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    <title>Spells Tag on PCGen Documentation</title>
    <link>http://docs.pcgen.com/categories/spells-tag.html</link>
    <description>Recent content in Spells Tag on PCGen Documentation</description>
    <generator>Hugo -- gohugo.io</generator>
    <language>en-us</language>
    <lastBuildDate>Mon, 01 Aug 2016 00:00:00 +0000</lastBuildDate>
    <atom:link href="http://docs.pcgen.com/categories/spells-tag.xml" rel="self" type="application/rss+xml" />
    
    <item>
      <title>BONUSPPCOST (Data: spells.lst)</title>
      <link>http://docs.pcgen.com/list/data/spells/bonusppcost.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/data/spells/bonusppcost.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;NEW 5.10.1&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;BONUS:PPCOST|x|y&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Text (Spell Name)&lt;/li&gt;
&lt;li&gt;y: Number (Power Points)&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;p&gt;It is possible to scale some spells to increase range, duration, damage,
etc. Scaling uses more PPs. For every one point in extra power applied
to the spell the spell&amp;rsquo;s Effective Caster Level for damage purpose is
raised 1 level. Maximum level applied is equal to the Caster&amp;rsquo;s current
level.&lt;/p&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;BONUS:PPCOST|Blade Barrier|3&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;It costs a Clr9/Good9/War9 11 PP to launch a Blade Barrier for 6d6
damage. By putting in 3 more points, the Effective Caster Level is 9d6
for a total of 14 PP. The maximum extra PP is 3 for this example. Damage
can not be raised over the Caster&amp;rsquo;s actual level.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;BONUS:PPCOST|Lightning Bolt|2&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;It costs a Sor/Wiz 9 5 PP to launch a Lightning Bolt for 3d6 damage. By
putting in 2 more points, the Effective Caster Level is 5d6 damage for a
total of 7 PP. The maximum extra PP is 7 for this example getting the
maximum of 10d6 damage.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>CASTERLEVEL (Data: spells.lst)</title>
      <link>http://docs.pcgen.com/list/data/spells/casterlevel.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/data/spells/casterlevel.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;Updated 5.13.8&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;CASTERLEVEL (Spell
Variable)&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;CASTERLEVEL is a special variable for use within
&lt;a href=&#34;../../list/data/spells.html#desc&#34;&gt;DESC&lt;/a&gt; ,
&lt;a href=&#34;../../list/data/spells/duration.html&#34;&gt;DURATION&lt;/a&gt; and
&lt;a href=&#34;../../list/data/spells/targetarea.html&#34;&gt;TARGETAREA&lt;/a&gt; tags.

&lt;ul&gt;
&lt;li&gt;When these tags encounter text in parenthesis, they treat the
text as a formula and replace it with the result of evaluating
the formula.&lt;/li&gt;
&lt;li&gt;When used inside parenthesis in these tags, &lt;code&gt;CASTERLEVEL&lt;/code&gt;
returns the caster level of the class which grants the spell.&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;The value of &lt;code&gt;CASTERLEVEL&lt;/code&gt; depends mostly on the &amp;ldquo;Class&amp;rdquo; granting
the spell, but can be affected by &amp;ldquo;Race&amp;rdquo; or by other attributes of
the spell (e.g. School, Descriptor, etc.).&lt;/li&gt;
&lt;li&gt;&lt;code&gt;CASTERLEVEL&lt;/code&gt; can be adjusted using the
&lt;a href=&#34;../../list/global/bonus/casterlevel.html&#34;&gt;BONUS:CASTERLEVEL&lt;/a&gt; tag. In
some cases where division and multiplication are used it is
recommended that the
&lt;a href=&#34;../../list/global/formulas.html#truncation&#34;&gt;floor()&lt;/a&gt; function
be applied.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;DESC:Electricity deals (CASTERLEVEL)d6 damage&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;If the caster level is 2, the output reads:Electricity deals 2d6 damage.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;DURATION:((CASTERLEVEL/3)+1) rounds&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;If the caster level is 6, the output reads:DURATION:3 rounds&lt;/p&gt;

&lt;p&gt;&lt;code&gt;TARGETAREA:(floor((CASTERLEVEL/2)*5)+25)&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;If the caster level is 7, the output reads:TARGETAREA:40 (Note that if
floor() were not used formula would return 42).&lt;/p&gt;

&lt;p&gt;&lt;code&gt;DURATION:(CASTERLEVEL) rounds&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;If the caster level is 3, the output reads:DURATION:3 rounds&lt;/p&gt;

&lt;p&gt;&lt;code&gt;DESC:Random damage in area during duration, plus (CASTERLEVEL)d4 damage&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;If the caster level is 3, output reads:DESC:Random damage in area during
duration, plus 3d4 damage&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>CASTTIME (Data: spells.lst)</title>
      <link>http://docs.pcgen.com/list/data/spells/casttime.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/data/spells/casttime.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;CASTTIME:x&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Text (Casting time)&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;p&gt;Reports the time it takes to cast this spell.&lt;/p&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;CASTTIME:1 Round&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;This spell takes 1 round to cast.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;.MOD Example (Appending):&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Initial Spell: &lt;code&gt;&amp;lt;spell name&amp;gt; &amp;lt;tab&amp;gt; CASTTIME:1 Round&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Modified By: &lt;code&gt;&amp;lt;spell name&amp;gt;.MOD &amp;lt;tab&amp;gt; CASTTIME:10 Minute Ritual&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Is Equivalent To: &lt;code&gt;&amp;lt;spell name&amp;gt; &amp;lt;tab&amp;gt; CASTTIME:1 Round|10 Minute Ritual&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;The output sheet will display &amp;ldquo;1 Round, 10 Minute Ritual&amp;rdquo; on the output
sheet.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>CLASSES (Data: spells.lst)</title>
      <link>http://docs.pcgen.com/list/data/spells/classes.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/data/spells/classes.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;Updated 5.11.11&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;CLASSES:x,x=y|x,x=y&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Text (Class name)&lt;/li&gt;
&lt;li&gt;x: ALL (All classes)&lt;/li&gt;
&lt;li&gt;x: TYPE.Text (Class type)&lt;/li&gt;
&lt;li&gt;x: .CLEARALL&lt;/li&gt;
&lt;li&gt;y: Number (Spell level)&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;This indicates that this spell is the indicated level for the
named class.&lt;/li&gt;
&lt;li&gt;Sub-classes may be listed as part of this tag but &lt;strong&gt;MUST&lt;/strong&gt; also be
included in a &lt;code&gt;SPELLLIST&lt;/code&gt; tag in the appropriate class file object.
For example, if the &amp;ldquo;Enchanter&amp;rdquo; subclass is included as part of a
&lt;code&gt;CLASSES&lt;/code&gt; tag in a spell, there must be an &amp;ldquo;Enchanter&amp;rdquo; subclass
defined in a loaded class file.&lt;/li&gt;
&lt;li&gt;&lt;code&gt;.CLEARALL&lt;/code&gt; will clear all classes or class/level pairs from the
&lt;code&gt;CLASSES&lt;/code&gt; tag.&lt;/li&gt;
&lt;li&gt;This tag can be qualified with PRExxx statements but all such PRExxx
statements must be enclosed within square-brackets ([]) instead of
the usual pipe-delineation (|).&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;examples&#34;&gt;Examples&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;CLASSES:Wizard=5|Enchanter=3|Druid=6&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Indicates this spell is 5th Lvl Wizard, 3rd Lvl Enchanter, and 6th Lvl
Druid.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;CLASSES:Wizard,Sorcerer=5|Cleric=4&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Indicates this spell is 5th Lvl Wizard, 5th Lvl Sorcerer, and 4th Lvl
Cleric.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;CLASSES:ALL=4&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Indicates this spell is 4th Lvl for all classes.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;CLASSES:TYPE.Divine=3&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Indicates this spell is 3rd Lvl for divine classes.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;CLASSES:ALL=4[PREDEITY:Java]&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Indicates this spell is 4th Lvl for all classes, but is only available
for followers of Java.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;CLASSES:Wizard,Sorcerer=5|Cleric=4[PRECLASS:1,Magician=1]&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Indicates this spell is 5th Lvl Wizard, 5th Lvl Sorcerer, but will only
be added to the spell list of a character with one level of the Magician
prestige class. This is especially useful if you need to create spell
lists for prestige classes that add caster levels to existing levels but
do not otherwise have a spell progression.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;Misdirection.MOD &amp;lt;tab&amp;gt; CLASSES:Circle Walker=2&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Indicates this spell is modified to 2nd Level for Circle Walker classes.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;.MOD Example (Appending):&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Initial Spell: &lt;code&gt;&amp;lt;spell name&amp;gt; &amp;lt;tab&amp;gt; CLASSES:Wizard=4&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Modified By: &lt;code&gt;&amp;lt;spell name&amp;gt;.MOD &amp;lt;tab&amp;gt; CLASSES:Cleris=3&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Is Equivalent To: &lt;code&gt;&amp;lt;spell name&amp;gt; &amp;lt;tab&amp;gt; CLASSES:Wizard=4|Cleric=3&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;The associated spell is a 4th level Wizard spell and a 3rd level Cleric
spell.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>COMPS (Data: spells.lst)</title>
      <link>http://docs.pcgen.com/list/data/spells/comps.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/data/spells/comps.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;Updated 5.11.12&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;COMPS:x&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Text (V, S, M, DF)&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;p&gt;Lists the types of spell components required for this spells (Verbal,
Somatic, etc).&lt;/p&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;COMPS:V S&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;This spell has &amp;ldquo;Verbal&amp;rdquo; and &amp;ldquo;Somatic&amp;rdquo; components.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;SpellFoo &amp;lt;tab&amp;gt; COMPS:.CLEAR &amp;lt;tab&amp;gt; COMPS:V &amp;lt;tab&amp;gt; COMPS:S&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;The spell SpellFoo has its COMPS cleared and &amp;ldquo;Verbal&amp;rdquo; and &amp;ldquo;Somatic&amp;rdquo;
components added.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;.MOD Example (Appending):&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Initial Spell: &lt;code&gt;&amp;lt;spell name&amp;gt; &amp;lt;tab&amp;gt; COMPS:V S&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Modified By: &lt;code&gt;&amp;lt;spell name&amp;gt;.MOD &amp;lt;tab&amp;gt; COMPS:M&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Is Equivalent To: &lt;code&gt;&amp;lt;spell name&amp;gt; &amp;lt;tab&amp;gt; COMPS:V S|M&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;The associated spell&amp;rsquo;s spell components include &amp;ldquo;Verbal&amp;rdquo;, &amp;ldquo;Somatic&amp;rdquo;, and
&amp;ldquo;Material&amp;rdquo; components.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>COST (Data: spells.lst)</title>
      <link>http://docs.pcgen.com/list/data/spells/cost.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/data/spells/cost.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;Updated 6.3.0&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;COST:x&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Number (Component Cost)&lt;/li&gt;
&lt;li&gt;x: .CLEAR&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;This tag identifies the cost of the spell&amp;rsquo;s components.&lt;/li&gt;
&lt;li&gt;&lt;code&gt;.CLEAR&lt;/code&gt; is used to clear the cost of a spell&amp;rsquo;s components.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;COST:300&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;.MOD Example (Overwriting):&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Initial Spell: &lt;code&gt;&amp;lt;spell name&amp;gt; &amp;lt;tab&amp;gt; COST:300&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Modified By: &lt;code&gt;&amp;lt;spell name&amp;gt;.MOD &amp;lt;tab&amp;gt; COST:150&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Is Equivalent To: &lt;code&gt;&amp;lt;spell name&amp;gt; &amp;lt;tab&amp;gt; COST:150&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;The associated spell components cost 150 gp.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>CT (Data: spells.lst)</title>
      <link>http://docs.pcgen.com/list/data/spells/ct.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/data/spells/ct.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;New 5.11.6&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;CT:x&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Number (Casting Threshold)&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;This roll is applied/accumulated toward the Casting Threshold of the
spell that the mage is casting.&lt;/li&gt;
&lt;li&gt;&lt;code&gt;CT&lt;/code&gt; must be in integer &amp;gt;= 0&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;CT:41&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;This spell takes 41+ points to cast.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;.MOD Example (Overwriting):&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Initial Spell: &lt;code&gt;&amp;lt;spell name&amp;gt; &amp;lt;tab&amp;gt; CT:25&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Modified By: &lt;code&gt;&amp;lt;spell name&amp;gt;.MOD &amp;lt;tab&amp;gt; CT:35&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Is Equivalent To: &lt;code&gt;&amp;lt;spell name&amp;gt; &amp;lt;tab&amp;gt; CT:35&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;The casting threshold of the associated spell is 35.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>DESCRIPTOR (Data: spells.lst)</title>
      <link>http://docs.pcgen.com/list/data/spells/descriptor.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/data/spells/descriptor.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;Updated 5.11.13&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;DESCRIPTOR:x|x&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Text (Spell type)&lt;/li&gt;
&lt;li&gt;x: .CLEAR&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;Reports what types the spell is and is used for specialist wizards
to determine their favored school&amp;rsquo;s bonus spells.&lt;/li&gt;
&lt;li&gt;&lt;code&gt;.CLEAR&lt;/code&gt; is used to clear all descriptors from a spell and can be
followed by new descriptors to replace those cleared.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;DESCRIPTOR:Sonic|Acid|Evil&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;This spell is of the &amp;ldquo;Sonic&amp;rdquo;, &amp;ldquo;Acid&amp;rdquo; &amp;amp; &amp;ldquo;Evil&amp;rdquo; types.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;DESCRIPTOR:.CLEAR|Fire&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;This clears the spell list and replaces it with the &amp;ldquo;Fire&amp;rdquo; type.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;.MOD Example (Appending):&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Initial Spell: &lt;code&gt;&amp;lt;spell name&amp;gt; &amp;lt;tab&amp;gt; DESCRIPTOR:Sonic|Acid&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Modified By: &lt;code&gt;&amp;lt;spell name&amp;gt;.MOD &amp;lt;tab&amp;gt; DESCRIPTOR:Evil&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Is Equivalent To: &lt;code&gt;&amp;lt;spell name&amp;gt; &amp;lt;tab&amp;gt; DESCRIPTOR:Sonic|Acid|Evil&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;The associated spell has the descriptors &amp;ldquo;Acid&amp;rdquo;, &amp;ldquo;Evil&amp;rdquo;, and &amp;ldquo;Sonic&amp;rdquo;.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>DOMAINS (Data: spells.lst)</title>
      <link>http://docs.pcgen.com/list/data/spells/domains.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/data/spells/domains.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;Updated 5.11.11&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;DOMAINS:x,x=y|x,x=y&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Text (Domain name)&lt;/li&gt;
&lt;li&gt;x: .CLEARALL&lt;/li&gt;
&lt;li&gt;y: Number (Spell level)&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;This indicates that this spell is the indicated level for the
named domain.&lt;/li&gt;
&lt;li&gt;&lt;code&gt;.CLEARALL&lt;/code&gt; will clear all classes or class/level pairs from the
&lt;code&gt;CLASSES&lt;/code&gt; tag.&lt;/li&gt;
&lt;li&gt;This tag can now be qualified with &lt;code&gt;PRExxx&lt;/code&gt; statements. Please note
that you must enclose the &lt;code&gt;PRExxx&lt;/code&gt; statement with [ ] instead of
the usual Pipe delineation.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;examples&#34;&gt;Examples&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;DOMAINS:Charm=2|Beauty=3&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Indicates that this is a 2nd level spell for the Charm domain, and 3rd
level for the Beauty domain.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;DOMAINS:Fire=3|Magic=4[PREALIGN:2,5,8]&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Indicates that this is a 3rd level spell for the Fire domain, and 4th
level for the Magic domain, but is only available to evil characters.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;DOMAINS:Charm=2|Beauty=3[PRECLASS:Supermodel=1]&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Indicates that this is a 2nd level spell for the Charm domain, and 3rd
level for the Beauty domain, but will only be added to the spell list of
a character with a level of the Supermodel prestige class.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;Binding.MOD &amp;lt;tab&amp;gt; DOMAINS:Fate=8&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Indicates that this is an 8th level spell for the Fate domain.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Deprecated Syntax:&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;code&gt;DOMAINS:.CLEAR&lt;/code&gt; replaced by &lt;code&gt;DOMAINS:.CLEARALL.&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;This is done due to the past side-effects between the &lt;code&gt;CLASSES&lt;/code&gt; and
&lt;code&gt;DOMAINS&lt;/code&gt; tags. Note that any single &lt;code&gt;.CLEAR&lt;/code&gt; is equivalent to both
&lt;code&gt;.CLEARALL&lt;/code&gt; tags due to this old interaction.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;.MOD Example (Appending):&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Initial Spell: &lt;code&gt;&amp;lt;spell name&amp;gt; &amp;lt;tab&amp;gt; DOMAINS:Charm=2&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Modified By: &lt;code&gt;&amp;lt;spell name&amp;gt;.MOD &amp;lt;tab&amp;gt; DOMAINS:Beauty=3&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Is Equivalent To: &lt;code&gt;&amp;lt;spell name&amp;gt; &amp;lt;tab&amp;gt; DOMAINS:Charm=2|Beauty=3&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;The associated spell is a 2nd level spell for the Charm domain and 3rd
level for the Beauty domain.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>DURATION (Data: spells.lst)</title>
      <link>http://docs.pcgen.com/list/data/spells/duration.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/data/spells/duration.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;DURATION:x&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Text (Spell duration)&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;Reports the duration of the spell.&lt;/li&gt;
&lt;li&gt;Formulas can be parsed and the results replaced in the output by
enclosing the variables and formulas within parentheses.&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;../../list/data/spells/casterlevel.html&#34;&gt;CASTERLEVEL&lt;/a&gt; , a variable
specifically designed for this purpose, is commonly used though
other variables can be used as well.&lt;/li&gt;
&lt;li&gt;Because anything within parentheses is assumed to be a formula to be
parsed, text containing parentheses must substitute brackets [ ]
in place of parentheses.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;DURATION:1 Round/Level&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;This spell lasts for one round per level.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;DURATION:(CASTERLEVEL) rounds&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;If CASTERLEVEL is equal to 3 then this outputs: &amp;ldquo;3 rounds&amp;rdquo;.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;.MOD Example (Appending):&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Initial Spell: &lt;code&gt;&amp;lt;spell name&amp;gt; &amp;lt;tab&amp;gt; DURATION:1 Round/Level&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Modified By: &lt;code&gt;&amp;lt;spell name&amp;gt;.MOD &amp;lt;tab&amp;gt; DURATION:(CASTERLEVEL) rounds&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Is Equivalent To:
&lt;code&gt;&amp;lt;spell name&amp;gt; &amp;lt;tab&amp;gt; DURATION:1 Round/Level|(CASTERLEVEL) rounds&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;For a 3rd level spellcaster the associated spell appears on the output
sheet with a duration of &amp;ldquo;1 Round/Level, 3 rounds&amp;rdquo;.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>ITEM (Data: spells.lst)</title>
      <link>http://docs.pcgen.com/list/data/spells/item.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/data/spells/item.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;Updated before 5.12.0&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;ITEM:x&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Text (Item type)&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;p&gt;Tells PCGen what types of items this spell can be used to make (Potions,
wands, wondrous items, etc).&lt;/p&gt;

&lt;p&gt;Most often this is used to indicate the spell can be made into a potion.&lt;/p&gt;

&lt;p&gt;Brackets can be used to prevent the spell from being used in the
specified item.&lt;/p&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;ITEM:Potion&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;This spell can be used in a potion.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;ITEM:[Scroll]&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;This spell can NOT be used in a scroll.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;.MOD Example (Appending):&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Initial Spell: &lt;code&gt;&amp;lt;spell name&amp;gt; &amp;lt;tab&amp;gt; ITEM:Scroll&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Modified By: &lt;code&gt;&amp;lt;spell name&amp;gt;.MOD &amp;lt;tab&amp;gt; ITEM:Potion&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Is Equivalent To: &lt;code&gt;&amp;lt;spell name&amp;gt; &amp;lt;tab&amp;gt; ITEM:Scroll|Potion&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;The associated spell can be used to make scrolls and potions.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>PPCOST (Data: spells.lst)</title>
      <link>http://docs.pcgen.com/list/data/spells/ppcost.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/data/spells/ppcost.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;NEW 5.10.1&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;PPCOST:x&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Number&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;p&gt;This is a point pool cost to purchase/cast the spell works with
SKILLTOTAL=&amp;gt;skill name)&lt;/p&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;PPCOST:9&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;This spell costs 9 points to use.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;.MOD Example (Overwriting):&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Initial Spell: &lt;code&gt;&amp;lt;spell name&amp;gt; &amp;lt;tab&amp;gt; PPCOST:3&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Modified By: &lt;code&gt;&amp;lt;spell name&amp;gt;.MOD &amp;lt;tab&amp;gt; PPCOST:6&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Is Equivalent To: &lt;code&gt;&amp;lt;spell name&amp;gt; &amp;lt;tab&amp;gt; PPCOST:6&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;The associated spells costs &amp;ldquo;6&amp;rdquo; power points.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>RANGE (Data: spells.lst)</title>
      <link>http://docs.pcgen.com/list/data/spells/range.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/data/spells/range.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;Updated 5.13.6&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;RANGE:x&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Text (Spell range)&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;p&gt;Reports the range that the spell has.&lt;/p&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;RANGE:Medium (100&#39; + 5/lv)&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;This spell has a range of 100 feet plus 5 feet per level.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;RANGE:.CLEAR &amp;lt;tab&amp;gt; RANGE:Personal&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;This clears the previous range and replaces with &amp;ldquo;Personal&amp;rdquo; range.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;.MOD Example (Appending):&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Initial Spell: &lt;code&gt;&amp;lt;spell name&amp;gt; &amp;lt;tab&amp;gt; RANGE:Personal&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Modified By: &lt;code&gt;&amp;lt;spell name&amp;gt;.MOD &amp;lt;tab&amp;gt; RANGE:Medium (100&#39; + 5/lvl)&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Is Equivalent To:
&lt;code&gt;&amp;lt;spell name&amp;gt; &amp;lt;tab&amp;gt; RANGE:Personal|Medium (100&#39; + 5/lvl)&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;The associated spell can be used as a personal spell or at medium range.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>SAVEINFO (Data: spells.lst)</title>
      <link>http://docs.pcgen.com/list/data/spells/saveinfo.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/data/spells/saveinfo.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;SAVEINFO:x&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Text (Spell save)&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;p&gt;Reports whether or not there is a save for the spell, and if so what it
is.&lt;/p&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;SAVEINFO:Will Negates&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;A successful Will save will negate the spell effects.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;.MOD Example (Appending):&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Initial Spell: &lt;code&gt;&amp;lt;spell name&amp;gt; &amp;lt;tab&amp;gt; SAVEINFO:Will negates&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Modified By: &lt;code&gt;&amp;lt;spell name&amp;gt;.MOD &amp;lt;tab&amp;gt; SAVEINFO:Reflex for half&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Is Equivalent To:
&lt;code&gt;&amp;lt;spell name&amp;gt; &amp;lt;tab&amp;gt; SAVEINFO:Will negates|Reflex for half&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;A successful Reflex save will half the spell effect and a successful
Will save negates.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>SCHOOL (Data: spells.lst)</title>
      <link>http://docs.pcgen.com/list/data/spells/school.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/data/spells/school.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;Updated 5.13.6&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;SCHOOL:x|x&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Text (Spell School Name)&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;p&gt;This is a pipe-delimited (|) list of Schools the spell belongs to and is
used for specialist wizards to determine their favored school&amp;rsquo;s bonus
spells.&lt;/p&gt;

&lt;p&gt;.CLEAR - this CAN be chained, e.g. SCHOOL:.CLEAR|x|x|.&lt;/p&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;SCHOOL:Divination&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;This spell belongs to the &amp;ldquo;Divination&amp;rdquo; school.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;SCHOOL:Enchantment|Illusion&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;This spell belongs to the &amp;ldquo;Enchantment&amp;rdquo; and &amp;ldquo;Illusion&amp;rdquo; schools.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;Summon Monster VII.MOD &amp;lt;tab&amp;gt; CLASSES:Channeler=7 &amp;lt;tab&amp;gt; SCHOOL:.CLEAR &amp;lt;tab&amp;gt; SCHOOL:Greater Conjuration&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;For the Class Channeler of level 7 the spell Summon Monster VII is
modified, moving it from whatever schools it was in to just &amp;ldquo;Greater
Conjuration&amp;rdquo;.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;SCHOOL:.CLEAR &amp;lt;tab&amp;gt; SCHOOL:Illusion&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;This clears the schools list and replaces it with the &amp;ldquo;Illusion&amp;rdquo; school.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;.MOD Example (Appending):&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Initial Spell: &lt;code&gt;&amp;lt;spell name&amp;gt; &amp;lt;tab&amp;gt; SCHOOL:Enchantment&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Modified By: &lt;code&gt;&amp;lt;spell name&amp;gt;.MOD &amp;lt;tab&amp;gt; SCHOOL:Illusion&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Is Equivalent To: &lt;code&gt;&amp;lt;spell name&amp;gt; &amp;lt;tab&amp;gt; SCHOOL:Enchantment|Illusion&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;This spell belongs to the &amp;ldquo;Enchantment&amp;rdquo; and &amp;ldquo;Illusion&amp;rdquo; schools.&lt;/p&gt;
</description>
    </item>
    
  </channel>
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