WEAPONPROF (Global: BONUS) - PCGen Documentation

# WEAPONPROF (Global: BONUS)

## Status

Updated 6.01.3

## Syntax

`BONUS:WEAPONPROF=x|y,y|z`

## Parameters

- x: Text (Weapon proficiency name)
- x: TYPE.Text (Weapon proficiency type)
- y: Property (Weapon proficiency property)
- z: Number, variable or formula (Number to add)

## What it Does

- Modifies the indicated property of the weapon proficiency or weapon proficiency type.
- Weapon proficiency properties defined are:
  - `CRITMULTADD` adds to the critical multiplier of the weapon.
  - `CRITRANGEADD` (adds to the critical range of the weapon.
  - `CRITRANGEDOUBLE` doubles the critical range of the weapon.
  - `DAMAGE` adds to the damage of the weapon.
  - `DAMAGEMULT` adds to the damage multiplier, See BONUS:COMBAT|DAMAGEMULT for syntax.
  - `DAMAGESIZE` raises or lowers the damage dice on the same scale as weapon size, See BONUS:COMBAT|DAMAGESIZE for the scale.
  - `DAMAGE-SHORTRANGE` adds to the damage of the weapon at short range as defined in the GameMode files.
  - `PCSIZE` adds to the character’s size in relation to the weapon.
  - `REACH` modifies the REACH for the specified weapon.
  - `TOHIT` adds to the attack bonus of the weapon.
  - `TOHIT-SHORTRANGE` adds to the attack bonus of the weapon at short range as defined in the GameMode files.
  - `TOHITOVERSIZE` decreases the handedness of a weapon.
  - `WEAPONBAB` - Modifies the character’s BAB for the weapon proficiency the bonus is applied to, affecting both to-hit and attack progression.
  - `WIELDCATEGORY` raises or lowers the wieldcatagory of the weapon.

## Examples

`BONUS:WEAPONPROF=Dagger|DAMAGE|1`

Adds one to dagger weapon damage.

`BONUS:WEAPONPROF=Dagger|DAMAGE,TOHIT|2`

Adds two to dagger weapon attack bonus and damage.

`BONUS:WEAPONPROF=TYPE.Martial|CRITRANGEADD|1`

Adds one to the critical range of any Martial type weapon.

`BONUS:WEAPONPROF=Shortbow|DAMAGE-SHORTRANGE|1`

Adds one to the damage of Shortbows at short range.

`BONUS:WEAPONPROF=Longsword|PCSIZE|1`

Allows a small character to use a longsword as if he were medium sized.

`BONUS:WEAPONPROF=Bite|REACH|5`

Would increase the reach of a creature’s Bite by 5.

`BONUS:WEAPONPROF=Greatsword|TOHITOVERSIZE|1`

Allows a medium character to use a Greatsword one handed without penalty.

`BONUS:WEAPONPROF=Longsword|WIELDCATEGORY|-1`

Lowers the weapon’s wieldcatagory, if it were OneHanded it becomes Light.

`CHOOSE:FEAT=Weapon Focus|1 <tab> BONUS:WEAPONPROF=%LIST|TOHIT|1`

Chooser for weapon’s proficiency to add 1 to the to-hit of a Weapon Focus.

`CHOOSE:FEAT=Greater Weapon Focus|1 <tab> BONUS:WEAPONPROF=%LIST|DAMAGE|2`

Chooser for weapon’s proficiency to add 2 to the damager of a Weapon Focus.

`BONUS:WEAPONPROF=Cannon|TOHIT|-2|TYPE=GunneryPenalty`

Subtracts two from the to hit of Cannons due to gunnery.

`BONUS:WEAPONPROF=Dagger|DAMAGEMULT:0|.5`

Increases the damage multiplier of the dagger weapon by half your strength bonus when wielding it off handed.

`BONUS:WEAPONPROF=Unarmed Strike|WEAPONBAB|MonkLVL-BAB`

When applied to a monk, this will change the monk’s BAB for Unarmed Strike to the full BAB as if the monk were a fighter

Documentation built with Hugo using the Material theme.