Add Tag - PCGen Documentation

# Pages in Add Tag

## ABILITY (Global: ADD)

Status New 5.11.11 Syntax ADD:ABILITY|w|x|y|z,z.. Parameters w: Number, Variable or Formula (Number of choices granted. Optional) x: Text (Ability category to which this ability will be added.) y: Text (Nature of the added ability) z: Text (Ability name or KEY) z: TYPE=Text (Ability type) What it does Will add a number (w) of abilities from the presented list (z) and will assign it a category (x) and nature (y). The ability list is a comma-delimited (“,”) list of ability names and/or types.

## CLEAR (Global: ADD)

Status Updated 5.11.11 Syntax ADD:.CLEAR Parameters x: Number (Class level) Tag Name: ADD:.CLEAR.LEVELx What it does Used to clear an ADD tag. Can be used in conjunction with the .MOD tag to alter a class or other objects. Using an ADD.CLEAR.LEVELx on a class line or on a level line where the level does not equal X will result in a warning, and may not be supported in the future. Example ADD:.CLEAR.LEVEL2 If this were used in a CLASS:Rogue.MOD line it would clear the ADD:FEAT(Evasion, Improved Evasion) tag normally found there and allow you to add a new one, perhaps: ADD:FEAT (Evasion,Improved Evasion,Shadow) .

## EQUIP (Global: ADD)

Status New 5.11.11 Syntax ADD:EQUIP|x|y,y Parameters x: Number, Variable or Formula (Number of choices granted. Optional) y: Text (Name of item) y: TYPE=Text (Equiment type) What it does Will add a number (x) of equipment items from the presented list (y) to the character. The equipment list is a comma-delimited (“,”) list. If the count (x) is not used, one item to be added is assumed. Example ADD:EQUIP|1|Torch,Lantern Add one of either a “Torch” or a “Lantern” to the character.

## FEAT (Global: ADD)

Status New 5.11.11 Syntax ADD:FEAT|x|y,y Parameters x: Number, Variable or Formula (Number of choices granted. Optional) y: Text (Feat name) y: ALL (List of all feats.) y: TYPE=Text (Feat type) What it does Will add a number (x) of feats from the presented list of feats (y). The feat list (y) is a comma-delimited (“,”) list. Wildcards (%), e.g. Skill Focus(Craft%), can be used in this tag. If the parameter (x) is not used, the count defaults to “1”.

## LANGUAGE (Global: ADD)

Status New 5.11.11 Syntax ADD:LANGUAGE|x|y,y Parameters x: Number, Variable or Formula (Number of choices granted. Optional) y: Text (Language name) y: TYPE=Text (Language type) y: ALL What it does Will add a number (x) of languages from the presented list of feats (y) to the characters list of known languages. This is a comma-delimited (“,”) list of languages that the character can choose from. Valid language types are “Spoken”, “Written”, or “Read”.

## SAB (Global: ADD)

Status New 5.13.7 Syntax ADD:SAB|x|y|z,z Parameters x: Text (Name displayed on the chooser dialog.) y: Number, Variable or Formula (Optional - Number of choices granted) z: Text (Special ability name or description.) What it does Will add a number (y) of special abilities, from the presented list of special abilities (y), to the character. If the count (y) is not used the first special ability will be selected. If count (y) is used the character will be given a choice of one to the limit of count (y) from the items listed (z).

## SKILL (Global: ADD)

Status New 5.11.11 Syntax ADD:SKILL|x|y,y Parameters x: Number, Variable or Formula (Number of choices granted. Optional) y: Text (Name of skill) What it does Will add a number (x) of skills from the provided list of skills (y) to the character. SKILL with no additional parameters will increase the quantity of the items by 1. SKILL with parameters will give the character a choice of one from the items listed in the y,y list.

## SPELLCASTER (Global: ADD)

Status New 5.11.11 Syntax ADD:SPELLCASTER|x|y,y Parameters x: Number, Variable or Formula (Number of choices granted. Optional) y: Text (Class name) y: Text (Spellcasting class type, i.e. Arcane, Divine, Psionic) y: ANY What it does This grants a single bonus level to the spell casting class chosen. When allowing more than one selection, including a count (x) of greater than one, multiple classes can be selected but the same class cannot be selected twice.

## TEMPLATE (Global: ADD)

Status New 5.11.11 Syntax ADD:TEMPLATE|x|y,y Parameters x: Number, Variable or Formula (Number of choices granted. Optional) y: Text (Name of template) What it does Will add a number (x) of templates from the provided list (y) to the character. If the count (x) is not used, “1” is assumed. The template list (y) is a comma-delimited (“,”) list. Example ADD:TEMPLATE|1|Scholar,Soldier Add one of either a “Scholar” or a “Soldier”. ADD:TEMPLATE|Robot Add one of “Robot”.

## VFEAT (Global: ADD)

Status New 5.11.11 Syntax ADD:VFEAT|x|y,y Parameters x: Number, Variable or Formula (Number of choices granted. Optional) y: Text (Feat name) y: TYPE=Text (Type of feat) y: ALL What it does Will add a number (x) of virtual feats from the provided list of feats (y) to the character regardless of qualification. Feats listed are a comma-delimited “,” list. If the parameter (x) is not used, the count defaults to “1”. If the feat being added has a chooser, ADD:VFEAT will activate it.

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