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    <title>Startingkits Tag on PCGen Documentation</title>
    <link>http://docs.pcgen.com/categories/startingkits-tag.html</link>
    <description>Recent content in Startingkits Tag on PCGen Documentation</description>
    <generator>Hugo -- gohugo.io</generator>
    <language>en-us</language>
    <lastBuildDate>Mon, 01 Aug 2016 00:00:00 +0000</lastBuildDate>
    <atom:link href="http://docs.pcgen.com/categories/startingkits-tag.xml" rel="self" type="application/rss+xml" />
    
    <item>
      <title>ABILITY (Data: starting_kits.lst)</title>
      <link>http://docs.pcgen.com/list/data/startingkits/ability.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/data/startingkits/ability.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;New 5.9.7&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;ABILITY:PROMPT:FEAT(x)|CHOICE:y&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Text (Feat choices)&lt;/li&gt;
&lt;li&gt;y: Text (Feat to select)&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;p&gt;The &lt;code&gt;ABILITY&lt;/code&gt; tag is used to select the choice presented by an
&lt;code&gt;ADD:FEAT&lt;/code&gt; chooser in a class level line.  The Feat choices parameter
must match the choices used in the &lt;code&gt;ADD:FEAT&lt;/code&gt; this &lt;code&gt;ABILITY&lt;/code&gt; is
selecting for.  The Feat to select should be a valid selection but this
is not checked by the kit.&lt;/p&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;LEVELABILITY:Ranger=1 &amp;lt;tab&amp;gt; ABILITY:PROMPT:FEAT(TYPE.Favored Enemy)|CHOICE:Favored Enemy (Humanoid (Elf))&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Selects Humanoid (Elf) as a ranger&amp;rsquo;s first favored enemy selection.&lt;/p&gt;

&lt;h2 id=&#34;where-it-is-used&#34;&gt;Where it is used&lt;/h2&gt;

&lt;p&gt;LEVELABILITY line&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>AGE (Data: starting_kits.lst)</title>
      <link>http://docs.pcgen.com/list/data/startingkits/age.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/data/startingkits/age.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;New 6.1.3&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;AGE:x&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Number (The character&amp;rsquo;s age)&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;p&gt;Sets the age of the kit recipient.&lt;/p&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;AGE:46&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Sets the character&amp;rsquo;s age to 46.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>ALIGN (Data: starting_kits.lst)</title>
      <link>http://docs.pcgen.com/list/data/startingkits/align.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/data/startingkits/align.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;New 5.9.3&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;ALIGN:x|x&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Text (Alignment abbreviation)&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;p&gt;Sets the Alignment of the PC. If the tag specifies multiple options a
pop up window allows the user to select one.&lt;/p&gt;

&lt;h2 id=&#34;examples&#34;&gt;Examples&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;ALIGN:LG|NG|CG&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Grants a choice of any good alignment.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;ALIGN:CE&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Sets the alignment to Chaotic Evil.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>APPLY (Data: starting_kits.lst)</title>
      <link>http://docs.pcgen.com/list/data/startingkits/apply.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/data/startingkits/apply.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;New 5.9.6&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;APPLY:x&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Text (INSTANT or PERMANENT)&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;p&gt;Selects if the selection of this kit is stored with the character or
not.&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;PERMANENT - means the kit will be stored with the character that
selects it and will not be available to be selected again. (This is
the default setting.)&lt;/li&gt;
&lt;li&gt;INSTANT - means the kit will not be stored and can be selected any
number of times.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;examples&#34;&gt;Examples&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;APPLY:INSTANT&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Sets this kit to be usable multiple times.&lt;/p&gt;

&lt;h2 id=&#34;where-it-is-used&#34;&gt;Where it is used&lt;/h2&gt;

&lt;p&gt;STARTPACK line&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>CATEGORY (Data: starting_kits.lst)</title>
      <link>http://docs.pcgen.com/list/data/startingkits/category.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/data/startingkits/category.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;New 5.11.11&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;ABILITY:CATEGORY=x|y|y&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Text (Ability Category Pool)&lt;/li&gt;
&lt;li&gt;y: Text (Ability name)&lt;/li&gt;
&lt;li&gt;y: TYPE=Text (Ability TYPE)&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;Presents a pipe (|) delimited list of abilities from which the user
selects one to be granted.&lt;/li&gt;
&lt;li&gt;The ability granted will be assigned to the ability category
pool specified.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;NOTE: While multiple categories can be defined currently, this syntax is
strongly discouraged as the results may be unpredictable.&lt;/p&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;ABILITY:CATEGORY=FEAT|Weapon Focus (Greataxe)&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Would grant the &amp;ldquo;Greataxe Weapon Focus&amp;rdquo; feat.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;ABILITY:CATEGORY=Fighter Feat|Dodge PRESTAT:1,DEX=13&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Would grant &amp;ldquo;Dodge&amp;rdquo; if the character has a Dexterity of at least 13.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;ABILITY:CATEGORY=Fighter Feat|Dodge|Improved Initiative&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Would grant the choice of Dodge or Improved Initiative.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;ABILITY:CATEGORY=Wizard Feat|TYPE=ItemCreation&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Would grant the choice of an ItemCreation type feat.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;ABILITY:CATEGORY=Salient Divine Ability|Alter Size&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Would grant the Alter Size salient divine ability.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;ABILITY:CATEGORY=Salient Divine Ability|Alter Size|Divine Blessing&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Would grant a choice of the Alter Size and Divine Blessing salient
divine abilities.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;ABILITY:CATEGORY=Salient Divine Ability|Alter Form&amp;lt;tab&amp;gt;FREE:YES&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Would grant the Alter Form salient divine ability without charging the
salient divine ability pool.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>CLASS (Data: starting_kits.lst)</title>
      <link>http://docs.pcgen.com/list/data/startingkits/class.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/data/startingkits/class.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;New 5.9.3&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;CLASS:x&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Text (Class name)&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;Grants the character the specified class.&lt;/li&gt;
&lt;li&gt;Used in conjunction with the &lt;code&gt;LEVEL&lt;/code&gt; tag.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;examples&#34;&gt;Examples&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;CLASS:Warrior &amp;lt;tab&amp;gt; LEVEL:2&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Would grant the character two levels of the Warrior class.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;CLASS:Fighter &amp;lt;tab&amp;gt; LEVEL:4 &amp;lt;tab&amp;gt; PRECLASS:1,Fighter=1&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Would grant four levels of Fighter if the character has at least one
level in Fighter already.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>COUNT (Data: starting_kits.lst)</title>
      <link>http://docs.pcgen.com/list/data/startingkits/count.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/data/startingkits/count.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;New 5.8&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;COUNT:x&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Number (Maximum number of choices to allow)&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;Sets the maximum number of choices that can be made from the list.&lt;/li&gt;
&lt;li&gt;This tag is optional; if not present it defaults to one.&lt;/li&gt;
&lt;li&gt;This tag will have no effect unless the primary tag contains a list.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;where-it-is-used&#34;&gt;Where it is used&lt;/h2&gt;

&lt;h2 id=&#34;examples&#34;&gt;Examples&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;FEAT:Dodge|Improved Initiative|Alertness &amp;lt;tab&amp;gt; COUNT:2&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Would allow the choice of two of Dodge, Improved Initiative, and
Alertness.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;PROF:Longsword|Rapier|Longbow|Shortbow &amp;lt;tab&amp;gt; COUNT:2&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Would allow the choice of two of Longsword, Rapier, Longbow, and
Shortbow.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;SPELLS:LEVEL=1 &amp;lt;tab&amp;gt; COUNT:2&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Would allow the choice of two first level spells.&lt;/p&gt;

&lt;h2 id=&#34;where-it-is-used-1&#34;&gt;Where it is used&lt;/h2&gt;

&lt;p&gt;SKILL, DOMAIN, FEAT, PROF, or SPELLS lines&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>DEITY (Data: starting_kits.lst)</title>
      <link>http://docs.pcgen.com/list/data/startingkits/deity.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/data/startingkits/deity.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;New 5.9.3&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;DEITY:x&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Text (Name of Deity)&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;p&gt;Sets character&amp;rsquo;s Deity if qualified.&lt;/p&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;DEITY:Kong&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Sets character&amp;rsquo;s Deity to &amp;ldquo;Kong&amp;rdquo;.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>DOMAIN (Data: starting_kits.lst)</title>
      <link>http://docs.pcgen.com/list/data/startingkits/domain.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/data/startingkits/domain.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;New 5.9.3&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;DOMAIN:x|x&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Text (Domain Name)&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;p&gt;Sets character&amp;rsquo;s Domains if qualified. COUNT can be used to limit the
number of choices granted by the kit. If not present the character can
take as many as he is normally allowed.&lt;/p&gt;

&lt;h2 id=&#34;where-it-is-used&#34;&gt;Where it is used&lt;/h2&gt;

&lt;p&gt;DOMAIN must be used in lines that start with DEITY.&lt;/p&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;DOMAIN:Animal&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Sets the character&amp;rsquo;s Domain to &amp;ldquo;Animal&amp;rdquo; if qualified.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>EQMOD (Data: starting_kits.lst)</title>
      <link>http://docs.pcgen.com/list/data/startingkits/eqmod.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/data/startingkits/eqmod.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;New 5.9.2&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;EQMOD:x|y|y.x|y|y&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Text, period delimited (Equipment modifier name)&lt;/li&gt;
&lt;li&gt;y: Text, pipe delimited (Modifiers applied to the
equipment modifier name)&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;A period (.) delimited list of equipment modifiers.&lt;/li&gt;
&lt;li&gt;Each element is a pipe (|) delimited list of strings.&lt;/li&gt;
&lt;li&gt;It calls an equipment mod to be applied to the base item.&lt;/li&gt;
&lt;li&gt;It will take the base item, and automatically apply the equipmod.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;EQMOD:Bane.Holy.Keen&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;The equipment modifiers &amp;ldquo;Bane&amp;rdquo;, &amp;ldquo;Holy&amp;rdquo; and &amp;ldquo;Keen&amp;rdquo; (as seen in the item
customizer in PCGen) are added to the granted equipment item.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;EQMOD:KEEN.BANE|Undead&lt;/code&gt; or &lt;code&gt;EQMOD:BANE|Undead.KEEN&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Bane Undead is added to the item.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;EQMOD:ABILITYPLUS|STR+2&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Applies a +2 STR bonus to the character when using the item.&lt;/p&gt;

&lt;h2 id=&#34;where-it-is-used&#34;&gt;Where it is used&lt;/h2&gt;

&lt;p&gt;GEAR line&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>EQUIPBUY (Data: starting_kits.lst)</title>
      <link>http://docs.pcgen.com/list/data/startingkits/equipbuy.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/data/startingkits/equipbuy.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;New 5.8&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;EQUIPBUY:x&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Number (Percentage)&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;p&gt;This sets the percentage that the total cost of all the gear in the kit
is discounted (or inflated by). If set to 0 the gear is granted for
free.&lt;/p&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;EQUIPBUY:0&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;The gear granted by the KIT is free.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;EQUIPBUY:50&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;The gear granted by the KIT is granted for half the normal cost.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;EQUIPBUY:200&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;The gear granted by the KIT is granted for twice the normal cost.&lt;/p&gt;

&lt;h2 id=&#34;where-it-is-used&#34;&gt;Where it is used&lt;/h2&gt;

&lt;p&gt;STARTPACK lines&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>FREE (Data: starting_kits.lst)</title>
      <link>http://docs.pcgen.com/list/data/startingkits/free.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/data/startingkits/free.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;New 5.8&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;FREE:x&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Property (YES or NO)&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;p&gt;Grants this item for free.&lt;/p&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;FREE:YES&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;The item that appears on this line will be granted to the character
without subtracting from the character&amp;rsquo;s available pool.&lt;/p&gt;

&lt;h2 id=&#34;where-it-is-used&#34;&gt;Where it is used&lt;/h2&gt;

&lt;p&gt;FEAT or SKILL line&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>FUNDS (Data: starting_kits.lst)</title>
      <link>http://docs.pcgen.com/list/data/startingkits/funds.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/data/startingkits/funds.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;New 5.8&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;FUNDS:x&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Currency Abbreviation found in miscinfo
file (i.e. gp, euro, dollars, etc)&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;p&gt;Adds a specified amount of currency to the character&amp;rsquo;s cash pool in the
Gear Sub-tab of the Inventory Tab. The FUNDS tag is paired with a QTY
tag which is used to set the amount granted. When used in a FUNDS line
QTY will take a number or formula with variables. It is possible to
generate a random number with the &lt;a href=&#34;../../list/global/formulas.html#randomnumbers&#34;&gt;roll() JEP
operator&lt;/a&gt; , for example
&lt;code&gt;roll(&amp;quot;1d6&amp;quot;)&lt;/code&gt; simulates a 1d6.&lt;/p&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;FUNDS:gp &amp;lt;tab&amp;gt; QTY:100&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Adds 100 gp to the Gold pool which the character may now spend on
equipment.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;FUNDS:gp &amp;lt;tab&amp;gt; QTY:10*TL&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Adds 10 times the character&amp;rsquo;s total level of gp to the Gold pool.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;FUNDS:gp &amp;lt;tab&amp;gt; QTY:10*roll(&amp;quot;2d4&amp;quot;)&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Adds 2d4 times 10 gp to the Gold pool.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>GEAR (Data: starting_kits.lst)</title>
      <link>http://docs.pcgen.com/list/data/startingkits/gear.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/data/startingkits/gear.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;GEAR:x&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Text (Item name)&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;p&gt;Grants the gear indicated to the character if they can afford to
purchase it.&lt;/p&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;GEAR:Sack&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Would put a &amp;ldquo;Sack&amp;rdquo; into the PC&amp;rsquo;s equipment if they can afford it.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>GENDER (Data: starting_kits.lst)</title>
      <link>http://docs.pcgen.com/list/data/startingkits/gender.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/data/startingkits/gender.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;GENDER:x&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Text (Gender designation)&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;Establishes the character&amp;rsquo;s/creature&amp;rsquo;s gender&lt;/li&gt;
&lt;li&gt;Valid gender designations (Male, Female, Neuter) are in defined in
GameMode &lt;em&gt;biosettings.lst&lt;/em&gt; file,
&lt;a href=&#34;../../list/system/biosettings/sex.html&#34;&gt;SEX&lt;/a&gt; tag.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;GENDER:Male&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;The character&amp;rsquo;s/creature&amp;rsquo;s gender is &amp;ldquo;Male&amp;rdquo;.&lt;/p&gt;
</description>
    </item>
    
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