SPELLPOINTCOST (Data: spells.lst) - PCGen Documentation

# SPELLPOINTCOST (Data: spells.lst)

## Status

New 5.13.x

## Syntax

`SPELLPOINTCOST:x|y=z|y=z`

## Parameters

- x: Number (Total cost)
- y: Text (Spell effect)
- z: Number (Spell effect cost)

## What it does

- This establishes the additional spell point cost for spell enhancements.
- This is a pipe-delimited (|) list of spell effects and spell effect costs.

## Example

`SPELLPOINTCOST:Evoke Fire=4|Range=1|Area of Effect=1|Duration=1`

Enhancing the “Evoke Fire” effect would cost 4 spell points, the “Range”, “Area of Effect”, and “Duration” one point each.

`SPELLPOINTCOST:4`

Enhancing the spell costs a total of 4 spell points.

.MOD Example (Appending):

Initial Spell: `<spell name> <tab> SPELLPOINTCOST:Evoke Fire=4`

Modified By: `<spell name>.MOD <tab> SPELLPOINTCOST:Range=1`

Is Equivalent To: `<spell name> <tab> SPELLPOINTCOST:Evoke Fire=4|Range=1`

Enhancing the “Evoke Fire” effect would cost 4 spell points and the “Range” one point.

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