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    <title>Pre Tag on PCGen Documentation</title>
    <link>http://docs.pcgen.com/categories/pre-tag.html</link>
    <description>Recent content in Pre Tag on PCGen Documentation</description>
    <generator>Hugo -- gohugo.io</generator>
    <language>en-us</language>
    <lastBuildDate>Mon, 01 Aug 2016 00:00:00 +0000</lastBuildDate>
    <atom:link href="http://docs.pcgen.com/categories/pre-tag.xml" rel="self" type="application/rss+xml" />
    
    <item>
      <title>PREABILITY (Global: PRErequisite)</title>
      <link>http://docs.pcgen.com/list/global/pre/preability.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/global/pre/preability.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;None&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;p&gt;&lt;span id=&#34;preability&#34;&gt;&lt;/span&gt;&lt;/p&gt;

&lt;h3 id=&#34;preability&#34;&gt;PREABILITY&lt;/h3&gt;

&lt;p&gt;&lt;em&gt;Require that the character has at least &lt;code&gt;N&lt;/code&gt; abilities from a given
&lt;code&gt;ability_category&lt;/code&gt; . A type of ability can be specified, or individual
abilities can be specified by name.&lt;/em&gt;&lt;/p&gt;

&lt;h4 id=&#34;status-1&#34;&gt;Status&lt;/h4&gt;

&lt;ul&gt;
&lt;li&gt;Updated 6.03.00.

&lt;ul&gt;
&lt;li&gt;The syntax &lt;code&gt;PREABILITY:N,CATEGORY=ability_category,ALL&lt;/code&gt;
was deleted. (Formerly used to require &lt;code&gt;N&lt;/code&gt; abilities from
&lt;code&gt;ability_category&lt;/code&gt; . Removed because it was too broad.)&lt;/li&gt;
&lt;li&gt;Refer &lt;a href=&#34;http://jira.pcgen.org/browse/NEWTAG-423&#34;&gt;JIRA issue
NEWTAG-423&lt;/a&gt; - Eliminate
use of ANY for a Category in PREABILITY.&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;h4 id=&#34;syntax-1&#34;&gt;Syntax&lt;/h4&gt;

&lt;ol&gt;
&lt;li&gt;&lt;p&gt;&lt;code&gt;PREABILITY:N,CATEGORY=ability_category,TYPE.ability_type_1,TYPE.ability_type_2,...&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Requires the character to have at least &lt;code&gt;N&lt;/code&gt; abilities from
&lt;code&gt;ability_category&lt;/code&gt; , of the specific type(s) &lt;code&gt;ability_type_1&lt;/code&gt; ,
&lt;code&gt;ability_type_2&lt;/code&gt; , and so on.&lt;/p&gt;&lt;/li&gt;

&lt;li&gt;&lt;p&gt;&lt;code&gt;PREABILITY:N,CATEGORY=ability_category,ability_name_1,ability_name_2,...&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Requires the character to have at least &lt;code&gt;N&lt;/code&gt; abilities from a
specific list of abilities: &lt;code&gt;ability_name_1&lt;/code&gt; , &lt;code&gt;ability_name_2&lt;/code&gt; ,
and so on.&lt;/p&gt;&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;It is possible to combine the &lt;code&gt;TYPE.ability_type1&lt;/code&gt; and the
&lt;code&gt;ability_name_1&lt;/code&gt; syntax:&lt;/p&gt;

&lt;pre&gt;&lt;code&gt;PREABILITY:N,CATEGORY=ability_category,TYPE.ability_type_1,specific_ability_2,...  
&lt;/code&gt;&lt;/pre&gt;

&lt;h4 id=&#34;notes&#34;&gt;Notes&lt;/h4&gt;

&lt;ul&gt;
&lt;li&gt;&lt;p&gt;The &lt;code&gt;CATEGORY&lt;/code&gt; tag will only accept &amp;ldquo;parent&amp;rdquo; categories.&lt;/p&gt;&lt;/li&gt;

&lt;li&gt;&lt;p&gt;Square brackets around an ability name, &lt;code&gt;[ability_name_1]&lt;/code&gt; , means
that the character must &lt;strong&gt;not&lt;/strong&gt; have &lt;code&gt;ability_name_1&lt;/code&gt; .&lt;/p&gt;&lt;/li&gt;

&lt;li&gt;&lt;p&gt;Square brackets around an ability type, &lt;code&gt;[TYPE.ability_type_1]&lt;/code&gt; ,
means that the character must &lt;strong&gt;not&lt;/strong&gt; have any ability of the type
&lt;code&gt;ability_type_1&lt;/code&gt; .&lt;/p&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;h4 id=&#34;examples&#34;&gt;Examples&lt;/h4&gt;

&lt;ul&gt;
&lt;li&gt;&lt;p&gt;Examples using specifically named abilities&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;p&gt;&lt;code&gt;PREABILITY:1,CATEGORY=Feat,Dodge&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Requires the &lt;code&gt;Dodge&lt;/code&gt; feat. (Prerequisite for &lt;a href=&#34;http://www.d20srd.org/srd/feats.htm#mobility&#34;&gt;d20 SRD
Mobility&lt;/a&gt; .)&lt;/p&gt;&lt;/li&gt;

&lt;li&gt;&lt;p&gt;&lt;code&gt;PREABILITY:2,CATEGORY=Feat,Dodge,Mobility&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Requires two of the &lt;code&gt;Dodge&lt;/code&gt; and &lt;code&gt;Mobility&lt;/code&gt; feats, i.e. both
are required. (Prerequisite for &lt;a href=&#34;http://www.d20srd.org/srd/feats.htm#springAttack&#34;&gt;d20 SRD Spring
Attack&lt;/a&gt; .)&lt;/p&gt;&lt;/li&gt;

&lt;li&gt;&lt;p&gt;&lt;code&gt;PREABILITY:2,CATEGORY=Feat,Improved Disarm,Improved Feint,Improved Trip&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Requires any two of the three feats specified.&lt;/p&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;

&lt;li&gt;&lt;p&gt;Examples using ability types&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;p&gt;&lt;code&gt;PREABILITY:1,Category=Feat,TYPE.SpellFocus&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Requires at least one &lt;code&gt;SpellFocus&lt;/code&gt; type feat.&lt;/p&gt;&lt;/li&gt;

&lt;li&gt;&lt;p&gt;&lt;code&gt;PREABILITY:3,Category=Feat,TYPE.Metamagic&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Requires at least three &lt;code&gt;Metamagic&lt;/code&gt; type feats.&lt;/p&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;

&lt;li&gt;&lt;p&gt;Examples of excluding abilities&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;p&gt;&lt;code&gt;PREABILITY:1,Category=SpecialQuality,[Night Vision]&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Requires that the creature does &lt;strong&gt;not&lt;/strong&gt; have the &lt;code&gt;Night Vision&lt;/code&gt;
special quality.&lt;/p&gt;

&lt;p&gt;Note that the &lt;code&gt;!&lt;/code&gt; syntax could also be used, i.e.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;!PREABILITY:1,Category=SpecialQuality,Night Vision&lt;/code&gt; .&lt;/p&gt;&lt;/li&gt;

&lt;li&gt;&lt;p&gt;&lt;code&gt;PREABILITY:1,CATEGORY=Feat,Power Attack,[Weapon Finesse]&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Requires that the creature has the &lt;code&gt;Power Attack&lt;/code&gt; feat, and does
&lt;strong&gt;not&lt;/strong&gt; have the &lt;code&gt;Weapon Finesse&lt;/code&gt; feat.&lt;/p&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;/ul&gt;
</description>
    </item>
    
    <item>
      <title>PREAGESET (Global: PRErequisite)</title>
      <link>http://docs.pcgen.com/list/global/pre/preageset.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/global/pre/preageset.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;Updated 5.13.12&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;PREAGESET:x,y,y&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Number (Number of agesets required)&lt;/li&gt;
&lt;li&gt;y: Text (Ageset abbreviation)&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;Requires the PC to have the specified Ageset or older.&lt;/li&gt;
&lt;li&gt;Agesets are defined in
&lt;a href=&#34;../../list/system/biosettings.html&#34;&gt;biosettings.lst&lt;/a&gt; files by the
&lt;a href=&#34;../../list/system/biosettings/ageset.html&#34;&gt;AGESET&lt;/a&gt; tag.&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Biosettings.lst&lt;/em&gt; files can be placed in the gameMode or in the
applicable datasets.&lt;/li&gt;
&lt;li&gt;There are four Agesets defined in the 35e gameMode: Adulthood,
Middle Age, Old, and Venerable.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;PREAGESET:1,Old&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Requires the PC to be &amp;ldquo;Old&amp;rdquo; or &amp;ldquo;Venerable&amp;rdquo;.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;PREAGESET:1,Venerable&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Requires the PC to be &amp;ldquo;Venerable&amp;rdquo;.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;!PREAGESET:1,Venerable&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Requires the PC to be younger than &amp;ldquo;Venerable&amp;rdquo;.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;PREMULT:2,[PREAGESET:1,Middle Age],[!PREAGESET:1,Old]&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Requires the PC to be &amp;ldquo;Middle Age&amp;rdquo; but not older.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>PREALIGN (Global: PRErequisite)</title>
      <link>http://docs.pcgen.com/list/global/pre/prealign.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/global/pre/prealign.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;Updated 5.7.6&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;PREALIGN:x,x&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: LG,LN,LE,NG,TN,NE,CG,CN,CE,Deity
(Alignment abbreviation).&lt;/li&gt;
&lt;li&gt;x: 0,1,2,3,4,5,6,7,8,10 (Alignment array number).&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;Requires the PC be one of the specified alignments.&lt;/li&gt;
&lt;li&gt;Alignment names are defined in the &lt;em&gt;statsandchecks.lst&lt;/em&gt;
gameMode file.&lt;/li&gt;
&lt;li&gt;The Alignment abbreviation is the prefered method of identifying the
required alignments.&lt;/li&gt;
&lt;li&gt;The Alignment array number, based on the order the Alignments are
presented in the &lt;em&gt;statsandchecks.lst&lt;/em&gt; file with the first one
being 0.&lt;/li&gt;
&lt;li&gt;If NO alignments are defined in GameMode, all PREALIGN tags will
return TRUE.&lt;/li&gt;
&lt;li&gt;In the 3e and 35e gameModes these are the listed Alignments: 0=LG,
1=LN, 2=LE, 3=NG, 4=TN, 5=NE, 6=CG, 7=CN, 8=CE, 9=None, 10
Deity&amp;rsquo;s Alignment.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;PREALIGN:LG,NG,CG&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Requires any Good alignment.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;PREALIGN:2,5,8&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Requires any evil alignment.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;PREALIGN:LG,Deity&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Requires Lawful Good or the character&amp;rsquo;s chosen Deity&amp;rsquo;s alignment.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;!PREALIGN:LG,NG,CG&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Requires the PC not be of &amp;ldquo;Good&amp;rdquo; alignment.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>PREAPPLY (Global: PRErequisite)</title>
      <link>http://docs.pcgen.com/list/global/pre/preapply.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/global/pre/preapply.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;deprecated 6.1.1 - Remove for 6.4 - Use TEMPBONUS&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;PREAPPLY:x,x&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: ANYPC (Apply to any character).&lt;/li&gt;
&lt;li&gt;x: PC (Apply to the character).&lt;/li&gt;
&lt;li&gt;x: Text (A type name).&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;Requires that the included qualifications be met by the target
before the associated &lt;code&gt;BONUS&lt;/code&gt; will be applied to that target.&lt;/li&gt;
&lt;li&gt;&lt;code&gt;PREAPPLY&lt;/code&gt; works &lt;strong&gt;ONLY&lt;/strong&gt; at the end of a &lt;code&gt;BONUS&lt;/code&gt; tag.&lt;/li&gt;
&lt;li&gt;Bonuses with &lt;code&gt;PREAPPLY&lt;/code&gt; tags will only appear in the &lt;em&gt;Temporary
Bonuses Tab&lt;/em&gt; .&lt;/li&gt;
&lt;li&gt;Use a comma-delimiter (,) to indicate a logical &lt;strong&gt;AND&lt;/strong&gt; , i.e. both
conditions must be met.&lt;/li&gt;
&lt;li&gt;Use a semi-colon delimiter (;) to indicate a logical &lt;strong&gt;OR&lt;/strong&gt; , i.e.
either condition must to be met.&lt;/li&gt;
&lt;li&gt;All LST objects containing &lt;code&gt;BONUS&lt;/code&gt; tags with &lt;code&gt;ANYPC&lt;/code&gt; as the target
of a &lt;code&gt;PREAPPLY&lt;/code&gt; tag will always show up on the &lt;em&gt;Temporary Bonus
Tab&lt;/em&gt; .&lt;/li&gt;
&lt;li&gt;Use of the &lt;code&gt;ANYPC&lt;/code&gt; subtag allows for bonuses to be granted without
the character needing to have added the containing object to his
character, or to allow for conditional/situational bonuses on LST
objects that have been added to the character.&lt;/li&gt;
&lt;li&gt;LST objects that can include a &lt;code&gt;PREAPPLY:ANYPC&lt;/code&gt; tag include:

&lt;ul&gt;
&lt;li&gt;Spells that can be cast on any character.&lt;/li&gt;
&lt;li&gt;Abilities that contain conditional or situational bonuses.&lt;/li&gt;
&lt;li&gt;Feats that contain conditional or situational bonuses.&lt;/li&gt;
&lt;li&gt;Skills that contain conditional or situational bonuses.&lt;/li&gt;
&lt;li&gt;Templates that contain conditional or situational bonuses.&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Spells with &lt;code&gt;PREAPPLY&lt;/code&gt; tags with weapon types will be treated as
containing &lt;code&gt;ANYPC&lt;/code&gt; subtag and will appear in the &lt;em&gt;Temporary Bonuses
Tab&lt;/em&gt; with such bonuses applied only to a weapon that meets the type
requirements specified.&lt;/li&gt;
&lt;li&gt;See the documentation for the &lt;a href=&#34;../../tabpages/players/inventory/inventorytempbonus.html&#34;&gt;Temporary Bonus
Tab&lt;/a&gt; for more
information on using this tag.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;examples&#34;&gt;Examples&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;PREAPPLY:ANYPC&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;This allows the bonus granted to be applied to any character.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;PREAPPLY:PC&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;This allows the bonus granted to be applied to the PC to which the
granting LST object is attached.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;PREAPPLY:Ranged;Melee&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;This allows the bonus granted to be applied to either ranged or melee
weapons.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;PREAPPLY:Weapon,Blunt&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;This allows the bonus granted to be applied to blunt weapons only.&lt;/p&gt;

&lt;h2 id=&#34;example-conversion-to-tempbonus-tag&#34;&gt;Example Conversion to TEMPBONUS tag&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;BONUS:COMBAT|AC|2|PREAPPLY:PC&lt;/code&gt; becomes &lt;code&gt;TEMPBONUS:PC|COMBAT|AC|2&lt;/code&gt;&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>PREARMORTYPE (Global: PRErequisite)</title>
      <link>http://docs.pcgen.com/list/global/pre/prearmortype.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/global/pre/prearmortype.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;New 5.10&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;PREARMORTYPE:x,y,y&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Number (The number of equipped armors needed).&lt;/li&gt;
&lt;li&gt;y: Text (The name of an Armor).&lt;/li&gt;
&lt;li&gt;y: Text (The name of a piece of Armor - &amp;ldquo;%&amp;rdquo; may be
used as a wild-card).&lt;/li&gt;
&lt;li&gt;y: TYPE.Text (The type of Armor).&lt;/li&gt;
&lt;li&gt;y: LIST (Checks that the equipped Armor is one the
character is proficient with).&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;p&gt;Checks for equipped Armor.&lt;/p&gt;

&lt;h2 id=&#34;examples&#34;&gt;Examples&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;PREARMORTYPE:1,Chainmail,Full Plate&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Character must have either &amp;ldquo;Chainmail&amp;rdquo; or &amp;ldquo;Full Plate&amp;rdquo; armor equipped.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;PREARMORTYPE:1,Leather Armor%&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;The &amp;ldquo;%&amp;rdquo; allows for items named Leather Armor (Masterwork), Leather Armor
(+1) etc.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;PREARMORTYPE:1,TYPE.Medium&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Character must have a Medium type armor equipped.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;PREARMORTYPE:1,LIST&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Character must be proficient in the armor equipped.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>PREATT (Global: PRErequisite)</title>
      <link>http://docs.pcgen.com/list/global/pre/preatt.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/global/pre/preatt.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;PREATT:x&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Number (Base Attack Bonus number).&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;p&gt;Number indicates the minimum base attack bonus.&lt;/p&gt;

&lt;p&gt;Highest PREATT possible is 20.&lt;/p&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;PREATT:6&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;This would apply only if the PC had minimum base attack bonus of 6.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>PREBASESIZE (Global: PRErequisite)</title>
      <link>http://docs.pcgen.com/list/global/pre/prebasesize.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/global/pre/prebasesize.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;None&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;p&gt;&lt;span id=&#34;prebasesize&#34;&gt;&lt;/span&gt;&lt;/p&gt;

&lt;h3 id=&#34;prebasesize&#34;&gt;PREBASESIZE&lt;/h3&gt;

&lt;p&gt;Require the character&amp;rsquo;s base size is a particular size category, or in a
particular range of size categories.&lt;/p&gt;

&lt;h4 id=&#34;status-1&#34;&gt;Status&lt;/h4&gt;

&lt;p&gt;Changed: &lt;code&gt;size&lt;/code&gt; used to be specified as the size name in words, i.e.
&lt;code&gt;Small&lt;/code&gt; . Now is is specified as the &lt;code&gt;SIZENAME&lt;/code&gt; , i.e. &lt;code&gt;S&lt;/code&gt; .&lt;/p&gt;

&lt;h4 id=&#34;syntax-1&#34;&gt;Syntax&lt;/h4&gt;

&lt;p&gt;&lt;code&gt;PREBASESIZEoperator:size&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;&lt;code&gt;operator&lt;/code&gt; and &lt;code&gt;size&lt;/code&gt; are as per the &lt;a href=&#34;../../list/global/pre/presize.html&#34;&gt;&lt;code&gt;PRESIZE&lt;/code&gt;
tag&lt;/a&gt; .&lt;/p&gt;

&lt;h4 id=&#34;examples&#34;&gt;Examples&lt;/h4&gt;

&lt;p&gt;As per the &lt;a href=&#34;../../list/global/pre/presize.html&#34;&gt;&lt;code&gt;PRESIZE&lt;/code&gt; tag&lt;/a&gt;&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>PREBIRTHPLACE (Global: PRErequisite)</title>
      <link>http://docs.pcgen.com/list/global/pre/prebirthplace.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/global/pre/prebirthplace.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;PREBIRTHPLACE:x&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Text (A birthplace name).&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;p&gt;Character&amp;rsquo;s birthplace must match the listed text.&lt;/p&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;PREBIRTHPLACE:Klamath&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Character must have been born in &amp;ldquo;Klamath&amp;rdquo;.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>PRECAMPAIGN (Global: PRErequisite)</title>
      <link>http://docs.pcgen.com/list/global/pre/precampaign.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/global/pre/precampaign.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;New 5.15.2&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;PRECAMPAIGN:x,y,y&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Number (Number of items required to pass)&lt;/li&gt;
&lt;li&gt;y: Text (Data set name as set by the CAMPAIGN tag).&lt;/li&gt;
&lt;li&gt;y: BOOKTYPE=Text (Matches data set BOOKTYPE tag).&lt;/li&gt;
&lt;li&gt;y: INCLUDES=Text (Data set name as set by the
CAMPAIGN tag that is included in any selected campaign or one of its
included sources). *** New 6.1.2&lt;/li&gt;
&lt;li&gt;y: INCLUDESBOOKTYPE=Text (Data set BOOKTYPE of any
selected campaign or one of its included sources). *** New 6.1.2&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;Sets prerequisites for LST objects based upon the data sets loaded
into PCGen. If the set is loaded it passes, if not it doesn&amp;rsquo;t.&lt;/li&gt;
&lt;li&gt;See PCC &lt;a href=&#34;../../list/data/pcc/precampaign.html&#34;&gt;PRECAMPAIGN&lt;/a&gt; docs for full
information on this tag.&lt;/li&gt;
&lt;/ul&gt;
</description>
    </item>
    
    <item>
      <title>PRECHARACTERTYPE (Global: PRErequisite)</title>
      <link>http://docs.pcgen.com/list/global/pre/precharactertype.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/global/pre/precharactertype.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;New 5.17.12&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;PRECHARACTERTYPE:x,y,y&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Number (Number of character types required)&lt;/li&gt;
&lt;li&gt;y: Text (Character type.)&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;p&gt;Sets requisites for character type.&lt;/p&gt;

&lt;h2 id=&#34;examples&#34;&gt;Examples&lt;/h2&gt;

&lt;p&gt;PRECHARACTERTYPE:1,PC&lt;/p&gt;

&lt;p&gt;Character must be designated as a &lt;strong&gt;PC&lt;/strong&gt; .&lt;/p&gt;

&lt;p&gt;PRECHARACTERTYPE:1,NPC,Monster&lt;/p&gt;

&lt;p&gt;Character must be a designated either as an &lt;strong&gt;NPC&lt;/strong&gt; or as a &lt;strong&gt;Monster&lt;/strong&gt;
.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>PRECHECK (Global: PRErequisite)</title>
      <link>http://docs.pcgen.com/list/global/pre/precheck.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/global/pre/precheck.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;PRECHECK:x,y=z&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Number (The number of checks that must be equal
to or greater than the numbers specified for the check to succeed).&lt;/li&gt;
&lt;li&gt;y: Text (A defined check from statsandchecks.lst -
e.g. Fortitude or Willpower).&lt;/li&gt;
&lt;li&gt;z: Number (The number the associated check must be
greater than or equal to).&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;p&gt;Sets the minimum CHECK requirements.&lt;/p&gt;

&lt;h2 id=&#34;examples&#34;&gt;Examples&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;PRECHECK:1,Fortitude=5,Reflex=3&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Would succeed if Fortitude meets or exceeds 5 or Reflex meets or exceeds
3.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;PRECHECK:2,Fortitude=5,Reflex=3,Willpower=4&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Would succeed if any 2 of the 3 three listed conditions were met.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>PRECHECKBASE (Global: PRErequisite)</title>
      <link>http://docs.pcgen.com/list/global/pre/precheckbase.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/global/pre/precheckbase.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;PRECHECKBASE:x,y=z&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Number (The number of base checks that must be
equal to or greater than the numbers specified for the check
to succeed).&lt;/li&gt;
&lt;li&gt;y: Text (A defined check from statsandchecks.lst -
e.g. Fortitude or Willpower).&lt;/li&gt;
&lt;li&gt;z: Number (The number the associated base check
must be greater than or equal to).&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;p&gt;Sets the minimum Base Check requirements. Base Checks are usually only
those from class advancement (no stat modifiers, magic, etc.), but
follow anything defined with &amp;ldquo; &lt;code&gt;BONUS:CHECKS|BASE.Name|&lt;/code&gt; &amp;ldquo;.&lt;/p&gt;

&lt;h2 id=&#34;examples&#34;&gt;Examples&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;PRECHECKBASE:2,Fortitude=3,Reflex=3&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Would succeed if both Fortitude meets or exceeds 3 and Reflex meets or
exceeds 3.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;PRECHECKBASE:1,Fortitude=5,Reflex=3&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Would succeed if Fortitude meets or exceeds 5 or Reflex meets or exceeds
3.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>PRECITY (Global: PRErequisite)</title>
      <link>http://docs.pcgen.com/list/global/pre/precity.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/global/pre/precity.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;PRECITY:x&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Text (The name of a city that you must live in).&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;p&gt;Sets the required city. A character&amp;rsquo;s city is set in the &lt;a href=&#34;../../tab/description.html&#34;&gt;Description
Tab&lt;/a&gt;&lt;/p&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;PRECITY:Klamath&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Character must currently reside in &amp;ldquo;Klamath&amp;rdquo;.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>PRECLASS (Global: PRErequisite)</title>
      <link>http://docs.pcgen.com/list/global/pre/preclass.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/global/pre/preclass.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;PRECLASS:x,y=z,y=z&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Number (The number of classes that must be equal
to or greater than the numbers specified for the check to succeed).&lt;/li&gt;
&lt;li&gt;y: Text (Class Name)&lt;/li&gt;
&lt;li&gt;y: TYPE.Text (Class Type)&lt;/li&gt;
&lt;li&gt;y: SPELLCASTER.&lt;/li&gt;
&lt;li&gt;y: SPELLCASTER.Type (Spellcaster Type)&lt;/li&gt;
&lt;li&gt;y: ANY&lt;/li&gt;
&lt;li&gt;z: Number (Class Level)&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;p&gt;Sets class requirements.&lt;/p&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;PRECLASS:2,Wizard=5,Sorcerer=6,Cleric=7&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Multi-classed character must be at least Wiz5/Sor6, Wiz5/Clr7 or
Sor6/Clr7.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;PRECLASS:1,SPELLCASTER=2&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Character must have 2 levels in any spellcasting class. This encompasses
psionic manifesting classes as well, as PCGen does not treat manifesting
differently from spellcasting. Spellcaster and manifester can be
considered interchangeable.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;PRECLASS:1,SPELLCASTER.Arcane=2&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Character must have 2 levels in any arcane spellcasting class.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;PRECLASS:1,SPELLCASTER.Divine=6,SPELLCASTER.Psionic=3&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Character must have 6 levels in any divine spellcasting class or 3
levels in any psionic manifesting class.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;PRECLASS:2,TYPE.Base=5,TYPE.Prestige=1&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Character must have 5 levels in any Base class and 1 level in any
Prestige class.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;PRECLASS:2,ANY&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Multi-classed character must be at least two Classes.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;PRECLASS:1,ANY&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Character must have 1 level in any class.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;PREMULT:1,[PREFEAT:1,Blood of the Fey],[PRECLASS:1,Fey-Touched=1]&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Character must have 1 level in Fey-Touched class or feat Blood of the
Fey.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;PRECLASS:1,Jack o&#39; the Green=5 !PREFEAT:1,TYPE.LASlipperyEel&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Character must have 5 levels in Jack o&amp;rsquo; the Green class and not have the
feat LASlipperyEel.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;!PRECLASS:1,SPELLCASTER.Arcane=1&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Character must not have 1 level in SPELLCASTER.Arcane class.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;BONUS:COMBAT|AC|1|PRECLASS:1,Shaper=10&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Character adds 1 to armor class if 10 levels in Shaper Class.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;BONUS:WEAPON|TOHIT|4|TYPE=Luck|PRECLASS:1,Wizard=1,Sorcerer=1&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Character adds 4 to To-Hit from luck if 1 level in either
Wizard/Sorcerer Class.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;BONUS:CASTERLEVEL|Minstrel|CL-3|PRECLASS:1,Minstrel=4&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Character adds CL-3 bonus to Casterlevel if 4 levels in Minstrel Class.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;SA:Damage reduction 1/opposed alignment|PRECLASS:1,Shaper=10&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;SA: will fire with 10 levels of Shaper Class.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;SA:Spy|PREMULT:2,[PRECLASS:1,Aradil&#39;s Eye=5],[PRECLASSLEVELMAX:1,Aradil&#39;s Eye=9]&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;SA: will fire with 5 levels of Aradil&amp;rsquo;s Eye Class or not more than 9
levels of Aradil&amp;rsquo;s Eye Class.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>PRECLASSLEVELMAX (Global: PRErequisite)</title>
      <link>http://docs.pcgen.com/list/global/pre/preclasslevelmax.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/global/pre/preclasslevelmax.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;PRECLASSLEVELMAX:x,y=z,y=z&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Number (Number of listed classes required)&lt;/li&gt;
&lt;li&gt;y: Text (Class name)&lt;/li&gt;
&lt;li&gt;y: TYPE.Text (Class type)&lt;/li&gt;
&lt;li&gt;y: SPELLCASTER&lt;/li&gt;
&lt;li&gt;y: SPELLCASTER.Text (Spellcaster type)&lt;/li&gt;
&lt;li&gt;z: Number (Maximum class level)&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;Sets maximum class level limits.&lt;/li&gt;
&lt;li&gt;Class types are defined in the loaded datasets. Examples from the
RSRD are &amp;ldquo;Base&amp;rdquo;, &amp;ldquo;PC&amp;rdquo;, or &amp;ldquo;Prestige&amp;rdquo;.&lt;/li&gt;
&lt;li&gt;&lt;code&gt;SPELLCASTER&lt;/code&gt; will check against all spellcasting classes.&lt;/li&gt;
&lt;li&gt;&lt;code&gt;SPELLCASTER.Text&lt;/code&gt; will check against spellcaster types, e.g. Arcane
or Divine.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;PRECLASSLEVELMAX:2,Fighter=2,SPELLCASTER=2&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Character cannot have more than 2 levels of fighter and cannot have more
than 2 levels in any spellcasting class.&lt;/p&gt;
</description>
    </item>
    
  </channel>
</rss>