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    <title>Gmgens on PCGen Documentation</title>
    <link>http://docs.pcgen.com/gmgen.html</link>
    <description>Recent content in Gmgens on PCGen Documentation</description>
    <generator>Hugo -- gohugo.io</generator>
    <language>en-us</language>
    <lastBuildDate>Mon, 01 Aug 2016 00:00:00 +0000</lastBuildDate>
    <atom:link href="http://docs.pcgen.com/gmgen.xml" rel="self" type="application/rss+xml" />
    
    <item>
      <title>Character Sheet Tab</title>
      <link>http://docs.pcgen.com/gmgen/character-sheet.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/gmgen/character-sheet.html</guid>
      <description>&lt;p&gt;The Character Sheet Tab allows you to manage characters loaded in GMGen.&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/gmgen/plugins/charactersheet/gmgen_09_charsheettab.png&#34; alt=&#34;Character Sheet
Tab&#34; /&gt;&lt;/p&gt;

&lt;p&gt;GMGen can alter some elements of a character, most notably experience
points. When the character has been modified an asterisk will appear
beside the characters name indicating that it has been updated and has
not been saved. Clicking the &lt;strong&gt;Save&lt;/strong&gt; button will save the current state
of the character. Clicking the &lt;strong&gt;Save As&lt;/strong&gt; button will allow you to save
the character under a new file name. Clicking the &lt;strong&gt;Remove&lt;/strong&gt; button will
remove the character from all GMGen tabs but will not close the
character from PCGen. Clicking the &lt;strong&gt;Load&lt;/strong&gt; button will open a character
in PCGen and GMGen.&lt;/p&gt;

&lt;hr /&gt;
</description>
    </item>
    
    <item>
      <title>Character Tracker Tab</title>
      <link>http://docs.pcgen.com/gmgen/characters.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/gmgen/characters.html</guid>
      <description>&lt;p&gt;The Character Tracker Tab allows you to manage characters loaded in
GMGen.&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/gmgen/plugins/characters/gmgen_00_chartrackertab.png&#34; alt=&#34;Character Tracker
Tab&#34; /&gt;&lt;/p&gt;

&lt;p&gt;GMGen can alter some elements of a character, most notably experience
points. When the character has been modified an asterisk will appear
beside the characters name indicating that it has been updated and has
not been saved. Clicking the &lt;strong&gt;Save&lt;/strong&gt; button will save the current state
of the character. Clicking the &lt;strong&gt;Save As&lt;/strong&gt; button will allow you to save
the character under a new file name. Clicking the &lt;strong&gt;Remove&lt;/strong&gt; button will
remove the character from all GMGen tabs but will not close the
character from PCGen. Clicking the &lt;strong&gt;Load&lt;/strong&gt; button will open a character
in PCGen and GMGen.&lt;/p&gt;

&lt;hr /&gt;
</description>
    </item>
    
    <item>
      <title>Dice Bag Tab</title>
      <link>http://docs.pcgen.com/gmgen/dice-bag.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/gmgen/dice-bag.html</guid>
      <description>&lt;p&gt;&lt;img src=&#34;../images/gmgen/plugins/dicebag/gmgen_08_dicebagtab.png&#34; alt=&#34;GMGen&#39;s Dice
Bag&#34; /&gt;&lt;/p&gt;

&lt;p&gt;The Dice Bag allows you to enter an expression in standard format and
calculates a random value. Examples of allowed expressions include:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;1d10 - Number generated between 1 and 10 (simulates 1 roll of a 10
sided dice).&lt;/li&gt;
&lt;li&gt;2d10 - Number generated between 2 and 20 (simulates 2 rolls of a 10
sided dice).&lt;/li&gt;
&lt;li&gt;1d10+1 - Number generated between 2 and 11 (simulates 1 roll of a 10
sided dice plus 1).&lt;/li&gt;
&lt;li&gt;1d10-1 - Number generated between 0 and 9 (simulates 1 roll of a 10
sided dice minus 1).&lt;/li&gt;
&lt;li&gt;1d10*5 - Number generated between 5 and 50 (simulates 1 roll of a
10 sided dice multiplied by 5).&lt;/li&gt;
&lt;li&gt;1d10/2 - Number generated between 1 and 5 (simulates 1 roll of a 10
sided dice divided by 2).&lt;/li&gt;
&lt;li&gt;1d3+1d4 - Number generated between 2 and 7 (simulates 1 roll of a 3
sided dice plus one roll of a 4 sided dice).&lt;/li&gt;
&lt;li&gt;(1d4)d6 - Number generated between 1 and 24 (simulates 1 roll of a 4
sided dice and then a roll of a number of six sided dice equal to
the result of the first roll).&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;strong&gt;Notes:&lt;/strong&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Output is always an integer.&lt;/li&gt;
&lt;li&gt;The Dice Bag window can be expanded to show more
complex expressions.&lt;/li&gt;
&lt;li&gt;Spaces are ignored.&lt;/li&gt;
&lt;li&gt;Maximum dice size is 100,000,000,000. GMGen &amp;amp; PCGen will hang if
this is exceeded.&lt;/li&gt;
&lt;li&gt;Standard Mathematical rules apply so brackets () can be used to
control order of calculation.&lt;/li&gt;
&lt;li&gt;The Dice Bag can also be used as a calculator. Most expressions work
when entered into the Roll Expr: field.&lt;/li&gt;
&lt;li&gt;Really complicated dice rolls can be computed, for example (1d6)d8
will roll a d6 and then roll that many d8&amp;rsquo;s and add them up.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;strong&gt;Use:&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;When first activated the Dice Bag Tab displays one blank Dice Bag
window. You can create a new Dice Bag window by selecting &lt;strong&gt;New&lt;/strong&gt; from
the &lt;strong&gt;File&lt;/strong&gt; menu.&lt;/p&gt;

&lt;p&gt;To create permanent Dice rolling sets click the &lt;strong&gt;Edit&lt;/strong&gt; button which
will bring you into edit mode. Double click a blank space below the Dice
Expression pane to add Dice Expressions. Use the &lt;strong&gt;Move Up&lt;/strong&gt; and &lt;strong&gt;Move
Down&lt;/strong&gt; buttons to change the order of your Expressions.&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/gmgen/plugins/dicebag/gmgen_08_edit.png&#34; alt=&#34;Editing the Dice
Bag&#34; /&gt;&lt;/p&gt;

&lt;p&gt;When you click the &lt;strong&gt;Stop Editing&lt;/strong&gt; Button your custom Dice Expressions
will appear as buttons on the bottom of the Dice Bag window.&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/gmgen/plugins/dicebag/gmgen_08_mydicebag.png&#34; alt=&#34;A Saved Dice
Bag&#34; /&gt;&lt;/p&gt;

&lt;p&gt;To save your custom Dice Expressions choose &lt;strong&gt;Save&lt;/strong&gt; from the &lt;strong&gt;File&lt;/strong&gt;
menu and give your Dice Bag a name, the name will appear in the top left
corner of the window. You can then close the Dice Bag and open it at any
time in the future by choosing &lt;strong&gt;Open&lt;/strong&gt; from the &lt;strong&gt;File&lt;/strong&gt; menu. You may
have more then one Dice Bag open at a time.&lt;/p&gt;

&lt;hr /&gt;
</description>
    </item>
    
    <item>
      <title>Encounter Tab</title>
      <link>http://docs.pcgen.com/gmgen/encounter.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/gmgen/encounter.html</guid>
      <description>&lt;p&gt;&lt;img src=&#34;../images/gmgen/plugins/encounter/gmgen_07_encountertab.png&#34; alt=&#34;GMGen&#39;s Encounter
Tab&#34; /&gt;&lt;/p&gt;

&lt;p&gt;The Encounter tab allows you to select creatures that will be used in
the Initiative tab.&lt;/p&gt;

&lt;p&gt;The left pane of the window lists all of the races for the sources
loaded in PCGen. You select the monsters that you wish to use in the
upcoming encounter by double clicking on the monster&amp;rsquo;s name or click on
the Add (&amp;gt;) button located between the two panes. To remove double
click on the monster listed in the right hand pane or click on the
Remove (&amp;lt;) button located between the two panes.&lt;/p&gt;

&lt;p&gt;Another option is to all GMGen to generate an encounter by clicking on
the &amp;ldquo;New Encounter&amp;rdquo; button on the left of the window. If the
&amp;ldquo;Environment&amp;rdquo; is set to &amp;ldquo;Generic&amp;rdquo;, you can alter the EL (Encounter
Level) and the Number of Creatures before clicking &amp;ldquo;New Encounter&amp;rdquo; and
GMGen will randomly select an appropriate encounter. If the &amp;ldquo;Level 1
Dungeon&amp;rdquo; environment is selected, GMGen generates an encounter from a
preset list.&lt;/p&gt;

&lt;p&gt;As you add and remove monsters from the encounter, the &amp;ldquo;Total Encounter
Level&amp;rdquo; shown at the bottom of the window will automatically change.&lt;/p&gt;

&lt;p&gt;When you are happy with the contents of the right hand pane and wish to
start the combat, click on the &amp;ldquo;Begin Combat&amp;rdquo; button. GMGen will then
create blank character entities in PCGen. You can then alter the
possessions levels, skills, feats, equipment etc. as normal in PCGen. If
you wish to save the encounter for use later, in PCGen use File &amp;gt;
Party &amp;gt; Save. The monsters will also automatically appear on the
&amp;ldquo;Initiative&amp;rdquo; tab as enemies.&lt;/p&gt;

&lt;hr /&gt;
</description>
    </item>
    
    <item>
      <title>Experience Tab</title>
      <link>http://docs.pcgen.com/gmgen/experience.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/gmgen/experience.html</guid>
      <description>&lt;p&gt;The Experience Tab enables you to calculate experience and award it to
characters after combat.&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/gmgen/plugins/experience/gmgen_05_experiencetab.png&#34; alt=&#34;GMGen&#39;s Experience
Tab&#34; /&gt;&lt;/p&gt;

&lt;p&gt;The Experience Tab provides several options for calculating and awarding
experience points. Perhaps the simplest method is to enter an amount of
EP in the &amp;ldquo;Experience to Add:&amp;rdquo; field on the top right side of the tab,
select one or more characters in the characters window on the top left
side of the tab and click the &amp;ldquo;Add Experience to Character&amp;rdquo; button. This
will add the specified amount of EP to the characters in PCGen as well
as add an asterisk beside the characters name in the Characters Tab
indicating that there have are unsaved changes.&lt;/p&gt;

&lt;p&gt;A more involved method works in conjunction with the Initiative Tab.
When combatants designated as Enemies are killed they will appear in the
Enemies window on the lower left side of the Tab. The creatures
Challenge Rating is displayed in parentheses next to their name.
&amp;ldquo;Experience From Combat&amp;rdquo; to the right of the Enemies window displays the
total amount of experience points generated from all the combatants in
the Enemies window. The slider just below the total allows you to
increase or decrease the total in relation to how difficult of easy the
encounter may have been for the party. You may change the CR ratings of
Enemies by selecting any number of them and clicking the &amp;ldquo;Adjust
CR/Level&amp;rdquo; button. only whole numbers may be entered. You may remove
Enemies from the list by selecting any number of them and clicking the
&amp;ldquo;Remove Enemy&amp;rdquo; button. You may add additional enemies to the list by
clicking the &amp;ldquo;Add Enemy&amp;rdquo; button.&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/gmgen/plugins/experience/gmgen_05_addenemy.png&#34; alt=&#34;Add Enemy to
Encounter&#34; /&gt;&lt;/p&gt;

&lt;p&gt;Set the Challenge rating for the Enemy, the number you wish to add to
the list, the name of the enemy and click Save. When you have added your
enemies to the list the &amp;ldquo;Experience From Combat&amp;rdquo; will be updated to
reflect the changes.&lt;/p&gt;

&lt;p&gt;Once you are satisfied with the Enemies list you can award the
experience to the party by clicking the &amp;ldquo;Add Experience to Party&amp;rdquo;
button. This will divide the total experience by the number of
characters in the character window and add an equal amount to each.&lt;/p&gt;

&lt;hr /&gt;
</description>
    </item>
    
    <item>
      <title>GMGen Documentation</title>
      <link>http://docs.pcgen.com/gmgen/gmgen.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/gmgen/gmgen.html</guid>
      <description>&lt;p&gt;PCGen now includes the game master aid GMGen. GMGen has been developed
as a well-rounded tool for the RPG gaming community to help you, the
Game Master, to effectively manage and facilitate the game from a
computer. Until now, multiple third party solutions existed, but none
were compatible with the PCGen system. GMGen is designed using a Plug-in
software architecture so individual Plug-ins can be removed from GMGen
without effecting the performance of other Plug-ins. To activate GMGen
click the GMGen icon on the toolbar or choose GMGen from the Tools menu.
Until you activate GMGen the program is not loaded into memory and will
not effect PCGen.&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/menus/tools/menu_tools_00.png&#34; alt=&#34;Activating GMGen&#34; /&gt;&lt;/p&gt;

&lt;p&gt;The GMGen application allows you to:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Load PCGen character files and view characters&amp;rsquo; statistics via live
character sheets&lt;/li&gt;
&lt;li&gt;Set encounter levels and number of creatures to generate encounters&lt;/li&gt;
&lt;li&gt;Track combat&lt;/li&gt;
&lt;li&gt;Allocate Experience&lt;/li&gt;
&lt;li&gt;Generate Random Names&lt;/li&gt;
&lt;li&gt;Calculate various aspects of overland travel&lt;/li&gt;
&lt;li&gt;Generate random numbers with the DiceBag plugin&lt;/li&gt;
&lt;li&gt;Create and maintain your campaign notes using text, hyperlinks and
other media&lt;/li&gt;
&lt;li&gt;Network multiple copies of PCGen together&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Some of the tabs in GMGen will allow you to Save and Open files specific
to the active tab. For example the Dice Bag plugin saves custom dice
bags with the extension .dbg and the Initiative plugin will save the
complete state of the Initiative tab to a file with the .gmi extension.&lt;/p&gt;

&lt;hr /&gt;
</description>
    </item>
    
    <item>
      <title>GMGen Preferences</title>
      <link>http://docs.pcgen.com/gmgen/preferences.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/gmgen/preferences.html</guid>
      <description>

&lt;h2 id=&#34;experience-preferences&#34;&gt;Experience Preferences&lt;/h2&gt;

&lt;p&gt;&lt;img src=&#34;../images/gmgen/preferences/experience.png&#34; alt=&#34;experience.png&#34; /&gt;&lt;/p&gt;

&lt;p&gt;The Experience Preference enables you to choose from which rules set you
wish to use to award experience.&lt;/p&gt;

&lt;h2 id=&#34;initiative-damage-preferences-damage&#34;&gt;Initiative: Damage Preferences {#damage}&lt;/h2&gt;

&lt;p&gt;&lt;img src=&#34;../images/gmgen/preferences/damage.png&#34; alt=&#34;damage.png&#34; /&gt;&lt;/p&gt;

&lt;p&gt;The Damage Preferences in the Initiative section enables you to choose
from which rules set to use for several sub-behaviors involving damage.&lt;/p&gt;

&lt;h2 id=&#34;initiative-massive-damage-preferences&#34;&gt;Initiative: Massive Damage Preferences&lt;/h2&gt;

&lt;p&gt;&lt;img src=&#34;../images/gmgen/preferences/massivedamage.png&#34; alt=&#34;massivedamage.png&#34; /&gt;&lt;/p&gt;

&lt;p&gt;The Massive Damage Preferences in the Initiative section enables you to
choose from which rules set you wish to use in regards as to how GMGen
handles massive damage.&lt;/p&gt;

&lt;h2 id=&#34;initiative-performance-preferences-performance&#34;&gt;Initiative: Performance Preferences {#performance}&lt;/h2&gt;

&lt;p&gt;&lt;img src=&#34;../images/gmgen/preferences/performance.png&#34; alt=&#34;performance.png&#34; /&gt;&lt;/p&gt;

&lt;p&gt;With the Refresh onstate change checkbox checked the information in the
tabs to the right will be updated automatically. Unchecked you will need
to update manually by clicking the refresh tabs button.&lt;/p&gt;

&lt;h2 id=&#34;network-preferences-network&#34;&gt;Network Preferences {#network}&lt;/h2&gt;

&lt;p&gt;&lt;img src=&#34;../images/gmgen/preferences/network.png&#34; alt=&#34;network.png&#34; /&gt;&lt;/p&gt;

&lt;p&gt;The Network Preferences let you set the server port and the user name.&lt;/p&gt;

&lt;h2 id=&#34;notes-general-preferences-notes&#34;&gt;Notes: General Preferences {#notes}&lt;/h2&gt;

&lt;p&gt;&lt;img src=&#34;../images/gmgen/preferences/general.png&#34; alt=&#34;general.png&#34; /&gt;&lt;/p&gt;

&lt;p&gt;The General Notes Preferences allows you to set the directory where
notes are stored to any you choose. There is also an option to log game
data.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>Initiative Tab</title>
      <link>http://docs.pcgen.com/gmgen/initiative.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/gmgen/initiative.html</guid>
      <description>

&lt;p&gt;The Initiative Tab is the heart of GMGens combat tracking system. The
Initiative Tab aids in tracking initiative, hit point loss, spells in
effect and more. Looking over the tab you will see a row of buttons
across the top, these buttons relate to initiative control and
manipulation. The pane in the middle of the tab is split in two. On the
left side is a list of all characters involved in combat along with the
status of certain vital statistics. On the right side is a collection of
tabs which display character information in a stat block format as well
as a tab displaying any events which may be in effect. Along the bottom
of the tab is another set of buttons which perform functions related to
the status of the characters. Details instructions for running combat
with GMGen are given below.&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/gmgen/plugins/initiative/gmgen_06_initiativetab.png&#34; alt=&#34;GMGen&#39;s Initiative
Tab&#34; /&gt;&lt;/p&gt;

&lt;h2 id=&#34;using-the-initiative-tab&#34;&gt;Using the Initiative Tab&lt;/h2&gt;

&lt;blockquote&gt;
&lt;h3 id=&#34;opening-and-saving&#34;&gt;Opening and Saving&lt;/h3&gt;
&lt;/blockquote&gt;

&lt;p&gt;The state of the Initiative Tab can be saved to a file and opened at a
later date. This is useful if you wish to set up encounters before hand
and save time at the game table as well as for those times when the
session must be ended before combat has been resolved. You may save the
Initiative state at any time by choosing Save from the file menu. You
may open previously saved combats by choosing Open from the File menu.
GMGen will load all the characters involved in the combat in PCGen and
add them to the Initiative Tab. If you already have other characters
open in PCGen then opening a combat will add the characters to those
already open, because of this you may need to quit PCGen and restart to
get a clean open of your previously saved combat. Closing all characters
in PCGen may accomplish this as well. All characters must be saved prior
to saving the initiative state or it will not open. GMGen will present a
Save dialog box for any unsaved characters before saving the initiative
state.&lt;/p&gt;

&lt;blockquote&gt;
&lt;h3 id=&#34;setting-up&#34;&gt;Setting up&lt;/h3&gt;
&lt;/blockquote&gt;

&lt;p&gt;To run a combat scene with GMGen the first thing you will want to do is
bring in all the characters involved in combat. First load all the
player characters and/or NPC&amp;rsquo;s you may have pre-generated into PCGen.
You can do this in PCGen or in the Characters Tab of GMGen. Once loaded
the characters will appear in the Initiative Tab. Next you will want to
add enemy combatants, there are two ways to do this. The first is by
adding them through the GMGen &lt;a href=&#34;../gmgen/encounter.html&#34;&gt;Encounter Tab&lt;/a&gt; ,
see the instructions for using that tab. The second way is to click the
Add Combatant button from the top row. The Add Combatant button provides
a convenient way to add combatants to the initiative list without
generating new characters in PCGen, see details on this feature below.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Initiative list layout.&lt;/strong&gt; The list has several columns in it each
displaying a combat related statistic. They are as follows:&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;&lt;strong&gt;#&lt;/strong&gt; displays the initiative order of the character based on the
characters initiative roll.&lt;br /&gt;
 &lt;strong&gt;Name&lt;/strong&gt; displays the name of the character.&lt;br /&gt;
 &lt;strong&gt;Player&lt;/strong&gt; displays the name of the player.&lt;br /&gt;
 &lt;strong&gt;Status&lt;/strong&gt; displays the current status of the character. This can
include Dead, Unconscious, etc..&lt;br /&gt;
 &lt;strong&gt;+&lt;/strong&gt; displays the characters initiative bonus.&lt;br /&gt;
 &lt;strong&gt;Init&lt;/strong&gt; displays the characters initiative roll.&lt;br /&gt;
 &lt;strong&gt;Dur&lt;/strong&gt; displays the duration of the event (this applies only to
events, for characters duration is blank).&lt;br /&gt;
 &lt;strong&gt;HP&lt;/strong&gt; displays the characters current hit points. Any subdual damage
the character has taken will be displayed to the right of the regular
hit points.&lt;br /&gt;
 &lt;strong&gt;HP Max&lt;/strong&gt; displays the characters normal full hit point total.&lt;br /&gt;
 &lt;strong&gt;Type&lt;/strong&gt; displays the characters assigned combatant type. Must be
either PC, Enemy, Ally or Non-combatant. Only Enemy combatants will
appear in the Experience tab once killed. You may change this setting
by clicking directly on the type in the list, a drop down menu will
appear and allow you to select a new type.&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;If you wish to set up encounters prior to game time you can save the
state of the initiative tab by choosing &lt;strong&gt;Save&lt;/strong&gt; from the &lt;strong&gt;File&lt;/strong&gt; menu
and giving it a name. This is also useful if you need to end a game
before an encounter has been resolved. Simply save the encounter and
open it during the next game session.&lt;/p&gt;

&lt;blockquote&gt;
&lt;h3 id=&#34;starting-combat&#34;&gt;Starting combat&lt;/h3&gt;
&lt;/blockquote&gt;

&lt;p&gt;Once you have all the characters involved in combat loaded in the
initiative tab you can begin combat rounds by clicking the &lt;strong&gt;Start
Combat&lt;/strong&gt; button. This will reset the combat round counter, roll
initiative for all characters in the initiative tab and order them
according to their initiative roll. If you wish your players to roll for
their characters you can enter that roll manually in the Init column.
The round number is indicated by the number in the upper right side of
the tab, the number in parentheses indicates the initiative turn that is
currently active. The buttons next to Start Combat button all relate to
controlling the initiative sequence, their functions are detailed
individually below.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Start Combat:&lt;/strong&gt; this button resets the combat round counter, rolls
initiative for all characters in the initiative tab and orders them
according to their initiative roll.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Add Combatant:&lt;/strong&gt; This button will bring up a dialogue box where you
can enter combat related stats of the combatant you wish to add.&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/gmgen/plugins/initiative/gmgen_06_combatant.png&#34; alt=&#34;add\_combatant.png&#34; /&gt;&lt;/p&gt;

&lt;p&gt;You can type in the name of the PC and the name of the player. The Bonus
field is the initiative bonus of the combatant. You can enter the hit
points of the combatant using the slider or by typing the number into
the field. The Number field is the number of combatants you wish to add
with these stats, multiple combatants will share the same name and each
will have a number to differentiate them. You can also enter the
combatants ability scores and saving throw bonuses. Keep in mind that
the info visible in the initiative list can be edited directly in the
list but the stats not listed (such as Ability scores) cannot be changed
once set. Once you are done entering information click save and the
newly created combatants will appear in the initiative list. Adding
combatants in this way will not create new PCGen character files though
the enemies will appear in the experience tab once killed.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Next Initiative:&lt;/strong&gt; This button will move the round counter to the next
lower character initiative and highlight characters with that
initiative. If multiple characters have the same initiative they will
all be highlighted. Initiative numbers not being used by any characters
or events are skipped. If the current character has the lowest
initiative score the Next Initiative button will raise the round counter
to the next round and highlight the character with the highest
initiative.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Refocus:&lt;/strong&gt; The Refocus button will set the selected characters
initiative to the maximum score (20 + the characters initiative bonus)
and arrange him in the list according to the new result.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Roll:&lt;/strong&gt; The Roll button will re-roll the initiative for the character
selected and arrange him in the list according to the new result.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Delete:&lt;/strong&gt; The Delete button will remove the selected character from
the initiative list. Deleting a character will also remove the character
from the experience tab if they are dead.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Refresh Tabs:&lt;/strong&gt; This button will manually update the information in
the stat block tabs to the right. This is only needed if you have set
the &lt;a href=&#34;../gmgen/preferences.html#performance&#34;&gt;GMGen preferences&lt;/a&gt; to not
update on state change.&lt;/p&gt;

&lt;blockquote&gt;
&lt;h3 id=&#34;managing-combat&#34;&gt;Managing combat&lt;/h3&gt;
&lt;/blockquote&gt;

&lt;p&gt;Once you have clicked the &lt;strong&gt;Start Combat&lt;/strong&gt; button and combat has begun
the next step is to click the &lt;strong&gt;Next Initiative&lt;/strong&gt; button. This will set
the round counter to round 1 and highlight the combatant with the
highest initiative. Along the bottom of the Initiative Tab are a series
of buttons and checkboxes which preform various functions relating to
actions taken during combat, their functions are detailed individually
below. Most of these button will apply a direct effect to the combatant
or combatants currently selected. The &lt;strong&gt;Next Initiative&lt;/strong&gt; button will
select the next combatant so if you want to apply an action to another
combatant you must first select that combatant.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Cast Spell:&lt;/strong&gt; The Cast Spell button will open the Cast Spell window
where you may enter the name of the spell along with other information
to help you keep track of the spell and its effects.&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/gmgen/plugins/initiative/gmgen_06_castspell.png&#34; alt=&#34;Casting a
Spell&#34; /&gt;&lt;/p&gt;

&lt;p&gt;The &amp;ldquo;Player&amp;rdquo; field will default to the character selected when the Cast
Spell button was pressed. For Effect you can enter information to help
remind you of the effects of the spell. Duration allows you to set how
many rounds the spell will be in effect for. Initiative will be picked
up from the casting character but can be altered if you wish. When the
&amp;ldquo;Alert when spell duration expires&amp;rdquo; checkbox is checked an alert box
will pop up at the end of the spells duration to remind you.&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/gmgen/plugins/initiative/gmgen_06_castexpired.png&#34; alt=&#34;Spell Duration
Expires&#34; /&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Start Event:&lt;/strong&gt; The Event Timer functions in exactly the same way as
Cast Spell dialogue box does but can be used to keep track of Raging
characters, Bardic music, bad weather or any situation with a limited
time duration you might need to track. Its also useful as a countdown
for events that will occur in future rounds.&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/gmgen/plugins/initiative/gmgen_06_event.png&#34; alt=&#34;Starting an
Event&#34; /&gt;&lt;/p&gt;

&lt;p&gt;When the Initiative counter reaches the initiative of the event on the
round that it expires an alert message will notify you.&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/gmgen/plugins/initiative/gmgen_06_eventexpired.png&#34; alt=&#34;Event
Ends&#34; /&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Show Events:&lt;/strong&gt; This button will show or hide the current Spells and
Events in the initiative list. If hidden they will still be listed in
the Events Tab to the right.&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/gmgen/plugins/initiative/gmgen_06_showevents.png&#34; alt=&#34;Show
Events&#34; /&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Roll Save:&lt;/strong&gt; This button will open the Saving Throw dialogue box. You
may use it to roll a saving throw by selecting either Fortitude, Reflex
or Will, setting the Difficulty Class of the roll and clicking the roll
button. This will cause an alert window to display the Roll result, the
bonus, the total and the Pass/Fail result of the roll. When the Saving
Throw window initially appears no save type will be selected and you may
use it with any numbers you care to enter.&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/gmgen/plugins/initiative/gmgen_06_save.png&#34; alt=&#34;Saving Throw&#34; /&gt;&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/gmgen/plugins/initiative/gmgen_06_saveresult.png&#34; alt=&#34;Saving Throw
Results&#34; /&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Damage:&lt;/strong&gt; The Damage button will allow you to apply an amount of
damage you specify to the currently selected character (or characters).
This damage may be normal or subdual damage. When a characters hit
points reach 0 their status changes to Disabled. When a characters hit
points falls below 0 their status changes to Bleeding and they will lose
1 hit point per round until they are either stabilized or reach -10 HP
and die. If a character has taken an amount of subdual damage equal to
their current hit points their status changes to Staggered. If a
character has taken an amount of subdual damage greater than their
current hit points their status changes to Unconscious.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Heal:&lt;/strong&gt; The Heal button will allow you to heal an amount of damage you
specify to the currently selected character (or characters).&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Stabilize:&lt;/strong&gt; Characters who&amp;rsquo;s hit points fall below 0 are dying and
will lose 1 hit point per round until they are stabilized. The Stabilize
button will change the dying characters status to Stable. Depending on
how you have set your &lt;a href=&#34;../gmgen/preferences.html#damage&#34;&gt;preferences&lt;/a&gt;
dying characters may stabilize on their own.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Kill:&lt;/strong&gt; The Kill button will reduce the of the currently selected
character (or characters) hit points to 0 and change their status to
Dead.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Raise:&lt;/strong&gt; The Raise button will remove the status of Dead from the
currently selected character (or characters) and bring their current hit
point up to 1.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Show Dead:&lt;/strong&gt; This button will show or hide dead characters in the
initiative list.&lt;/p&gt;

&lt;hr /&gt;
</description>
    </item>
    
    <item>
      <title>Network Tab</title>
      <link>http://docs.pcgen.com/gmgen/network.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/gmgen/network.html</guid>
      <description>&lt;p&gt;The network plug-in allows GMGen to act as a Client-Server application
connecting multiple computers running PCGen. Players load their
characters on their computers and activate the network client. The GM,
running the network server, can see all the PC information that is
available inside of the Initiative plugin. Either side will be able to
change hitpoints, status, initiative and that sort of thing for the PC.
In the Experience plugin, it will allow the GM to assign experience, and
it will send it to the PC over the network.&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/gmgen/plugins/network/gmgen_04_networkserver.png&#34; alt=&#34;GMGen Network Server
Tab&#34; /&gt;&lt;br /&gt;
 &lt;strong&gt;PCGen Network Server&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/gmgen/plugins/network/gmgen_04_networkclient.png&#34; alt=&#34;GMGen Network Client
Tab&#34; /&gt;&lt;br /&gt;
 &lt;strong&gt;PCGen Network Client&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;How to use it:&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;1) When you enter the tab, and click on the &amp;lsquo;server&amp;rsquo; radio button, it
starts the server. The server binds to port 80, but you can set the port
in the GMGen preferences.&lt;/p&gt;

&lt;p&gt;2) Players will need to go to the &lt;a href=&#34;../gmgen/preferences.html#network&#34;&gt;GMGen
preferences&lt;/a&gt; and each one will need to
select a &amp;ldquo;user name&amp;rdquo;, and change the port (if you changed the port on
your server).&lt;/p&gt;

&lt;p&gt;3) The players will need to type your ip address in the box and hit
connect to connect to your server - once they do, you as the GM will get
all of their logs.&lt;/p&gt;

&lt;p&gt;4) Currently (but this will be fixed in the future) every time the pc
enters or leaves the Initiative tab, it will send the GM all loaded
player characters. eventually, I will make it so it can catch events on
the pc side, to instantly send any changes.&lt;/p&gt;

&lt;hr /&gt;
</description>
    </item>
    
    <item>
      <title>Notes Tab</title>
      <link>http://docs.pcgen.com/gmgen/notes.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/gmgen/notes.html</guid>
      <description>&lt;p&gt;The notes system will help you organize notes about your game, campaign
world, and other gaming related topics.&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/gmgen/plugins/notes/gmgen_03_notestab.png&#34; alt=&#34;GMGen&#39;s Notes
Tab&#34; /&gt;&lt;/p&gt;

&lt;p&gt;To the left, is the tree, and to the right is the note &amp;lsquo;word processor&amp;rsquo;.
By clicking on a node in the tree, it loads that subject into the word
processor to be read or edited.&lt;/p&gt;

&lt;p&gt;You can create new nodes by using the New Node button above. This will
create a node below the selected one that can contain a new note. An
asterisk (*) next to the name of a node indicates that the node has not
been saved.&lt;/p&gt;

&lt;p&gt;You can export a whole notes branch by clicking on a folder and then
hitting export. It creates a .gmn file that can be loaded into another
copy of GMGen Notes&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/gmgen/plugins/notes/gmgen_03_notesbar.png&#34; alt=&#34;GMGen&#39;s Notes
Toolbar&#34; /&gt;&lt;/p&gt;

&lt;p&gt;The tools on the toolbar can be detached from the main window by
clicking on the space to the left of the tool group. The detached tool
group becomes a floating palette you can position to your liking and
will remain in front of the GMGen window at all times. To reattach the
palette click and drag the palette by the space to the left of the
tools, when the palette is positioned over the toolbar it will be
highlighted in red. Let go and the palette will nest itself back into
the main window.&lt;/p&gt;

&lt;p&gt;The notes system is intended to organize not only your notes, but your
gaming files as well. You can drag and drop files into the word
processing window, and it will create an icon for it at the bottom. This
icon can be double clicked to launch the file in the appropriate
application. You can also drag and drop files on any node in the tree,
and it will store the file inside that node, instead of the active node
(the one who&amp;rsquo;s word processor is active). If the file you store is a
GMGen related file (*.pcg, *.gmi, *.gmn, *.dbg) double clicking it
launches it into the appropriate plugin.&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/gmgen/plugins/notes/gmgen_03_notesfile.png&#34; alt=&#34;Filing GMGen
Notes&#34; /&gt;&lt;/p&gt;

&lt;p&gt;By default GMGen notes and files are created and stored in the
plugins/notes folder in PCGen. This can be changed to any directory you
wish by setting a location in the &lt;a href=&#34;../gmgen/preferences.html#notes&#34;&gt;GMGen
Preferences&lt;/a&gt; .&lt;/p&gt;

&lt;hr /&gt;
</description>
    </item>
    
    <item>
      <title>Overland Travel Tab</title>
      <link>http://docs.pcgen.com/gmgen/overland-travel.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/gmgen/overland-travel.html</guid>
      <description>&lt;p&gt;The Overland Travel Tab is a collection of three calculators designed to
aid with various aspects of Overland Travel.&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../images/gmgen/plugins/overlandtravel/gmgen_01_overlandtab.png&#34; alt=&#34;GMGen&#39;s Overland
Calculators&#34; /&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Travel Time&lt;/strong&gt; will calculate travel times based on speed and distance.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Room and Board&lt;/strong&gt; will calculate the cost of accommodations based on
the number of people, animals, days and the quality of the
accommodations.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Scale Converter&lt;/strong&gt; will convert map units into real units.&lt;/p&gt;

&lt;hr /&gt;
</description>
    </item>
    
    <item>
      <title>Random Names Tab</title>
      <link>http://docs.pcgen.com/gmgen/random-names.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/gmgen/random-names.html</guid>
      <description>&lt;p&gt;&lt;img src=&#34;../images/gmgen/plugins/randomnames/gmgen_02_namestab.png&#34; alt=&#34;GMGen&#39;s Name
Generator&#34; /&gt;&lt;/p&gt;

&lt;p&gt;This name generator is different to the one used in PCGen. It allows the
generation of NPC names on the fly, allowing filtering by name type and
randomization of different parts of the name. It even give Pronunciation
of the generated names!&lt;/p&gt;

&lt;p&gt;The generated name appears in large letters at the top of the window.
Immediately below is the meaning and pronunciation (if applicable for
the name set selected).&lt;/p&gt;

&lt;p&gt;The category can be left at &amp;ldquo;Any&amp;rdquo; or you can pull down the list and
select a race category such as &amp;ldquo;Fantasy: Dwarven&amp;rdquo;. You can then select a
gender from the right pull down list. The contents of the Catalog pull
down list will depend on if a category is selected, only applicable name
catalogs are displayed. E.g. if you select Fantasy: Elven, only &amp;ldquo;Deverry
Elf&amp;rdquo; &amp;amp; Middle Earth Elf are displayed. You can no longer see the other
options that are not elven names.&lt;/p&gt;

&lt;p&gt;A name can then be generated by clicking on the &amp;ldquo;Generate&amp;rdquo; button.&lt;/p&gt;

&lt;p&gt;Most names are broken into 3 syllables. By taking the tick of &amp;ldquo;Random&amp;rdquo;,
you can control the generation of any of the syllables by clicking on
the relevant button at the bottom of the window.&lt;/p&gt;

&lt;hr /&gt;
</description>
    </item>
    
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