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    <title>Gamemode Miscinfo Tag on PCGen Documentation</title>
    <link>http://docs.pcgen.com/categories/gamemode-miscinfo-tag.html</link>
    <description>Recent content in Gamemode Miscinfo Tag on PCGen Documentation</description>
    <generator>Hugo -- gohugo.io</generator>
    <language>en-us</language>
    <lastBuildDate>Mon, 01 Aug 2016 00:00:00 +0000</lastBuildDate>
    <atom:link href="http://docs.pcgen.com/categories/gamemode-miscinfo-tag.xml" rel="self" type="application/rss+xml" />
    
    <item>
      <title>ABILITYCATEGORY (Game Mode: miscinfo.lst)</title>
      <link>http://docs.pcgen.com/list/system/gamemode-miscinfo/abilitycategory.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/system/gamemode-miscinfo/abilitycategory.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;New 5.11.1&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;ABILITYCATEGORY:x&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Text (Name of the Ability Category).&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;ABILITYCATEGORY begins a line which defines a category of abilities.&lt;/li&gt;
&lt;li&gt;Visible ability categories will show as a sub-tab on the
abilities tab.&lt;/li&gt;
&lt;li&gt;If no extra parameters are provided on the line the category will
default to being visible, editable, with no types, a display name
and plural name matching the category name and an editable whole
number only pool with a starting value of 0.&lt;/li&gt;
&lt;li&gt;Ability categories can also be defined as part of a source dataset,
see the &lt;a href=&#34;../../list/data/abilitycategory.html&#34;&gt;ABILITYCATEGORY file&lt;/a&gt;
documentation for details.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;The following tags are used in ABILITYCATEGORY lines:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;../../list/system/gamemode-miscinfo/abilitylist.html&#34;&gt;ABILITYLIST&lt;/a&gt; -
Defines a list of abilities that are included in the
associated category.&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;../../list/system/gamemode-miscinfo/category.html&#34;&gt;CATEGORY&lt;/a&gt; - Defines
the low-level ability category the category refers to.

&lt;ul&gt;
&lt;li&gt;Class Abilities, Racial Abilities, Special Attacks, Special
Qualities, Feat, Skill, Supernatural, Extraordinary and
Spell, etc&amp;hellip;&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;../../list/system/gamemode-miscinfo/displaylocation.html&#34;&gt;DISPLAYLOCATION&lt;/a&gt; -
Define the name of the sub tab that the ability category will be
displayed on.&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;../../list/system/gamemode-miscinfo/displayname.html&#34;&gt;DISPLAYNAME&lt;/a&gt; -
Defines the display name of the category.&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;../../list/system/gamemode-miscinfo/editable.html&#34;&gt;EDITABLE&lt;/a&gt; - Defines
whether this category of abilities is user-editable.&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;../../list/system/gamemode-miscinfo/editpool.html&#34;&gt;EDITPOOL&lt;/a&gt; - Sets the
flag to allow/disallow user editing of the pool.&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;../../list/system/gamemode-miscinfo/fractionalpool.html&#34;&gt;FRACTIONALPOOL&lt;/a&gt; -
Sets if the pool can use fractional amounts.&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;../../list/system/gamemode-miscinfo/plural.html&#34;&gt;PLURAL&lt;/a&gt; - Sets the
internationalized plural name for this category.&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;../../list/system/gamemode-miscinfo/pool.html&#34;&gt;POOL&lt;/a&gt; - Sets the formula
to use to calculate the base pool size for this category of ability.&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;../../list/system/gamemode-miscinfo/type.html&#34;&gt;TYPE&lt;/a&gt; - Defines the list
of types included in this category&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;../../list/system/gamemode-miscinfo/visible.html&#34;&gt;VISIBLE&lt;/a&gt; - Defines
whether this category of ability should be displayed in the UI.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;ABILITYCATEGORY:Special Attack&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Defines a category named Special Attack.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;ABILITYCATEGORY:Special Attack &amp;lt;tab&amp;gt; PLURAL=Ambush&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Defines a category named Special Attacka andsets the internationalized
name to &amp;ldquo;Ambush&amp;rdquo;.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>ABILITYLIST (Game Mode: miscinfo.lst)</title>
      <link>http://docs.pcgen.com/list/system/gamemode-miscinfo/abilitylist.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/system/gamemode-miscinfo/abilitylist.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;New 5.15.10&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;ABILITYLIST:x|x(y)&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Text (Ability Key).&lt;/li&gt;
&lt;li&gt;y: Text (Ability Sub-Choices).&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;Defines a list of abilities and their choices (aka sub keys) that
are included in the associated category.&lt;/li&gt;
&lt;li&gt;These abilities are in addition to the abilities included in the
category by the TYPE tag.&lt;/li&gt;
&lt;li&gt;When a subkey is specified for an ability, only the listed choices
will be valid for that ability in the category.&lt;/li&gt;
&lt;li&gt;This tag is valid only in &amp;ldquo;child&amp;rdquo; ability categpries. (See
&lt;a href=&#34;../../list/system/gamemode-miscinfo/category.html&#34;&gt;CATEGORY&lt;/a&gt; tag.)&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;ABILITYLIST:Mounted Combat|Skill Focus (Ride)|Skill Focus (Handle Animal)|Ride-By Attack&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Defines that Mounted Combat, Ride-By Attack and Skill Focus should be
included in the category. However only Ride and Handle Animal will be
offered if Skill Focus is chosen from this category.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;ABILITYLIST:Weapon Finesse&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Defines that Weapon Finesse should be included in the category. As no
subkey is defined, the normal choices will be offered if Weapon Finesse
is chosen from this category.&lt;/p&gt;

&lt;h2 id=&#34;where-it-is-used&#34;&gt;Where it is Used&lt;/h2&gt;

&lt;p&gt;Used in
&lt;a href=&#34;../../list/system/gamemode-miscinfo/abilitycategory.html&#34;&gt;ABILITYCATEGORY&lt;/a&gt;
lines.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>ACABBREV (Game Mode: miscinfo.lst)</title>
      <link>http://docs.pcgen.com/list/system/gamemode-miscinfo/acabbrev.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/system/gamemode-miscinfo/acabbrev.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;Was DEFENSEABBREV.&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;ACABBREV:x&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Text (How you would like your game&amp;rsquo;s AC
equivalent abbreviated).&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;p&gt;Determines name for abbreviation of displayed defensive value.&lt;/p&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;ACABBREV:AC&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;The Armor Rating abbreviation is defined as &amp;ldquo;AC&amp;rdquo;.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;ACABBREV:Def&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;The Armor Rating abbreviation is defined as &amp;ldquo;Def&amp;rdquo;.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>ACNAME (Game Mode: miscinfo.lst)</title>
      <link>http://docs.pcgen.com/list/system/gamemode-miscinfo/acname.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/system/gamemode-miscinfo/acname.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;Was DEFENSENAME.&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;ACNAME:x&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Text (What you would like to call your game&amp;rsquo;s
Armor Class equivalent).&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;Determines name of displayed defensive value.&lt;/li&gt;
&lt;li&gt;If this tag isn&amp;rsquo;t commented out in the miscinfo.lst, then on the
Summary Tab the Total, Flatfooted, and Touch values will be
displayed using the ACABBREV tag to save space.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;ACNAME:Armor Class&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;The Armor Rating is defined as &amp;ldquo;Armor Class&amp;rdquo;.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;ACNAME:Defense&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;The Armor Rating is defined as &amp;ldquo;Defense&amp;rdquo;.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>ACTYPE (Game Mode: miscinfo.lst)</title>
      <link>http://docs.pcgen.com/list/system/gamemode-miscinfo/actype.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/system/gamemode-miscinfo/actype.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;New 5.4&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;ACTYPE:x&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Text (Name of the Armor Class Type being defined
by the line).&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;p&gt;ACTYPE begins a new line will which defines which AC will be made
available to output sheets, and how to calculate this AC.&lt;/p&gt;

&lt;p&gt;A line beginning with ACTYPE will include an
&lt;a href=&#34;../../list/system/gamemode-miscinfo/add.html&#34;&gt;ADD&lt;/a&gt; tag and may also include
a &lt;a href=&#34;../../list/system/gamemode-miscinfo/remove.html&#34;&gt;REMOVE&lt;/a&gt; tag.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Syntax:&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;code&gt;ACTYPE:Name ADD:List Remove:List&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;ACTYPE:Total ADD:TOTAL&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Defines the ACTYPE Total as the Total AC bonuses&lt;/p&gt;

&lt;p&gt;&lt;code&gt;ACTYPE:Touch ADD:TOTAL REMOVE:Armor|NaturalArmor|Shield&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Defines the ACTYPE Touch as the Total AC minus Armor, NaturalArmor and
Shield bonuses&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>ADD (Game Mode: miscinfo.lst)</title>
      <link>http://docs.pcgen.com/list/system/gamemode-miscinfo/add.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/system/gamemode-miscinfo/add.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;New 5.4&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;ADD:x&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Text (Name of a defined Armor Class Type).&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;strong&gt;Pre defined ACTYPEs:&lt;/strong&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;Ability&lt;/li&gt;
&lt;li&gt;Armor&lt;/li&gt;
&lt;li&gt;Base&lt;/li&gt;
&lt;li&gt;ClassDefense&lt;/li&gt;
&lt;li&gt;Dodge&lt;/li&gt;
&lt;li&gt;NaturalArmor&lt;/li&gt;
&lt;li&gt;Shield&lt;/li&gt;
&lt;li&gt;Total&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;p&gt;The ADD tag is used in lines beginning with ACTYPE. The ADD tag adds the
defined ACTYPE specified to the ACTYPE being defined by the ACTYPE line.
The ADD tag can be qualified with PRExxx tags.&lt;/p&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;ADD:TOTAL&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Adds ACTYPE:TOTAL to the ACTYPE being defined in the ACTYPE line.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;ADD:Shield&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Adds ACTYPE:SHIELD to the ACTYPE being defined in the ACTYPE line.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>ALLOWAUTORESIZE (Game Mode: miscinfo.lst)</title>
      <link>http://docs.pcgen.com/list/system/gamemode-miscinfo/allowautoresize.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/system/gamemode-miscinfo/allowautoresize.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;New 5.6.1&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;ALLOWAUTORESIZE:x&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Boolean (Y or N).&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;p&gt;This tag is used in the &lt;span class=&#34;lstfile&#34;&gt; gameMode/miscinfo.lst
&lt;/span&gt; file to identify whether PCGen should allow the auto-resizing of
equipment.&lt;/p&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;ALLOWAUTORESIZE:Y&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;This gameMode will automatically resize equipment when purchased&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>ALLOWEDMODES (Game Mode: miscinfo.lst)</title>
      <link>http://docs.pcgen.com/list/system/gamemode-miscinfo/allowedmodes.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/system/gamemode-miscinfo/allowedmodes.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;ALLOWEDMODES:x&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Text (A | delimited list of game modes).&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;Lists game modes that are allowed to have their sources included
with this source.&lt;/li&gt;
&lt;li&gt;The &lt;code&gt;ALLOWEDMODES&lt;/code&gt; tag is case-sensitive.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;ALLOWEDMODES:DnD_v35e|DnD_Olerra&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;The 3.5 and Olerra sources can be safely included with this source&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>ALTHPABBREV (Game Mode: miscinfo.lst)</title>
      <link>http://docs.pcgen.com/list/system/gamemode-miscinfo/althpabbrev.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/system/gamemode-miscinfo/althpabbrev.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;ALTHPABBREV:x&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Text (What you want you games secondary HP
equivalent to be abbreviated to).&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;p&gt;Sets the HP abbreviation for the secondary HP holder (Will be used in OS
tokens eventually - Currently used by the Summary tab).&lt;/p&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;ALTHPABBREV:LP&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;The secondary HP holder abbreviation is defined as &amp;ldquo;LP&amp;rdquo;.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;ALTHPABBREV:Wnd&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;The secondary HP holder abbreviation is defined as &amp;ldquo;Wnd&amp;rdquo;.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>ALTHPNAME (Game Mode: miscinfo.lst)</title>
      <link>http://docs.pcgen.com/list/system/gamemode-miscinfo/althpname.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/system/gamemode-miscinfo/althpname.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;ALTHPNAME:x&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Text (What you want you games secondary HP
equivalent to be called).&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;p&gt;Sets the HP name for the secondary HP holder (Will be used in OS tokens
eventually - Currently used by the Summary tab).&lt;/p&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;ALTHPNAME:Life Points&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;The secondary HP holder is defined as &amp;ldquo;Life Points&amp;rdquo;.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;ALTHPNAME:Wounds&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;The secondary HP holder is defined as &amp;ldquo;Wounds&amp;rdquo;.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>BABABBREV (Game Mode: miscinfo.lst)</title>
      <link>http://docs.pcgen.com/list/system/gamemode-miscinfo/bababbrev.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/system/gamemode-miscinfo/bababbrev.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;New 5.8.0&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;BABABBREV:x&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Text (What the characters BAB should be called).&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;p&gt;Specifies the text to use for the abbreviation for Base Attack Bonus.&lt;/p&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;BABABBREV:OB&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Displays OB: instead of BAB:.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>BABATTCYC (Game Mode: miscinfo.lst)</title>
      <link>http://docs.pcgen.com/list/system/gamemode-miscinfo/babattcyc.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/system/gamemode-miscinfo/babattcyc.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;New 5.4&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;BABATTCYC:x&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Number (difference between a primary attack and
the subsequent attack).&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;p&gt;Specifies the difference between a primary attack and the subsequent
attack. e.g. for each attack after the first, subtract x to determine
its bonus to hit.&lt;/p&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;BABATTCYC:5&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Sets 5 as the difference between each attack in a cycle.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>BABMAXATT (Game Mode: miscinfo.lst)</title>
      <link>http://docs.pcgen.com/list/system/gamemode-miscinfo/babmaxatt.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/system/gamemode-miscinfo/babmaxatt.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;New 5.4&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;BABMAXATT:x&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Number (maximum number of attacks as the
BAB progresses).&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;p&gt;Specifies the maximum number of attacks as the BAB progresses.&lt;/p&gt;

&lt;p&gt;Primary usage - to limit the number of displayed attacks on the OS&amp;rsquo;s
(modified by the 2 listed bonus tags - There is already support for
additional attacks via the BONUS:COMBAT:ATTACKS and SECONDARYATTACKS
tags.).&lt;/p&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;BABMAXATT:4&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Sets 4 as the maximum number of attacks as the BAB progresses.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>BABMAXLVL (Game Mode: miscinfo.lst)</title>
      <link>http://docs.pcgen.com/list/system/gamemode-miscinfo/babmaxlvl.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/system/gamemode-miscinfo/babmaxlvl.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;New 5.4&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;BABMAXLVL:x&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Number (maximum level a characters BAB may
progress to).&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;p&gt;Specifies the maximum level a characters BAB may progress to.&lt;/p&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;BABMAXLVL:20&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Limits a characters BAB progression to a maximum of 20.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>BABMINVAL (Game Mode: miscinfo.lst)</title>
      <link>http://docs.pcgen.com/list/system/gamemode-miscinfo/babminval.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/system/gamemode-miscinfo/babminval.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;New 5.4&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;BABMINVAL:x&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Number (minimum starting value for the
BAB progressions).&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;p&gt;Specifies the starting minimum value for the BAB progressions to start
from. (i.e. each subsequent attack must be at least +x before being
reported)&lt;/p&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;BABMINVAL:1&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Sets the starting minimum value for the BAB progressions to 1.&lt;/p&gt;
</description>
    </item>
    
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