EQMOD (Data: equipment.lst) - PCGen Documentation

# EQMOD (Data: equipment.lst)

## Status

None

## Syntax

`EQMOD:x|y|y.x|y|y`

## Parameters

- x: Text (Equipment modifier KEY)
- y: Text (Variable values)
- y: Text (Chooser responses)

## What it does

- Applies the included eqmods to an item.
- The eqmods are a period-delimited (.) list of equipment modifier KEYs.
- Eqmods (x) may include a pipe-delimited (|) list of variable values (y) or chooser responses (y) determined by the built-in variables or choosers of the eqmod itself. See rsrd_equipmods_enhancing.lst for examples of eqmods.
- When used in conjunction with `BASEITEM` , the eqmod is automatically applied to the base item and is applied before looking at other tags.

## Example

`EQMOD:KEEN.BANE|Undead`

Creates a sword that is keen and also has Bane Undead.

`EQMOD:ABILITYPLUS|STR+2`

Applies a +2 strength bonus to the character when using the item.

`Leather Armor.MOD <tab> EQMOD:DR_CONVERSION_ARCHAIC|2`

Applies a damage reduction bonus of 2 to the character when using the item.

> `Rod (Absorption) <TAB> OUTPUTNAME:Rod of [NAME] <TAB> TYPE:Magic.Rod <TAB> COST:50000 <TAB> WT:5 <TAB> BASEITEM:Rod <TAB> EQMOD:CHARGED_ITEM_50|CHARGES[50] <TAB> SOURCEPAGE:MagicItemsIII.rtf`

Creates a magical rod called “Rod of Absorption” with 50 charges.

Documentation built with Hugo using the Material theme.