Gmgens - PCGen Documentation

# Pages in Gmgen

## Character Sheet Tab

The Character Sheet Tab allows you to manage characters loaded in GMGen. GMGen can alter some elements of a character, most notably experience points. When the character has been modified an asterisk will appear beside the characters name indicating that it has been updated and has not been saved. Clicking the Save button will save the current state of the character. Clicking the Save As button will allow you to save the character under a new file name.

## Character Tracker Tab

The Character Tracker Tab allows you to manage characters loaded in GMGen. GMGen can alter some elements of a character, most notably experience points. When the character has been modified an asterisk will appear beside the characters name indicating that it has been updated and has not been saved. Clicking the Save button will save the current state of the character. Clicking the Save As button will allow you to save the character under a new file name.

## Dice Bag Tab

The Dice Bag allows you to enter an expression in standard format and calculates a random value. Examples of allowed expressions include: 1d10 - Number generated between 1 and 10 (simulates 1 roll of a 10 sided dice). 2d10 - Number generated between 2 and 20 (simulates 2 rolls of a 10 sided dice). 1d10+1 - Number generated between 2 and 11 (simulates 1 roll of a 10 sided dice plus 1).

## Encounter Tab

The Encounter tab allows you to select creatures that will be used in the Initiative tab. The left pane of the window lists all of the races for the sources loaded in PCGen. You select the monsters that you wish to use in the upcoming encounter by double clicking on the monster’s name or click on the Add (>) button located between the two panes. To remove double click on the monster listed in the right hand pane or click on the Remove (<) button located between the two panes.

## Experience Tab

The Experience Tab enables you to calculate experience and award it to characters after combat. The Experience Tab provides several options for calculating and awarding experience points. Perhaps the simplest method is to enter an amount of EP in the “Experience to Add:” field on the top right side of the tab, select one or more characters in the characters window on the top left side of the tab and click the “Add Experience to Character” button.

## GMGen Documentation

PCGen now includes the game master aid GMGen. GMGen has been developed as a well-rounded tool for the RPG gaming community to help you, the Game Master, to effectively manage and facilitate the game from a computer. Until now, multiple third party solutions existed, but none were compatible with the PCGen system. GMGen is designed using a Plug-in software architecture so individual Plug-ins can be removed from GMGen without effecting the performance of other Plug-ins.

## GMGen Preferences

Experience Preferences The Experience Preference enables you to choose from which rules set you wish to use to award experience. Initiative: Damage Preferences {#damage} The Damage Preferences in the Initiative section enables you to choose from which rules set to use for several sub-behaviors involving damage. Initiative: Massive Damage Preferences The Massive Damage Preferences in the Initiative section enables you to choose from which rules set you wish to use in regards as to how GMGen handles massive damage.

## Initiative Tab

The Initiative Tab is the heart of GMGens combat tracking system. The Initiative Tab aids in tracking initiative, hit point loss, spells in effect and more. Looking over the tab you will see a row of buttons across the top, these buttons relate to initiative control and manipulation. The pane in the middle of the tab is split in two. On the left side is a list of all characters involved in combat along with the status of certain vital statistics.

## Network Tab

The network plug-in allows GMGen to act as a Client-Server application connecting multiple computers running PCGen. Players load their characters on their computers and activate the network client. The GM, running the network server, can see all the PC information that is available inside of the Initiative plugin. Either side will be able to change hitpoints, status, initiative and that sort of thing for the PC. In the Experience plugin, it will allow the GM to assign experience, and it will send it to the PC over the network.

## Notes Tab

The notes system will help you organize notes about your game, campaign world, and other gaming related topics. To the left, is the tree, and to the right is the note ‘word processor’. By clicking on a node in the tree, it loads that subject into the word processor to be read or edited. You can create new nodes by using the New Node button above. This will create a node below the selected one that can contain a new note.

## Overland Travel Tab

The Overland Travel Tab is a collection of three calculators designed to aid with various aspects of Overland Travel. Travel Time will calculate travel times based on speed and distance. Room and Board will calculate the cost of accommodations based on the number of people, animals, days and the quality of the accommodations. Scale Converter will convert map units into real units.

## Random Names Tab

This name generator is different to the one used in PCGen. It allows the generation of NPC names on the fly, allowing filtering by name type and randomization of different parts of the name. It even give Pronunciation of the generated names! The generated name appears in large letters at the top of the window. Immediately below is the meaning and pronunciation (if applicable for the name set selected). The category can be left at “Any” or you can pull down the list and select a race category such as “Fantasy: Dwarven”.

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