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    <title>Menus on PCGen Documentation</title>
    <link>http://docs.pcgen.com/menu.html</link>
    <description>Recent content in Menus on PCGen Documentation</description>
    <generator>Hugo -- gohugo.io</generator>
    <language>en-us</language>
    <lastBuildDate>Mon, 01 Aug 2016 00:00:00 +0000</lastBuildDate>
    <atom:link href="http://docs.pcgen.com/menu.xml" rel="self" type="application/rss+xml" />
    
    <item>
      <title>Ability Scores Menu Options</title>
      <link>http://docs.pcgen.com/menu/settings/character/ability-score.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/menu/settings/character/ability-score.html</guid>
      <description>&lt;p&gt;&lt;img src=&#34;../../../images/preferences/abilities.png&#34; alt=&#34;Ability Scores Menu
Options&#34; /&gt;&lt;/p&gt;

&lt;p&gt;The &lt;strong&gt;Ability scores&lt;/strong&gt; menu allows the user to choose what method that
PCGen will use to determine how to build the PC.&lt;/p&gt;

&lt;p&gt;The &lt;strong&gt;User Rolled&lt;/strong&gt; option allows you to roll up the stats using dice,
and then manually enter the results into PCGen.&lt;/p&gt;

&lt;p&gt;The &lt;strong&gt;All the Same&lt;/strong&gt; option will set all of the stats to the value you
select in the dropdown.&lt;/p&gt;

&lt;p&gt;The &lt;strong&gt;Purchase Mode&lt;/strong&gt; menu allows the user to call up the &lt;a href=&#34;../menu/settings/character/purchase-method.html&#34;&gt;Purchase Mode
Window&lt;/a&gt; and define their
own Purchase Mode Methods.&lt;/p&gt;

&lt;p&gt;*** New 5.9.3&lt;/p&gt;

&lt;p&gt;If Random dice rolling methods have been added to the miscinfo.lst file
in the gameMode then an additional menu will appear allowing you to
select one of those methods to generate random stats. When chosen a
button labeled Roll will appear on the summary Tab and clicking it will
regenerate your ability scores using the selected rolling method. To add
your own dice rolling methods see the
&lt;a href=&#34;../list/system/gamemode-miscinfo/rollmethod.html&#34;&gt;ROLLMETHOD&lt;/a&gt; tag entry
for miscinfo.lst files for details.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>About PCGen</title>
      <link>http://docs.pcgen.com/menu/help/about-pcgen.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/menu/help/about-pcgen.html</guid>
      <description>&lt;p&gt;The &lt;strong&gt;About PCGen&lt;/strong&gt; option displays the current release version/date of
PCGen and credits the main contributors, libraries used by the code
base, licensing terms, awards won by PCGen, and a list of PCGen&amp;rsquo;s
sponsors.&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../../images/menus/help/menu_help_06_01_credits.png&#34; alt=&#34;PCGen Credits&#34; /&gt;&lt;/p&gt;

&lt;p&gt;The &lt;strong&gt;Credits&lt;/strong&gt; option will display the release version/date of the
PCGen, as well as listing the main contributors. There are far too many
contributors to list them all here since PCGen is very much a community
effort. Info on where to get new releases of PCGen and how to find the
PCGen community is also provided. Clicking on either of the WWW site or
the Email List links will take you to the appropriate web sites that are
listed within the button.&lt;/p&gt;

&lt;p&gt;The &lt;strong&gt;Code, List, Test&lt;/strong&gt; and &lt;strong&gt;Engineering&lt;/strong&gt; sub-tabs will display a
list of the contributors by their general Monkey Groupings.&lt;/p&gt;

&lt;p&gt;The &lt;strong&gt;Libraries&lt;/strong&gt; tab displays a list of the libraries used by the PCGen
code-base.&lt;/p&gt;

&lt;p&gt;The &lt;strong&gt;Licensing&lt;/strong&gt; tab displays the terms if the licenses used by the
PCGen team in the production of PCGen and its data sets.&lt;/p&gt;

&lt;p&gt;The &lt;strong&gt;Awards&lt;/strong&gt; tab displays a list of the awards PCGen has won over the
years.&lt;/p&gt;

&lt;p&gt;The &lt;strong&gt;Sponsors&lt;/strong&gt; tab displays list of PCGen&amp;rsquo;s current sponsors.&lt;/p&gt;

&lt;hr /&gt;
</description>
    </item>
    
    <item>
      <title>Add Kit Options</title>
      <link>http://docs.pcgen.com/menu/edit/addkit.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/menu/edit/addkit.html</guid>
      <description>&lt;p&gt;The &lt;strong&gt;Add Kit&lt;/strong&gt; command opens up a new window containing a set of kits
for the user to apply to the active character. This is done mainly to
help speed up character. Kits can also be used to quickly create
monsters by the application of a &lt;strong&gt;Default Monster Kit&lt;/strong&gt; . In general,
kits can be applied at any time to a character.&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../../images/menus/edit/menu_edit_1_addkit.png&#34; alt=&#34;Adding a Kit&#34; /&gt;&lt;/p&gt;

&lt;p&gt;The left hand pane contains a list of available kits. Kits appearing in
red contain prerequisites that the active character does not meet and
therefoe may not be applied to the character.&lt;/p&gt;

&lt;p&gt;You can click on a kit in the left hand pane to bring up information on
that kit.&lt;/p&gt;

&lt;p&gt;You can either double click on an item, or select and click the &lt;strong&gt;Apply
Kit &amp;gt;&lt;/strong&gt; button, to apply it to the active character.&lt;/p&gt;

&lt;p&gt;When you have applied the kit it will appear in the right hand pane.&lt;/p&gt;

&lt;p&gt;To create a monster the user must create a new character and choose the
Add Kit menu item before selecting a race. Begin typing the name of the
desired monster into the &amp;ldquo;Search&amp;rdquo; field and the &lt;strong&gt;Add Kit&lt;/strong&gt; window will
automatically filter out most kits. Once the desired Default Monster Kit
has appeared the user can select it and apply it to the new character,
creating the desired monster. If you have already selected a race only
those Default Monster Kits for which that race qualifies for will be
displayed.&lt;/p&gt;

&lt;p&gt;A dialog box may pop up listing parts of the kit that are not able to be
applied. The cause is of this failure is usually caused by insufficient
feat slots, skill points, or coins. The warning dialog provides the
options to apply or abort the kit.&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../../images/menus/edit/menu_edit_1_addkiterror.png&#34; alt=&#34;Error While Adding a
Kit&#34; /&gt;&lt;/p&gt;

&lt;hr /&gt;
</description>
    </item>
    
    <item>
      <title>Add Kit Options</title>
      <link>http://docs.pcgen.com/menu/file/addkit.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/menu/file/addkit.html</guid>
      <description>&lt;p&gt;The &lt;strong&gt;Add Kit&lt;/strong&gt; command opens up a new window containing a set of kits
for the user to apply to his/her character. This is done mainly to help
speed up character creation. Kits can be applied anytime to characters.&lt;/p&gt;

&lt;p&gt;In the left hand pane is a list of kits which could be applied to the
character. Kits in red indicate the character does not pass the
prerequisites set in the kit.&lt;/p&gt;

&lt;p&gt;In the 5.9.x line Default Monster Kits were added, if you create a new
character and choose the Add Kit menu item before you select a race the
kit list will display all possible Default Monster Kits. If you have
already selected a race Only those Default Monster Kits for which that
race qualifies for will be displayed.&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../../images/kits/kit_new.png&#34; alt=&#34;Menu File Add Kit Options&#34; /&gt;&lt;/p&gt;

&lt;p&gt;You can click on a kit in the left hand pane to bring up information on
that kit.&lt;/p&gt;

&lt;p&gt;You can double click on an item (or select and click the &amp;gt; button) in
the left hand pane to apply it to your character. A Warnings dialog box
will pop up telling you which parts of the kit are not able to be
applied (usually because you do not have enough free slots of feats, or
skill points etc) and then gives you the option to apply or abort the
kit&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../../images/kits/kit_warning.png&#34; alt=&#34;Menu File Add Kit Options&#34; /&gt;&lt;/p&gt;

&lt;p&gt;When you have applied the kit it will appear in the right hand pane.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>Appearance Color Options</title>
      <link>http://docs.pcgen.com/menu/settings/appearance/colors.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/menu/settings/appearance/colors.html</guid>
      <description>&lt;p&gt;&lt;img src=&#34;../../../images/preferences/colors.png&#34; alt=&#34;Appearance Color Options&#34; /&gt;&lt;/p&gt;

&lt;p&gt;The &lt;strong&gt;Colors&lt;/strong&gt; menu option is for adjusting the colors of
&lt;strong&gt;Prerequisites Not Met, Automatic Feats&lt;/strong&gt; and &lt;strong&gt;Virtual Feats&lt;/strong&gt; .&lt;/p&gt;

&lt;p&gt;Each option is represented by a button with the current color of the
option displayed on the label of the button.&lt;/p&gt;

&lt;p&gt;When you click on the button a new dialog box will open that allows you
to choose a new color using set swatches, a HSB palette or RGB settings.&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../../../images/preferences/appearancecolors1.png&#34; alt=&#34;Appearance Color Options
1&#34; /&gt;&lt;/p&gt;

&lt;p&gt;&lt;img src=&#34;../../../images/preferences/appearancecolors2.png&#34; alt=&#34;Appearance Color Options
2&#34; /&gt;&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>Appearance Display Options</title>
      <link>http://docs.pcgen.com/menu/settings/appearance/display.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/menu/settings/appearance/display.html</guid>
      <description>&lt;p&gt;&lt;img src=&#34;../../../images/preferences/displayoptions.png&#34; alt=&#34;Appearance Display
Options&#34; /&gt;&lt;/p&gt;

&lt;p&gt;The &lt;strong&gt;Display Options&lt;/strong&gt; menu option will allow you to set these options:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Chooser single choice behavior&lt;/strong&gt; This sets PCGens behavior when a
pop up chooser has but a single choice.

&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;None&lt;/strong&gt; - Default setting, user must add the choice and click
the Close button.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Add the single choice to the selection&lt;/strong&gt; - user must click the
Close button.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Add the single choice and close&lt;/strong&gt; - the pop up chooser window
is bypassed entirely.&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Display &amp;ldquo;OutputName&amp;rdquo; for equipment&lt;/strong&gt; . This will display equipment
by the name set by it&amp;rsquo;s OUTPUTNAME tag (if it has one) in the
gear list.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Display &amp;ldquo;OutputName&amp;rdquo; for spells&lt;/strong&gt; . This will display spells by
the name set by it&amp;rsquo;s OUTPUTNAME tag (if it has one) in the
spell lists.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Display Feat Description&lt;/strong&gt; . This sets the description field to
display the short &amp;ldquo;flavor text&amp;rdquo; of the feat rather than the longer
benefit text. If there is no benefit text it will display the
short description.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Show the Toolbar&lt;/strong&gt; . This allows the user to have a toolbar
beneath the menus to help provide quick one click solutions to
common tasks within PCGen such as: save, print, open folder, etc. If
this option is deselected than the toolbar will not appear beneath
the menus.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Show Tooltips Text&lt;/strong&gt; . Shows different tips on what each screen,
tab, and option does. It displays helpful hints and guides for what
each part of PCGen does when the mouse cursor is on top of
an option. Deselecting this option will cause the tips to not
be displayed.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Show memory use in the status bar&lt;/strong&gt; . Displays information on
memory usage on the lower right edge of PCGens main window.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Show portrait preview on PCG open/save&lt;/strong&gt; . If the character has a
portrait set in the description tab it will be displayed on the left
side of the open/save dialog window.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Show skill modifier breakdown on Skills Tab&lt;/strong&gt; . Displays a
breakdown of bonuses to a skill in the skill info window on the
Skill Tab.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Use Automatic Busy Cursor&lt;/strong&gt; . Displayed whenever PCGen is busy
performing a task.&lt;/li&gt;
&lt;/ul&gt;
</description>
    </item>
    
    <item>
      <title>Appearance Level Up Options</title>
      <link>http://docs.pcgen.com/menu/settings/appearance/levelup.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/menu/settings/appearance/levelup.html</guid>
      <description>&lt;p&gt;&lt;img src=&#34;../../../images/preferences/levelupoptions.png&#34; alt=&#34;Appearance Level Up
Options&#34; /&gt;&lt;/p&gt;

&lt;p&gt;The &lt;strong&gt;Level Up Options&lt;/strong&gt; menu option will allow you to set options for:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Show HP Dialog at Level Up&lt;/strong&gt; . Shows the HP dialog box when you
level up.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Show Stat Dialog at Level Up&lt;/strong&gt; . Shows the Stat dialog box as
appropriate when you level up.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Show abilities warning for each new character&lt;/strong&gt; . Shows a reminder
to set your abilities before leveling up.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Enforce spending of skill points and feats before leveling up&lt;/strong&gt; .
Prevents leveling up untill skill points are spent and feats
are chosen.&lt;/li&gt;
&lt;/ul&gt;
</description>
    </item>
    
    <item>
      <title>Appearance Look and Feel Options</title>
      <link>http://docs.pcgen.com/menu/settings/appearance/look-and-feel.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/menu/settings/appearance/look-and-feel.html</guid>
      <description>&lt;p&gt;&lt;img src=&#34;../../../images/preferences/lookandfeel.png&#34; alt=&#34;Appearance Look and Feel
Options&#34; /&gt;&lt;/p&gt;

&lt;p&gt;The &lt;strong&gt;Look and Feel&lt;/strong&gt; menu option allows you to select an overall visual
theme for PCGen. This includes choosing a downloaded skin.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>Appearance Preferences Options</title>
      <link>http://docs.pcgen.com/menu/tools/preferences/DUPLICATED.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/menu/tools/preferences/DUPLICATED.html</guid>
      <description>

&lt;p&gt;The Appearance Preferences .&lt;/p&gt;

&lt;hr /&gt;

&lt;h2 id=&#34;color-options&#34;&gt;Color Options&lt;/h2&gt;

&lt;p&gt;&lt;img src=&#34;../../../images/menus/tools/menu_tools_03_06_colors.png&#34; alt=&#34;Color
Options&#34; /&gt;&lt;/p&gt;

&lt;p&gt;The &lt;strong&gt;Color&lt;/strong&gt; options&lt;/p&gt;

&lt;hr /&gt;

&lt;h2 id=&#34;display-options&#34;&gt;Display options&lt;/h2&gt;

&lt;p&gt;&lt;img src=&#34;../../../images/menus/tools/menu_tools_03_07_display.png&#34; alt=&#34;Display
Options&#34; /&gt;&lt;/p&gt;

&lt;p&gt;The &lt;strong&gt;Display&lt;/strong&gt; options&lt;/p&gt;

&lt;hr /&gt;

&lt;h2 id=&#34;level-up-options&#34;&gt;Level Up Options&lt;/h2&gt;

&lt;p&gt;&lt;img src=&#34;../../../images/menus/tools/menu_tools_03_08_levelup.png&#34; alt=&#34;Level-Up
Options&#34; /&gt;&lt;/p&gt;

&lt;p&gt;The &lt;strong&gt;Level Up&lt;/strong&gt; options&lt;/p&gt;

&lt;hr /&gt;

&lt;h2 id=&#34;look-and-feel-options&#34;&gt;Look and Feel Options&lt;/h2&gt;

&lt;p&gt;&lt;img src=&#34;../../../images/menus/tools/menu_tools_03_09_looknfeel.png&#34; alt=&#34;Look and Feel
Options&#34; /&gt;&lt;/p&gt;

&lt;p&gt;The &lt;strong&gt;Look and Feel&lt;/strong&gt; options&lt;/p&gt;

&lt;hr /&gt;
</description>
    </item>
    
    <item>
      <title>Appearance Preferences Options</title>
      <link>http://docs.pcgen.com/menu/tools/preferences/appearance.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/menu/tools/preferences/appearance.html</guid>
      <description>

&lt;p&gt;The Appearance Preferences allow the user to change the usability and
appearance of PCGen.&lt;/p&gt;

&lt;hr /&gt;

&lt;h2 id=&#34;color-options&#34;&gt;Color Options&lt;/h2&gt;

&lt;p&gt;&lt;img src=&#34;../../../images/menus/tools/menu_tools_03_06_colors.png&#34; alt=&#34;Color
Options&#34; /&gt;&lt;/p&gt;

&lt;p&gt;The &lt;strong&gt;Color&lt;/strong&gt; settings allow the user to change the default colors used
by PCGen for the following:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;To identify whether requirements, in feats, classes, etc, have been
met or not.&lt;/li&gt;
&lt;li&gt;To identify how a Feat was applied, whether Automatic or Virtual.&lt;/li&gt;
&lt;li&gt;The &amp;ldquo;Status&amp;rdquo; of a data set, whether &amp;ldquo;Released&amp;rdquo;, &amp;ldquo;Alpha&amp;rdquo;, or &amp;ldquo;Test&amp;rdquo;.&lt;/li&gt;
&lt;/ul&gt;

&lt;hr /&gt;

&lt;h2 id=&#34;display-options&#34;&gt;Display options&lt;/h2&gt;

&lt;p&gt;&lt;img src=&#34;../../../images/menus/tools/menu_tools_03_07_display.png&#34; alt=&#34;Display
Options&#34; /&gt;&lt;/p&gt;

&lt;p&gt;The &lt;strong&gt;Display&lt;/strong&gt; settings allow the user to configure &amp;ldquo;Outputname&amp;rdquo; and
&amp;ldquo;Description&amp;rdquo; display for various LST objects. It also allows the user
to set whether PCGen&amp;rsquo;s &amp;ldquo;Tooltips&amp;rdquo; are displayed. Finally, these settings
allow the user to control the level of detail provided on the &amp;ldquo;Skills
Tab&amp;rdquo;.&lt;/p&gt;

&lt;hr /&gt;

&lt;h2 id=&#34;level-up-options&#34;&gt;Level Up Options&lt;/h2&gt;

&lt;p&gt;&lt;img src=&#34;../../../images/menus/tools/menu_tools_03_08_levelup.png&#34; alt=&#34;Level-Up
Options&#34; /&gt;&lt;/p&gt;

&lt;p&gt;The &lt;strong&gt;Level Up&lt;/strong&gt; settings allow the user to control whether the &amp;ldquo;Stat
Dialog&amp;rdquo; at level-up and the &amp;ldquo;Ability Warning&amp;rdquo; appear for each new
character.&lt;/p&gt;

&lt;hr /&gt;

&lt;h2 id=&#34;look-and-feel-options&#34;&gt;Look and Feel Options&lt;/h2&gt;

&lt;p&gt;&lt;img src=&#34;../../../images/menus/tools/menu_tools_03_09_looknfeel.png&#34; alt=&#34;Look and Feel
Options&#34; /&gt;&lt;/p&gt;

&lt;p&gt;The &lt;strong&gt;Look and Feel&lt;/strong&gt; setting allows the user to control the general
&amp;ldquo;Look-and-Feel&amp;rdquo; for PCGen.&lt;/p&gt;

&lt;hr /&gt;
</description>
    </item>
    
    <item>
      <title>Appearance Tab Options</title>
      <link>http://docs.pcgen.com/menu/settings/appearance/tabs.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/menu/settings/appearance/tabs.html</guid>
      <description>&lt;p&gt;&lt;img src=&#34;../../../images/preferences/tabs.png&#34; alt=&#34;Appearance Tab Options&#34; /&gt;&lt;/p&gt;

&lt;p&gt;The &lt;strong&gt;Tabs&lt;/strong&gt; menu option will allow you to:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Set the Main Tab Placement&lt;/strong&gt; . Sets the main tabs bottom, top,
left or right (bottom by default).&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Set the Character Tab Placement&lt;/strong&gt; . Sets the character tabs
bottom, top, left or right (top by default).&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Set what the Character Tab labels should look like&lt;/strong&gt; . Plain,
Epic, Race or Nethack style.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Display the abilities window as a Tab&lt;/strong&gt; will display the abilities
window as a tab grouped with the main tabs.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Use Expert GUI Settings&lt;/strong&gt; will grey out menu selections such as
create new character when no sources are loaded. When this option is
left unchecked a dialog window will open warning the user to load
sources before trying to create a new character.&lt;/li&gt;
&lt;/ul&gt;
</description>
    </item>
    
    <item>
      <title>Character Preferences Options</title>
      <link>http://docs.pcgen.com/menu/tools/preferences/character.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/menu/tools/preferences/character.html</guid>
      <description>

&lt;p&gt;The Character Preferences allow the user to configure core character
options affecting character/monster creation and advancement.&lt;/p&gt;

&lt;hr /&gt;

&lt;h2 id=&#34;character-stats&#34;&gt;Character Stats&lt;/h2&gt;

&lt;p&gt;&lt;img src=&#34;../../../images/menus/tools/menu_tools_03_01_charstats.png&#34; alt=&#34;Character Stat Generation
Options&#34; /&gt;&lt;/p&gt;

&lt;p&gt;The &lt;strong&gt;Character Stat&lt;/strong&gt; setting allows the user to set the method used to
generate ability scores. The methods available are:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;User Rolled&lt;/strong&gt; - The user will roll and input the ability scores
directly on the Summary tab.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;All the Same&lt;/strong&gt; - All ability scores are set to the value selected
on the drop-down menu provided.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Rolled&lt;/strong&gt; - The different methods for rolling are identified in the
&lt;span class=&#34;lstfile&#34;&gt; miscinfo.lst &lt;/span&gt; file in the &lt;strong&gt;GameMode
folder&lt;/strong&gt; .&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Purchase Mode&lt;/strong&gt; - The purchase mode is defined in the &lt;span
class=&#34;lstfile&#34;&gt; pointbuymethods_system.lst &lt;/span&gt; file in the
&lt;strong&gt;GameMode folder&lt;/strong&gt; .&lt;/li&gt;
&lt;/ul&gt;

&lt;hr /&gt;

&lt;h2 id=&#34;hit-points&#34;&gt;Hit Points&lt;/h2&gt;

&lt;p&gt;&lt;img src=&#34;../../../images/menus/tools/menu_tools_03_02_hp.png&#34; alt=&#34;Character Stat Generation
Options&#34; /&gt;&lt;/p&gt;

&lt;p&gt;The &lt;strong&gt;Hit Points&lt;/strong&gt; settings allow the user to determin how hit points
are generated at first level and beyond.&lt;/p&gt;

&lt;hr /&gt;

&lt;h2 id=&#34;span-id-houserules-span-house-rules&#34;&gt;&lt;span id=&#34;houserules&#34;&gt;&lt;/span&gt; House Rules&lt;/h2&gt;

&lt;p&gt;&lt;img src=&#34;../../../images/menus/tools/menu_tools_03_03_rules.png&#34; alt=&#34;Character Stat Generation
Options&#34; /&gt;&lt;/p&gt;

&lt;p&gt;The &lt;strong&gt;House Rules&lt;/strong&gt; settings allow the user to configure PCgen for
several commonly requested &amp;ldquo;House Rules&amp;rdquo;.&lt;/p&gt;

&lt;hr /&gt;

&lt;h2 id=&#34;monsters&#34;&gt;Monsters&lt;/h2&gt;

&lt;p&gt;&lt;img src=&#34;../../../images/menus/tools/menu_tools_03_04_monsters.png&#34; alt=&#34;Character Stat Generation
Options&#34; /&gt;&lt;/p&gt;

&lt;p&gt;The &lt;strong&gt;Monsters&lt;/strong&gt; setting allows the user to set PCGen to ignore the
&amp;ldquo;Monster HD Cap&amp;rdquo;.&lt;/p&gt;

&lt;hr /&gt;

&lt;h2 id=&#34;defaults&#34;&gt;Defaults&lt;/h2&gt;

&lt;p&gt;&lt;img src=&#34;../../../images/menus/tools/menu_tools_03_05_defaults.png&#34; alt=&#34;Character Stat Generation
Options&#34; /&gt;&lt;/p&gt;

&lt;p&gt;The &lt;strong&gt;Defaults&lt;/strong&gt; settings allow the user to determine the default
&amp;ldquo;Experience Table&amp;rdquo; and character type.&lt;/p&gt;

&lt;hr /&gt;
</description>
    </item>
    
    <item>
      <title>Class Editor: Abilities Tab</title>
      <link>http://docs.pcgen.com/menu/tools/class-editor/abilities.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/menu/tools/class-editor/abilities.html</guid>
      <description>&lt;p&gt;&lt;img src=&#34;../../../images/editors/class/abilitiestab.png&#34; alt=&#34;Class Editor: Abilities
Tab&#34; /&gt;&lt;/p&gt;

&lt;p&gt;The &lt;strong&gt;Abilities Tab&lt;/strong&gt; is used to add additional abilities for the Class
being created.&lt;/p&gt;

&lt;p&gt;The &lt;strong&gt;Attack Cycle&lt;/strong&gt; is the rate of which the class gains extra attacks.&lt;/p&gt;

&lt;p&gt;The &lt;strong&gt;Hit Die&lt;/strong&gt; is the Hit Die used to determine hit points at each
level gained&lt;/p&gt;

&lt;p&gt;The &lt;strong&gt;Max Level&lt;/strong&gt; is the maximum level a character in this class can
advance to.&lt;/p&gt;

&lt;p&gt;The &lt;strong&gt;Bonus Feats&lt;/strong&gt; is used to determine how many extra feats the class
will get at first level only.&lt;/p&gt;

&lt;p&gt;The &lt;strong&gt;Levels Per Feat&lt;/strong&gt; is the number of levels it takes for a monster
to gain a new feat&lt;/p&gt;

&lt;p&gt;The &lt;strong&gt;Item Create Mult&lt;/strong&gt; is the numeric value supplied that will be
multiplied with the class level of the character for calculating
potions, scrolls, and wands. (The default value is 1.)&lt;/p&gt;

&lt;p&gt;The &lt;strong&gt;Spell Type&lt;/strong&gt; is the type of spells the character casts.&lt;/p&gt;

&lt;p&gt;The &lt;strong&gt;Spell Stat&lt;/strong&gt; is used to tell PCGen what attribute/stat to use for
determining bonus spells and maximum level the character can cast&lt;/p&gt;

&lt;p&gt;The &lt;strong&gt;Cast As&lt;/strong&gt; field tells PCGen to use the referenced class&amp;rsquo;s
progressions. E.g. Cleric&lt;/p&gt;

&lt;p&gt;The &lt;strong&gt;Uses Spell Book&lt;/strong&gt; flag indicates that the class is required to use
a spellbook as a wizard does.&lt;/p&gt;

&lt;p&gt;The &lt;strong&gt;Memorizes Spells&lt;/strong&gt; flag indicates that the class is required to
memorize spells as a wizard does.&lt;/p&gt;

&lt;p&gt;The &lt;strong&gt;Prohibited&lt;/strong&gt; field is a comma delimited list of spell schools that
are prohibited to the class (no spells from that school can be taken)&lt;/p&gt;

&lt;p&gt;The &lt;strong&gt;Specialty Known&lt;/strong&gt; field tells PCGen to add the numeric value given
to the number of specialty school spells know by the spell caster, if
not listed, the default value is 0&lt;/p&gt;

&lt;p&gt;The &lt;strong&gt;Spell List&lt;/strong&gt; field gives the class the ability to cast the spells
listed in this field.&lt;/p&gt;

&lt;p&gt;The &lt;strong&gt;Known Spells&lt;/strong&gt; field is used to automatically give spells, by name
or level, to the spell caster. All spells granted by name or level will
be given as long as the spell caster has a high enough prerequisite
attribute score. The main entries are pipe delimited, and if an entry
contains a comma delimited list, all the entries in the comma delimited
list must be met. LEVEL=3,TYPE=Custom would be met only for level 3
spells which had Custom in its TYPE: string.&lt;/p&gt;

&lt;p&gt;The &lt;strong&gt;Cancel&lt;/strong&gt; and &lt;strong&gt;Save&lt;/strong&gt; buttons, which appear on every tab, are used
to either cancel the Class creation or save it to the customClasses.lst
file.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>Class Editor: Advanced Tab</title>
      <link>http://docs.pcgen.com/menu/tools/class-editor/advanced.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/menu/tools/class-editor/advanced.html</guid>
      <description>&lt;p&gt;&lt;img src=&#34;../../../images/editors/class/advancedtab.png&#34; alt=&#34;Class Editor: Advanced
Tab&#34; /&gt;&lt;/p&gt;

&lt;p&gt;The &lt;strong&gt;Advanced Tab&lt;/strong&gt; is to add any uncommon/miscellaneous features to
the Class which were not covered by the other tabs.&lt;/p&gt;

&lt;p&gt;The three &lt;strong&gt;Miscellaneous Tags&lt;/strong&gt; windows, &lt;strong&gt;Tag, Tag Value,&lt;/strong&gt; and
&lt;strong&gt;Selected&lt;/strong&gt; are used to create a list of tags to be added to the Class
lst file.&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;The &lt;strong&gt;Tag&lt;/strong&gt; drop down list is a list of all global tags. Choose
whichever one is appropriate for the tag you wish to add to the
lst file.&lt;/li&gt;
&lt;li&gt;The &lt;strong&gt;Tag Value&lt;/strong&gt; window is where you enter the information to be
added after the colon, attached to the chosen &lt;strong&gt;Tag&lt;/strong&gt; . The &lt;strong&gt;Tag
Value&lt;/strong&gt; must be entered EXACTLY as it is meant to be seen after the
&lt;strong&gt;Tag&lt;/strong&gt; . ( i.e. to add an AC bonus of +1, choose BONUS from the
&lt;strong&gt;Tag&lt;/strong&gt; list, then enter COMBAT|AC|1 into the &lt;strong&gt;Tag Value&lt;/strong&gt; window.)&lt;/li&gt;
&lt;li&gt;The &lt;strong&gt;Selected&lt;/strong&gt; window is where any tags you create and add will
be listed.&lt;/li&gt;
&lt;li&gt;The &lt;strong&gt;Add&lt;/strong&gt; button combines the &lt;strong&gt;Tag&lt;/strong&gt; and &lt;strong&gt;Tag Value&lt;/strong&gt; fields and
adds them into the &lt;strong&gt;Selected&lt;/strong&gt; window.&lt;/li&gt;
&lt;li&gt;The &lt;strong&gt;Remove&lt;/strong&gt; button will remove the tag from the &lt;strong&gt;Selected&lt;/strong&gt;
window&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;The &lt;strong&gt;Cancel&lt;/strong&gt; and &lt;strong&gt;Save&lt;/strong&gt; buttons, which appear on every tab, are used
to either cancel the Class creation or save it to the customClass.lst
file.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>Class Editor: Base Tab</title>
      <link>http://docs.pcgen.com/menu/tools/class-editor/base.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/menu/tools/class-editor/base.html</guid>
      <description>&lt;p&gt;&lt;img src=&#34;../../../images/editors/class/basetab.png&#34; alt=&#34;Class Editor: Base Tab&#34; /&gt;&lt;/p&gt;

&lt;p&gt;The Class Editor is to used to create/edit your own Classes.&lt;/p&gt;

&lt;p&gt;The &lt;strong&gt;Base Tab&lt;/strong&gt; has everything required to make a simple Class. The
remaining tabs are for more advanced Class creation. The Classes created
will be saved into the data/custom directory under the name of
customClasses.lst.&lt;/p&gt;

&lt;p&gt;The &lt;strong&gt;Class Name&lt;/strong&gt; is where you will enter the name that you want to
print.&lt;/p&gt;

&lt;p&gt;The &lt;strong&gt;Display Name&lt;/strong&gt; is where you will enter the name that you want
displayed in PCGen.&lt;/p&gt;

&lt;p&gt;The &lt;strong&gt;ABB&lt;/strong&gt; is a 3-5 letter abbreviation of the class name.&lt;/p&gt;

&lt;p&gt;The &lt;strong&gt;Ex-Class&lt;/strong&gt; is the class to which all current class levels are
converted if the class prerequisites are no longer met.&lt;/p&gt;

&lt;p&gt;The &lt;strong&gt;Exchange Level&lt;/strong&gt; allows the exchange of levels from the current
class to the specified class.&lt;/p&gt;

&lt;p&gt;The &lt;strong&gt;Has SubClass&lt;/strong&gt; flag indicates whether or not this class can choose
a specialty or subclass.&lt;/p&gt;

&lt;p&gt;The &lt;strong&gt;Mod To Skills&lt;/strong&gt; flag indicates monster types that do not get their
Intelligence modifiers for skills they get from gaining hit dice.&lt;/p&gt;

&lt;p&gt;The &lt;strong&gt;Starting Skill Points&lt;/strong&gt; is how many skill points a character gains
per level.&lt;/p&gt;

&lt;p&gt;The &lt;strong&gt;Qualify&lt;/strong&gt; field is a text description that is usually
&amp;ldquo;alwaysValid&amp;rdquo;. It can list exceptions to perquisites.&lt;/p&gt;

&lt;p&gt;The &lt;strong&gt;Multi-Class Pre-Reqs&lt;/strong&gt; flag is selected when all Pre-Requisites
are valid only if the character would be multi-classing into that class
(i.e. there are no pre-reqs for choosing this as the first class).&lt;/p&gt;

&lt;p&gt;The &lt;strong&gt;Visible&lt;/strong&gt; is a flag that determine whether the class is hidden or
not.&lt;/p&gt;

&lt;p&gt;The &lt;strong&gt;Specials&lt;/strong&gt; is a | (pipe) and , (comma) delimited tag that is used
to tell PCGen what special ability the class gets, (Uncanny Dodge|Rogue)
the level adjustment of the ability ( |0| ) and finally, what levels the
class gets the special ability at (2,6,11,14,17,20).&lt;/p&gt;

&lt;p&gt;The two &lt;strong&gt;Type&lt;/strong&gt; windows, &lt;strong&gt;Available&lt;/strong&gt; and &lt;strong&gt;Selected&lt;/strong&gt; are used to
create a list of types that the Class is a member of.&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;The &lt;strong&gt;Add&lt;/strong&gt; and &lt;strong&gt;Remove&lt;/strong&gt; buttons will move the highlighted
language between the 2 windows, as will double clicking on a
Type name.&lt;/li&gt;
&lt;li&gt;New Types can be added by manually typing them and then clicking the
&lt;strong&gt;Add&lt;/strong&gt; button&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;The &lt;strong&gt;Source&lt;/strong&gt; field is a text window for listing what source material
the Class is from. (If it is a custom created Class, then you can leave
this blank or simply put in &amp;ldquo;custom&amp;rdquo;)&lt;/p&gt;

&lt;p&gt;The &lt;strong&gt;Product Identity&lt;/strong&gt; checkbox is to denote if the Class&amp;rsquo;s name being
created is the Product Identity of a publisher&lt;/p&gt;

&lt;p&gt;The &lt;strong&gt;Cancel&lt;/strong&gt; and &lt;strong&gt;Save&lt;/strong&gt; buttons, which appear on every tab, are used
to either cancel the Class creation or save it to the customClasses.lst
file.&lt;/p&gt;
</description>
    </item>
    
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