Gamemode Migration Tag - PCGen Documentation

# Pages in Gamemode Migration Tag

## ABILITY (Game Mode: migration.lst)

Status New 6.01.03 Syntax ABILITY:x|y Parameters x: Text (Old Ability Category) y: Text (Old Ability Key) What it does This tag begins an ability migration line and is used to identify the old ability key as part of the migration to a new ability key. The ABILITY tag is used in conjunction with the NEWKEY , NEWCATEGORY , and version tags. Example ABILITY:Special Ability|Animal Fury

## EQUIPMENT (Game Mode: migration.lst)

Status New 6.01.03 Syntax EQUIPMENT:x Parameters x: Text (Old Equipment Key) What it does This tag begins a equipment migration line and is used to identify the old equipment key as part of the migration to a new equipment key. The EQUIPMENT tag is used in conjunction with the NEWKEY and version tags. Example Kasari Gusoku

## MAXDEVVER (Game Mode: migration.lst)

Status New 6.01.03 Syntax MAXDEVVER:x Parameters x: Text (Version number) What it does Specifies the developmental version of PCGen (e.g. alpha, beta) when the associated lst object was last coded in the old format. This tag is optional and if included must be later than MAXVER . Example MAXDEVVER:6.01.07 The associated lst object was coded for PCGen developmental version 6.01.07 or earlier.

## MAXVER (Game Mode: migration.lst)

Status New 6.01.03 Syntax MAXVER:x Parameters x: Text (Version number) What it does Specifies the production version of PCGen when the associated lst object was last coded in the old format. This tag is mandatory. Example MAXVER:6.0.1 The associated lst object was coded for PCGen production version 6.0.1 or earlier.

## MINDEVVER (Game Mode: migration.lst)

Status New 6.01.03 Syntax MINDEVVER:x Parameters x: Text (Version number) What it does Specifies the developmental version of PCGen (e.g. alpha, beta) when the associated lst object was first coded in the old format. This tag is optional and if included must be later than MINVER . Example MINDEVVER:6.01.01 The associated lst object was coded for PCGen developmental version 6.01.01 or later.

## MINVER (Game Mode: migration.lst)

Status New 6.01.03 Syntax MINVER:x Parameters x: Text (Version number) What it does Specifies the production version of PCGen that the associated lst object was first coded in the old format. This tag is optional and if included must be earlier than MAXVER . Example MINVER:6.0.0 The associated lst object was coded for PCGen production version 6.0.0 or later.

## NEWCATEGORY (Game Mode: migration.lst)

Status New 6.01.03 Syntax NEWCATEGORY:x Parameters x: Text (New Ability Category) What it does This tag is used in an ability migration line to identify the new category for the associated ability object when the ability category changes. If this tag is not included in the ability migration line the ability category will not change for the associated ability. Example NEWCATEGORY:Spell-like Ability

## NEWKEY (Game Mode: migration.lst)

Status New 6.01.03 Syntax NEWKEY:x Parameters x: Text (New Key) What it does This tag is used in a migration line to identify the new key (i.e. Source, Ability, and Equipment) for the associated LST object. Example NEWKEY:Guide To Pathfinder Society Organised Play NEWKEY:Animal Fury ~ Rage Power NEWKEY:Kusari Gusoku

## RACE (Game Mode: migration.lst)

Status New 6.02.01 Syntax RACE:x Parameters x: Text (Old Race Key) What it does This tag begins a race migration line and is used to identify the old race key as part of the migration to a new race key. The RACE tag is used in conjunction with the NEWKEY and version tags. Example RACE:Misspelt Key

## SOURCE (Game Mode: migration.lst)

Status New 6.01.03 Syntax SOURCE:x Parameters x: Text (Old Source key) What it does This tag begins a source migration line and is used to identify the old source key as part of the migration to a new source key. The SOURCE tag is used in conjunction with the NEWKEY and version tags. Example SOURCE:Paizo - Guide To Pathfinder Society Organised Play 4.0

Documentation built with Hugo using the Material theme.