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    <title>Equipment Tag on PCGen Documentation</title>
    <link>http://docs.pcgen.com/categories/equipment-tag.html</link>
    <description>Recent content in Equipment Tag on PCGen Documentation</description>
    <generator>Hugo -- gohugo.io</generator>
    <language>en-us</language>
    <lastBuildDate>Mon, 01 Aug 2016 00:00:00 +0000</lastBuildDate>
    <atom:link href="http://docs.pcgen.com/categories/equipment-tag.xml" rel="self" type="application/rss+xml" />
    
    <item>
      <title>ACCHECK (Data: equipment.lst)</title>
      <link>http://docs.pcgen.com/list/data/equipment/accheck.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/data/equipment/accheck.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;ACCHECK:x&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Number (Armor Check Penalty)&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;p&gt;The numeric value supplied is the Armor Check penalty applied to certain
skills that have an Armor Check.&lt;/p&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;ACCHECK:-6&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Item has an armor check penalty of -6.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>ALTCRITMULT (Data: equipment.lst)</title>
      <link>http://docs.pcgen.com/list/data/equipment/altcritmult.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/data/equipment/altcritmult.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;ALTCRITMULT:x&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Text (Secondary attack&amp;rsquo;s critical modifier)&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;span id=&#34;altcritmult&#34;&gt;&lt;/span&gt; *** Updated 5.11.4&lt;/p&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;The secondary attack&amp;rsquo;s critical multiplier as outputted to the
character sheet.&lt;/li&gt;
&lt;li&gt;This is used for double weapons only.&lt;/li&gt;
&lt;li&gt;The special character (-) is used to indicate no critical multiplier
for the secondary attack.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;ALTCRITMULT:x3&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;2nd head has a critical modifier of x3.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;ALTCRITMULT:-&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;2nd head has no critical modifier.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>ALTCRITRANGE (Data: equipment.lst)</title>
      <link>http://docs.pcgen.com/list/data/equipment/altcritrange.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/data/equipment/altcritrange.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;ALTCRITRANGE:x&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Number (Secondary attack&amp;rsquo;s critical chance)&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;The secondary attack&amp;rsquo;s critical chance.&lt;/li&gt;
&lt;li&gt;This is used for double weapons only.&lt;/li&gt;
&lt;li&gt;1 = 20, 2 = 19 &amp;amp; 20, 3 = 18 - 20, etc&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;ALTCRITRANGE:2&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;2nd head criticals on roll of 19 or 20.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>ALTDAMAGE (Data: equipment.lst)</title>
      <link>http://docs.pcgen.com/list/data/equipment/altdamage.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/data/equipment/altdamage.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;ALTDAMAGE:x&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Text (Secondary attack&amp;rsquo;s damage)&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;The secondary attack&amp;rsquo;s damage.&lt;/li&gt;
&lt;li&gt;This is used for double weapons only.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;ALTDAMAGE:1d6-1&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;2nd head does 1d6-1 damage.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>ALTEQMOD (Data: equipment.lst)</title>
      <link>http://docs.pcgen.com/list/data/equipment/alteqmod.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/data/equipment/alteqmod.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;ALTEQMOD:x|y|y.x|y|y&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Text, period delimited (Equipment modifier name)&lt;/li&gt;
&lt;li&gt;y: Text, pipe delimited (Modifiers applied to the
equipment modifier name)&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;span id=&#34;alteqmod&#34;&gt;&lt;/span&gt; *** Added 5.7.15&lt;/p&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;This is a period (.) delimited list of equipment modifiers applied
to the secondary head of a double weapon.&lt;/li&gt;
&lt;li&gt;With the exception that it is applied to the secondary head is
functions in the same way as the
&lt;a href=&#34;../../list/data/equipment/eqmod.html&#34;&gt;EQMOD&lt;/a&gt; tag.&lt;/li&gt;
&lt;li&gt;This is utilized by other EQMODs which contain the ASSIGNTOALL tag.
For example the Darkwood EQMOD has ASSIGNTOALL:YES and it replaces
wood, for this to work correctly a double weapon needs to have both
the EQMOD:WOOD and ALTEQMOD:WOOD tags present. When they are present
the Darkwood EQMOD is applied to and replaces the WOOD EQMOD on
both heads.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;ALTEQMOD:WOOD&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;2nd head has the WOOD EQMOD applied to it.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>ALTTYPE (Data: equipment.lst)</title>
      <link>http://docs.pcgen.com/list/data/equipment/alttype.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/data/equipment/alttype.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;ALTTYPE:x&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Number (Secondary attack&amp;rsquo;s type)&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;The secondary attack&amp;rsquo;s type.&lt;/li&gt;
&lt;li&gt;This is used for double weapons only.&lt;/li&gt;
&lt;li&gt;Since this is always in a weapon type, &amp;ldquo;weapon&amp;rdquo; should not
be included.&lt;/li&gt;
&lt;li&gt;Melee or Ranged MUST be listed and may be different from the
1st head.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;ALTTYPE:Simple.Melee.Bludgeoning&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;2nd head is Simple Melee Bludgeoning.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>BASEITEM (Data: equipment.lst)</title>
      <link>http://docs.pcgen.com/list/data/equipment/baseitem.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/data/equipment/baseitem.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;BASEITEM:x&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Text (name of base item)&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;This tag allows the creation of a new specific item based upon an
existing item.&lt;/li&gt;
&lt;li&gt;&lt;code&gt;BASEITEM&lt;/code&gt; must be used in conjunction with the &lt;code&gt;EQMOD&lt;/code&gt; tag.&lt;/li&gt;
&lt;li&gt;Eqmods listed in the &lt;code&gt;EQMOD&lt;/code&gt; tag are applied to the base item prior
to the application of any other included tags.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;NOTE: This tag will not copy any of the base item&amp;rsquo;s existing tags so you
will need to add them yourself. The &lt;code&gt;.COPY&lt;/code&gt; tag will perform this same
function but will copy all tags to the new item, verbatim, prior to
adding any new tags. (See &lt;a href=&#34;../../list/global/other/copy.html&#34;&gt;.COPY&lt;/a&gt; docs)&lt;/p&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;blockquote&gt;
&lt;p&gt;&lt;code&gt;Davril&#39;s Longsword &amp;lt;tab&amp;gt; BONUS:COMBAT|DAMAGE,TOHIT|2 &amp;lt;tab&amp;gt; BASEITEM:Longsword &amp;lt;tab&amp;gt; EQMOD:BANE_M|Undead.HOLY_M.KEEN&lt;/code&gt;&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;Creates a piece of equipment called &amp;ldquo;Davril&amp;rsquo;s Longsword&amp;rdquo; that is a +2
weapon. The SPROPS and effects from the equipment modifiers &amp;ldquo;Bane
Undead&amp;rdquo;, &amp;ldquo;Holy&amp;rdquo; and &amp;ldquo;Keen&amp;rdquo; will appear in the attack numbers and special
properties as appropriate.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>BASEQTY (Data: equipment.lst)</title>
      <link>http://docs.pcgen.com/list/data/equipment/baseqty.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/data/equipment/baseqty.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;BASEQTY:x&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Number (standard bundle quantity)&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;p&gt;The numeric value supplied is the number of items in this bundle. ie.
Arrows (20) should have.&lt;/p&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;BASEQTY:20&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;20 items in a bundle (e.g. Arrows).&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>CONTAINS (Data: equipment.lst)</title>
      <link>http://docs.pcgen.com/list/data/equipment/contains.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/data/equipment/contains.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;CONTAINS:x|y=z&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Number (Weight held)&lt;/li&gt;
&lt;li&gt;y: Text (Item type)&lt;/li&gt;
&lt;li&gt;y: Total&lt;/li&gt;
&lt;li&gt;z: Number (Quantity allowed)&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;span class=&#34;status&#34;&gt;&lt;span id=&#34;contains&#34;&gt;&lt;/span&gt; *** Updated 5.14.0
&lt;/span&gt;&lt;/p&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;This tag is used to define how much, by weight and what type of
object, a container can hold.&lt;/li&gt;
&lt;li&gt;Any object with &lt;code&gt;CONTAINS&lt;/code&gt; must also include a &lt;code&gt;TYPE:Container&lt;/code&gt; tag
for the &lt;code&gt;CONTAINS&lt;/code&gt; tag to be activated.&lt;/li&gt;
&lt;li&gt;The first parameter (x) is the maximum weight the container
can hold.

&lt;ul&gt;
&lt;li&gt;An asterisk (*) means that the weight added doesn&amp;rsquo;t change the
weight of the container (e.g. a Bag of Holding).&lt;/li&gt;
&lt;li&gt;A number followed by a percentage (%) symbol before the quantity
will reduce the total encumbrance weight of items in the
container by the percentage specified.&lt;/li&gt;
&lt;li&gt;The name of the weight unit is defined in the game mode system
files in the &lt;span class=&#34;lstfile&#34;&gt; miscinfo.lst &lt;/span&gt; file
with the tag &lt;code&gt;WEIGHTUNITABBREV&lt;/code&gt; .&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;The second parameter (y) identifies the type of items the container
may hold.

&lt;ul&gt;
&lt;li&gt;If there are no type&amp;rsquo;s specified the container may hold anything&lt;/li&gt;
&lt;li&gt;Specific tags (Potions, Rings, Armor, etc) can be specified with
a limit to how many can be in the container (e.g. Scroll Case)&lt;/li&gt;
&lt;li&gt;If specific tags are used the container may only hold the listed
object types.&lt;/li&gt;
&lt;li&gt;A limit to the total number of things contained can be specified
by setting a Total=x tag.&lt;/li&gt;
&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;The third parameter (z) identifies the quantity allowed for the
associated type of items.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;strong&gt;Note:&lt;/strong&gt; &lt;code&gt;UNLIM&lt;/code&gt; may be used, in either (x) or (z), to indicate an
unlimited weight allowance for the container or the item type quantity.
If no value is provided for (z), &lt;code&gt;UNLIM&lt;/code&gt; is assumed. PCGen&amp;rsquo;s Data
Converter will remove &lt;code&gt;UNLIM&lt;/code&gt; when converting a data file.&lt;/p&gt;

&lt;h2 id=&#34;examples&#34;&gt;Examples&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;CONTAINS:500&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;500 units of weight can fit in this container.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;CONTAINS:*500&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;500 units of weight can fit in this container and this is not added to
the PCs carried weight.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;CONTAINS:50%50|Any=25&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Holds up to 25 items of up to 50 units of weight, but the total weight
contained is reduced 50%.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;CONTAINS:25%UNLIM|Any=100&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Holds up to 100 items no matter the weight, but total weight contained
is reduced 25%.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;CONTAINS:500|Potions=100&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;500 units of weight can fit in this container, but only 100 potions fit.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;CONTAINS:UNLIM&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;This container has an unlimited weight allowance.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;CONTAINS:UNLIM|Any=100&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Holds 100 things, no matter what the weight.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;CONTAINS:UNLIM|Total=10|Paper=10|Scroll=10&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Holds 10 papers or 10 scrolls, or any combination of these up to 10, no
matter what the weight.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>COST (Data: equipment.lst)</title>
      <link>http://docs.pcgen.com/list/data/equipment/cost.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/data/equipment/cost.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;COST:x&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Number (gold coin cost)&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;p&gt;The cost of the item.&lt;/p&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;COST:5&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Item costs 5 gold pieces.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>CRITMULT (Data: equipment.lst)</title>
      <link>http://docs.pcgen.com/list/data/equipment/critmult.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/data/equipment/critmult.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;CRITMULT:x&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Text (Critical Modifier)&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;This is the weapon&amp;rsquo;s critical multiplier as outputted to the
character sheet.&lt;/li&gt;
&lt;li&gt;The special character (-) is used to indicate no critical multiplier
for the equipment.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;CRITMULT:x2&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Item has a critical modifier of x2.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;CRITMULT:-&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Item has no critical modifier.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>CRITRANGE (Data: equipment.lst)</title>
      <link>http://docs.pcgen.com/list/data/equipment/critrange.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/data/equipment/critrange.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;CRITRANGE:x&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Number (Attack&amp;rsquo;s critical chance)&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;This is the weapon&amp;rsquo;s critical threat range.&lt;/li&gt;
&lt;li&gt;1 = 20, 2 = 19 &amp;amp; 20, 3 = 18 - 20, etc&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;CRITRANGE:2&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Item criticals on roll of 19 or 20.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>DAMAGE (Data: equipment.lst)</title>
      <link>http://docs.pcgen.com/list/data/equipment/damage.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/data/equipment/damage.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;DAMAGE:x&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Text (Item Damage)&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;p&gt;The damage that a weapon does, this is part of the character sheet
output.&lt;/p&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;DAMAGE:1d6&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Item damage is 1d6.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>EDR (Data: equipment.lst)</title>
      <link>http://docs.pcgen.com/list/data/equipment/edr.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/data/equipment/edr.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;EDR:x&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Number (Integer greater than zero)&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;span id=&#34;edr&#34;&gt;&lt;/span&gt; *** Updated 5.14.0&lt;/p&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;p&gt;Sets the Effective Damage Resistance of an item.&lt;/p&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;EDR:5&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Item takes 5 points to destroy.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>EQMOD (Data: equipment.lst)</title>
      <link>http://docs.pcgen.com/list/data/equipment/eqmod.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/data/equipment/eqmod.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;EQMOD:x|y|y.x|y|y&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Text (Equipment modifier KEY)&lt;/li&gt;
&lt;li&gt;y: Text (Variable values)&lt;/li&gt;
&lt;li&gt;y: Text (Chooser responses)&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;Applies the included eqmods to an item.&lt;/li&gt;
&lt;li&gt;The eqmods are a period-delimited (.) list of equipment
modifier KEYs.&lt;/li&gt;
&lt;li&gt;Eqmods (x) may include a pipe-delimited (|) list of variable
values (y) or chooser responses (y) determined by the built-in
variables or choosers of the eqmod itself. See
&lt;em&gt;rsrd_equipmods_enhancing.lst&lt;/em&gt; for examples of eqmods.&lt;/li&gt;
&lt;li&gt;When used in conjunction with &lt;code&gt;BASEITEM&lt;/code&gt; , the eqmod is
automatically applied to the base item and is applied before looking
at other tags.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;EQMOD:KEEN.BANE|Undead&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Creates a sword that is keen and also has Bane Undead.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;EQMOD:ABILITYPLUS|STR+2&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Applies a +2 strength bonus to the character when using the item.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;Leather Armor.MOD &amp;lt;tab&amp;gt; EQMOD:DR_CONVERSION_ARCHAIC|2&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Applies a damage reduction bonus of 2 to the character when using the
item.&lt;/p&gt;

&lt;blockquote&gt;
&lt;p&gt;&lt;code&gt;Rod (Absorption) &amp;lt;TAB&amp;gt; OUTPUTNAME:Rod of [NAME] &amp;lt;TAB&amp;gt; TYPE:Magic.Rod &amp;lt;TAB&amp;gt; COST:50000 &amp;lt;TAB&amp;gt; WT:5 &amp;lt;TAB&amp;gt; BASEITEM:Rod &amp;lt;TAB&amp;gt; EQMOD:CHARGED_ITEM_50|CHARGES[50] &amp;lt;TAB&amp;gt; SOURCEPAGE:MagicItemsIII.rtf&lt;/code&gt;&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;Creates a magical rod called &amp;ldquo;Rod of Absorption&amp;rdquo; with 50 charges.&lt;/p&gt;
</description>
    </item>
    
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