Other Tag - PCGen Documentation

# Pages in Other Tag

## ABILITY (Global: OTHER)

Status Updated 6.03.02 Syntax ABILITY:x|y|z|z Parameters x: Text (Ability category) y: Text (Ability nature) z: Text (Ability name or key) z: TYPE=Text (Ability type) z: .CLEAR z: .CLEAR.Text (Ability name or key) What it does Adds an ability, of the given category and nature, to a character. The listed Ability Category must have been defined in the appropriate gamemode/miscinfo.lst or abilitycategory.lst file. Valid Ability Natures are NORMAL, AUTOMATIC, or VIRTUAL. When adding an ability to a category, that category’s pool will be charged only if the “Nature” is NORMAL.

## AUTOARMORPROF (Global: OTHER)

Status Updated 5.17.11 Syntax AUTO:ARMORPROF|x|x Parameters x: Text (Armor name) x: ARMORTYPE=Text (Armor type) What it does This is a pipe-delimited (|) list of armor, by name or by armor type, that are granted as free armor proficiencies. When including the ARMORTYPE= sub-tag you may use a period-delimted (.) list of armor types. This will grant the character proficiency with armor that meet all of the listed armor types. PRExxx tags are allowed with this tag and use the pipe-delimited (|) syntax.

## AUTOEQUIP (Global: OTHER)

Status New 5.17.11 Syntax AUTO:EQUIP|x|x Parameters x: Text (<Equipment Name>) What it does This is a pipe-delimited (|) list of equipment that is granted to the character for free. PRExxx tags are allowed with this tag and use the pipe-delimited (|) syntax. AUTO:EQUIP won’t take (%)LIST or (%)CHOICE for substitution. NOTE: The equipment added is marked on the GUI just as feats added by the AUTO:FEAT tag, i.e. are yellow, and can’t be removed.

## AUTOFEAT (Global: OTHER)

Status Updated 5.17.4 Syntax AUTO:FEAT|x|x Parameters x: Text (Feat name) Status: 6.05.04 (July 2015): JIRA NEWTAG-477 / Github PR #380 - AUTO:FEAT is deprecated. Use ABILITY:FEAT|AUTOMATIC| instead. All FEAT tags have been deprecated and replaced by the ABILITY system, which is more general. The ABILITY system can model feats, racial features, class features, traits, flaws, temporary bonuses, and so on, all using a common format. What it does This is a pipe-delimited (|) list of feats that are granted to the character as automatic feats.

## AUTOLANG (Global: OTHER)

Status New 5.17.14 Syntax AUTO:LANG|x|x Parameters x: Text (Language) x: TYPE=Text (Language type) x: !TYPE=Text (Language type) x: ALL x: %LIST x: .CLEAR What it does This is a pipe-delimited (|) list of languages, by name or type, that are granted as free language. When including the TYPE= sub-tag you may use a period-delimited (.) list of language types. This will grant the character any Language with the listed types. Use of %LIST will insert the result of a CHOOSE tag.

## AUTOSHIELDPROF (Global: OTHER)

Status Updated 5.17.11 Syntax AUTO:SHIELDPROF|x|x Parameters x: Text (Shield name) x: SHIELDTYPE=Text (Shield type) What it does This is a pipe-delimited (|) list of shields, by name or shield type, that are granted as free shield proficiencies. When including the SHIELDTYPE= sub-tag you may use a period-delimted (.) list of shield types. This will grant the character proficiency with shields that meet all of the listed shield types. PRExxx tags are allowed with this tag and use the pipe-delimited (|) syntax.

## AUTOWEAPONPROF (Global: OTHER)

Status Updated 5.17.11 Syntax AUTO:WEAPONPROF|x|x Parameters x: Text (Weapon name) x: TYPE=Text (Weapon Type) x: TYPE.Text (Weapon Type) x: DEITYWEAPONS (Deity’s favored weapon) What it does This is a pipe-delimited (|) list of weapons, by name or weapon type, that are granted as free weapon proficiencies. You can specify individual weapons or all weapons of a weapon proficiency type. When including the TYPE=Text or TYPE,Text sub-tag you may use a period-delimted (.) list of weapon types.

## CCSKILL (Global: OTHER)

Status None Syntax CCSKILL:x|x Parameters x: Text (<Skill Name>) x: Text (Type.<Skill Type>) x: LIST What it does Grants the listed exclusive skills as cross-class skills. Examples CCSKILL:Listen|Spot The “Listen” and “Spot” skills are made cross-class skills. CCSKILL:Search|TYPE.Knowledge The “Search” and “Knowledge” type skills are made cross-class skills. CCSKILL:LIST Skills selected in the associated choice are made cross-class skills. CLASS:Blackguard.MOD <tab> STARTSKILLPTS:2 <tab> CSKILL:.CLEAR|Handle Animal|Ride <tab> CSKILL:Concentration|TYPE.Craft|Diplomacy|Heal|Intimidate|Knowledge (Religion)|TYPE.Profession|Climb|Jump|Listen|Spot|Swim|Pilot <tab> CCSKILL:Handle Animal|Ride Modified Class that changes all of these Tags from their starting values..

## CHANGEPROF (Global: OTHER)

Status New 5.3.13 Syntax CHANGEPROF:x,x=y|x,x=y Parameters x: Text (Name of weapon) x: TYPE.Text (weapon type) y: Text (Category of Proficiency to change to) What it does Changes named or types of weapons to new Proficiency category. Valid everywhere. Examples CHANGEPROF:Urgrosh (Dwarven),Waraxe (Dwarven)=Martial Changes the above weapons to be Martial weapons for proficiency purposes. CHANGEPROF:TYPE.Hammer=Simple Changes all weapons of TYPE Hammer to be Simple weapons for proficiency purposes.

## CLEAR (Global: OTHER)

Status None Syntax x.CLEAR.y Parameters x: Text (Tag to be cleared) y: Text (Name of object being cleared, Optional)) The .CLEAR Tag What it does This tag is used in conjunction with the .MOD and .COPY tags and may not be used for “Run-Time” changes. This tag is also useful in CLASS lines. See SAB tag documentation. Tags that can have multiple items, such as TYPE , or tags that can be used multiple times can be eliminated.

## COMPANIONLIST (Global: OTHER)

Status New 5.11.0 Syntax COMPANIONLIST:x|y,y|z Parameters Variables used (x): Text (Companion Type) Variables used (y): Text (Companion Race) Variables used (y): RACETYPE=Text (Companion Race Type) Variables used (y): RACESUBTYPE=Text (Companion Race Subtype) Variables used (y): ANY Variables used (z): FOLLOWERADJUSTMENT:Number (Level Adjustment) What it does Adds a specific race or races to the list of available companions for the specified companion type. PRExxx tags can be added at the end of COMPANIONLIST tags, PRExxx tags are checked against the master.

## COPY (Global: OTHER)

Status Updated 5.13 Syntax w|x.COPY=y Parameters w: CATEGORY=Text (Ability category. Used only when copying abilities.) x: Text (Object name) y: Text (Copied object’s name) The .COPY Tag What it does Copies a LST object, creating a new object with the same properties as the original object. When copying abilities you reference the ability by its “category”, i.e. CATEGORY=<category> , and its name, or “key”. The name of the object must match EXACTLY the existing object, i.e.

## CSKILL (Global: OTHER)

Status Updated 5.13.6 Syntax CSKILL:x|x Parameters x: Text (<Skill Name>) x: Text (Type=<Skill Type>) x: ALL x: LIST x: .CLEAR x: .CLEAR.Text What it does Grants the listed skills as class skills. When used in a Class LST object it grants the class skills only to the class it is actually in. When used in a Domain LST object it grants the class skills only to the classes that grant the domain.

## DEFINELOCK (Global: OTHER)

Status deprecated 6.01.03 - Remove for 6.4 - Use DEFINESTAT Syntax DEFINE:LOCK.x|y Parameters x: Ability Score (STR, DEX, CON, INT, CHA, WIS or other stat defined in the gameMode) y: Number (Value stat is to be locked to) What it does Locks the specified ability score to a specific value regardless of any other bonuses to that ability. If the locked value is 10 the OS will output an asterisk (*) instead of the number.

## DEFINESTAT (Global: OTHER)

Status New 6.01.03 Syntax DEFINESTAT:x|y|z Parameters x: LOCK x: UNLOCK x: NONSTAT x: STAT x: MINVALUE x: MAXVALUE y: Text (Stat defined in loaded gameMode) z: Number or Formula What it does This tag will lock or unlock the value of an ability score. Using LOCK will lock the designated ability score (y) to the value (z) regardless of any other bonuses to that ability score except for those applied by the BONUS:LOCKEDSTAT tag.

## DEFINEUNLOCK (Global: OTHER)

Status deprecated 6.01.03 - Remove for 6.4 - Use DEFINESTAT Syntax DEFINE:UNLOCK.x Parameters x: Ability Score (STR, DEX, CON, INT, CHA, WIS or other stat defined in the gameMode) What it does Unlocks a stat which has been locked by DEFINE:LOCK This tag will always override DEFINE:LOCK Example DEFINE:UNLOCK.CON Constitution is unlocked. Example Conversion to DEFINESTAT tag DEFINE:UNLOCK.CON becomes DEFINESTAT:UNLOCK|CON

## DESC (Global: OTHER)

Status Updated 6.01.3 Syntax DESC:x Parameters x: Text (ability description) x: Text (deity description) x: Text (domain description) x: Text (equipment description) x: Text (feat description) x: Text (spell description) What it does The DESC tags provides a description appropriate for the object it is attached to, i.e. ability, deity, domain, equipment, feat, or spell. PRExxx tags can be used with the DESC tag. Multiple DESC tags per line are allowed with all qualifying DESC tags being concatonated for output and separated by spaces.

## DESCISPI (Global: OTHER)

Status None Syntax DESCISPI:x Parameters x: BOOLEAN (YES or NO) What it does YES means it will bold and italicize the description of an item in the info boxes in PCGen, to indicate that the name of the item is Product Identity. This is only visible in the Domain, Feats, and Spells tabs since no other objects display a description. Default is NO. Example DESCISPI:YES It will bold and italicize the description of an item in the info boxes in PCGen, to indicate that the name of the item is Product Identity.

## DR (Global: OTHER)

Status None Syntax DR:x/y Parameters x: Number or Formula (Amount of Damage Reduction) y: Text (Damage Type that bypasses this Reduction) Prerequisites Allowed: Yes What it does This defines the damage reduction this feat/class/template/etc. bestows. Multiple damage types can be specified by separating them with “and” or “or” as appropriate. DR tags with the same damage types do not stack, only the DR tag with the highest value will be used.

## FOLLOWERS (Global: OTHER)

Status New 5.11.0 Syntax FOLLOWERS:x|y Parameters x: Text (The type of companion the limit will apply to). x: Number, variable or formula (Number of this type of companion the master can have) What it does Limits the number of the specified type of companion the master can have. Optional, if this tag is not present no limits are placed on the number of companions the character can have. If more than one tag is encountered the highest value is used.

## FORGET (Global: OTHER)

Status Updated 5.13 Syntax w|x.FORGET Parameters w: CATEGORY=Text (Ability category. Used only when modifying abilities.) x: Text (Object name or key) The .FORGET Tag What it does Completely removes a LST object from the loaded dataset. When forgeting abilities you reference the ability by its “category”, i.e. CATEGORY=<category> , and its name, or “key”. This tag has no other tags following it. The name of the object must match EXACTLY the existing object, i.e.

## KIT (Global: OTHER)

Status New 5.10.4 Syntax KIT:x|y|y Parameters x: Number (number of options user may select). y: Text (Name of kit). What it does Offers a choice of starting kits. Examples KIT:1|Wizard1|Illusionist1 Offers a choice of the Wizard1 or Illusionist1 starting kits.

## MOD (Global: OTHER)

Status Updated 5.11.11 - 5.13 Syntax w|x.MOD Parameters w: CATEGORY=Text (Ability category. Used only when modifying abilities.) x: Text (Object name or key) The .MOD Tag What it does Modifies an existing LST object. .MOD is appended to the end of the first tag on an object line as follows: <object name>.MOD for dieties, domains, equipment (including weapons, armor, and shields), eqmods, feats, languages, race, skill, spell, and templates. CLASS:<class name>.MOD for classes.

## MOVE (Global: OTHER)

Status None Syntax MOVE:x,y,x,y Parameters x: Text (Movement Mode) y: Number (Rate per round) What it does Determines the Type and Speed of the different movement types the race has. Note: Each race should always have a MOVE entry as this is required for other objects to later adjust the movement. Example MOVE:Walk,30,Fly,10 This would grant a walking speed of 30 ft per round and a flying speed of 10 feet per round Where it can be used: This can be used anywhere except Equipment and Equipment Mod files.

## MOVECLONE (Global: OTHER)

Status None Syntax MOVECLONE:x,y,z Parameters x: Text (1st movement mode) y: Text (2nd movement mode) z: Formula (Calculation for 2nd mode movement rate) What it does Creates a new type of movement based on another type. “z” is applied to the original movement rate, then it is copied to the new movement type. If no symbol is in the mathematical expression then addition is assumed Examples MOVECLONE:Walk,Fly,*2 Create the “Fly” movement type and set it equal to “Walk” multiplied by 2.

## NAMEISPI (Global: OTHER)

Status None Syntax NAMEISPI:x Parameters x: BOOLEAN (YES or NO) What it does “YES” means it will bold the item in the program, to indicate that the name of the item is the Product Identity. The Default is “NO”. Example NAMEISPI:YES The name is the Product Identity

## NATURALATTACKS (Global: OTHER)

Status Updated 6.1.9 Syntax NATURALATTACKS:v,w.w,x,y,z|v,w.w,x,y,z Parameters v: Text (Natural weapon name) w: Text (Natural weapon type) x: Number (Number of attacks) y: Text (Natural weapon damage) z: SPROP=Text (special property description, Optional) What it does This tag is used to define natural attacks and add them to the character when the containing object is assigned to the character. This is a comma (,) and pipe-delimited (|) list of the natural attacks a creature has.

## OUTPUTNAME (Global: OTHER)

Status Updated 5.9.5 Syntax OUTPUTNAME:x Parameters x: Text (Name to appear on the output sheet) x: NAME What it does Alters the name of the object when output. The [NAME] tag, when used, will be replaced by the parenthetical text in the object’s name. If the [NAME] tag is used where there is no parenthetical text the object name itself is output.

## QUALIFIERS (Global: OTHER)

Status None Syntax <tagname>:x (See specific tag documentation for specific syntax.) Parameters x: ANY (Default) x: PC x: QUALIFIED Global Sub-Tags Global Qualifiers What it does Global qualifiers work for any LST Object which can be qualified with the exception of STAT and ALIGNMENT objects. Use of the qualifiers has the following effect: ANY - Will return a list of all LST objects of the type requested by the CHOOSE tag, e.g.

## QUALIFY (Global: OTHER)

Status Updated 5.11.7 Syntax QUALIFY:x|y|y Parameters x: ABILITY=Text (Ability category) x: CLASS x: DEITY x: DOMAIN x: EQUIPMENT x: EQMOD x: FEAT x: RACE x: SPELL x: SKILL x: TEMPLATE x: WEAPONPROF y: Text (Object KEY) What it does Counters PRExxx tags checking for the listed objects. Any objects listed will ignore all PRE tags and be a valid selection for the character. Example QUALIFY:ABILITY=FEAT|Mounted Combat|Ride-By Attack The character would be able to take the above feats whether they meet the prereqs or not.

## REGION (Global: OTHER)

Status None Syntax REGION:x|y|y Parameters x: Number (Number of selections to allow) y: Text (Region name) What it does Allows a choice of the character’s region. The first parameter is the number of selections to allow. This should always be one. Example REGION:1|Region1|Region2|Region3 Will allow the choice of Region1, Region2, or Region3 as the character’s region. REGION:1|Timbuktu The PC is from the “Timbuktu” region.

## REMOVE (Global: OTHER)

Status New 5.11.13 Syntax REMOVE:FEAT|x|y,y Parameters x: Number (Number of feats, Optional) x: ALL y: Text (Name of feat) y: TYPE.Text (Feat type) y: CLASS.Text (Feat class type) y: CHOICE (Presents a chooser dialog box) Status: 6.05.04 (July 2015): JIRA NEWTAG-477 / Github PR #380 - All FEAT tags have been deprecated and replaced by the ABILITY system, which is more general. The ABILITY system can model feats, racial features, class features, traits, flaws, temporary bonuses, and so on, all using a common format.

## SAB (Global: OTHER)

Status Updated 5.13.6 Syntax SAB:x Parameters x: Text (Special Ability Name) x: .CLEAR x: .CLEAR.Text (Special Ability Name) SAB - ‘special ability’ Displays a text string in the ‘special abilities’ section of the character sheet. What it does This grants the character a Special Ability that will get listed together with all other special abilities the character has. The % tag will fill in a number from a variable listed after a pipe | .

## SELECT (Global: OTHER)

Status New 5.13.9 Syntax SELECT:x Parameters x: Number, Variable, or Formula (Number of choices) What it does This tag is optional. Defines the number of choices allowed every time the associated object is taken. This tag is used in conjunction with a CHOOSE tag that does not already have an integrated number for “choices” to be made. If this tag is not used the default number of selections made is one (1).

## SERVESAS (Global: OTHER)

Status New 5.13.15 Syntax SERVESAS:x|y|y Parameters x: ABILITY=Text (Ability category including FEATS) x: CLASS x: RACE x: SKILL y: Text (Object name) What it does Allows one object to imitate one or more objects, of the same type, to satisfy the requirements established by PRExxx tags. Example Super Foo<tab>SERVESAS:ABILITY=FEAT|Endurance|Diehard Allows a character with the feat “Super Foo” to pass a prerequisite of “Endurance” or “Diehard”. Super Warrior <tab> SERVESAS:CLASS|Warrior|Barbarian Allows a character with class levels of “Super Warrior” to pass a prerequisite of class “Warrior” or “Barbarian”.

## SORTKEY (Global: OTHER)

Status New 5.17.4 Syntax SORTKEY:x Parameters x: Text (Alpha Numeric) What it does This tag provides a generic text field by which LST objects can be sorted. SORTKEY can be modified with the MOD tag. Note: When sorting lists of objects, PCGen will sort by SORTKEY , OUTPUTNAME then LST Name (e.g. “Enlarge Spell”, “Quicken Spell”, etc), in that order. Sorts order is 0-9, A-Z. Example Enlarge Spell<tab>SORTKEY:Metamagic~Enlarge Spell Quicken

## SOURCELINK (Global: OTHER)

Status New 6.1.9 Syntax SOURCELINK:x Parameters x: Text (Link to source website) What it does Specifies the URL that points directly to a reference document with detailed information on the associated LST object. This tag is optional. Example SOURCELINK:http://www.d20srd.org/srd/spells/aid.htm Provides the following active URL: http://www.d20srd.org/srd/spells/aid.htm SOURCELINK:http://paizo.com/prd/spells/aid.html Provides the following active URL: http://paizo.com/prd/spells/aid.html

## SOURCELONG (Global: OTHER)

Status Updated 5.10 Syntax SOURCELONG:x Parameters x: Text (Long Source Name) What it does Specifies the full product/book name. This tag is used on its own line, with other SOURCExxx tags, or on individual object lines. When used on its own line the SOURCELONG tag will be used by all objects which follow it. When used on individual object lines it applies to that object and overrides any stand alone SOURCELONG tag on lines which preceeded it.

## SOURCEPAGE (Global: OTHER)

Status None Syntax SOURCEPAGE:x Parameters x: Number (Source Page Number) What it does This is used to show where in the source is listed. SOURCEPAGE should always be used, since display of any of the SOURCE information requires its presence. Example SOURCEPAGE:p.102 Further information can be found on page 102 of the source. CLASS:Strong.MOD <tab> SOURCEPAGE:p. 28 Further information can be found on page 28 of the changed source.

## SOURCESHORT (Global: OTHER)

Status Updated 5.10 Syntax SOURCESHORT:x Parameters x: Text (Short Source Name) What it does Specifies the short product/book name. This tag is used on its own line, with other SOURCExxx tags, or on individual object lines. When used on its own line the SOURCESHORT tag will be used by all objects which follow it. When used on individual object lines it applies to that object and overrides any stand alone SOURCESHORT tag on lines which preceeded it.

## SOURCEWEB (Global: OTHER)

Status Updated 5.10 Syntax SOURCEWEB:x Parameters x: Text (Source Web Site) What it does Specifies the URL that points directly to this product/book. This tag is used on its own line, with other SOURCExxx tags, or on individual object lines. When used on its own line the SOURCEWEB tag will be used by all objects which follow it. When used on individual object lines it applies to that object and overrides any stand alone SOURCEWEB tag on lines which preceeded it.

## SPELLKNOWN (Global: OTHER)

Status Updated 6.00.x Syntax SPELLKNOWN:CLASS|w=x|y|w=x|y|z|z Parameters w: Text (Class Name) w: SPELLCASTER.Text (Spellcaster Type) x: Number (Spell Level) y: Text (Spell List) z: PRExxx tag What it does This tag adds spells to the character’s list of known spells. The spell list (y) is a comma-delimited list of spell names. Examples SPELLKNOWN:CLASS|Arawnite Guardian=0|Create Water,Detect Magical Aura,Light,Mending,Read Magic,Resistance,Virtue This is the character’s known spell’s for the Arawnite Guardian class. 1 <tab> SPELLKNOWN:CLASS|Trundlefolk Shaman=0|Create Water,Cure Minor Wounds,Detect Magic,Guidance,Mending,Purify Food and Drink This is the character’s known spell’s for the first level Trundlefolk Shaman class.

## SPELLLEVEL (Global: OTHER)

Status Updated 6.00.x Syntax SPELLLEVEL:v|w=x|y|w=x|y|z|z Parameters v: DOMAIN v: CLASS w: Text (Domain or Class Name) w: SPELLCASTER.Text (Spellcaster Type) x: Number (Spell Level) y: Text (Spell List) z: PRExxx tag What it does This is the character’s spell list. The SPELLCASTER subtag is used only with the CLASS subtag. The spell list (y) is a comma-delmited list of spell names. Examples SPELLLEVEL:DOMAIN|Cold=1|Endure Elements|Cold=2|Chill Metal|Cold=3|Sleet Storm|Cold=4|Wall of Ice|Cold=5|Cone of Cold|Cold=6|Freezing Sphere|Cold=7|Control Weather|Cold=8|Finger of Death|Cold=9|Elemental Swarm This is the character’s spell’s for the Cold domain.

## SPELLS (Global: OTHER)

Status Updated 6.3.0 Syntax SPELLS:s|u|v|w|x,y|x,y|z|z Parameters s: Text (name of spellbook) s: .CLEARALL u: TIMES=ATWILL (Optional) u: TIMES=Number, Formula, or Variable (Cast times per unit time, Optional) v: TIMEUNIT=Text (Unit of time. Optional) w: CASTERLEVEL=Number, Formula, or Variable (Sets caster level, Optional) x: Text (Spell name) y: Number or Formula (Spell DC, Optional) z: PRExxx tag What it does This grants the character spell-like abilities. The spellbook name should conform to PCGen’s Standard Spellbook Names .

## SR (Global: OTHER)

Status None Syntax SR:x Parameters x: Number (Number or formula of Spell Resistance) What it does This indicates the Spell Resistance this feat/class/template/etc. bestows. Example SR:TL+10 This would set the Spell Resistance to be the character’s total class levels + 10 on output for their total spell resistance.

## STATNOTEMP (Global: OTHER)

Status New 5.3.3 Syntax STAT.x.NOTEMP Parameters x: STR, DEX, CON, INT, WIS or CHA (Stat) What it does This tag outputs the value of the given stat (i.e. STR, DEX, CON, INT, WIS and CHA) without any temporary modifiers applied. Example STAT.STR.NOTEMP This would output the character’s unmodified strength score when used. STAT.INT.NOTEMP This would output the character’s unmodified intelligence score when used.

## STATNOTEMPMOD (Global: OTHER)

Status New 5.3.3 Syntax STAT.x.NOTEMPMOD Parameters x: STR, DEX, CON, INT, WIS or CHA (Stat) What it does This tag outputs the modifier of the given stat (i.e. STR, DEX, CON, INT, WIS and CHA) without any temporary modifiers applied. Example SR:STAT.INT.NOTEMP This would set the character’s spell resistance to their natural (unmodified) intelligence modifier.

## TEMPDESC (Global: OTHER)

Status New 5.5.1 Syntax TEMPDESC:x Parameters x: Text What it does A sentence of any length used to describe what the BONUS: with PREAPPLY tags are going to do or when they should be used. The text will only be displayed in the Temporary Bonus Sub-Tab. Example TEMPDESC:This bonus can be applied when the character is in an underground environment. Describes the conditions needed for the bonus to be valid. Where it is used Any line with a BONUS tag qualified with a PREAPPLY tag.

## TEMPLATEREMOVE (Global: OTHER)

Status None Syntax TEMPLATE:x.REMOVE Parameters x: Text (Template name) What it does This tag removes the designated template. Example TEMPLATE:Lycanthrope.REMOVE Removes the “Lycanthrope” template..

## UDAM (Global: OTHER)

Status None Syntax None Parameters UDAM Sets the character’s unarmed damage. Status: 6.05.04 - JIRA issue CODE-2866 / Github PR #385 The ‘damage by size category’ syntax, with multiple arguments, now takes as many arguments as there are size categories in the sizeAdjustment.lst . Typically this is nine arguments. (Formerly took exactly nine arguments, ignoring sizeAdjustment.lst .) Syntax UDAM:XdY Sets the character’s unarmed attack damage to XdY regardless of the character’s current size.

## UMULT (Global: OTHER)

Status None Syntax UMULT Parameters Variables Used: Number (Unarmed damage critical multiplier) What it does This indicates the unarmed damage critical multiplier the character has. This tag ONLY works with the UDAM tag on the same line. Examples UMULT:2 This set unarmed damage critical multiplier as x2.

## UNENCUMBEREDMOVE (Global: OTHER)

Status New 5.5.2 Syntax UNENCUMBEREDMOVE:x Parameters x: LightLoad x: MediumLoad x: HeavyLoad x: Overload x: LightArmor x: MediumArmor x: HeavyArmor What it does This is a global tag that allows the character to ignore encumbrance penalties to movement. This tag is backwards inclusive, so if you have UNENCUMBEREDMOVE:MediumLoad it means you also have UNENCUMBEREDMOVE:LightLoad. This can be | (pipe) delimited in order to negate both the encumbrance and armor penalties. Example UNENCUMBEREDMOVE:HeavyLoad|HeavyArmor This is used in the Race entry for Dwarves, Dwarves ignore encumbrance penalties to movement for heavy armor and heavy loads.

## VFEAT (Global: OTHER)

Status Updated 5.17.4 Syntax VFEAT:x|x Parameters x: Text (Name of feat) Status: 6.05.04 (July 2015): JIRA NEWTAG-477 / Github PR #380 - VFEAT is deprecated. Use ABILITY:FEAT|VIRTUAL| instead. All FEAT tags have been deprecated and replaced by the ABILITY system, which is more general. The ABILITY system can model feats, racial features, class features, traits, flaws, temporary bonuses, and so on, all using a common format. What it does Grants any number of feats to the character as “Virtual” feats.

## VISION (Global: OTHER)

Status None Syntax VISION:x (y)|x (y) Parameters x: Text (Vision type) x: .SET.Text (Vision type) x: .CLEAR.Text (Vision type) y: Number or Formula (Distance) What it does: This tag grants the specified pipe-delimited (|) list of vision types to the character .CLEAR. will clear the vision listed after it from the character. .SET. will change the character’s vision to the new vision. Examples VISION:Low-light This gives the “Low-Light” vision mode to the PC.

## WILDCARD (Global: OTHER)

Status None Syntax <tagname>:% Parameters Variables Used: <tagname> The WILDCARD Tag Examples PRERACE:% Match any race in a race.lst file Level % Any Level Knowledge% Any Knowledge skills

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