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    <title>Biosettings Tag on PCGen Documentation</title>
    <link>http://docs.pcgen.com/categories/biosettings-tag.html</link>
    <description>Recent content in Biosettings Tag on PCGen Documentation</description>
    <generator>Hugo -- gohugo.io</generator>
    <language>en-us</language>
    <lastBuildDate>Mon, 01 Aug 2016 00:00:00 +0000</lastBuildDate>
    <atom:link href="http://docs.pcgen.com/categories/biosettings-tag.xml" rel="self" type="application/rss+xml" />
    
    <item>
      <title>AGEDIEROLL (System: bio/biosettings.lst)</title>
      <link>http://docs.pcgen.com/list/system/biosettings/agedieroll.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/system/biosettings/agedieroll.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;AGEDIEROLL:x&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Random Number Formula (Die expression).&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;Used to randomize the starting age of the character within the
boundaries of the age set.&lt;/li&gt;
&lt;li&gt;The closest die roll configuration that would total the difference
between BASEAGE and MAXAGE at full value.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;examples&#34;&gt;Examples&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;AGEDIEROLL:5d4&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;This give a minimum age of 5 and maximum of 20.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;AGEDIEROLL:4d20+1d4&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;This give a minimum age of 5 and maximum of 84.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>AGESET (System: bio/biosettings.lst)</title>
      <link>http://docs.pcgen.com/list/system/biosettings/ageset.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/system/biosettings/ageset.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;AGESET:x|y&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Number (The number of the age set)&lt;/li&gt;
&lt;li&gt;y: Text (A name for the age set - Adult, Old,
Venerable, etc.)&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;Defines the age ranges for each race and age category.&lt;/li&gt;
&lt;li&gt;Each age category should have it&amp;rsquo;s own AGESET tag with a different
Text field for a name.&lt;/li&gt;
&lt;li&gt;Each AGESET tag should be sequentially numbered starting at 0, for
the youngest age category.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;examples&#34;&gt;Examples&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;AGESET:0|Adulthood&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;1st ageset is &amp;ldquo;Adulthood&amp;rdquo;.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;AGESET:1|Middle Age&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;2nd ageset is &amp;ldquo;Middle Age&amp;rdquo;.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>BASEAGE (System: bio/biosettings.lst)</title>
      <link>http://docs.pcgen.com/list/system/biosettings/baseage.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/system/biosettings/baseage.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;BASEAGE:x&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Number (The minimum age for the associated age
set and race)&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;p&gt;Sets the minimum age to be considered in the age set.&lt;/p&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;BASEAGE:35&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Base Age is 35.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>BASEAGEADD (System: bio/biosettings.lst)</title>
      <link>http://docs.pcgen.com/list/system/biosettings/baseageadd.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/system/biosettings/baseageadd.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;BASEAGEADD:xdy&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Number (Number of dice)&lt;/li&gt;
&lt;li&gt;y: Number (number of sides on the dice)&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;p&gt;The BASEAGEADD tag is used inside of the CLASS tag to define the spread
for randomization in the number that is added to your base age for the
class(es) it is paired with.&lt;/p&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;BASEAGEADD:2d4&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;This class added 2d4 years to the Base Age of the character.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>BASEHT (System: bio/biosettings.lst)</title>
      <link>http://docs.pcgen.com/list/system/biosettings/baseht.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/system/biosettings/baseht.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;BASEHT:x&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Number (The minimum height for the associated
race and gender)&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;p&gt;The BASEHT tag is used inside of the SEX tag to define the starting
point for the height of the race. This number needs to be in the base
units set in the game mode.&lt;/p&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;BASEHT:53&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Base height is 53 inches (in 3e mode).&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>BASEWT (System: bio/biosettings.lst)</title>
      <link>http://docs.pcgen.com/list/system/biosettings/basewt.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/system/biosettings/basewt.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;BASEWT:x&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Number (The minimum weight for the associated
race and gender)&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;p&gt;The BASEWT tag is used inside of the SEX tag to define the starting
point for the weight of the race. This number needs to be in the base
units set in the game mode.&lt;/p&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;BASEWT:85&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Base weight is 85 lbs. in 3e mode.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>CLASS (System: bio/biosettings.lst)</title>
      <link>http://docs.pcgen.com/list/system/biosettings/class.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/system/biosettings/class.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;CLASS:x,x[BASEAGEADD:y]&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Text (Class name)&lt;/li&gt;
&lt;li&gt;y: Number (The die-roll to be added to the BASEAGE
based upon the class)&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;p&gt;Used in AGESET:0 to define the number of years to add to the base age,
for each character class of this race.&lt;/p&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;CLASS:Barbarian,Rogue,Sorcerer[BASEAGEADD:1d4]&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;If the class is &amp;ldquo;Barbarian&amp;rdquo;, &amp;ldquo;Rogue&amp;rdquo; or &amp;ldquo;Sorcerer&amp;rdquo; than the add 1d4 to
the base age.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>EYES (System: bio/biosettings.lst)</title>
      <link>http://docs.pcgen.com/list/system/biosettings/eyes.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/system/biosettings/eyes.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;EYES:x|x&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Text (Eye Color)&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;p&gt;The entries in this tag are used by the Description tabs randomizing
function for the eye color for the associated race.&lt;/p&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;EYES:Blue|Black|Brown|Gray&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Eyes may be Blue, Black, Brown or Grey.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>HAIR (System: bio/biosettings.lst)</title>
      <link>http://docs.pcgen.com/list/system/biosettings/hair.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/system/biosettings/hair.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;HAIR:x|x&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Text (Hair Color)&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;p&gt;The entries in this tag are used by the Description tabs randomizing
function for the hair for the associated race.&lt;/p&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;HAIR:Blue|Black|Brown|Gray&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Hair may be Blue, Black, Brown or Grey.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>HTDIEROLL (System: bio/biosettings.lst)</title>
      <link>http://docs.pcgen.com/list/system/biosettings/htdieroll.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/system/biosettings/htdieroll.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;HTDIEROLL:xdy&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Number (Number of dice)&lt;/li&gt;
&lt;li&gt;y: Number (number of sides on the dice)&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;p&gt;The HTDIEROLL tag is used inside of the SEX tag to define the spread for
randomization in the number that is added to your base height for the
race/sex it is paired with. It also acts as a variable name that
contains the result of this randomization.&lt;/p&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;HTDIEROLL:2d10&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;This race added 2d10 to its base height.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>MAXAGE (System: bio/biosettings.lst)</title>
      <link>http://docs.pcgen.com/list/system/biosettings/maxage.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/system/biosettings/maxage.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;MAXAGE:x&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Number (The maximum age for the associated age
set and race)&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;p&gt;Sets the maximum age to be considered in the age set.&lt;/p&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;MAXAGE:50&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Maximum age for this set is 50.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>RACENAME (System: bio/biosettings.lst)</title>
      <link>http://docs.pcgen.com/list/system/biosettings/racename.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/system/biosettings/racename.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;RACENAME:x&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Text (The name of the race)&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;p&gt;Defines the name of the race. Will appear under every AGESET tag. If the
name is followed by a &amp;ldquo;%&amp;rdquo; symbol then that BIOSET will apply to all
subsets of that race name. For example &lt;code&gt;RACENAME:Elf%&lt;/code&gt; will apply to Elf
(Drow), Elf (Wood) and all other Elf races. Without the &amp;ldquo;%&amp;rdquo; symbol the
age set will apply only to the race that matches the name exactly, so
&lt;code&gt;RACENAME:Elf (House)&lt;/code&gt; will only be used by the race &amp;ldquo;Elf (House)&amp;rdquo;.
Using parenthesis in combination with the &amp;ldquo;%&amp;rdquo; symbol will not work at
all. BIOSET entries for specific subset races will override a general
BIOSET entry of the same race.&lt;/p&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;RACENAME:Human%&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;The race name is &amp;ldquo;Human&amp;rdquo; and the BIOSET will apply to all subsets of the
Human race.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;RACENAME:Elf (Drow)&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;The race name is &amp;ldquo;Elf (Drow)&amp;rdquo; and the BIOSET will apply only to the race
&amp;ldquo;Elf (Drow)&amp;rdquo;.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>SEX (System: bio/biosettings.lst)</title>
      <link>http://docs.pcgen.com/list/system/biosettings/sex.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/system/biosettings/sex.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;SEX:gender[BASEHT:v|HTDIEROLL:w|BASEWT:x|WTDIEROLL:y|TOTALWT:z]&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;Variables Used (gender): Text (Male or Female)&lt;/li&gt;
&lt;li&gt;v: Number (The base height for the
associated race/gender)&lt;/li&gt;
&lt;li&gt;w: Text (The die roll for randomizing height)&lt;/li&gt;
&lt;li&gt;x: Number (The base weight for the
associated race/gender)&lt;/li&gt;
&lt;li&gt;y: Text (The die roll for randomizing weight)&lt;/li&gt;
&lt;li&gt;z: Text (A formula used to get the total weight)&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;Determines how the Description tab randomizer generates height and
weight for the different genders.&lt;/li&gt;
&lt;li&gt;Both sexes are usually given on one line, one following the other
with the same format as shown.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;Male[BASEHT:58|HTDIEROLL:2d10|BASEWT:130|WTDIEROLL:2d4|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)]&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Male height is 58+2d10 and Weight is 130+(height*2d4).&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>SKINTONE (System: bio/biosettings.lst)</title>
      <link>http://docs.pcgen.com/list/system/biosettings/skintone.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/system/biosettings/skintone.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;SKINTONE:x|x&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Text (Skin tone color)&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;p&gt;The entries in this tag are used by the Description tabs randomizing
function for the skin tone for the associated race.&lt;/p&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;SKINTONE:Tanned|Pasty|Gray&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Skin tone is Tanned Pasty or Gray.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>TOTALWT (System: bio/biosettings.lst)</title>
      <link>http://docs.pcgen.com/list/system/biosettings/totalwt.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/system/biosettings/totalwt.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;TOTALWT:x&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Number or Formula (Total weight of
the character)&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;p&gt;The TOTALWT tag is used inside of the SEX tag to define the total weight
of your character. It can use standard numbers, as well as the BASEWT,
WTDIEROLL and HTDIEROLL variables.&lt;/p&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Defines the total weight of the character.&lt;/p&gt;
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