Menus - PCGen Documentation

# Pages in Menu

## Ability Scores Menu Options

The Ability scores menu allows the user to choose what method that PCGen will use to determine how to build the PC. The User Rolled option allows you to roll up the stats using dice, and then manually enter the results into PCGen. The All the Same option will set all of the stats to the value you select in the dropdown. The Purchase Mode menu allows the user to call up the Purchase Mode Window and define their own Purchase Mode Methods.

## About PCGen

The About PCGen option displays the current release version/date of PCGen and credits the main contributors, libraries used by the code base, licensing terms, awards won by PCGen, and a list of PCGen’s sponsors. The Credits option will display the release version/date of the PCGen, as well as listing the main contributors. There are far too many contributors to list them all here since PCGen is very much a community effort.

## Add Kit Options

The Add Kit command opens up a new window containing a set of kits for the user to apply to the active character. This is done mainly to help speed up character. Kits can also be used to quickly create monsters by the application of a Default Monster Kit . In general, kits can be applied at any time to a character. The left hand pane contains a list of available kits.

## Add Kit Options

The Add Kit command opens up a new window containing a set of kits for the user to apply to his/her character. This is done mainly to help speed up character creation. Kits can be applied anytime to characters. In the left hand pane is a list of kits which could be applied to the character. Kits in red indicate the character does not pass the prerequisites set in the kit.

## Appearance Color Options

The Colors menu option is for adjusting the colors of Prerequisites Not Met, Automatic Feats and Virtual Feats . Each option is represented by a button with the current color of the option displayed on the label of the button. When you click on the button a new dialog box will open that allows you to choose a new color using set swatches, a HSB palette or RGB settings.

## Appearance Display Options

The Display Options menu option will allow you to set these options: Chooser single choice behavior This sets PCGens behavior when a pop up chooser has but a single choice. None - Default setting, user must add the choice and click the Close button. Add the single choice to the selection - user must click the Close button. Add the single choice and close - the pop up chooser window is bypassed entirely.

## Appearance Level Up Options

The Level Up Options menu option will allow you to set options for: Show HP Dialog at Level Up . Shows the HP dialog box when you level up. Show Stat Dialog at Level Up . Shows the Stat dialog box as appropriate when you level up. Show abilities warning for each new character . Shows a reminder to set your abilities before leveling up. Enforce spending of skill points and feats before leveling up .

## Appearance Look and Feel Options

The Look and Feel menu option allows you to select an overall visual theme for PCGen. This includes choosing a downloaded skin.

## Appearance Preferences Options

The Appearance Preferences . Color Options The Color options Display options The Display options Level Up Options The Level Up options Look and Feel Options The Look and Feel options

## Appearance Preferences Options

The Appearance Preferences allow the user to change the usability and appearance of PCGen. Color Options The Color settings allow the user to change the default colors used by PCGen for the following: To identify whether requirements, in feats, classes, etc, have been met or not. To identify how a Feat was applied, whether Automatic or Virtual. The “Status” of a data set, whether “Released”, “Alpha”, or “Test”. Display options The Display settings allow the user to configure “Outputname” and “Description” display for various LST objects.

## Appearance Tab Options

The Tabs menu option will allow you to: Set the Main Tab Placement . Sets the main tabs bottom, top, left or right (bottom by default). Set the Character Tab Placement . Sets the character tabs bottom, top, left or right (top by default). Set what the Character Tab labels should look like . Plain, Epic, Race or Nethack style. Display the abilities window as a Tab will display the abilities window as a tab grouped with the main tabs.

## Character Preferences Options

The Character Preferences allow the user to configure core character options affecting character/monster creation and advancement. Character Stats The Character Stat setting allows the user to set the method used to generate ability scores. The methods available are: User Rolled - The user will roll and input the ability scores directly on the Summary tab. All the Same - All ability scores are set to the value selected on the drop-down menu provided.

## Class Editor: Abilities Tab

The Abilities Tab is used to add additional abilities for the Class being created. The Attack Cycle is the rate of which the class gains extra attacks. The Hit Die is the Hit Die used to determine hit points at each level gained The Max Level is the maximum level a character in this class can advance to. The Bonus Feats is used to determine how many extra feats the class will get at first level only.

## Class Editor: Advanced Tab

The Advanced Tab is to add any uncommon/miscellaneous features to the Class which were not covered by the other tabs. The three Miscellaneous Tags windows, Tag, Tag Value, and Selected are used to create a list of tags to be added to the Class lst file. The Tag drop down list is a list of all global tags. Choose whichever one is appropriate for the tag you wish to add to the lst file.

## Class Editor: Base Tab

The Class Editor is to used to create/edit your own Classes. The Base Tab has everything required to make a simple Class. The remaining tabs are for more advanced Class creation. The Classes created will be saved into the data/custom directory under the name of customClasses.lst. The Class Name is where you will enter the name that you want to print. The Display Name is where you will enter the name that you want displayed in PCGen.

## Class Editor: Languages Tab

The Languages Tab is used to add a Granted Languages for the Class being created that will be available during character creation. The two Granted Languages windows, Available and Selected are used to create a list of Bonus Languages. The Add and Remove buttons will move the highlighted Granted Languages between the 2 windows, as will double clicking on a Granted Languages. The Cancel and Save buttons, which appear on every tab, are used to either cancel the Class creation or save it to the customClasses.lst file.

## Class Editor: Levels Tab

The Levels Tab is used to add the special class abilities gained and determine at what level the character gets them. The main window shows the list of allocated abilities. To add a new ability enter the level it is gained at, select the Tag Type and then Click Add . Enter the value of the bonus in the dialog box that appears If you wish to delete an ability. Select it in the main window and then click the Remove button.

## Class Editor: Skills Tab

The Skills Tab is used to add a Granted Weapon Proficiencies for the Class being created. The three Granted Weapon Proficiencies windows, Available, All Granted and A choice from these will be granted are used to create a list of Granted Weapon Proficiencies. The two sets of Add and Remove buttons will move the highlighted Granted Weapon Proficiencies between the 3 windows. Double clicking does not work in this window. The weapons in the All Granted window are the ones that all members of this Class know automatically.

## Class Editor: Weapon Tab

The Weapons Tab is used to add a Granted Weapon Proficiencies for the Class being created. The three Granted Weapon Proficiencies windows, Available, All Granted and A choice from these will be granted are used to create a list of Granted Weapon Proficiencies. The two sets of Add and Remove buttons will move the highlighted Granted Weapon Proficiencies between the 3 windows. Double clicking does not work in this window. The weapons in the All Granted window are the ones that all members of this Class know automatically.

## Creating an NPC

NPC Generator Window The New NPC command, found under the File menu, opens up a new window containing options for creating random characters within a set of parameters you can specify. The options for each parameter depend upon the gameMode you are using. The only gameMode currently supported is the RSRD (35e) gameMode. Other gameModes will be added as time permits. The available parameters are: NOTE: You will note several “Edit” buttons.

## Debug Menu Options

The Debug menu allows the user to start PCGen’s self debugging mode. This allows the logging of problems and a display of what is “going on” within the program. This functionality aids the PCGen team in solving problems associated with any errors or messages that occur when running the program. There are three available options: Debug Mode , Logging Level and Console . The Debug Mode turns on PCGen’s logging functionality, setting the logging per the Logging Level command below and turning on an audible alert when error output occurs.

## Debuging Options

PCGen includes several tools to assist in debugging. These are the Log & Memory Use window, the Logging Level setting, and the Debug Console . These tools are described below. Log & Memory Use Window The Log & Memory Use menu option opens the Log window. This is where errors are logged during the execution of PCGen. You can also review memory usage as well as perform memory “Garbage Collection” by clicking on the Run Garbage Collection button.

## Deity Editor: Advanced Tab

The Advanced Tab is to add any uncommon/miscellaneous features to the deity which were not covered by the other tabs. The three Miscellaneous Tags windows, Tag, Tag Value, and Selected are used to create a list of tags to be added to the deity lst file. The Tag drop down list is a list of all global tags. Choose whichever one is appropriate for the tag you wish to add to the lst file.

## Deity Editor: Base Tab

The Base Tab has everything required to make a simple Class. The remaining tabs are for more advanced Class creation. The Classes created will be saved into the data/custom directory under the name of customClasses.lst. The Deity Name is where you will enter the name for your deity. The Holy Item is where you will enter the name/description of the holy item for the deity. The Deities Alignment drop down menu is for selecting the deity alignment.

## Deity Editor: Domains Tab

The Domains Tab is used to generate the list of domains for the deity which a cleric would choose from. The two Granted Domains windows, Available and Selected are used to create a list of domains which the deity grants. The domain names in the Available window are drawn from whichever sources were loaded into PCGen. (i.e. If you have SRD and Soveriegn Stone loaded as sources, then Domains from both sources will appear in the window.) The Add and Remove buttons will move the highlighted domain between the 2 windows, as will double clicking on a domain name.

## Deity Editor: Followers Tab

The Followers Tab is used to define the requirements needed by the deity’s followers. The two Allowed Worshiper Alignment windows, Available and Selected are used to create a list of alignments required to follow the deity. The Add and Remove buttons will move the highlighted alignment between the 2 windows, as will double clicking on an alignment. The Qualifiers has a choice of either none or VARDEFINED. VARDEFINED allows you to access the Variable drop down list.

## Deity Editor: Languages Tab

The Languages tab is used to define which languages are granted to the follower of the deity. The two Granted Languages windows, Available and Selected are used to create a list of languages granted to the deity’s followers. The language names in the Available window are drawn from whichever sources were loaded into PCGen. (i.e. If you have SRD and Soveriegn Stone loaded as sources, then languages from both sources will appear in the window.) The Add and Remove buttons will move the highlighted language between the 2 windows, as will double clicking on a language name in either window.

## Deity Editor: Races Tab

The Races Tab is used to define the specific race which worships the deity, if appropriate. The two Racial Worshippers windows, Available and Selected are used to create a list of races which follow the deity. The race names in the Available window are drawn from whichever sources were loaded into PCGen. (i.e. If you have SRD and Soveriegn Stone loaded as sources, then races from both sources will appear in the window.) The Add and Remove buttons will move the highlighted race name between the 2 windows, as will double clicking on a race name.

## Deity Editor: Skills Tab

The Skills Tab is used to define the skills granted to followers of the deity. The three Granted Skills windows, Available, Selected Class Skills and Selected Cross Class Skills are used to create a list of class and cross class skills granted to the deity’s followers. The skill names in the Available window are drawn from whichever sources were loaded into PCGen. (i.e. If you have SRD and Soveriegn Stone loaded as sources, then skills from both sources will appear in the window.) The Add and Remove buttons will move the highlighted skill name between the Available window and whichever Selected window they are situated next to.

## Deity Editor: Weapons Tab

The Weapons Tab is used choose which weapon proficiencies are granted to followers of the deity. The two Granted Weapon Proficiencies windows, Available and Selected are used to create a list of weapon proficiencies granted to the deity’s followers. The names in the Available window are drawn from whichever sources were loaded into PCGen. (i.e. If you have SRD and Soveriegn Stone loaded as sources, then weapon proficiencies from both sources will appear in the window.) The Add and Remove buttons will move the highlighted weapon proficiency name between the 2 windows, as will double clicking on a weapon proficiency name.

## Domain Editor: Advanced Tab

The Advanced Tab is to add any uncommon/miscellaneous features to the domain which were not covered by the other tabs. The three Miscellaneous Tags windows, Tag, Tag Value, and Selected are used to create a list of tags to be added to the domain lst file. The Tag drop down list is a list of all global tags. Choose whichever one is appropriate for the tag you wish to add to the lst file.

## Domain Editor: Base Tab

The Base Tab has everything required to make a simple domain. The remaining tabs are for more advanced domain creation. The domains created will be saved into the data/custom directory under the name of customDomains.lst. The Domain Name is where you will enter the name for your domain. The Description window is where you will type in a description of the domain powers (i.e. “Turn or Destroy earth creatures as a good cleric turns undead”) The Source window, is a text window for listing what source material the domain is from.

## Domain Editor: Languages Tab

The Languages Tab is used to add granted languages to a priest who selects the domain being created. The two Granted Languages windows, Available and Selected are used to create a list of languages which the domain grants. The Add and Remove buttons will move the highlighted language between the 2 windows, as will double clicking on a language name. The Cancel and Save buttons, which appear on every tab, are used to either cancel the domain creation or save it to the customDomains.lst file.

## Domain Editor: Skills Tab

The Skills Tab is used to add the ability to use weapons not normally available to clerics to a priest who selects the domain being created. The three Granted Skills windows, Available , Selected Class Skills and Selected Cross Class Skills are used to create a list of skills which the domain grants. The two sets of Add and Remove buttons will move the highlighted weapon proficiency between the 3 windows.

## Domain Editor: Weapons Tab

The Weapons Tab is used to add the ability to use weapons not normally available to clerics to a priest who selects the domain being created. The two Granted Weapon Proficiencies windows, Available and Selected are used to create a list of weapon proficiencies which the domain grants. The Add and Remove buttons will move the highlighted weapon proficiency between the 2 windows, as will double clicking on the weapon proficiency name.

## Equipment Set Menu Options

TBD

## Export Options

The Export option allows the user to export a character from PCGen to another format to be used or viewed by other applications. It also allows you to export your character to a human readable format that can be printed out and used in your game without a computer. When the user selects the Export option the Export a PC or Party window will pop up. The user will then follow these steps.

## Export Standard Menu Option

This option will export your characters to a “Standard” html or xml file. The Standard selection opens up a pop up window which prompts the user to select how to export open characters. On the left you can choose either one open character to export, or check the “Entire party” checkbox to export all open characters. Then you select which Output Sheet template is to be used to export the character on the right.

## Export to PDF Menu Option

This option will export your characters to a Portable Document Format file with the .PDF file extension. Please make sure you have a valid application to view it, such as Adobe’s Acrobat Reader. The to PDF selection opens up a pop up window which prompts the user to select how to export open characters. On the left you can choose either one open character to export, or check the “Entire party” checkbox to export all open characters.

## Export to Text Menu Option

This option will export your characters to a plain text file. The To Text selection opens up a pop up window which prompts the user to select how to export open characters. On the left you can choose either one open character to export, or check the “Entire party” checkbox to export all open characters. Then you select which Output Sheet template is to be used to export the character on the right.

## Feat Editor: Advanced Tab

The Advanced Tab is to add any uncommon/miscellaneous features to the Feat which were not covered by the other tabs. The three Miscellaneous Tags windows, Tag, Tag Value, and Selected are used to create a list of tags to be added to the Feat lst file. The Tag drop down list is a list of all global tags. Choose whichever one is appropriate for the tag you wish to add to the lst file.

## Feat Editor: Base Tab

The Base Tab has everything required to make a simple Feat. The remaining tabs are for more advanced Feat creation. The Feats created will be saved into the data/custom directory under the name of customFeats.lst. The Feat Name is where you will enter the name for your Feat. The Desc Product Identity is used to show that the Description field is closed content. Permission must be gained from the publisher to release it into official files.

## Feat Editor: Languages Tab

The Languages Tab is used to add a Bonus Languages for the Feat being created that will be available during character creation. The two Granted Languages windows, Available and Selected are used to create a list of Granted Languages. The Add and Remove buttons will move the highlighted Granted Languages between the 2 windows, as will double clicking on a Granted Languages. The Cancel and Save buttons, which appear on every tab, are used to either cancel the Feat creation or save it to the customFeats.lst file.

## Feat Editor: Skills Tab

The Skills Tab is used to add the ability to use weapons not normally available to clerics to a priest who selects the Feat being created. The three Granted Skills windows, Available , Selected Class Skills and Selected Cross Class Skills are used to create a list of skills which the Feat grants. The two sets of Add and Remove buttons will move the highlighted weapon proficiency between the 3 windows.

## Feat Editor: Weapon Tab

The Weapons Tab is used to add a Granted Weapon Proficiencies for the Feat being created. The two Granted Weapon Proficiencies windows, Available and Selected are used to create a list of Granted Weapon Proficiencies. The Add and Remove buttons will move the highlighted Granted Weapons between the 2 windows, as will double clicking on a Granted Weapons. The Cancel and Save buttons, which appear on every tab, are used to either cancel the Feat creation or save it to the customFeats.lst file.

## Filters Menu Options

The Filters menu options are for use within PCGen to add, edit, or create custom filters for sorting items on the various character tabs. The Open menu option will open a new window where you can select existing filter types for system wide filters to use. The Clear menu option will remove any existing filters you have added or created. The Custom menu option will open a new window where you can select existing filter types for the tab you are on.

## Filters Menu Options: Custom

The Custom menu option will open a new window where you can select existing filter types for the tab you are on. The Available Filters Window displays all the current filter types available that are in use on the specific tab you are on when you chose the Custom menu option. The Removed Filters Window displays all the current filter types available that have been removed. The Apply Button will apply all changes to the filters immediately.

## Filters Menu Options: Edit

The Edit menu option will open a new window where you can create your own filter types (mini-scripting capabilities). The Standard Filters Window list all of the currently available filter types within PCGen The Editor Window is where you will write up your custom filters (mini-scripting). Please note the examples supplied for directions on how to do this. The Custom Filters Window is where your newly created filter types will appear when you’ve clicked on the Create Button .

## Filters Menu Options: Open

The Open menu option will open a new window where you can select existing filter types for system wide filters to use. The Available Filters Window displays all the current filter types available that can be used across PCGen’s tabs. The Selected Filters Window will display any filters you select from the Available Filters Window The Save Button will save your current selections for future use The Options: Match All (Radio Button) means that any items listed in the various tabs must match all the selected filters.

## Game Mode/Campaign Menu Options

The Game Mode/Campaign option allows the user to select what rule set and generation method will be used when generating your character. As of now PCGen supports these following Game Modes: 3.5e - Revised (v.3.5) System Reference Document. 3e - System Reference Document (default selection). Modern - d20 Modern System Reference Document. Once you select a Game Mode/Campaign the GAMEMODE Tag in the source .pcc files under the Data folder will determine if the sources show up for a given Game Mode.

## Game Mode/Campaign Menu Options

The Game Mode/Campaign option allows the user to select what rule set and generation method will be used when generating your character. As of now PCGen supports these following Game Modes: 3.5e - Revised (v.3.5) System Reference Document (default selection). 3e - System Reference Document. Deadlands - by Pinnacle Entertainment Legends of Excalibur - by RPG Objects Modern - d20 Modern System Reference Document. Spycraft - by Alderac Entertainment Group. Xcrawl - by Pandahead Productions Sidwinder - by Dog House Rules Once you select a Game Mode/Campaign the GAMEMODE Tag in the source .pcc files under the Data folder will determine if the sources show up for a given Game Mode.

## Game Mode/Campaign Options

The Game Mode/Campaign Preferences identify the gamemode that will be used when creating a new gamemode. Copy Settings Options The Copy Settings

## Generate Menu Options

This feature has not been implemented in the new graphical User Interface yet.

## Hit Points Menu Options

The Hit points menu option allows the user to customize which method to use when the PC is created to determine how Hit Points are allocated. The User Rolled option is the default that PCGen uses, this means that the users must enter their Hit Points Manually using the HP button found on either the Summary Tab or the Classes tab. The Random option will present a random hitpoint total between 1 and the hit die type of the class/race when a class level is added.

## House Rules Menu Options

The House Rules option allows certain house rules to be applied. These are customizable rules that are not the default guidelines established by the Players Rules. The checkmark by each option signifies that it is selected to be used for PC creation. House Rules are saved separately for each gameMode and each gamemode may have it’s own specific set of house rules. The rules pictured above are from the 3.5 gameMode.

## Index : Appearance Menu Options

The Appearance options allow the user to select different types of options that change the way PCGen appears when the application is loaded. It can be used to adjust the: The Colors of items in lists. The Display Options for the PCGen user interface. The Level Up Options to automatically appear during character creation or modification. The Look and Feel of PCGen. The Tabs positioning and labeling.

## Index : Character Menu Options

The Character options allow the user to select different types of options that change the way PCGen restricts the different character creation options. It can be used to adjust the: The Abilities section will expand to allow options for creating purchase methods and default values for the character stats. The Hit points menu contains basic rules for hit point determination. The House rules menu contains rules for bypassing requirements, asking for clothing, and other customizable features for home rules.

## Index : Class Editor

The Class Editor is to used to create/edit your own Classes. The New button opens the New Class window with the Base Tab displayed. The Edit button will allow you to edit the selected Class (Classes created within this Class Editor only at this stage). The Delete button will remove the selected Class (Classes created within this Class Editor only at this stage). The Copy button makes a copy of a selected Class.

## Index : Deity Editor

The Deity Editor is to create you own Deities, edit ones you have already made, and in the future will allow you to edit existing Deities (from other data/list files). The New button will allow the creation of a new Deity. The Edit button will allow you to edit the selected Deity (Deities created within this Deity Editor only at this stage). The Delete button will remove the selected Deity (Deities created within this Deity Editor only at this stage).

## Index : Domain Editor

The Domain Editor is to create you own Domains, edit ones you have already made, and in the future will allow you to edit existing Domains (from other data/list files). The New button will allow the creation of a new Domain. The Edit button will allow you to edit the selected Domain (Domains created within this Domain Editor only at this stage). The Delete button will remove the selected Domain (Domains created within this Domain Editor only at this stage).

## Index : Edit Menu Options

These are the Edit menu options that are available to use to modify characters within PCGen. These options are used for starting a new PC, loading an existing PC, or exporting a currently loaded PC to a file. The Add Kit command allows the selection and application of Starting Kits to the current character or may be used to create Default Monsters. The Equipment Set command has not yet been enabled.

## Index : Feat Editor

The Feat Editor is to create you own Feats, edit ones you have already made, and in the future will allow you to edit existing Feats (from other data/list files). The New button will allow the creation of a new Feat. The Edit button will allow you to edit the selected Feat (Feats created within this Feat Editor only at this stage). The Delete button will remove the selected Feat (Feats created within this Feat Editor only at this stage).

## Index : File Menu Options

These are the File menu options that are available to use once sources have been loaded. These options are used for starting a new PC, loading an existing PC, or exporting a currently loaded PC to a file. The New command allows the user to create a new PC based on the loaded sources. The newly created PC appears on a new tab in the main window ready for the user to input the information needed to build the PC.

## Index : Help Menu Options

The Help menu lists the available documentation. The available options are: The Documentation option brings up the full html documentation (you are looking at it now!). The Display OGL License will display the full Open Gaming License. The Display Sponsors will display a PCGen’s sponsors. The Tip of the Day will display a pop up window with the Tip of the Day! The About PCGen option displays the current release version/date of PCGen, as well as listing the main contributors.

## Index : Language Editor

The Language Editor is to create you own Languages, edit ones you have already made, and in the future will allow you to edit existing Languages (from other data/list files). The New button will allow the creation of a new Language. The Edit button will allow you to edit the selected Language (Languages created within this Language Editor only at this stage). The Delete button will remove the selected Language (Languages created within this Language Editor only at this stage).

## Index : Menu Options

There are five Menu Options that are listed at the very top of the application above the toolbar. These are: File Edit Sources Tools Help These options allow the user to do things such as save, print, customize PC generation, help troubleshoot the program, and many other features. To use them simply click on the appropriate option and a drop down menu will appear. If there are more choices for that option then an arrow such as “>” will appear.

## Index : PCGen Menu Options

The PCGen options allow the user to select different types of options that change the way PCGen behaves. It can be used to auto generate equipment, set character directories and more. It can be used to adjust: The Equipment option will allow you to set many options to do with the gear that is listed in PCGen. The Language option, allows you to select different languages for PCGen. The Location option allows you to set the storage locations of PCGen files.

## Index : Race Editor

The Race Editor is to create you own Races, edit ones you have already made, and in the future will allow you to edit existing Races (from other data/list files). The New button will allow the creation of a new Race. The Edit button will allow you to edit the selected Race (Races created within this Race Editor only at this stage). The Delete button will remove the selected Race (Races created within this Race Editor only at this stage).

## Index : Settings Menu Options

The Settings option is used to customize PCGen for the use of the user. The Game Mode/Campaign menu is used to select what game mode you wish to create your character in. The game mode displayed is determined by what is in the campaign pcc file in the data sets (The menu will expand to the right displaying all current game modes). The Preferences menu is used to set configurations of PCGen itself.

## Index : Skill Editor

The Skill Editor is to create you own Skills, edit ones you have already made, and in the future will allow you to edit existing Skills (from other data/list files). The New button will allow the creation of a new Skill. The Edit button will allow you to edit the selected Skill (Skills created within this Skill Editor only at this stage). The Delete button will remove the selected Skill (Skills created within this Skill Editor only at this stage).

## Index : Source Editor

The Source Editor is to create you own Sources, edit ones you have already made, and in the future will allow you to edit existing Sources (from other data/list files). The New button will allow the creation of a new Source. The Edit button will allow you to edit the selected Source (Sources created within this Source Editor only at this stage). The Delete button will remove the selected Source (Sources created within this Source Editor only at this stage).

## Index : Sources Menu Options

The Sources menu is used to select, load, reload, and unload data sets within PCGen for the use of the user. The menu options are as follows: The Select Sources command will call up the Select Sources window where you can select and load data sets from the large collection of data sets distributed by PCGen. The Load Sources command presents a list of standard pre-configured sets. These sets consist of the following: MSRD Pathfinder RPG for Game Masters (includes Monsters) Pathfinder RPG for Players Pathfinder for Players - Advanced SRD 3.0 for Players SRD 3.5 for Game Masters (includes Monsters) SRD 3.5 for Players You can add your own custom configurations to this list through the Select Sources window.

## Index : Spell Editor

The Spell Editor is to create you own Spells, edit ones you have already made, and in the future will allow you to edit existing Spells (from other data/list files). The New button will allow the creation of a new Spell. The Edit button will allow you to edit the selected Spell (Spells created within this Spell Editor only at this stage). The Delete button will remove the selected Spell (Spells created within this Spell Editor only at this stage).

## Index : Template Editor

The Template Editor is to create you own Templates, edit ones you have already made, and in the future will allow you to edit existing Templates (from other data/list files). The New button will allow the creation of a new Template. The Edit button will allow you to edit the selected Template (Templates created within this Template Editor only at this stage). The Delete button will remove the selected Template (Templates created within this Template Editor only at this stage).

## Index : Tools Menu Options

The Tools Menu contains several tools available for use in and with PCGen. The Preferences menu option allows the user to configure portions of PCGen’s user experience and rules handling. GMGen is PCGen’s game master aid, providing a number tools to assist the GM in tracking initiative, encounters, experience tracking and several other tools. The Log & Memory Use menu option opens the Log window where errors are logged during program.

## Index : Tools Menu Preferences Options

The Preferences Window allows the user to configure portions of PCGen’s user experience and rules handling. The preference options have been organized into the following 5 categories: The Character Preferences allow the user to change character/monster creation and advancement settings. The Appearance Preferences allow the user to change the usability and appearance of PCGen. The PCGen Preferences allow the user to configure how/what information is output to the user. The Game Mode/Campaign Preferences identify the gamemode that will be used when creating a new gamemode.

## LST Converter

The Lst Converter is meant to aid anyone who creates their own custom list files. Its main purpose to to keep custom LST files created in previous versions current by updating them to the current code. Its functions are limited and will not fix bugs or convert really old files to the current version. You cannot, for example, convert files from PCGen 2.x to the current version nor can you use it to adjust for different gameModes.

## Language Editor: Advanced Tab

The Advanced Tab is to add any uncommon/miscellaneous Languages properties that were not covered by the other tabs. The three Miscellaneous Tags windows, Tag, Tag Value, and Selected are used to create a list of tags to be added to the Language lst file. The Tag drop down list is a list of all global tags. Choose whichever one is appropriate for the tag you wish to add to the lst file.

## Language Editor: Base Tab

The Base Tab has everything required to make a new Language. The remaining tabs are for more advanced Language creation. The Languages created will be saved into the data/custom directory under the name of customLanguages.lst. The Language is where you will enter the name for your Language. The two Type windows, Available and Selected are used to create a list of types of languages. The Add and Remove buttons will move the highlighted language between the 2 windows, as will double clicking on a Type name.

## List Editor Menu

The List Editors menu option will display a listing of all the editors available for creating/editing of the data/list files that PCGen uses. The Class Editor option will open a new window for you to create/edit your custom classes. The Deity Editor option will open a new window for you to create/edit your custom deities. The Domain Editor option will open a new window for you to create/edit your custom domains.

## Load Sources

The Load Source option calls up the Load Sources dialog and allows the user to select what gamemode/sources to load. The current default set of Load Sets are as follows: MSRD - Selects the MSRD gameMode and data set for loading. SRD 3.0 for Game Masters (includes Monsters) - Selects the 3.0 SRD gameMode and data set, including monsters, for loading. SRD 3.0 for Players - Selects the 3.0 SRD gameMode and data set, excluding monsters, for loading.

## Monsters Menu Options

The Monsters option allows certain monster rules to be applied. The checkmark by each option signifies that it is selected to be used for PC creation. The Use HD +/- instead of monster classes means that you add Hit Dice to monsters as opposed to Monster classes. The Ignore Monster HD Cap will allow the user to exceed the maximum HD as defined in the data monster files.

## NPC Generator Data Files

The NPC generator uses XML formated data to establish the character options, class data, and treasure data. The data files are located in the system/npcgen.options , system/npcgen/classdata , and system/npcgen/treasure folders respectively. Though the data files that are used to support NPCGen may be modified by the user, requireing a familiarity with XML, they were not designed to be extensible as the LST file structure and tags were. Class Data Files The data-structure of the “class data” is defined in the file named classdata.xsd while the actual data is contained in the file named classdata.xml .

## Out-of-Cycle (OOC) Data Set Installation

The OOC data set installation capability has been added to PCGen to allow for the distribution of those data sets released between stable releases. This capability can also be used to install commercial data sets released by game publishers. Such data sets must conform to PCGen’s guidlines for the preparation of data set archives. This page presents instructions for the installation of an OOC data set installation archive. For more information on the preparation of an OOC dataset archive check out the Data Set Install Files page.

## Out-of-Cycle (OOC) Data Set Installation

The OOC data set installation capability has been added to PCGen to allow for the distribution of those data sets released between stable releases. This capability can also be used to install commercial data sets released by game publishers. Such data sets must conform to PCGen’s guidlines for the preparation of data set archives. This page presents instructions for the installation of an OOC data set installation archive. For more information on the preparation of an OOC dataset archive check out the Data Set Install Files page.

## PCGen Equipment Options

The Equipment options allow the user to setup how custom equipment is handled when it is created. The Allow Metamagic feats on potions, wands, etc. allows the user to apply metamagic feats to customized equipment. If this option is deselected the ability to add metamagic feats to equipment will not be used. The Potion Maximum Spell Level is used to select a spell level from 0-9. This defaults to 3 per the Game Masters Rules potion creation rules.

## PCGen Language Options

The Language option, allows you to select different languages for PCGen.

## PCGen Location Options

The Location menu option allows you to select the locations of: The Browser Path plus the option to clear it again. This is used to preview output sheets. The Character Directory . This is where the created PC files are stored. The Portraits Directory . This is where the .jpg or .gif files that correspond to the created PC files sit. They display in the Description tab and some output sheets.

## PCGen Non-Player Character (NPC) Generator

PCGen 5.12.x added a non-player character (NPC) generator to PCGen’s evergrowing list of capabilities. The generator will create an NPC from scratch, or you may select specific options for several parameters from which the generator will build your NPC. NOTE: The NPC generator utilizes gameMode based XML files to establish the various options available. As of PCGen version 5.14, the RSRD (35e) gameMode is the only gameMode supported. Additional gameModes will be added as time allows.

## PCGen Options

The PCGen Preferences allow the user to configure how/what information is output to the user. Equipment Options The Equipment settings allow the user to configure following: Allow Metamagic Feats to be included on magic items during creation. Determine the maximum level of spell usable when creating magic potions and wands. Controls the auto-creation of equipment. Language Options The Language settings allow the user to determine the language and unit set PCGen uses for the GUI.

## PCGen Output Options

The Output option allows the user to select a default HTML (Used by Print Preview), PDF (used by Print) and EquipSet (generated from the Inventory , Equipping Sub-tab) output sheets. It also allows the user to select the paper type, the ability to delete temporary files on exit and toggles the weapon proficiency display in the sheets. A new addition is the ability to add a command that will be executed after every export (HTML, PDF or others).

## PCGen Preferences

The Preferences Menu is a dialog box. It contains a list of sections that help customize PCGen for the user. The options that are listed here can help change the way PCGen looks, the language used in PCGen, the location of the sources, as well as many other customizable features The 4 main sections are: Character , which deals with the options for character creation. Appearance , which deals with how PCGen looks to the user.

## PCGen Source Options

The Sources menu option allows the user to define whether to auto load the sources with the PC and or when PCGen starts up. It also has options that allows sources to set particular options in the preferences area, allow the saving of custom equipment to a specific file and options that control the display of licenses. The Autoload Sources at start option determines whether the last used sources will be started with PCGen .

## Party Options

The Party command provides a number of options that make managing groups of PCs easier. The Party command opens up a new set of options for the user to use. The Open Party option opens a party file from the last folder PCgen used to save a file in. The Open window will pop up and the user can select the desired Party file and click Open . Party files use the .pcp file extension..

## Plugin Preferences Options

The Plugin Preferences allow the user to determine which plugins are loaded with PCGen and where it will appear if it is included and run. Unchecking the box beneath the plugin name will make it unavailable when running PCGen.

## Plugins Character Sheet Options

The Character Sheet menu option allows the user to set the accent color used on the Preview Tab.

## Purchase Mode Method Window

The Purchase Mode Configuration option will open up the Purchase Mode Configuration Window. This window allows the user to select the specific minimum and maximum ability scores to purchase as well as the ability to alter the point cost for each ability score. Using the ‘+’ or ‘-’ button the user can change the minimum or maximum purchase score allowed by their GM. The Ability Score column is where the stat value is defined.

## Race Editor: Advanced Tab

The Advanced Tab is to add any uncommon/miscellaneous features to the Race which were not covered by the other tabs. The three Miscellaneous Tags windows, Tag, Tag Value, and Selected are used to create a list of tags to be added to the Race lst file. The Tag drop down list is a list of all global tags. Choose whichever one is appropriate for the tag you wish to add to the lst file.

## Race Editor: Age Tab

The Age Tab is to add the age ranges to the Race. Statistics can be added for each Name (Age Category - Adulthood, Middle Age, Old & Venerable). Min Age - Minimum Age to fall into the Age Category Roll - What dice to roll & add to Min Age to get a random age for the Age Category. Max Age - The Maximum Age to fall into the Age Category The Cancel and Save buttons, which appear on every tab, are used to either cancel the Race creation or save it to the customRace.lst file.

## Race Editor: Appearance Tab

The Appearance Tab is used to add the available Hair, Eye & Skin hues for the Race being created. The two Hair Color windows, Available and Selected are used to create a list of colors which are available for the Race. The Add and Remove buttons will move the highlighted color between the 2 windows, as will double clicking on a name. New Colors can be added by manually typing them and then clicking the Add button The two Eye Color windows, Available and Selected are used to create a list of colors which are available for the Race.

## Race Editor: Base Tab

The Base Tab has everything required to make a simple Race. The remaining tabs are for more advanced Race creation. The Races created will be saved into the data/custom directory under the name of customRaces.lst. The Race Name is where you will enter the name for your Race. The Hands is where you will enter the number of hands your race has. It determines the Number of Hands the creature has for purposes of Multi-attack and Multi-dexterity.

## Race Editor: Bonus Lang Tab

The Bonus Lang Tab is used to add a Bonus Languages for the Race being created that will be available during character creation. The two Bonus Languages windows, Available and Selected are used to create a list of Bonus Languages. The Add and Remove buttons will move the highlighted Bonus Languages between the 2 windows, as will double clicking on a Bonus Languages. The Cancel and Save buttons, which appear on every tab, are used to either cancel the Race creation or save it to the customRaces.lst file.

## Race Editor: Classes Tab

The Classes Tab is used to add Favored Classes for the Race being created. The two Favored Classes windows, Available and Selected are used to create a list of Favored Classes. The Add and Remove buttons will move the highlighted Favored Class between the 2 windows, as will double clicking on a Favored Class. Note: If “Any” is selected, the character’s highest level class is considered Favored The Cancel and Save buttons, which appear on every tab, are used to either cancel the Race creation or save it to the customRaces.lst file.

## Race Editor: Feats Tab

The Feats Tab is used to add Granted Feats for the Race being created. The three Granted Feats windows, Available, Selected Feats and Selected Monster Feats are used to create a list of Granted Feats. The two sets of Add and Remove buttons will move the highlighted Granted Feats between the 3 windows. Double clicking does not work in this window. The feats in the Selected Feats window are bonus feats that all members of this race automatically have.

## Race Editor: Languages Tab

The Languages Tab is used to add a Granted Languages for the Race being created. The three Granted Languages windows, Available, All Granted and A choice from these will be granted are used to create a list of Bonus Languages. The two sets of Add and Remove buttons will move the highlighted Granted Languages between the 3 windows. Double clicking does not work in this window. The Languages in the All Granted box are the languages that all members of this race know automatically.

## Race Editor: Movement Tab

The Movement Tab is used to add the Type and Speed of the different movement types the race has. The two windows, Tag and Selected are used to create a list of Movement Types. The Add and Remove buttons will move the selected Movement Type between the 2 windows. Note: Both a Movement Type must be selected and a Movement Rate keyed in before the Add button is clicked. The Cancel and Save buttons, which appear on every tab, are used to either cancel the Race creation or save it to the customRaces.lst file.

## Race Editor: Natural Weapons Tab

The Natural Weapons Tab is used to add the Type and Details of the different Natural Weapons the race has. The two windows, Tag and Selected are used to create a list of Natural Weapons. The Add and Remove buttons will move the selected Natural Weapon between the 2 windows. Note: A name, relevant damage types, number of attacks, hands required and damage details must be selected before the Add button is clicked.

## Race Editor: Skills Tab

The Skills Tab is used to add a Granted Skill for the Race being created. The three Granted Skill windows, Available, All Granted and A choice from these will be granted are used to create a list of Granted Skills. The two sets of Add and Remove buttons will move the highlighted Skill between the 3 windows. Double clicking does not work in this window. The skills in the All Granted window are the ones that all members of this race know automatically.

## Race Editor: Templates Tab

The Templates Tab is used to add Granted Templates for the Race being created. The three Granted Templates windows, Available, All Granted and A choice from these will be granted are used to create a list of Granted Templates. The two sets of Add and Remove buttons will move the highlighted Granted Templates between the 3 windows. Double clicking does not work in this window. The templates in the All Granted window are the ones that all members of this race automatically have.

## Race Editor: Virtual Feats Tab

The Virtual Feats Tab is used to add a Virtual Feats for natural weapons that the Race being created will have. The two Granted Virtual Feats windows, Available and Selected are used to create a list of Granted Virtual Feats. The Add and Remove buttons will move the highlighted Granted Virtual Feats between the 2 windows, as will double clicking on a Granted Virtual Feats. The Cancel and Save buttons, which appear on every tab, are used to either cancel the Race creation or save it to the customRaces.lst file.

## Race Editor: Vision Tab

The Vision Tab is used to add the Type and Distance of the different vision types the race has. The two windows, Tag and Selected are used to create a list of Vision Types. The Add and Remove buttons will move the selected Vision Type between the 2 windows. Note: Both a Vision Type must be selected and a Vision Distance keyed in before the Add button is clicked. The Cancel and Save buttons, which appear on every tab, are used to either cancel the Race creation or save it to the customRaces.lst file.

## Race Editor: Weapon Tab

The Weapons Tab is used to add a Granted Weapon Proficiencies for the Race being created. The three Granted Weapon Proficiencies windows, Available, All Granted and A choice from these will be granted are used to create a list of Granted Weapon Proficiencies. The two sets of Add and Remove buttons will move the highlighted Granted Weapon Proficiencies between the 3 windows. Double clicking does not work in this window. The weapons in the All Granted window are the ones that all members of this race know automatically.

## Skill Editor: Advanced Tab

The Advanced Tab is to add any uncommon/miscellaneous Skills properties that were not covered by the other tabs. The three Miscellaneous Tags windows, Tag, Tag Value, and Selected are used to create a list of tags to be added to the Skill lst file. The Tag drop down list is a list of all global tags. Choose whichever one is appropriate for the tag you wish to add to the lst file.

## Skill Editor: Base Tab

The Base Tab has everything required to make a new Skill. The remaining tabs are for more advanced Skill creation. The Skills created will be saved into the data/custom directory under the name of customSkills.lst. The Skill Name is where you will enter the name for your Skill. The Key Stat determines which statistic bonus will be used with this skill The Armor Check determines whether the armor check penalty is applied or not and whether weight has an impact on the skill The Use Untrained flag determines if the skill can be used if no ranks are taken The Exclusive flag determines if only some classes can obtain skill ranks The two Type windows, Available and Selected are used to create a list of types of Skills.

## Skill Editor: Classes Tab

The Classes Tab is used to add Favored Classes for the Skill being created. The three Favored Classes windows, Available, Class Skill and Not Allowed are used to create a list of Favored Classes. The two sets of Add and Remove buttons will move the highlighted Favored Class between the windows. Double clicking does not work in this screen. Class Skill indicates that the selected class can obtain skill ranks at a reduced cost.

## Skill Editor: Languages Tab

The Languages Tab is used to add a Granted Languages for the Skill being created. The two Granted Languages windows, Available and Selected are used to create a list of Bonus Languages. The Add and Remove buttons will move the highlighted Granted Languages between the 2 windows, as will double clicking on the left window. The Cancel and Save buttons, which appear on every tab, are used to either cancel the Skill creation or save it to the customSkills.lst file.

## Skill Editor: Skills Tab

The Skills Tab is used to add a Skill for the Skill being created. The three Granted Skills windows, Available, Selected Class Skills and Selected Cross Class Skills are used to create a list of Granted Skills. The two sets of Add and Remove buttons will move the highlighted Granted Skills between the 3 windows. Double clicking does not work in this window. The weapons in the Selected Class Skills window are the ones that all who obtain ranks in this Skill know automatically.

## Skill Editor: Synergy Tab

The Synergy Tab is used to define the synergy bonuses that other skills provide. The two windows, Available and Selected are used to create a list of skills that give a synergy bonus to this Skill. The Add and Remove buttons will move the highlighted alignment between the 2 windows, as will double clicking on an skill. The Skill Ranks is the minimum ranks in the associated skill for the synergy bonus to apply..

## Skill Editor: Weapon Tab

The Weapons Tab is used to add a Granted Weapon Proficiencies for the Skill being created. The two Granted Weapon Proficiencies windows, Available and Selected are used to create a list of Granted Weapon Proficiencies. The Add and Remove buttons will move the highlighted Granted Weapon Proficiencies between the 2 windows, as will double clicking on the left window. The Cancel and Save buttons, which appear on every tab, are used to either cancel the Skill creation or save it to the customSkills.lst file.

## Source Editor: Advanced Tab

The Advanced Tab is to add any uncommon/miscellaneous Sources properties that were not covered by the other tabs. The three Miscellaneous Tags windows, Tag, Tag Value, and Selected are used to create a list of tags to be added to the Source lst file. The Tag drop down list is a list of all global tags. Choose whichever one is appropriate for the tag you wish to add to the lst file.

## Source Editor: Base Tab

The Base Tab has everything required to make a new Source. The remaining tabs are for more advanced Source creation. The Sources created will be saved into the data/custom directory under the name of customSources.lst. The Campaign Name is where you will enter the full name for your Source. The Game Mode represents the type of game (E.g. 3e - Third Edition). Info Text is a short description of the Source.

## Source Editor: File Type Tab

The File Type Tab allows entry of the .lst files that make up the Source. The Sources created will be saved into the data/custom directory under the name of customSources.lst. To add new list files to the source, click on the Add button after choosing a type from the drop down box. A file browser will then appear that will allow you to select the .pcc or .lst file to add.

## Source Load Options

TBD

## Source Selection Options

This window will load the data sets of your choice into PCGen. There are two modes of source selection, the Basic mode and the Advanced mode, each with its own Select Sources tab. The Basic Sources Selection Tab The Basic source select tab presents a number of preconfigured data sets for loading. To load a preconfigured set you must first click on the desired set then click on the Load button.

## Spell Editor: Advanced Tab

The Advanced Tab is to add any uncommon/miscellaneous features to the Spell which were not covered by the other tabs. The three Miscellaneous Tags windows, Tag, Tag Value, and Selected are used to create a list of tags to be added to the Spell lst file. The Tag drop down list is a list of all global tags. Choose whichever one is appropriate for the tag you wish to add to the lst file.

## Spell Editor: Base Spell Tab

The Base Tab has everything required to make a simple Spell. The remaining tabs are for more advanced Spell creation. The Spells created will be saved into the data/custom directory under the name of customSpells.lst. The Spell Name is where you will enter the name for your Spell. The Desc Product Identity checkbox is to denote if the Spell’s name being created is the Product Identity of a publisher The Description window is where you will type in a description of the Spell powers (i.e.

## Spell Editor: Base Spell Tab Continued

The ?Base2? Tab is used to add what “types” are associated with the spell. The user can create new types. The two Type windows, Available and Selected are used to create a list of types which the Spell belongs to. The Add and Remove buttons will move the highlighted type between the 2 windows, as will double clicking on a type name. New Types can be added by typing the name and clicking on the add button.

## Spell Editor: Classes Tab

The Classes Tab is used to set the spell level for the different classes who can use the Spell being created. The two Classes windows, Available and Selected are used to create a list of classes who use the spell and at what level. The Add and Remove buttons will move the class and selected level between the 2 windows, as will double clicking on the class name. Note: You must select a level before adding the class or the class will be given the spell at level 0.

## Spell Editor: Domains Tab

The Domains Tab is used to set the spell level for the different domains that include the Spell being created. The two Domains windows, Available and Selected are used to create a list of domains that include the spell and at what level. The Add and Remove buttons will move the domain and selected level between the 2 windows, as will double clicking on the domain name. Note: You must select a level before adding the class or the domain will be given the spell at level one.

## Template Editor: Abilities Tab

The Abilities Tab is used to add the Level/Hit Dice based abilities that the template receives. The two Ability windows, Available Options and Selected are used to create a list of Level/Hit Dice based abilities that the Template grants. The Tag Type is either HD or LEVEL If the Tag Type is HD , then the Level Number/Hit Dice is the numeric values indicating the range (1-3) or minimum (4+) hit dice the character must have before the ability is granted to the character.

## Template Editor: Advanced Tab

The Advanced Tab is to add any uncommon/miscellaneous features to the Template which were not covered by the other tabs. The three Miscellaneous Tags windows, Tag, Tag Value, and Selected are used to create a list of tags to be added to the Template lst file. The Tag drop down list is a list of all global tags. Choose whichever one is appropriate for the tag you wish to add to the lst file.

## Template Editor: Base Tab

The Base Tab has everything required to make a simple Template. The remaining tabs are for more advanced Template creation. The Templates created will be saved into the data/custom directory under the name of customTemplates.lst. The Template Name is where you will enter the name for your Template. The Visible option determines whether the template name is hidden in PCGen & or the character sheet output. The options are: Yes - Shows the Template name in PCGen and on export to a character sheet (This is the default setting) No - Hides the Template name in PCGen and on export to a character sheet.

## Template Editor: Bonus Lang Tab

The Bonus Lang Tab is used to add a Bonus Languages for the Template being created that will be available during character creation. The two Bonus Languages windows, Available and Selected are used to create a list of Bonus Languages. The Add and Remove buttons will move the highlighted Bonus Languages between the 2 windows, as will double clicking on a Bonus Languages. The Cancel and Save buttons, which appear on every tab, are used to either cancel the Template creation or save it to the customTemplates.lst file.

## Template Editor: Classes Tab

The Classes Tab is used to add Favored Classes for the Template being created. The two Favored Classes windows, Available and Selected are used to create a list of Favored Classes. The Add and Remove buttons will move the highlighted Favored Class between the 2 windows, as will double clicking on a Favored Class. Note: If “Any” is selected, the character’s highest level class is considered Favored The Cancel and Save buttons, which appear on every tab, are used to either cancel the Template creation or save it to the customTemplates.lst file.

## Template Editor: Feats Tab

The Feats Tab is used to add Granted Feats for the Template being created. The two Granted Feats windows, Available and Selected are used to create a list of Granted Feats. The two sets of Add and Remove buttons will move the highlighted Granted Feats between the 2 windows, as will double clicking on a Granted Feat. The Cancel and Save buttons, which appear on every tab, are used to either cancel the Template creation or save it to the customTemplates.lst file.

## Template Editor: Languages Tab

The Languages Tab is used to add a Granted Languages for the Template being created. The three Granted Languages windows, Available, All Granted and A choice from these will be granted are used to create a list of Bonus Languages. The two sets of Add and Remove buttons will move the highlighted Granted Languages between the 3 windows. Double clicking does not work in this window. The Languages in the All Granted box are the languages that all members of this Template know automatically.

## Template Editor: Movement Tab

The Movement Tab is used to add the Type and Speed of the different movement types the Template has. The Movement Rate Type of selection determines the additional movement types granted by the template. The different options available include: MOVE - Sets the Type and Speed of the different movement types the race has. MOVEA - This will only add to existing movement types (A special type of ALL adds to all movement types the character has).

## Template Editor: Skills Tab

The Skills Tab is used to add the ability to use weapons not normally available to clerics to a priest who selects the Template being created. The three Granted Skills windows, Available , Selected Class Skills and Selected Cross Class Skills are used to create a list of skills which the Template grants. The two sets of Add and Remove buttons will move the highlighted weapon proficiency between the 3 windows.

## Template Editor: Templates Tab

The Templates Tab is used to add Granted Templates for the Template being created. The three Granted Templates windows, Available, All Granted and A choice from these will be granted are used to create a list of Granted Templates. The two sets of Add and Remove buttons will move the highlighted Granted Templates between the 3 windows. Double clicking does not work in this window. The templates in the All Granted window are the ones that all members of this Template automatically have.

## Template Editor: Weapon Tab

The Weapons Tab is used to add a Granted Weapon Proficiencies for the Template being created. The two Granted Weapon Proficiencies windows, Available and Selected are used to create a list of Granted Weapon Proficiencies. The Add and Remove buttons will move the highlighted Granted Weapon Proficiencies between the 2 windows, as will double clicking on a Granted Weapon. The Cancel and Save buttons, which appear on every tab, are used to either cancel the Template creation or save it to the customTemplates.lst file.

## Temporary Bonus Menu Options

TBD

## Treasure Generator

PCGen includes a treasure generator that can be used to randomly generate treasure for any PC, NPC, or monster created by PCGen. The generator uses the same gameMode based XML data files used by PCGen’s built-in NPC generator. As of PCGen version 5.14, the only gameMode supported by the treasure generator is the RSRD (35e) gameMode. You will find PCGen’s built-in Treasure Generator command under the Tools menu. The steps to use the generator are as follows: Create, or load, a PC/NPC/Monster with PCGen.

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