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    <title>Sizeadjustment Tag on PCGen Documentation</title>
    <link>http://docs.pcgen.com/categories/sizeadjustment-tag.html</link>
    <description>Recent content in Sizeadjustment Tag on PCGen Documentation</description>
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    <language>en-us</language>
    <lastBuildDate>Mon, 01 Aug 2016 00:00:00 +0000</lastBuildDate>
    <atom:link href="http://docs.pcgen.com/categories/sizeadjustment-tag.xml" rel="self" type="application/rss+xml" />
    
    <item>
      <title>ABB (System: sizeAdjustment.lst)</title>
      <link>http://docs.pcgen.com/list/system/sizeadjustment/abb.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/system/sizeadjustment/abb.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;None&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;p&gt;&lt;span id=&#34;abb&#34;&gt;&lt;/span&gt;&lt;/p&gt;

&lt;h3 id=&#34;abb&#34;&gt;ABB&lt;/h3&gt;

&lt;p&gt;&lt;strong&gt;Optional:&lt;/strong&gt; A one letter abbreviation of the size name.&lt;/p&gt;

&lt;h4 id=&#34;syntax-1&#34;&gt;Syntax&lt;/h4&gt;

&lt;p&gt;&lt;code&gt;ABB:X&lt;/code&gt; , where &lt;code&gt;X&lt;/code&gt; is a single letter.&lt;/p&gt;

&lt;h4 id=&#34;example&#34;&gt;Example&lt;/h4&gt;

&lt;p&gt;&lt;code&gt;SIZENAME:Fine  →  ABB:F&lt;/code&gt; sets the abbreviation for the &lt;code&gt;Fine&lt;/code&gt; size to
the letter &lt;code&gt;F&lt;/code&gt; .&lt;/p&gt;

&lt;h4 id=&#34;notes&#34;&gt;Notes&lt;/h4&gt;

&lt;p&gt;The &lt;code&gt;ABB&lt;/code&gt; tag is implemented in
&lt;a href=&#34;https://github.com/PCGen/pcgen/blob/master/code/src/java/plugin/lsttokens/sizeadjustment/AbbToken.java&#34;&gt;code/src/java/plugin/lsttokens/sizeadjustment/AbbToken.java&lt;/a&gt;
.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>BONUSACVALUE (System: sizeAdjustment.lst)</title>
      <link>http://docs.pcgen.com/list/system/sizeadjustment/bonusacvalue.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/system/sizeadjustment/bonusacvalue.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;None&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;p&gt;&lt;span id=&#34;bonusacvalue&#34;&gt;&lt;/span&gt;&lt;/p&gt;

&lt;h3 id=&#34;bonus-acvalue&#34;&gt;BONUS:ACVALUE&lt;/h3&gt;

&lt;p&gt;Multiplies the AC bonus from a particular type of armour, such as
&lt;code&gt;Armor&lt;/code&gt; or &lt;code&gt;Shield&lt;/code&gt; , based on the creature&amp;rsquo;s size.&lt;/p&gt;

&lt;p&gt;Only works in &lt;code&gt;sizeAdjustment.lst&lt;/code&gt;.&lt;/p&gt;

&lt;h4 id=&#34;status-2&#34;&gt;Status&lt;/h4&gt;

&lt;p&gt;New in 5.10.1.&lt;/p&gt;

&lt;h4 id=&#34;syntax-4&#34;&gt;Syntax&lt;/h4&gt;

&lt;p&gt;&lt;code&gt;BONUS:ACVALUE|TYPE:type_1,TYPE:type_2, ...|ac_multiplier&lt;/code&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;code&gt;type_1&lt;/code&gt; , &lt;code&gt;type_2&lt;/code&gt; , &amp;hellip; may include armour types such as
&lt;code&gt;TYPE:Armor&lt;/code&gt; and &lt;code&gt;TYPE:Shield&lt;/code&gt; .

&lt;ul&gt;
&lt;li&gt;&lt;em&gt;[Ed: do things like &lt;code&gt;TYPE:Natural&lt;/code&gt; , &lt;code&gt;TYPE:Dodge&lt;/code&gt; ,
&lt;code&gt;TYPE:Sacred&lt;/code&gt; &amp;hellip; also work?]&lt;/em&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;&lt;code&gt;ac_multiplier&lt;/code&gt; is the multiplier to AC for the given armour types.

&lt;ul&gt;
&lt;li&gt;&lt;code&gt;0.5&lt;/code&gt; would cause the creature to only receive half the normal
AC bonus from the given armour types.&lt;/li&gt;
&lt;li&gt;&lt;code&gt;2&lt;/code&gt; would cause the creature to gain twice the AC bonus from the
given armour types.&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;h4 id=&#34;examples&#34;&gt;Examples&lt;/h4&gt;

&lt;ul&gt;
&lt;li&gt;&lt;code&gt;BONUS:ACVALUE|TYPE.Armor,TYPE.Shield|0.5&lt;/code&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Halves the benefit from armour and shields.&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;code&gt;BONUS:ACVALUE|TYPE.Armor,TYPE.Shield|2&lt;/code&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Doubles the benefit from armour and shields.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>BONUSITEMCAPACITY (System: sizeAdjustment.lst)</title>
      <link>http://docs.pcgen.com/list/system/sizeadjustment/bonusitemcapacity.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/system/sizeadjustment/bonusitemcapacity.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;None&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;p&gt;&lt;span id=&#34;bonusitemcapacity&#34;&gt;&lt;/span&gt;&lt;/p&gt;

&lt;h3 id=&#34;bonus-itemcapacity&#34;&gt;BONUS:ITEMCAPACITY&lt;/h3&gt;

&lt;p&gt;Changes the &amp;ldquo;item carrying capacity&amp;rdquo; based on the size of the character.&lt;/p&gt;

&lt;p&gt;This is used to implement the DnD 3.5 rule for equipment made in
different sizes for different creatures, such as backpacks and
bed-rolls. These items *&amp;ldquo;&amp;hellip; weigh one-quarter this amount when made for
Small characters. Containers for Small characters also &lt;strong&gt;carry
one-quarter the normal amount.&lt;/strong&gt; &amp;ldquo;* ( &lt;a href=&#34;http://www.d20srd.org/srd/equipment/goodsAndServices.htm#adventuringGear&#34;&gt;Refer to the d20
SRD.&lt;/a&gt;
)&lt;/p&gt;

&lt;p&gt;Only works in &lt;code&gt;sizeAdjustment.lst&lt;/code&gt;.&lt;/p&gt;

&lt;h4 id=&#34;status-3&#34;&gt;Status&lt;/h4&gt;

&lt;p&gt;New in 5.10.1&lt;/p&gt;

&lt;h4 id=&#34;syntax-5&#34;&gt;Syntax&lt;/h4&gt;

&lt;p&gt;&lt;code&gt;BONUS:ITEMCAPACITY|TYPE=item_type|capacity_multiplier&lt;/code&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;code&gt;item_type&lt;/code&gt; is a type of equipment from the data set&amp;rsquo;s equipment
files, i.e. the &lt;code&gt;35e&lt;/code&gt; files &lt;code&gt;rsrd_equip_arms_and_armor.lst&lt;/code&gt; ,
&lt;code&gt;rsrd_equip_general.lst&lt;/code&gt; , and &lt;code&gt;rsrd_equip_magic_items.lst&lt;/code&gt; . Such
types might include:&lt;/li&gt;
&lt;li&gt;&lt;code&gt;Resizable&lt;/code&gt; - for items which are &lt;a href=&#34;http://www.d20srd.org/srd/equipment/goodsAndServices.htm#adventuringGear&#34;&gt;supposed to come in different
sizes for different
characters&lt;/a&gt;
, like backpacks, blankets, bedrolls, and so on.&lt;/li&gt;

&lt;li&gt;&lt;p&gt;&lt;code&gt;Goods&lt;/code&gt; - seems to include the majority of things in the
&lt;code&gt;rsrd_equip_general.lst&lt;/code&gt; , which covers general &lt;a href=&#34;http://www.d20srd.org/srd/equipment/goodsAndServices.htm#adventuringGear&#34;&gt;goods and
services&lt;/a&gt; .&lt;/p&gt;&lt;/li&gt;

&lt;li&gt;&lt;p&gt;&lt;code&gt;capacity_multiplier&lt;/code&gt; is a number.&lt;/p&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;h4 id=&#34;examples-1&#34;&gt;Examples&lt;/h4&gt;

&lt;ul&gt;
&lt;li&gt;&lt;code&gt;BONUS:ITEMCAPACITY|TYPE=Resizable|0.25&lt;/code&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Reduces the carrying capacity of items of &lt;code&gt;TYPE=Resizable&lt;/code&gt; to one
quarter of the normal value.&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;code&gt;BONUS:ITEMCAPACITY|TYPE=Goods|2&lt;/code&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Increases the carrying capacity of &lt;code&gt;TYPE=Goods&lt;/code&gt; to double the normal
value.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>BONUSITEMCOST (System: sizeAdjustment.lst)</title>
      <link>http://docs.pcgen.com/list/system/sizeadjustment/bonusitemcost.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/system/sizeadjustment/bonusitemcost.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;None&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;p&gt;&lt;span id=&#34;bonusitemcost&#34;&gt;&lt;/span&gt;&lt;/p&gt;

&lt;h3 id=&#34;bonus-itemcost&#34;&gt;BONUS:ITEMCOST&lt;/h3&gt;

&lt;p&gt;Modifies the cost of items based on the item&amp;rsquo;s size category, i.e. the
size of the creature the item was made for.&lt;/p&gt;

&lt;p&gt;For example, in 3.5e, a large-sized weapon &lt;a href=&#34;http://www.d20srd.org/srd/equipment/weapons.htm#cost&#34;&gt;costs twice as
much&lt;/a&gt; as a
medium-sized weapon, and large-sized armour &lt;a href=&#34;http://www.d20srd.org/srd/equipment/armor.htm#armorForUnusualCreatures&#34;&gt;costs twice as
much&lt;/a&gt;
as medium-sized armour.&lt;/p&gt;

&lt;p&gt;Only works in &lt;code&gt;sizeAdjustment.lst&lt;/code&gt;.&lt;/p&gt;

&lt;h4 id=&#34;status-4&#34;&gt;Status&lt;/h4&gt;

&lt;p&gt;New in 5.10.1&lt;/p&gt;

&lt;h4 id=&#34;syntax-6&#34;&gt;Syntax&lt;/h4&gt;

&lt;p&gt;&lt;code&gt;BONUS:ITEMCOST|TYPE=item_type_1,TYPE=item_type_2,...|cost_multiplier&lt;/code&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;code&gt;item_type&lt;/code&gt; is a type of equipment from the data set&amp;rsquo;s equipment
files, i.e. the &lt;code&gt;35e&lt;/code&gt; files &lt;code&gt;rsrd_equip_arms_and_armor.lst&lt;/code&gt; ,
&lt;code&gt;rsrd_equip_general.lst&lt;/code&gt; , and &lt;code&gt;rsrd_equip_magic_items.lst&lt;/code&gt; . Such
types might include:

&lt;ul&gt;
&lt;li&gt;&lt;code&gt;Armor&lt;/code&gt;&lt;/li&gt;
&lt;li&gt;&lt;code&gt;Weapon&lt;/code&gt;&lt;/li&gt;
&lt;li&gt;&lt;code&gt;Potion&lt;/code&gt;&lt;/li&gt;
&lt;li&gt;Very specific types such as &lt;code&gt;Quarterstaff&lt;/code&gt; .&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;&lt;code&gt;cost_multiplier&lt;/code&gt; is a number.&lt;/li&gt;
&lt;/ul&gt;

&lt;h4 id=&#34;examples-2&#34;&gt;Examples&lt;/h4&gt;

&lt;ul&gt;
&lt;li&gt;&lt;code&gt;BONUS:ITEMCOST|TYPE=Weapon|0.5&lt;/code&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Halves the cost of weapons.&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;code&gt;BONUS:ITEMCOST|TYPE=Weapon,TYPE=Armor|2&lt;/code&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Doubles the cost of weapons and armour.&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;code&gt;BONUS:ITEMCOST|TYPE=Scrolls,TYPE=Potions|1&lt;/code&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Leaves the cost of scrolls and potions un-modified.&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;code&gt;BONUS:ITEMCOST|TYPE=Alchemical,TYPE=Liquid,TYPE=Clothing,TYPE=Food|2&lt;/code&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Doubles the costs of all items of type Alchemical, Liquid, Clothing, or
Food.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>BONUSITEMWEIGHT (System: sizeAdjustment.lst)</title>
      <link>http://docs.pcgen.com/list/system/sizeadjustment/bonusitemweight.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/system/sizeadjustment/bonusitemweight.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;None&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;p&gt;&lt;span id=&#34;bonusitemweight&#34;&gt;&lt;/span&gt;&lt;/p&gt;

&lt;h3 id=&#34;bonus-itemweight&#34;&gt;BONUS:ITEMWEIGHT&lt;/h3&gt;

&lt;p&gt;Modifies the weight of of items based on the item&amp;rsquo;s size category, i.e.
the size of the creature the item was made for.&lt;/p&gt;

&lt;p&gt;For example, in 3.5e, armour for small-size creatures &lt;a href=&#34;http://www.d20srd.org/srd/equipment/armor.htm#armorForUnusualCreatures&#34;&gt;weighs half as
much&lt;/a&gt;
as armour for medium-sized creatures.&lt;/p&gt;

&lt;p&gt;Only works in &lt;code&gt;sizeAdjustment.lst&lt;/code&gt;.&lt;/p&gt;

&lt;h4 id=&#34;status-5&#34;&gt;Status&lt;/h4&gt;

&lt;p&gt;New in 5.10.1.&lt;/p&gt;

&lt;h4 id=&#34;syntax-7&#34;&gt;Syntax&lt;/h4&gt;

&lt;p&gt;&lt;code&gt;BONUS:ITEMWEIGHT|TYPE=item_type_1,TYPE=item_type_2,...|weight_multiplier&lt;/code&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;code&gt;item_type&lt;/code&gt; is a type of equipment from the data set&amp;rsquo;s equipment
files, as per &lt;code&gt;BONUS:ITEMCOST&lt;/code&gt; above.&lt;/li&gt;
&lt;li&gt;&lt;code&gt;weight_multiplier&lt;/code&gt; is a number.&lt;/li&gt;
&lt;/ul&gt;

&lt;h4 id=&#34;example-3&#34;&gt;Example&lt;/h4&gt;

&lt;ul&gt;
&lt;li&gt;&lt;code&gt;ITEMWEIGHT|TYPE=Armor|2&lt;/code&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Doubles the weight of armour made for a creature of this size.&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;code&gt;ITEMWEIGHT|TYPE=Resizable|0.25&lt;/code&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Reduces the weight of &lt;code&gt;Resiable&lt;/code&gt; items, such as backpacks and bedrolls,
to one-quarter the normal value.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>BONUSLOADMULT (System: sizeAdjustment.lst)</title>
      <link>http://docs.pcgen.com/list/system/sizeadjustment/bonusloadmult.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/system/sizeadjustment/bonusloadmult.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;None&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;p&gt;&lt;span id=&#34;bonusloadmult&#34;&gt;&lt;/span&gt;&lt;/p&gt;

&lt;h3 id=&#34;bonus-loadmult&#34;&gt;BONUS:LOADMULT&lt;/h3&gt;

&lt;p&gt;Adds to the &lt;code&gt;SIZEMULT&lt;/code&gt; value as defined in the &lt;code&gt;load.lst&lt;/code&gt; game mode
file.&lt;/p&gt;

&lt;p&gt;Mostly, the rules for &amp;ldquo;Large creatures can carry twice as much weight&amp;rdquo;
&lt;a href=&#34;http://www.d20srd.org/srd/carryingCapacity.htm#biggerandSmallerCreatures&#34;&gt;and so
on&lt;/a&gt;
are implemented in &lt;code&gt;load.lst&lt;/code&gt; . The &lt;code&gt;BONUS:LOADMULT&lt;/code&gt; tag is used to
implement rules for creatures with four legs having greater
load-carrying capacity.&lt;/p&gt;

&lt;p&gt;Only works in &lt;code&gt;sizeAdjustment.lst&lt;/code&gt;.&lt;/p&gt;

&lt;h4 id=&#34;status-6&#34;&gt;Status&lt;/h4&gt;

&lt;p&gt;New in 5.10.1&lt;/p&gt;

&lt;h4 id=&#34;syntax-8&#34;&gt;Syntax&lt;/h4&gt;

&lt;p&gt;&lt;code&gt;BONUS:LOADMULT|TYPE=SIZE|sizemult_modifier&lt;/code&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;code&gt;sizemult_modifier&lt;/code&gt; is a number. This number is added to the
&lt;code&gt;SIZEMULT&lt;/code&gt; in the &lt;code&gt;load.lst&lt;/code&gt; file to determine the &amp;ldquo;effective&amp;rdquo;
carrying capacity multiplier, relative to a normal sized creature.&lt;/li&gt;
&lt;/ul&gt;

&lt;h4 id=&#34;examples-3&#34;&gt;Examples&lt;/h4&gt;

&lt;ul&gt;
&lt;li&gt;&lt;code&gt;SIZENAME:H  →  BONUS:LOADMULT|TYPE=SIZE|2&lt;/code&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Increases the creature&amp;rsquo;s carrying capacity by one multiple of the normal
carrying capacity. This adds with the multiplier already defined for the
creature&amp;rsquo;s size category, in &lt;code&gt;load.lst&lt;/code&gt; .&lt;/p&gt;

&lt;p&gt;For example, in DnD 3.5e, a huge-size creature can already carry four
times the load of a medium-size creature. This is defined by the code
&lt;code&gt;SIZEMULT:H|4&lt;/code&gt; in &lt;code&gt;load.lst&lt;/code&gt; .&lt;/p&gt;

&lt;p&gt;The above &lt;code&gt;BONUS:LOADMULT|...|2&lt;/code&gt; increases this by a further two
multiples of the medium-size creature&amp;rsquo;s carrying capacity, to a total of
six times.&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;code&gt;SIZENAME:H  →  BONUS:LOADMULT|TYPE=SIZE|2|PRELEGSGTEQ:4&lt;/code&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Like the above, but will only apply if the creature has at least four
legs.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>ISDEFAULTSIZE (System: sizeAdjustment.lst)</title>
      <link>http://docs.pcgen.com/list/system/sizeadjustment/isdefaultsize.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/system/sizeadjustment/isdefaultsize.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;None&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;p&gt;&lt;span id=&#34;isdefaultsize&#34;&gt;&lt;/span&gt;&lt;/p&gt;

&lt;h3 id=&#34;isdefaultsize&#34;&gt;ISDEFAULTSIZE&lt;/h3&gt;

&lt;p&gt;&lt;strong&gt;Mandatory:&lt;/strong&gt; Marks which of the creature sizes is the default for the
game mode.&lt;/p&gt;

&lt;h4 id=&#34;syntax-1&#34;&gt;Syntax&lt;/h4&gt;

&lt;p&gt;&lt;code&gt;SIZENAME:size_1 → ISDEFAULTSIZE:Y&lt;/code&gt; indicates that &lt;code&gt;size_1&lt;/code&gt; &lt;strong&gt;is&lt;/strong&gt; the
default size for the game mode.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;SIZENAME:size_2 → ISDEFAULTSIZE:N&lt;/code&gt; indicates that &lt;code&gt;size_2&lt;/code&gt; &lt;strong&gt;is not&lt;/strong&gt;
the default size.&lt;/p&gt;

&lt;h4 id=&#34;example-1&#34;&gt;Example&lt;/h4&gt;

&lt;p&gt;&lt;code&gt;SIZENAME:Medium → ISDEFAULTSIZE:Y&lt;/code&gt; makes &lt;code&gt;Medium&lt;/code&gt; the default size for
this game mode.&lt;/p&gt;

&lt;h4 id=&#34;notes-1&#34;&gt;Notes&lt;/h4&gt;

&lt;p&gt;There must be one, and only one, size marked as the default size.&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;It is an error to have no size marked as the default size.&lt;/li&gt;
&lt;li&gt;It is an error to have more than one default size.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;If the &lt;code&gt;ISDEFAULTSIZE&lt;/code&gt; tag is missing for a particular &lt;code&gt;SIZENAME&lt;/code&gt; , then
&lt;code&gt;ISDEFAULTSIZE:N&lt;/code&gt; is assumed.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>SIZENAME (System: sizeAdjustment.lst)</title>
      <link>http://docs.pcgen.com/list/system/sizeadjustment/sizename.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/system/sizeadjustment/sizename.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;None&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;p&gt;&lt;span id=&#34;sizename&#34;&gt;&lt;/span&gt;&lt;/p&gt;

&lt;h3 id=&#34;sizename&#34;&gt;SIZENAME&lt;/h3&gt;

&lt;p&gt;Identifies a creature size category.&lt;/p&gt;

&lt;p&gt;Each line of the &lt;code&gt;sizeAdjustment.lst&lt;/code&gt; file &lt;strong&gt;MUST&lt;/strong&gt; begin with a
&lt;code&gt;SIZENAME&lt;/code&gt; tag. Features are added to the category by adding sub-tags
after the &lt;code&gt;SIZENAME&lt;/code&gt; , such as &lt;code&gt;BONUS&lt;/code&gt; tags.&lt;/p&gt;

&lt;p&gt;The same &lt;code&gt;SIZENAME&lt;/code&gt; may appear on multiple lines. The tokens following
the &lt;code&gt;SIZENAME&lt;/code&gt; are appended to any tokens for the same &lt;code&gt;SIZENAME&lt;/code&gt; on
preceding lines.&lt;/p&gt;

&lt;h4 id=&#34;status-1&#34;&gt;Status&lt;/h4&gt;

&lt;p&gt;New in 5.10.1.&lt;/p&gt;

&lt;h4 id=&#34;syntax-2&#34;&gt;Syntax&lt;/h4&gt;

&lt;p&gt;&lt;code&gt;SIZENAME:size_name&lt;/code&gt; , where &lt;code&gt;size_name&lt;/code&gt; is a single letter, i.e. &lt;code&gt;S&lt;/code&gt; ,
&lt;code&gt;M&lt;/code&gt; , &lt;code&gt;L&lt;/code&gt; . This is the current standard for all game modes included in
PCGen.&lt;/p&gt;

&lt;p&gt;Alternately, &lt;code&gt;size_name&lt;/code&gt; may be a single word such as &lt;code&gt;Small&lt;/code&gt; , &lt;code&gt;Medium&lt;/code&gt;
, &lt;code&gt;Large&lt;/code&gt; , etc.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Example:&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;code&gt;SIZENAME:F&lt;/code&gt; defines a creature size named &lt;code&gt;F&lt;/code&gt; . (This form is
preferred.)&lt;/p&gt;

&lt;p&gt;&lt;code&gt;SIZENAME:Fine&lt;/code&gt; defines a creature size &lt;code&gt;Fine&lt;/code&gt; .&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>SIZENUM (System: sizeAdjustment.lst)</title>
      <link>http://docs.pcgen.com/list/system/sizeadjustment/sizenum.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/system/sizeadjustment/sizenum.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;None&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;p&gt;&lt;span id=&#34;sizenum&#34;&gt;&lt;/span&gt;&lt;/p&gt;

&lt;h3 id=&#34;sizenum&#34;&gt;SIZENUM&lt;/h3&gt;

&lt;p&gt;&lt;strong&gt;Mandatory:&lt;/strong&gt; Defines the sorting order for the size categories.&lt;/p&gt;

&lt;h4 id=&#34;status-1&#34;&gt;Status&lt;/h4&gt;

&lt;p&gt;New in 6.05.04.&lt;/p&gt;

&lt;p&gt;Before 6.05.04, the size order was inferred from the order of the
&lt;code&gt;SIZENAME&lt;/code&gt; tags in the &lt;code&gt;sizeAdjustment.lst&lt;/code&gt; file. As of 6.05.04, the
order is explicitly indicated using the &lt;code&gt;SIZENUM&lt;/code&gt; tag.&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://pcgenorg.atlassian.net/browse/NEWTAG-480&#34;&gt;JIRA NEWTAG-480&lt;/a&gt;
/ &lt;a href=&#34;https://github.com/PCGen/pcgen/pull/397&#34;&gt;GitHub PR #397&lt;/a&gt; - token
parser changes.&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://pcgenorg.atlassian.net/browse/DATA-2507&#34;&gt;JIRA DATA-2507&lt;/a&gt; /
&lt;a href=&#34;https://github.com/PCGen/pcgen/pull/410&#34;&gt;GitHub PR #410&lt;/a&gt; - added
&lt;code&gt;SIZENUM&lt;/code&gt; tags to all the default game modes.&lt;/li&gt;
&lt;/ul&gt;

&lt;h4 id=&#34;syntax-3&#34;&gt;Syntax:&lt;/h4&gt;

&lt;p&gt;&lt;code&gt;SIZENAME:size_name  →  SIZENUM:size_number&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;&lt;code&gt;size_number&lt;/code&gt; is an integer. Bigger numbers correspond to larger size
categories.&lt;/p&gt;

&lt;h4 id=&#34;example-2&#34;&gt;Example:&lt;/h4&gt;

&lt;p&gt;The following code, included in the &lt;code&gt;35e&lt;/code&gt; version of
&lt;code&gt;sizeAdjustment.lst&lt;/code&gt; , defines the ordering of the &lt;code&gt;35e&lt;/code&gt; size
categories:&lt;/p&gt;

&lt;pre&gt;&lt;code&gt;SIZENAME:F  SIZENUM:010
SIZENAME:D  SIZENUM:020
SIZENAME:T  SIZENUM:030
SIZENAME:S  SIZENUM:040
SIZENAME:M  SIZENUM:050
SIZENAME:L  SIZENUM:060
SIZENAME:H  SIZENUM:070
SIZENAME:G  SIZENUM:080
SIZENAME:C  SIZENUM:090
SIZENAME:P  SIZENUM:100
&lt;/code&gt;&lt;/pre&gt;
</description>
    </item>
    
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