AUTOFEAT (Global: OTHER) - PCGen Documentation

# AUTOFEAT (Global: OTHER)

## Status

Updated 5.17.4

## Syntax

`AUTO:FEAT|x|x`

## Parameters

- x: Text (Feat name)

Status:

- 6.05.04 (July 2015): JIRA NEWTAG-477 / Github PR #380
- - `AUTO:FEAT` is deprecated. Use `ABILITY:FEAT|AUTOMATIC|` instead.
  - All `FEAT` tags have been deprecated and replaced by the `ABILITY` system, which is more general. The `ABILITY` system can model feats, racial features, class features, traits, flaws, temporary bonuses, and so on, all using a common format.

## What it does

- This is a pipe-delimited (|) list of feats that are granted to the character as automatic feats.
- When including a feat with an internal chooser, subchoices can be handled one of two ways.
- - Subchoices must be specified within the tag. (e.g. Weapon Focus (Longsword)).
  or
  - Used in conjunction with the `CHOOSE` tag, `%LIST` can be used with this tag to provide the required choice.
- PRExxx tags must be appended to the tag using the pipe-delimited (|) syntax.
- .CLEAR may be used with this tag as part of a .MOD operation and may not be used during class progression. (i.e. There is no cross-level interaction.)

Note: This tag WILL NOT activate a CHOOSER inside of a feat. You must use ADD:FEAT to activate a chooser inside of a feat being granted.

## Examples

`AUTO:FEAT|Dodge|PRESTAT:1,DEX=13`

The feat “Dodge” is granted as an automatic feat if the character’s dexterity is 13 or higher.

`CHOOSE:WEAPONPROFICIENCY|LIST <tab> AUTO:FEAT|Weapon Focus (%LIST)`

The feat “Weapon Focus” is granted as an automatic feat with the weapon chosen with the `CHOOSE` tag.

`AUTO:FEAT|.CLEAR.Dodge <tab> AUTO:FEAT|Alertness`

The feat “Dodge” is cleared and the feat “Alertness” is granted as an automatic feat.

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