (Includes Monsters): &lt;a href=&#34;http://www.wizards.com/D20/article.asp?x=srd35&#34;&gt;Revised (v.3.5)
System Reference
Document&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Pathfinder RPG for Players: &lt;a href=&#34;http://paizo.com/pathfinderRPG/prd/&#34;&gt;Pathfinder Roleplaying Game
Reference Document&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Pathfinder RPG for Players - Advanced: &lt;a href=&#34;http://paizo.com/pathfinderRPG/prd/&#34;&gt;Pathfinder Roleplaying
Game Reference Document&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Pathfinder RPG for Game Masters (Includes Monsters): &lt;a href=&#34;http://paizo.com/pathfinderRPG/prd/&#34;&gt;Pathfinder
Roleplaying Game Reference
Document&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;

&lt;li&gt;&lt;p&gt;You may now create your new character.&lt;/p&gt;&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;&lt;strong&gt;Optional:&lt;/strong&gt; Before creating a character, you may wish to examine
and/or modify the settings PCGen uses for all characters. This allows
certaincommon &amp;ldquo;house rules&amp;rdquo; to override official rules for a system.
This can be found under the
&lt;a href=&#34;../menu/settings/preferences.html&#34;&gt;&lt;strong&gt;Settings-Preferences&lt;/strong&gt;&lt;/a&gt; menu.&lt;/p&gt;

&lt;hr /&gt;

&lt;h3 id=&#34;span-id-additionalsources-span-loading-additional-sources-after-a-loading-a-standard-source-collection&#34;&gt;&lt;span id=&#34;additionalsources&#34;&gt;&lt;/span&gt; Loading Additional Sources After a Loading a Standard Source Collection&lt;/h3&gt;

&lt;p&gt;Once a standard configuration has been loaded you can add other source
files from the same &lt;strong&gt;GameMode&lt;/strong&gt; . The following are the steps to
followed:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;&lt;p&gt;Follow the instructions contained in &lt;strong&gt;Step 4&lt;/strong&gt; on the &lt;a href=&#34;../walkthrough/load-campaign-advanced.html&#34;&gt;Loading
Campaign Materials: Advanced
Mode&lt;/a&gt; page to find and add
additional sources to be loaded.&lt;/p&gt;&lt;/li&gt;

&lt;li&gt;&lt;p&gt;Once all desired additional sources have been added, ckick on the
&amp;ldquo;Unload All&amp;rdquo; button.&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/tabs/sourcematerial.png&#34; alt=&#34;Loading Campaing Materials&#34; /&gt;&lt;/p&gt;&lt;/li&gt;

&lt;li&gt;&lt;p&gt;Click on the &amp;ldquo;Load&amp;rdquo; button.&lt;/p&gt;&lt;/li&gt;

&lt;li&gt;&lt;p&gt;You may now create your new character.&lt;/p&gt;&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;&lt;strong&gt;Optional:&lt;/strong&gt; Before creating a character, you may wish to examine
and/or modify the settings PCGen uses for all characters. This allows
certaincommon &amp;ldquo;house rules&amp;rdquo; to override official rules for a system.
This can be found under the
&lt;a href=&#34;../menu/settings/preferences.html&#34;&gt;&lt;strong&gt;Settings-Preferences&lt;/strong&gt;&lt;/a&gt; menu.&lt;/p&gt;

&lt;hr /&gt;

&lt;h3 id=&#34;span-id-newcollections-span-creating-new-source-collections&#34;&gt;&lt;span id=&#34;newcollections&#34;&gt;&lt;/span&gt; Creating New Source Collections&lt;/h3&gt;

&lt;p&gt;The source collections made available as part of the basic source
loading mode are a small fraction, albeit popular, subset of the data
sets available within PCGen and chances are that you will eventually
want to add a few of these additional sets to your loaded sets. The
previous section covers how to add the additional data sets but if you
add enough additional sets on a regular basis you are likely to want a
new short-cut to load all of those files. PCGen has the ability to
create this short-cut for you and make it available as part of the basic
source loading window.&lt;/p&gt;

&lt;p&gt;Following the steps listed below will help you in the creation of a
customized &amp;ldquo;Source Collection&amp;rdquo;:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;&lt;p&gt;Open the &amp;ldquo;Load Sources&amp;rdquo; window and click on the &amp;ldquo;Add&amp;rdquo; button.&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/windows/load_sources.png&#34; alt=&#34;Basic Load Sources Window&#34; /&gt;&lt;/p&gt;&lt;/li&gt;

&lt;li&gt;&lt;p&gt;On the &amp;ldquo;Create New Source Collection&amp;rdquo; window you will need to
select, with the pull-down menu, the &lt;strong&gt;GameMode&lt;/strong&gt; with which you
will be working. Click &amp;ldquo;Ok&amp;rdquo;.&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/windows/createnewsourcecollection1.png&#34; alt=&#34;Create New Source Collection
Window&#34; /&gt;&lt;/p&gt;&lt;/li&gt;

&lt;li&gt;&lt;p&gt;Move the data sets you wish to load from the left &amp;ldquo;Available Source
Material&amp;rdquo; pane, to the right &amp;ldquo;Selected Source Material&amp;rdquo; pane. This
is done similarly to the way data sets are loaded under the
&lt;a href=&#34;../walkthrough/load-campaign-advanced.html&#34;&gt;Advanced Mode&lt;/a&gt; .&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/windows/createnewsourcecollection2.png&#34; alt=&#34;Create New Source Collection
Window&#34; /&gt;&lt;/p&gt;&lt;/li&gt;

&lt;li&gt;&lt;p&gt;Enter a &amp;ldquo;Source Collection Title&amp;rdquo; in the field at the bottom of the
window and click &amp;ldquo;ok&amp;rdquo;.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Congratulations!&lt;/strong&gt; You have now successfully created a custom
Source Collection.&lt;/p&gt;&lt;/li&gt;
&lt;/ol&gt;

&lt;hr /&gt;
</description>
    </item>
    
    <item>
      <title>Print your new character</title>
      <link>http://docs.pcgen.com/walkthrough/print-new.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/walkthrough/print-new.html</guid>
      <description>&lt;ol&gt;
&lt;li&gt;&lt;p&gt;Use &lt;strong&gt;File&amp;gt;Print&lt;/strong&gt; , or use the Print icon in the toolbar, to
display the character preview window.&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/menus/file/menu_file_4_1_print.png&#34; alt=&#34;Character Preview
Window&#34; /&gt;&lt;/p&gt;&lt;/li&gt;

&lt;li&gt;&lt;p&gt;Select the print template (Output Sheet) you wish to use for
printing the active character.&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/menus/file/menu_file_4_2_selectsheet.png&#34; alt=&#34;Select a Character
Sheet&#34; /&gt;&lt;/p&gt;&lt;/li&gt;

&lt;li&gt;&lt;p&gt;Preview the character on the selected character sheet.&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/menus/file/menu_file_4_3_1_preview.png&#34; alt=&#34;Preview Character Sheet Page
1&#34; /&gt;&lt;img src=&#34;../images/menus/file/menu_file_4_3_2_preview.png&#34; alt=&#34;Preview
Character Sheet Page
2&#34; /&gt;&lt;/p&gt;

&lt;p&gt;You can review each page of the character sheet by selecting the
page to be reviewed from the &lt;strong&gt;Page&lt;/strong&gt; drop-down.&lt;/p&gt;

&lt;p&gt;You can zoom in/out of the preview sheet by using either the
&lt;strong&gt;Zoom&lt;/strong&gt; drop-down or the magnifying glass buttons.&lt;/p&gt;

&lt;p&gt;Click the &lt;strong&gt;Print&lt;/strong&gt; button to print the character sheet and click
the &lt;strong&gt;Cancel&lt;/strong&gt; button to close the &lt;strong&gt;Print Preview&lt;/strong&gt; window
without printing.&lt;/p&gt;

&lt;hr /&gt;&lt;/li&gt;
&lt;/ol&gt;
</description>
    </item>
    
    <item>
      <title>Toolbar Quick Icons</title>
      <link>http://docs.pcgen.com/walkthrough/toolbar-quick-icons.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/walkthrough/toolbar-quick-icons.html</guid>
      <description>&lt;p&gt;&lt;img src=&#34;../images/menus/menu_menubar.png&#34; alt=&#34;Toolbar Quick Icons&#34; /&gt;&lt;/p&gt;

&lt;p&gt;The Toolbar is a quick and efficient way to do many simple tasks within
PCGen without the need to click on any drop down menus.&lt;/p&gt;

&lt;p&gt;The Toolbar Quick Icons are located below the menu names near the top
left of the main PCGen Window.&lt;/p&gt;

&lt;p&gt;The functions in order from left to right are as follows:&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;&lt;img src=&#34;../images/toolbar/new16.png&#34; alt=&#34;Create a new character&#34; /&gt; Click on the
New icon to create a new character&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/toolbar/open16.png&#34; alt=&#34;Open a character from a .PCG file&#34; /&gt; To
open a file from a folder select the Folder icon&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/toolbar/close16.png&#34; alt=&#34;Close the current character&#34; /&gt; Close
the current character&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/toolbar/save16.png&#34; alt=&#34;Save the current character to its .PCG
file&#34; /&gt; Save the current character&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/toolbar/print16.png&#34; alt=&#34;Print the current character&#34; /&gt; Print
the current character&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/toolbar/export16.png&#34; alt=&#34;Export the current character&#34; /&gt; Export
the current character&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/toolbar/preferences16.png&#34; alt=&#34;Open preferences window&#34; /&gt; To pen
the preferences window&lt;/p&gt;
&lt;/blockquote&gt;

&lt;hr /&gt;
</description>
    </item>
    
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