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    <title>Abilitycategory Tag on PCGen Documentation</title>
    <link>http://docs.pcgen.com/categories/abilitycategory-tag.html</link>
    <description>Recent content in Abilitycategory Tag on PCGen Documentation</description>
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    <lastBuildDate>Mon, 01 Aug 2016 00:00:00 +0000</lastBuildDate>
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    <item>
      <title>ABILITYCATEGORY (Data: ability_categories.lst)</title>
      <link>http://docs.pcgen.com/list/data/abilitycategory/abilitycategory.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/data/abilitycategory/abilitycategory.html</guid>
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&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;ABILITYCATEGORY:x&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Text (Name of the Ability Category).&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;*** Added 5.13.5&lt;/p&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;The ABILITYCATEGORY tag begins a line which defines a category
of abilities.&lt;/li&gt;
&lt;li&gt;The ABILITYCATEGORY tag is optional as PCGen will take the first
data element in each line as the name of the ability category
being defined.&lt;/li&gt;
&lt;li&gt;Visible ability categories will show as a sub-tab on the
abilities tab.&lt;/li&gt;
&lt;li&gt;If no extra parameters are provided on the line the category will
default to being visible, editable, with no types, a display name
and plural name matching the category name and an editable whole
number only pool with a starting value of 0.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;ABILITYCATEGORY:Special Attack&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Defines a category named Special Attack.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;Special Attack &amp;lt;tab&amp;gt; PLURAL=Ambush&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Defines a category named Special Attack and sets the internationalized
name to &amp;ldquo;Ambush&amp;rdquo;.&lt;/p&gt;

&lt;p&gt;The following tags are used in ABILITYCATEGORY lines and are defined in
the
&lt;a href=&#34;../../list/system/gamemode-miscinfo/abilitycategory.html&#34;&gt;&lt;em&gt;miscinfo.lst&lt;/em&gt;&lt;/a&gt;
file documentation:&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;../../list/system/gamemode-miscinfo/abilitylist.html&#34;&gt;ABILITYLIST&lt;/a&gt; -
Defines a list of abilities that are included in the
associated category.&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;../../list/system/gamemode-miscinfo/category.html&#34;&gt;CATEGORY&lt;/a&gt; - Defines
the low-level ability category the category refers to.

&lt;ul&gt;
&lt;li&gt;Class Abilities, Racial Abilities, Special Attacks, Special
Qualities, Feat, Skill, Supernatural, Extraordinary and
Spell, etc&amp;hellip;&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;../../list/system/gamemode-miscinfo/displaylocation.html&#34;&gt;DISPLAYLOCATION&lt;/a&gt; -
Define the name of the sub tab that the ability category will be
displayed on.&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;../../list/system/gamemode-miscinfo/displayname.html&#34;&gt;DISPLAYNAME&lt;/a&gt; -
Defines the display name of the category.&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;../../list/system/gamemode-miscinfo/editable.html&#34;&gt;EDITABLE&lt;/a&gt; - Defines
whether this category of abilities is user-editable.&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;../../list/system/gamemode-miscinfo/editpool.html&#34;&gt;EDITPOOL&lt;/a&gt; - Sets the
flag to allow/disallow user editing of the pool.&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;../../list/system/gamemode-miscinfo/fractionalpool.html&#34;&gt;FRACTIONALPOOL&lt;/a&gt; -
Sets if the pool can use fractional amounts.&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;../../list/system/gamemode-miscinfo/plural.html&#34;&gt;PLURAL&lt;/a&gt; - Sets the
internationalized plural name for this category.&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;../../list/system/gamemode-miscinfo/pool.html&#34;&gt;POOL&lt;/a&gt; - Sets the number,
variable, or formula used to calculate the pool size for this
category of ability.&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;../../list/system/gamemode-miscinfo/type.html&#34;&gt;TYPE&lt;/a&gt; - Defines the list
of types included in this category&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;../../list/system/gamemode-miscinfo/visible.html&#34;&gt;VISIBLE&lt;/a&gt; - Defines
whether this category of ability should be displayed in the UI.&lt;/li&gt;
&lt;/ul&gt;
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