MONCSKILL (Data: races.lst) - PCGen Documentation

# MONCSKILL (Data: races.lst)

## Status

None

## Syntax

`MONCSKILL:x|x`

## Parameters

- x: Text (Skill Name)
- x: TYPE.Text (Skill Type)

*** New 5.4

## What it does

- Grants the listed skills as monster class skills.
- The replacement/substitution symbol (%) may be used at the end of the skill name.
- Monster class skills are only class skills for monster classes such as Giant, Outsider, Undead etc.
- If a monster takes levels in a base class only those skills defined as class skills in that class count as class skills for that level, the monster class skills will not apply.
- .MOD Behavior: When modifying a race with the `.MOD` tag, given an existing `MONCSKILL` tag, the data included in a new `MONCSKILL` tag will be appended to the existing tag data.

## Examples

`MONCSKILL:Alchemy|Wilderness Lore`

The “Alchemy” and “Wilderness Lore” skills are made monster class skills.

`MONCSKILL:Alchemy|TYPE.Knowledge`

The “Alchemy” and “Knowledge” type skills are made monster class skills.

.MOD Example:

Initial Race: `Ooze Monkey <tab> MONCSKILL:Alchemy|Wilderness Lore`

Modified By: `Ooze Monkey.MOD <tab> MONCSKILL:Acrobatics|Stealth`

Is Equivalent To: `Ooze Monkey <tab> MONCSKILL:Acrobatics|Alchemy|Stealth|Wilderness Lore` .

The “Acrobatics”, “Alchemy”, “Stealth”, and “Wilderness Lore” skills are made monster class skills.

Documentation built with Hugo using the Material theme.