POSTMOVEADD (Global: BONUS) - PCGen Documentation

# POSTMOVEADD (Global: BONUS)

## Status

New 4.3.8

## Syntax

`BONUS:POSTMOVEADD|x|y`

## Parameters

- x: TYPE.Text (Movement type)
- x: TYPE.All
- y: Number, variable or formula (Number to add to movement rate)

## What it Does

- This tag will increase the movement of the listed types.
- Done after `MOVEMULT` and `MOVEADD` calculations.
- It only works on MOVE types that have been defined in a `MOVE` or `MOVECLONE` tag.

Note: PCGen does not use both `BONUS:MOVEMULT` and `BONUS:POSTMOVEADD` in calculating the total move adjustment. The total move adjustment is set to the greatest value between (Base Move + POSTMOVEADD) and (Base Move x MOVEMULT).

## Example

`BONUS:POSTMOVEADD|TYPE.Walk|10`

Adds 10 to Walk.

`TEMPBONUS:PC|POSTMOVEADD|TYPE.Walk,TYPE.Burrow,TYPE.Climb,TYPE.Fly,TYPE.Swim|30|TYPE=Enhancement`

Adds 30 to Walk, Burrow, Climb, Fly and Swim to any PC Character that has this enhancement.

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