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    <title>Add Tag on PCGen Documentation</title>
    <link>http://docs.pcgen.com/categories/add-tag.html</link>
    <description>Recent content in Add Tag on PCGen Documentation</description>
    <generator>Hugo -- gohugo.io</generator>
    <language>en-us</language>
    <lastBuildDate>Mon, 01 Aug 2016 00:00:00 +0000</lastBuildDate>
    <atom:link href="http://docs.pcgen.com/categories/add-tag.xml" rel="self" type="application/rss+xml" />
    
    <item>
      <title>ABILITY (Global: ADD)</title>
      <link>http://docs.pcgen.com/list/global/add/ability.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/global/add/ability.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;New 5.11.11&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;ADD:ABILITY|w|x|y|z,z..&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;w: Number, Variable or Formula (Number of
choices granted. Optional)&lt;/li&gt;
&lt;li&gt;x: Text (Ability category to which this ability
will be added.)&lt;/li&gt;
&lt;li&gt;y: Text (Nature of the added ability)&lt;/li&gt;
&lt;li&gt;z: Text (Ability name or KEY)&lt;/li&gt;
&lt;li&gt;z: TYPE=Text (Ability type)&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;Will add a number (w) of abilities from the presented list (z) and
will assign it a category (x) and nature (y).&lt;/li&gt;
&lt;li&gt;The ability list is a comma-delimited (&amp;ldquo;,&amp;rdquo;) list of ability names
and/or types.&lt;/li&gt;
&lt;li&gt;Valid ability natures are &lt;code&gt;NORMAL&lt;/code&gt; or &lt;code&gt;VIRTUAL&lt;/code&gt; .&lt;/li&gt;
&lt;li&gt;If the ability being added has a chooser &lt;code&gt;ADD:ABILITY&lt;/code&gt; is the only
tag which will activate it ( &lt;code&gt;ABILITY&lt;/code&gt; alone will not).&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;ADD:ABILITY|2|FEAT|NORMAL|Alertness,TYPE=Fighter,Electric Boogalo&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Add two feats from &amp;ldquo;Alertness&amp;rdquo;, any &amp;ldquo;Fighter&amp;rdquo; type feats or &amp;ldquo;Electric
Boogalo&amp;rdquo;.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;ADD:ABILITY|FEAT|VIRTUAL|TYPE=General,TYPE=Metamagic,TYPE=ItemCreation&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Add one virtual feat from &amp;ldquo;General&amp;rdquo;, any &amp;ldquo;Metamagic&amp;rdquo;, any &amp;ldquo;ItemCreation&amp;rdquo;
type feats.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>CLEAR (Global: ADD)</title>
      <link>http://docs.pcgen.com/list/global/add/clear.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/global/add/clear.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;Updated 5.11.11&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;ADD:.CLEAR&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Number (Class level)&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;strong&gt;Tag Name:&lt;/strong&gt; ADD:.CLEAR.LEVELx&lt;/p&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;Used to clear an ADD tag.&lt;/li&gt;
&lt;li&gt;Can be used in conjunction with the
&lt;a href=&#34;../../list/global/other/mod.html&#34;&gt;.MOD&lt;/a&gt; tag to alter a class or
other objects.&lt;/li&gt;
&lt;li&gt;Using an ADD.CLEAR.LEVELx on a class line or on a level line where
the level does not equal X will result in a warning, and may not be
supported in the future.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;ADD:.CLEAR.LEVEL2&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;If this were used in a CLASS:Rogue.MOD line it would clear the
&lt;code&gt;ADD:FEAT(Evasion, Improved Evasion)&lt;/code&gt; tag normally found there and allow
you to add a new one, perhaps:
&lt;code&gt;ADD:FEAT (Evasion,Improved Evasion,Shadow)&lt;/code&gt; .&lt;/p&gt;

&lt;p&gt;&lt;code&gt;ADD:.CLEAR&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;If this were used in a Zombie.MOD line it would clear the
&lt;code&gt;ADD:FEAT (TYPE=SlamWeapons)&lt;/code&gt; tag normally found in that template.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;CLASS:Gunslinger.MOD &amp;lt;tab&amp;gt; ADD:.CLEAR.LEVEL2 &amp;lt;tab&amp;gt; ADD:.CLEAR.LEVEL3 &amp;lt;tab&amp;gt; ADD:.CLEAR.LEVEL6 &amp;lt;tab&amp;gt; ADD:.CLEAR.LEVEL8 &amp;lt;tab&amp;gt; ADD:.CLEAR.LEVEL9&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;This modification of the Gunslinger Class removes the benefits of levels
2, 3, 6, 8, and 9, replacing them with nothing.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>EQUIP (Global: ADD)</title>
      <link>http://docs.pcgen.com/list/global/add/equip.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/global/add/equip.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;New 5.11.11&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;ADD:EQUIP|x|y,y&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Number, Variable or Formula (Number of
choices granted. Optional)&lt;/li&gt;
&lt;li&gt;y: Text (Name of item)&lt;/li&gt;
&lt;li&gt;y: TYPE=Text (Equiment type)&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;Will add a number (x) of equipment items from the presented list (y)
to the character.&lt;/li&gt;
&lt;li&gt;The equipment list is a comma-delimited (&amp;ldquo;,&amp;rdquo;) list.&lt;/li&gt;
&lt;li&gt;If the count (x) is not used, one item to be added is assumed.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;ADD:EQUIP|1|Torch,Lantern&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Add one of either a &amp;ldquo;Torch&amp;rdquo; or a &amp;ldquo;Lantern&amp;rdquo; to the character.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;ADD:EQUIP|Blastpowder (10)&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Add one of &amp;ldquo;Blastpowder (10)&amp;rdquo; to the character.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;ADD:EQUIP|2|Synchronicity Watch,Secret Pockets,Daylight Flares&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Add two of &amp;ldquo;Synchronicity Watch&amp;rdquo;, &amp;ldquo;Secret Pockets&amp;rdquo; or &amp;ldquo;Daylight Flares&amp;rdquo;
to the character.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;ADD:EQUIP|Dagger (Sarishan Steel)&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Add one of &amp;ldquo;Sarishan Steel Dagger&amp;rdquo; to the character.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;ADD:EQUIP|TYPE=Thrown&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Add one piece of equipment of type &amp;ldquo;Thrown&amp;rdquo; to the character.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>FEAT (Global: ADD)</title>
      <link>http://docs.pcgen.com/list/global/add/feat.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/global/add/feat.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;New 5.11.11&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;ADD:FEAT|x|y,y&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Number, Variable or Formula (Number of
choices granted. Optional)&lt;/li&gt;
&lt;li&gt;y: Text (Feat name)&lt;/li&gt;
&lt;li&gt;y: ALL (List of all feats.)&lt;/li&gt;
&lt;li&gt;y: TYPE=Text (Feat type)&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;Will add a number (x) of feats from the presented list of feats (y).&lt;/li&gt;
&lt;li&gt;The feat list (y) is a comma-delimited (&amp;ldquo;,&amp;rdquo;) list.&lt;/li&gt;
&lt;li&gt;Wildcards (%), e.g. Skill Focus(Craft%), can be used in this tag.&lt;/li&gt;
&lt;li&gt;If the parameter (x) is not used, the count defaults to &amp;ldquo;1&amp;rdquo;.&lt;/li&gt;
&lt;li&gt;If the feat being added has a chooser, &lt;code&gt;ADD:FEAT&lt;/code&gt; will activate it.
( &lt;code&gt;FEAT&lt;/code&gt; alone will not.)&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;ADD:FEAT|2|Alertness,TYPE=Fighter,Electric Boogalo&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Add two feats from a list of feats consisting of &amp;ldquo;Alertness&amp;rdquo;, any
&amp;ldquo;Fighter&amp;rdquo; type feats and &amp;ldquo;Electric Boogalo&amp;rdquo;.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;ADD:FEAT|TYPE=General,TYPE=Metamagic,TYPE=ItemCreation&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Add one feat from the list of feats consisting of &amp;ldquo;General&amp;rdquo;, any
&amp;ldquo;Metamagic&amp;rdquo;, or any &amp;ldquo;ItemCreation&amp;rdquo; type feats.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;ADD:FEAT|2|ALL&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Add two feats from all feats available.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;ADD:FEAT|Skill Focus(Craft%)&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Add the skill focus feat and choose only from the Skills with the name
that begins with &amp;lsquo;Craft&amp;rsquo;.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>LANGUAGE (Global: ADD)</title>
      <link>http://docs.pcgen.com/list/global/add/language.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/global/add/language.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;New 5.11.11&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;ADD:LANGUAGE|x|y,y&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Number, Variable or Formula (Number of
choices granted. Optional)&lt;/li&gt;
&lt;li&gt;y: Text (Language name)&lt;/li&gt;
&lt;li&gt;y: TYPE=Text (Language type)&lt;/li&gt;
&lt;li&gt;y: ALL&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;Will add a number (x) of languages from the presented list of
feats (y) to the characters list of known languages.&lt;/li&gt;
&lt;li&gt;This is a comma-delimited (&amp;ldquo;,&amp;rdquo;) list of languages that the character
can choose from.&lt;/li&gt;
&lt;li&gt;Valid language types are &amp;ldquo;Spoken&amp;rdquo;, &amp;ldquo;Written&amp;rdquo;, or &amp;ldquo;Read&amp;rdquo;.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;ADD:LANGUAGE|Draconic,Elven,Undercommon&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Add &amp;ldquo;Draconic&amp;rdquo;, &amp;ldquo;Elven&amp;rdquo; or &amp;ldquo;Undercommon&amp;rdquo; to the list of languages known.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;ADD:LANGUAGE|2|TYPE=Spoken&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Adds two of any spoken type languages to the list of languages known.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;ADD:LANGUAGE|2|TYPE=Imperial,TYPE=Infernal&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Adds two of any Imperial or Infernal type languages to the list of
languages known.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;ADD:LANGUAGE|2|ALL&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Adds two of any language to the list of languages known.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>SAB (Global: ADD)</title>
      <link>http://docs.pcgen.com/list/global/add/sab.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/global/add/sab.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;New 5.13.7&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;ADD:SAB|x|y|z,z&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Text (Name displayed on the chooser dialog.)&lt;/li&gt;
&lt;li&gt;y: Number, Variable or Formula (Optional - Number
of choices granted)&lt;/li&gt;
&lt;li&gt;z: Text (Special ability name or description.)&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;Will add a number (y) of special abilities, from the presented list
of special abilities (y), to the character.&lt;/li&gt;
&lt;li&gt;If the count (y) is not used the first special ability will
be selected.&lt;/li&gt;
&lt;li&gt;If count (y) is used the character will be given a choice of one to
the limit of count (y) from the items listed (z).&lt;/li&gt;
&lt;li&gt;Special Abilities listed are a comma-delimited (,) list.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;ADD:SAB|Brick Wall|3|Damage Reduction,Concussion Resistance,Remain Concious, Melee Smash,Extreme Effort&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Add three of special abilities listed.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;ADD:SAB|Shadow Slayer|1|Detect Shadow,Shadow Immunity&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Add one of the two special abilities.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>SKILL (Global: ADD)</title>
      <link>http://docs.pcgen.com/list/global/add/skill.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/global/add/skill.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;New 5.11.11&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;ADD:SKILL|x|y,y&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Number, Variable or Formula (Number of
choices granted. Optional)&lt;/li&gt;
&lt;li&gt;y: Text (Name of skill)&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;Will add a number (x) of skills from the provided list of skills (y)
to the character.&lt;/li&gt;
&lt;li&gt;SKILL with no additional parameters will increase the quantity of
the items by 1.&lt;/li&gt;
&lt;li&gt;SKILL with parameters will give the character a choice of one from
the items listed in the y,y list.&lt;/li&gt;
&lt;li&gt;SKILL with parameters will give the character a choice up to the
count parameter from the items listed in the y,y list.&lt;/li&gt;
&lt;li&gt;The list of skills is a comma-delimited (&amp;ldquo;,&amp;rdquo;) list of skills.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;ADD:SKILL|1|Read/Write Language&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Add one of either a &amp;ldquo;Read/Write Language&amp;rdquo;.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;ADD:SKILL|5|Balance,Craft (Structural),Demolitions&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Add five skill levels of &amp;ldquo;Balance&amp;rdquo; or &amp;ldquo;Craft (Structural)&amp;rdquo; or
&amp;ldquo;Demolitions&amp;rdquo;.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;ADD:SKILL|2|Speak Language&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Add two of &amp;ldquo;Speak Language&amp;rdquo;.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>SPELLCASTER (Global: ADD)</title>
      <link>http://docs.pcgen.com/list/global/add/spellcaster.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/global/add/spellcaster.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;New 5.11.11&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;ADD:SPELLCASTER|x|y,y&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Number, Variable or Formula (Number of
choices granted. Optional)&lt;/li&gt;
&lt;li&gt;y: Text (Class name)&lt;/li&gt;
&lt;li&gt;y: Text (Spellcasting class type, i.e. Arcane,
Divine, Psionic)&lt;/li&gt;
&lt;li&gt;y: ANY&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;This grants a single bonus level to the spell casting class chosen.&lt;/li&gt;
&lt;li&gt;When allowing more than one selection, including a count (x) of
greater than one, multiple classes can be selected but the same
class cannot be selected twice.&lt;/li&gt;
&lt;li&gt;If you wish to select the same class more than once, you must use
two tags.&lt;/li&gt;
&lt;li&gt;The bonus level confers only its spellcasting capabilities, no other
bonuses or benefits from the class are granted.&lt;/li&gt;
&lt;li&gt;When used on a class line the list of choices that come up will NOT
include the class that the tag is in.&lt;/li&gt;
&lt;li&gt;The specified class must have its own spell list.&lt;/li&gt;
&lt;li&gt;This tag will not grant a bonus spell casting level for a class that
uses the CASTAS tag or in some other way rides on another class&amp;rsquo;s
spell list.&lt;/li&gt;
&lt;li&gt;The &amp;ldquo;ANY&amp;rdquo; property will present a list of all the spellcasting
classes the PC already has levels in.&lt;/li&gt;
&lt;li&gt;When using a type such as Divine or Arcane the SPELLTYPE of all the
spellcasting classes the PC has levels in are checked and those that
match are presented.&lt;/li&gt;
&lt;li&gt;When using specific class names those are the classes presented, the
PC does NOT need to have any levels in those classes in order to
select them.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;examples&#34;&gt;Examples&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;ADD:SPELLCASTER|ANY&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Adds a bonus level of spellcasting to any spellcasting class the
character has levels in.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;ADD:SPELLCASTER|Divine&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Adds a bonus level of spellcasting to any Divine spellcasting class the
character has levels in.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;ADD:SPELLCASTER|Arcane&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Adds a bonus level of spellcasting to any Arcane spellcasting class the
character has levels in.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;ADD:SPELLCASTER|Bard,Sorcerer&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Adds a bonus level of spellcasting of either Bard or Sorcerer.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>TEMPLATE (Global: ADD)</title>
      <link>http://docs.pcgen.com/list/global/add/template.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/global/add/template.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;New 5.11.11&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;ADD:TEMPLATE|x|y,y&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Number, Variable or Formula (Number of
choices granted. Optional)&lt;/li&gt;
&lt;li&gt;y: Text (Name of template)&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;Will add a number (x) of templates from the provided list (y) to
the character.&lt;/li&gt;
&lt;li&gt;If the count (x) is not used, &amp;ldquo;1&amp;rdquo; is assumed.&lt;/li&gt;
&lt;li&gt;The template list (y) is a comma-delimited (&amp;ldquo;,&amp;rdquo;) list.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;ADD:TEMPLATE|1|Scholar,Soldier&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Add one of either a &amp;ldquo;Scholar&amp;rdquo; or a &amp;ldquo;Soldier&amp;rdquo;.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;ADD:TEMPLATE|Robot&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Add one of &amp;ldquo;Robot&amp;rdquo;.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;ADD:TEMPLATE|2|Suite of St. Daris,Suite of St. Feldin,Suite of Lothian&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Add two of &amp;ldquo;Suite of St. Daris&amp;rdquo;, &amp;ldquo;Suite of St. Feldin&amp;rdquo; or &amp;ldquo;Suite of
Lothian&amp;rdquo;.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>VFEAT (Global: ADD)</title>
      <link>http://docs.pcgen.com/list/global/add/vfeat.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/global/add/vfeat.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;New 5.11.11&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;ADD:VFEAT|x|y,y&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Number, Variable or Formula (Number of
choices granted. Optional)&lt;/li&gt;
&lt;li&gt;y: Text (Feat name)&lt;/li&gt;
&lt;li&gt;y: TYPE=Text (Type of feat)&lt;/li&gt;
&lt;li&gt;y: ALL&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;Will add a number (x) of virtual feats from the provided list of
feats (y) to the character regardless of qualification.&lt;/li&gt;
&lt;li&gt;Feats listed are a comma-delimited &amp;ldquo;,&amp;rdquo; list.&lt;/li&gt;
&lt;li&gt;If the parameter (x) is not used, the count defaults to &amp;ldquo;1&amp;rdquo;.&lt;/li&gt;
&lt;li&gt;If the feat being added has a chooser, &lt;code&gt;ADD:VFEAT&lt;/code&gt; will activate it.
( &lt;code&gt;VFEAT&lt;/code&gt; alone will not.)&lt;/li&gt;
&lt;li&gt;Once added, virtual feats cannot be removed.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;ADD:VFEAT|Weapon Master(TYPE=Weapon)&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Add Weapon Master feat, for any &amp;ldquo;Weapon&amp;rdquo; type, as a virtual feat.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;ADD:VFEAT|TYPE=General,TYPE=Metamagic,TYPE=ItemCreation&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Add one virtual feat from types &amp;ldquo;General&amp;rdquo;, &amp;ldquo;Metamagic&amp;rdquo;, and
&amp;ldquo;ItemCreation&amp;rdquo; type feats.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;ADD:VFEAT|2|ALL&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Add two virtual feats selected from among all feats.&lt;/p&gt;
</description>
    </item>
    
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