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    <title>Equipmentmodifiers Tag on PCGen Documentation</title>
    <link>http://docs.pcgen.com/categories/equipmentmodifiers-tag.html</link>
    <description>Recent content in Equipmentmodifiers Tag on PCGen Documentation</description>
    <generator>Hugo -- gohugo.io</generator>
    <language>en-us</language>
    <lastBuildDate>Mon, 01 Aug 2016 00:00:00 +0000</lastBuildDate>
    <atom:link href="http://docs.pcgen.com/categories/equipmentmodifiers-tag.xml" rel="self" type="application/rss+xml" />
    
    <item>
      <title>ABILITY (Data: equipment_modifiers.lst)</title>
      <link>http://docs.pcgen.com/list/data/equipmentmodifiers/ability.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/data/equipmentmodifiers/ability.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;CHOOSE:ABILITY|x|y,y&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Text (Ability category)&lt;/li&gt;
&lt;li&gt;y: Text (Ability name)&lt;/li&gt;
&lt;li&gt;y: TYPE=Text (Ability type)&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;span id=&#34;ability&#34;&gt;&lt;/span&gt; *** New 5.13.9&lt;/p&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;Will present a list of abilities, by name and/or type, of the
specified category.&lt;/li&gt;
&lt;li&gt;At least one ability or ability type must be designated for this tag
to function properly.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;CHOOSE:ABILITY|FEAT|TYPE=Rogue Abilities&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;A list of all &amp;ldquo;Rogue Abilities&amp;rdquo; type feats will be presented.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>ARMORTYPE (Data: equipment_modifiers.lst)</title>
      <link>http://docs.pcgen.com/list/data/equipmentmodifiers/armortype.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/data/equipmentmodifiers/armortype.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;ARMORTYPE:x|y&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Text (Current armor TYPE)&lt;/li&gt;
&lt;li&gt;y: Text (New armor TYPE)&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;p&gt;This will change the armor type and is | (pipe) delimited.&lt;/p&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;ARMORTYPE:Medium|Heavy&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Changes the armor type from &amp;ldquo;Medium&amp;rdquo; to &amp;ldquo;Heavy&amp;rdquo;.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>ASSIGNTOALL (Data: equipment_modifiers.lst)</title>
      <link>http://docs.pcgen.com/list/data/equipmentmodifiers/assigntoall.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/data/equipmentmodifiers/assigntoall.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;ASSIGNTOALL:x&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Boolean (YES)&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;p&gt;This is for double weapons only. If this tag is present then the
modifiers will be applied to both heads.&lt;/p&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;ASSIGNTOALL:YES&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Assigns modifiers to both heads.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Default Value:&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;code&gt;NO&lt;/code&gt;&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>CHARGES (Data: equipment_modifiers.lst)</title>
      <link>http://docs.pcgen.com/list/data/equipmentmodifiers/charges.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/data/equipmentmodifiers/charges.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;CHARGES:x|y&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Number (Minimum number of charges)&lt;/li&gt;
&lt;li&gt;y: Number (Maximum number of charges)&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;p&gt;Sets the charges for a magic item.&lt;/p&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;CHARGES:1|50&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Sets the charges for a magic item at a minimum of 1 and maximum of 50.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>CHOOSEEQUIPMENT (Data: equipment_modifiers.lst)</title>
      <link>http://docs.pcgen.com/list/data/equipmentmodifiers/chooseequipment.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/data/equipmentmodifiers/chooseequipment.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;CHOOSE:EQUIPMENT|x,x&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Text (Equipment name)&lt;/li&gt;
&lt;li&gt;x: TYPE=Text (Type Name)&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;span id=&#34;chooseequipment&#34;&gt;&lt;/span&gt; *** New 5.10.1 RC3&lt;/p&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;Will present a list of equipment, by name and/or type.&lt;/li&gt;
&lt;li&gt;At least one (1) piece of equipment or equipment type must be
designated for this tag to function properly.&lt;/li&gt;
&lt;li&gt;There is no specific weapon chooser.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;CHOOSE:EQUIPMENT|TYPE=Goods&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;A list of all equipment of type &amp;lsquo;Goods&amp;rsquo;.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;CHOOSE:EQUIPMENT|TYPE=Martial|TYPE=Finessable&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;A list of all equipment of types &amp;lsquo;Martial&amp;rsquo; and &amp;lsquo;Finessable&amp;rsquo;.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;CHOOSE:EQUIPMENT|TYPE=Natural|TYPE=Bludgeoning&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;A list of all equipment of types &amp;lsquo;Natural&amp;rsquo; and &amp;lsquo;Bludgeoning&amp;rsquo;.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;CHOOSE:EQUIPMENT|TYPE=Alchemical|TYPE=Consumable&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;A list of all equipment of types &amp;lsquo;Alchemical&amp;rsquo; and &amp;lsquo;Consumable&amp;rsquo;.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>CHOOSESKILL (Data: equipment_modifiers.lst)</title>
      <link>http://docs.pcgen.com/list/data/equipmentmodifiers/chooseskill.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/data/equipmentmodifiers/chooseskill.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;CHOOSE:SKILL|x|x|y&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Text (Skill name)&lt;/li&gt;
&lt;li&gt;x: TYPE=Text (Skill type)&lt;/li&gt;
&lt;li&gt;y: TITLE=Text (Chooser dialog title)&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;span id=&#34;chooseskill&#34;&gt;&lt;/span&gt; *** Updated 5.13.8&lt;/p&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;p&gt;You get a pop-up dialogue that allows you to select a &amp;ldquo;Skill&amp;rdquo; from the
presented list.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Note:&lt;/strong&gt; This will only bring up the chooser if invoked from the
Temporary Bonus tab.&lt;/p&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;CHOOSE:SKILL|Climb|Jump|Balance|Tumble|TITLE=Acrobatics Skill Bonus&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Will let you select &amp;ldquo;Climb&amp;rdquo;, &amp;ldquo;Jump&amp;rdquo;, &amp;ldquo;Balance&amp;rdquo;, or &amp;ldquo;Tumble&amp;rdquo; as an
&amp;ldquo;Acrobatic Skill Bonus&amp;rdquo;.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>COST (Data: equipment_modifiers.lst)</title>
      <link>http://docs.pcgen.com/list/data/equipmentmodifiers/cost.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/data/equipmentmodifiers/cost.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;COST:x&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Number (Cost or Formula)&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;The cost applied to the item after resizing it.&lt;/li&gt;
&lt;li&gt;Formulas can be used with this tag, and valid variables for the
formulas are:

&lt;ul&gt;
&lt;li&gt;ALTPLUSTOTAL - The total plus (+) for the second head on a
double weapon. Will return zero (0) if there is no second head.&lt;/li&gt;
&lt;li&gt;BASECOST - The unmodified cast value of the equipment.&lt;/li&gt;
&lt;li&gt;CRITMULT - The critical multiplier of the weapon.&lt;/li&gt;
&lt;li&gt;DMGDICE - The damage dice of the weapon.&lt;/li&gt;
&lt;li&gt;DMGDIE - The damage die of the weapon.&lt;/li&gt;
&lt;li&gt;HEADPLUSTOTAL - The total plus (+) for the head the equipmod is
applied to.&lt;/li&gt;
&lt;li&gt;PLUSTOTAL - The total plus (+) for the primary head, for
weapons, or main object, for non weapons.&lt;/li&gt;
&lt;li&gt;RANGE - The range of the weapon.&lt;/li&gt;
&lt;li&gt;SIZE - The size of the equipment.&lt;/li&gt;
&lt;li&gt;WT - The weight of the equipment.&lt;/li&gt;
&lt;li&gt;%CASTERLEVEL - The caster level of the spell being added by
the modifier.&lt;/li&gt;
&lt;li&gt;%CHARGES - The number of charges being added by the modifier.&lt;/li&gt;
&lt;li&gt;%SPELLCOST - The spell cost of the spell being added by
the modifier.&lt;/li&gt;
&lt;li&gt;%SPELLLEVEL - The spell level of the spell being added by
the modifier.&lt;/li&gt;
&lt;li&gt;%SPELLXPCOST - The experience point cost of the spell being
added by the modifier.&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;COST:300&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Adds 300 gold to the equipments cost.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;COST:BASECOST/2&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Adds half the base cost of the equipment to the cost.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;COST:500*WT&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Adds 500 gold per lb. to the equipments cost.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;COST:((BASECOST/50)*%CHARGES)-BASECOST&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Assuming this modifier adds 50 charges to the item, this formula makes
the value of a charge one fiftieth of the basecost making the cost of
the equipment proportional to the number of charges left in it.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;COST:(25*((%SPELLLEVEL)MAX(1/2))*%CASTERLEVEL)+%SPELLCOST+(5*%SPELLXPCOST)&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;This is the cost formula from a scroll EQMOD.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>COSTDOUBLE (Data: equipment_modifiers.lst)</title>
      <link>http://docs.pcgen.com/list/data/equipmentmodifiers/costdouble.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/data/equipmentmodifiers/costdouble.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;COSTDOUBLE:x&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Boolian (&amp;lsquo;YES&amp;rsquo; or &amp;lsquo;NO&amp;rsquo;)&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;This will double the BASECOST of an item being modified as long as
it&amp;rsquo;s TYPE is not &amp;lsquo;MANTLE&amp;rsquo;, &amp;lsquo;POTION&amp;rsquo;, &amp;lsquo;SCROLL&amp;rsquo;, &amp;lsquo;STAFF&amp;rsquo;, or &amp;lsquo;WAND&amp;rsquo;.&lt;/li&gt;
&lt;li&gt;Abbreviations for &amp;lsquo;YES&amp;rsquo; and &amp;lsquo;NO&amp;rsquo; are not allowed.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;COSTDOUBLE:YES&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Cost of item is doubled.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>COSTPRE (Data: equipment_modifiers.lst)</title>
      <link>http://docs.pcgen.com/list/data/equipmentmodifiers/costpre.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/data/equipmentmodifiers/costpre.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;COSTPRE:x&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Number (Cost before resizing)&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;p&gt;The cost applied to the equipment before resizing an item occurs.&lt;/p&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;COSTPRE:100&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Item cost is 100 gold before resizing.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>EQBUILDER (Data: equipment_modifiers.lst)</title>
      <link>http://docs.pcgen.com/list/data/equipmentmodifiers/eqbuilder.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/data/equipmentmodifiers/eqbuilder.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;CHOOSE:EQBUILDER.SPELL|w|x|y|z&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;w: Text (Spell Type, i.e. Arcane, Divine, Psionic,
ANY, optional)&lt;/li&gt;
&lt;li&gt;x: SCHOOL.Text (School Name, optional)&lt;/li&gt;
&lt;li&gt;x: SUBSCHOOL.Text (Sub-School Name, optional)&lt;/li&gt;
&lt;li&gt;x: DESCRIPTOR.Text (Descriptor Text, optional)&lt;/li&gt;
&lt;li&gt;y: Number (Minimum Level, optional, default 0)&lt;/li&gt;
&lt;li&gt;z: Number (Maximum Level, optional,
default MAX_LEVEL)&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;span id=&#34;eqbuilder&#34;&gt;&lt;/span&gt; *** Updated 5.14.0&lt;/p&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;Allows the selection of magic/psionic spells/powers by specific
type, school, sub-school, descriptor, and level, and then adds the
spell/power to the item being modified.&lt;/li&gt;
&lt;li&gt;Filtering by multiple types may be done joining several types using
a comma (,), logocal AND function, or a pipe (|), logical
OR function.&lt;/li&gt;
&lt;li&gt;Multiple schools, sub-schools, and descriptors may be logically
joined by a comma (,), logocal AND function, or a pipe (|), logical
OR function.&lt;/li&gt;
&lt;li&gt;Minimum and maximum level of spell may be set by using y and z.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;CHOOSE:EQBUILDER.SPELL|SCHOOL.Enchantment;SUBSCHOOL.Compulsion&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Show all spells that are Evocation AND Compulsion.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;CHOOSE:EQBUILDER.SPELL|SCHOOL.Enchantment|SCHOOL.Abjuration&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Show all spells that are Evocation OR Abjuration.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;CHOOSE:EQBUILDER.SPELL|Arcane,Divine|0|3&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Allows the user to quickly generate a minor scroll&lt;/p&gt;

&lt;p&gt;&lt;code&gt;CHOOSE:EQBUILDER.SPELL|Arcane|SCHOOL.Evocation|0|3&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Allows the user to quickly generate a minor wand with only evocation
spells&lt;/p&gt;

&lt;p&gt;&lt;code&gt;CHOOSE:EQBUILDER.SPELL|Psionics|0|3&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Allows a minor powerstone&lt;/p&gt;

&lt;p&gt;&lt;code&gt;CHOOSE:EQBUILDER.SPELL|Arcane|SCHOOL.Illusion,DESCRIPTOR.Fear|SCHOOL.Abjuration&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Indicates Spells which are: (School Illusion AND Descriptor Fear) OR
School Abjuration&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>EQMARMORACCHECK (Data: equipment_modifiers.lst)</title>
      <link>http://docs.pcgen.com/list/data/equipmentmodifiers/eqmarmoraccheck.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/data/equipmentmodifiers/eqmarmoraccheck.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;BONUS:EQMARMOR|ACCHECK|x|y&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Number, variable or formula (Armor
check penalty)&lt;/li&gt;
&lt;li&gt;y: TYPE=Text (Bonus type. Optional.)&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it Does&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;Modifies the armor check penalty of the item.&lt;/li&gt;
&lt;li&gt;See &lt;a href=&#34;../../list/global/bonus.html&#34;&gt;Global Bonus&lt;/a&gt; for more information on
bonus types.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;BONUS:EQMARMOR|ACCHECK|3&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Decreases the armor check penalty by 3.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;BONUS:EQMARMOR|ACCHECK|2|TYPE=Enhancement&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Decreases the armor check penalty by 2 by enhancement.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>EQMARMOREDR (Data: equipment_modifiers.lst)</title>
      <link>http://docs.pcgen.com/list/data/equipmentmodifiers/eqmarmoredr.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/data/equipmentmodifiers/eqmarmoredr.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;BONUS:EQMARMOR|EDR|x|y&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Number, variable or formula (Damage
resistance modifier)&lt;/li&gt;
&lt;li&gt;y: TYPE=Text (Bonus type. Optional.)&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it Does&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;Modifies the EDR (Effective damage resistance) of the item.&lt;/li&gt;
&lt;li&gt;See &lt;a href=&#34;../../list/global/bonus.html&#34;&gt;Global Bonus&lt;/a&gt; for more information on
bonus types.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;BONUS:EQMARMOR|EDR|1&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Makes the damage resistance for the armor 1 higher.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>EQMARMORMAXDEX (Data: equipment_modifiers.lst)</title>
      <link>http://docs.pcgen.com/list/data/equipmentmodifiers/eqmarmormaxdex.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/data/equipmentmodifiers/eqmarmormaxdex.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;BONUS:EQMARMOR|MAXDEX|x|x&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Number, variable or formula (Max dex modifier)&lt;/li&gt;
&lt;li&gt;y: TYPE=Text (Bonus type. Optional.)&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it Does&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;Modifies the maximum dexterity applicable to users of the item.&lt;/li&gt;
&lt;li&gt;See &lt;a href=&#34;../../list/global/bonus.html&#34;&gt;Global Bonus&lt;/a&gt; for more information on
bonus types.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;BONUS:EQMARMOR|MAXDEX|2&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Increases maximum dexterity bonus of the armor by 2.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;BONUS:EQMARMOR|MAXDEX|2|TYPE=Enhancement&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Increases maximum dexterity bonus of the armor by 2, by enhancement.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>EQMARMORSPELLFAILURE (Data: equipment_modifiers.lst)</title>
      <link>http://docs.pcgen.com/list/data/equipmentmodifiers/eqmarmorspellfailure.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/data/equipmentmodifiers/eqmarmorspellfailure.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;BONUS:EQMARMOR|SPELLFAILURE|x|y&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Number, variable or formula (Spell
failure modifier)&lt;/li&gt;
&lt;li&gt;y: TYPE=Text (Bonus type. Optional.)&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it Does&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;Modifies the spell failure percentage applicable to users of
the item.&lt;/li&gt;
&lt;li&gt;See &lt;a href=&#34;../../list/global/bonus.html&#34;&gt;Global Bonus&lt;/a&gt; for more information on
bonus types.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;BONUS:EQMARMOR|SPELLFAILURE|-10&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Decreases the spell failure chance of the armor by 10%.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;BONUS:EQMARMOR|SPELLFAILURE|-10|TYPE=Enhancement&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Decreases the spell failure chance of the armor by 10% by enhancement.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>EQMHANDS (Data: equipment_modifiers.lst)</title>
      <link>http://docs.pcgen.com/list/data/equipmentmodifiers/eqmhands.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/data/equipmentmodifiers/eqmhands.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;BONUS:EQM|HANDS|x|y&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Number, variable or formula (Number of hands)&lt;/li&gt;
&lt;li&gt;y: TYPE=Text (Bonus type. Optional.)&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it Does&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;Modifies the number of hands required for the item.&lt;/li&gt;
&lt;li&gt;See &lt;a href=&#34;../../list/global/bonus.html&#34;&gt;Global Bonus&lt;/a&gt; for more information on
bonus types.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;examples&#34;&gt;Examples&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;BONUS:EQM|HANDS|1&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Sets the number of hands required by the item to one.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;BONUS:EQM|HANDS|-EQHANDS&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Sets the number of hands required by the item to zero.&lt;/p&gt;
</description>
    </item>
    
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