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    <title>Companionmodifiers Tag on PCGen Documentation</title>
    <link>http://docs.pcgen.com/categories/companionmodifiers-tag.html</link>
    <description>Recent content in Companionmodifiers Tag on PCGen Documentation</description>
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    <language>en-us</language>
    <lastBuildDate>Mon, 01 Aug 2016 00:00:00 +0000</lastBuildDate>
    <atom:link href="http://docs.pcgen.com/categories/companionmodifiers-tag.xml" rel="self" type="application/rss+xml" />
    
    <item>
      <title>COPYMASTERBAB (Data: companion_mods.lst)</title>
      <link>http://docs.pcgen.com/list/data/companionmodifiers/copymasterbab.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/data/companionmodifiers/copymasterbab.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;COPYMASTERBAB:x&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;p&gt;&lt;strong&gt;Variables used (x):&lt;/strong&gt; Number, Variable or Formula (Base Attack Bonus
granted)&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Variables used (x):&lt;/strong&gt; MASTER&lt;/p&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;Substitutes the follower&amp;rsquo;s normal Base Attack Bonus (BAB) with the
value specified.&lt;/li&gt;
&lt;li&gt;&lt;code&gt;MASTER&lt;/code&gt; is a special sub-tag which passes the value of the
Master&amp;rsquo;s BAB.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;COPYMASTERBAB:MASTER&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Uses the Master&amp;rsquo;s BAB&lt;/p&gt;

&lt;h2 id=&#34;where-it-is-used&#34;&gt;Where it is Used&lt;/h2&gt;

&lt;p&gt;FOLLOWER Line&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>COPYMASTERCHECK (Data: companion_mods.lst)</title>
      <link>http://docs.pcgen.com/list/data/companionmodifiers/copymastercheck.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/data/companionmodifiers/copymastercheck.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;COPYMASTERCHECK:x&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;p&gt;&lt;strong&gt;Variables used (x):&lt;/strong&gt; MASTER&lt;/p&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;p&gt;Gives the creature the same checks as the master.&lt;/p&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;COPYMASTERCHECK:MASTER&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Uses the base master checks&lt;/p&gt;

&lt;h2 id=&#34;where-it-is-used&#34;&gt;Where it is Used&lt;/h2&gt;

&lt;p&gt;FOLLOWER Line&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>COPYMASTERHP (Data: companion_mods.lst)</title>
      <link>http://docs.pcgen.com/list/data/companionmodifiers/copymasterhp.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/data/companionmodifiers/copymasterhp.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;COPYMASTERHP:x&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;p&gt;&lt;strong&gt;Variables used (x):&lt;/strong&gt; Number, Variable or Formula (Hit Points granted)&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Variables used (x):&lt;/strong&gt; MASTER&lt;/p&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;Substitutes the follower&amp;rsquo;s normal Hit Points (HP) with the
value specified.&lt;/li&gt;
&lt;li&gt;&lt;code&gt;MASTER&lt;/code&gt; is a special sub-tag which passes the value of the
Master&amp;rsquo;s HP.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;COPYMASTERHP:MASTER/2&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Gives the creature half the master&amp;rsquo;s hit points&lt;/p&gt;

&lt;p&gt;&lt;code&gt;COPYMASTERHP:max(1,MASTER/2)&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Gives the creature half the master&amp;rsquo;s hit points or 1, whichever is
higher.&lt;/p&gt;

&lt;h2 id=&#34;where-it-is-used&#34;&gt;Where it is Used&lt;/h2&gt;

&lt;p&gt;FOLLOWER Line&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>FOLLOWER (Data: companion_mods.lst)</title>
      <link>http://docs.pcgen.com/list/data/companionmodifiers/follower.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/data/companionmodifiers/follower.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;FOLLOWER:x,x=y&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Text (Class name or Variable)&lt;/li&gt;
&lt;li&gt;y: Number (Class level or Variable value)&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;This is a comma delimited list of classes or variables.&lt;/li&gt;
&lt;li&gt;If the &amp;ldquo;master&amp;rdquo; meets the required level or value in the tag, then
the companion gains all the benefits as described by the other tags
in the line.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;examples&#34;&gt;Examples&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;FOLLOWER:Paladin=5&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;True if PC is a Level 5 or greater &amp;ldquo;Paladin&amp;rdquo;.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;FOLLOWER:Sorcerer,Wizard=1&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;True if PC is a Level 1 or greater &amp;ldquo;Sorcerer&amp;rdquo; or &amp;ldquo;Wizard&amp;rdquo;.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;FOLLOWER:CompanionLevel=5&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;True if the CompanionLevel variable is 5 or greater.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>HD (Data: companion_mods.lst)</title>
      <link>http://docs.pcgen.com/list/data/companionmodifiers/hd.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/data/companionmodifiers/hd.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;HD:x&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Number (Hit Dice)&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;p&gt;Gives the companion bonus hit dice of its creature type.&lt;/p&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;HD:2&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Defines the creature having two Hit Dice.&lt;/p&gt;

&lt;h2 id=&#34;where-it-is-used&#34;&gt;Where it is Used&lt;/h2&gt;

&lt;p&gt;FOLLOWER Line&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>MASTERBONUSRACE (Data: companion_mods.lst)</title>
      <link>http://docs.pcgen.com/list/data/companionmodifiers/masterbonusrace.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/data/companionmodifiers/masterbonusrace.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;MASTERBONUSRACE:x&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;p&gt;&lt;strong&gt;Variables used (x):&lt;/strong&gt; Text (Race Name)&lt;/p&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;The &lt;code&gt;MASTERBONUSRACE&lt;/code&gt; tag is the first tag on a
MASTERBONUSRACE line.&lt;/li&gt;
&lt;li&gt;The MASTERBONUSRACE line is used to define the advantages that the
master gains when having a particular race(s) as the given type
of companion.&lt;/li&gt;
&lt;li&gt;The tags following the &lt;code&gt;MASTERBONUSRACE&lt;/code&gt; tag on the MASTERBONUSRACE
line are granted to the master.&lt;/li&gt;
&lt;li&gt;Valid tags on this line are &lt;code&gt;TYPE&lt;/code&gt; , &lt;code&gt;BONUS&lt;/code&gt; , &lt;code&gt;VFEAT&lt;/code&gt; and the
&lt;code&gt;ABILITY&lt;/code&gt; tags.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;MASTERBONUSRACE:Bat&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Specifies what race the master has chosen (Bat) and the tag(s) following
it will give the master the familiar bonuses.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>RACETYPE (Data: companion_mods.lst)</title>
      <link>http://docs.pcgen.com/list/data/companionmodifiers/racetype.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/data/companionmodifiers/racetype.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;RACETYPE:x&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Text (Creature Type)&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;strong&gt;&lt;span id=&#34;racetype&#34;&gt;&lt;/span&gt; *** Added 5.9.4&lt;/strong&gt;&lt;/p&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;Changes the type of the creature from the initial type defined by
the &lt;a href=&#34;../../list/data/races/racetype.html&#34;&gt;RACETYPE&lt;/a&gt; tag in the race line
to the racetype designated.&lt;/li&gt;
&lt;li&gt;A Creature may only have one racetype at any given time.&lt;/li&gt;
&lt;li&gt;Existing selections from the RSRD Monster List include:&lt;br /&gt;
 Aberration, Animal, Beast, Construct, Dragon, Elemental, Fey,
Giant, Humanoid, Magical Beast, Monstrous Humanoid, Ooze, Outsider,
Plant, Shapechanger, Undead, and Vermin&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;RACETYPE:Undead&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;The Creature is now of the &amp;ldquo;Undead&amp;rdquo; type.&lt;/p&gt;

&lt;h2 id=&#34;where-it-is-used&#34;&gt;Where it is Used&lt;/h2&gt;

&lt;p&gt;FOLLOWER Line&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>USEMASTERSKILL (Data: companion_mods.lst)</title>
      <link>http://docs.pcgen.com/list/data/companionmodifiers/usemasterskill.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/data/companionmodifiers/usemasterskill.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;USEMASTERSKILL:x&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Boolean (YES or NO)&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;p&gt;Used to define whether the creature uses the skill ranks of its master
or not.&lt;/p&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;USEMASTERSKILL:YES&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Defines the creature as using the skill ranks of its master, including
those granted by the &lt;code&gt;BONUS:SKILLRANK&lt;/code&gt; tag.&lt;/p&gt;

&lt;h2 id=&#34;where-it-is-used&#34;&gt;Where it is Used&lt;/h2&gt;

&lt;p&gt;FOLLOWER Line&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Default Value:&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;code&gt;NO&lt;/code&gt;&lt;/p&gt;
</description>
    </item>
    
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