WEAPON (Global: BONUS) - PCGen Documentation

# WEAPON (Global: BONUS)

## Status

Updated 5.14.0

## Syntax

`BONUS:WEAPON|x,x|y`

## Parameters

- x: Property (Weapon property)
- y: Number, Variable or Formula (Number to add)

## What it Does

- Modifies the indicated property of the weapon the tag is contained in.
- This tag only works in Equipment, Equipmod and temporary bonuses files.
- PRE tags have no baring on how the tags they are appended to can be used, they only effect when they are applied.
- Weapon properties defined are:
  - `ATTACKS` - Adds a number of additional attacks.
  - `ATTACKSPROGRESS` - Overrides the standard attack progression.
  - `DAMAGE` - Adds to the damage of the weapon.
  - `DAMAGEMULT` - Adds to the damage multiplier, See BONUS:COMBAT|DAMAGEMULT for syntax.
  - `DAMAGESIZE` - Raises or lowers the damage dice on the same scale as weapon size, See BONUS:COMBAT|DAMAGESIZE for the scale.
  - `DAMAGE-SHORTRANGE` - Adds to the damage of the weapon when used at short range.
  - `TOHIT` - Adds to the attack bonus of the weapon.
  - `TOHIT-SHORTRANGE` - Adds to the attack bonus of the weapon when used at short range.
  - `WEAPONBAB` - Modifies the character’s BAB for the weapon the bonus is applied to, affecting both to-hit and attack progression.
  - `WIELDCATEGORY` - Raises or lowers the wieldcatagory of the weapon.

## Examples

`BONUS:WEAPON|DAMAGE|1`

Adds one to weapon damage.

`BONUS:WEAPON|DAMAGE-SHORTRANGE|1`

Adds one to short range weapon damage.

`BONUS:WEAPON|TOHIT|1`

Adds one to weapon to-hit.

`BONUS:WEAPON|TOHIT-SHORTRANGE|1`

Adds one to short range weapon to-hit.

`BONUS:WEAPON|TOHIT,DAMGE|1`

Adds one to weapon to-hit and damage.

`BONUS:WEAPON|ATTACKS|1`

Adds one attack to the weapon’s attack progression.

`BONUS:WEAPON|ATTACKSPROGRESS|1`

Limits the weapon’s attack progression to one.

`BONUS:WEAPON|WIELDCATEGORY|1`

Raises the weapon’s wieldcatagory, if it were Light it becomes OneHanded.

`BONUS:WEAPON|DAMAGE,TOHIT|min(2,(TL/6)|TYPE=Enhancement|PRELEVEL:6`

Raises the weapon’s damage and to-hit, between 2 and (Total Level divided by 6) if character is over level 6.

`BONUS:WEAPON|DAMAGEMULT:1|.5`

Increases the damage multiplier of the weapon by half your strength bonus when wielded in your primary hand.

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