HITDIE (Data: classes.lst) - PCGen Documentation

# HITDIE (Data: classes.lst)

## Status

None

## Syntax

`HITDIE:x`

## Parameters

- x: Number (Hit Die size)
- x: %+Number (Amount added to Hit Die)
- x: %-Number (Amount subtracted from Hit Die)
- x: %*Number (Amount Hit Die is multiplied by)
- x: %/Number (Amount Hit Die is divided by)
- x: %upNumber (Amount Hit Die size is stepped up by)
- x: %downNumber (Amount Hit Die size is stepped down by)
- x: %HupNumber (Amount Hit Die size is stepped up by)
- x: %HdownNumber (Amount Hit Die size is stepped down by)

*** Updated 5.13.6

## What it does

- This tag can be used on a Class level line, a SUBCLASSLEVEL line or a SUBSTITUTIONLEVEL line to specify a Hit Die size which will be applied only that level.
- The scale used by the functions which raise or lower Hit Die in steps is defined by the DIESIZES gameMode tag.
- The scale used in most gameModes is: 1,2,3,MIN=4,6,8,10,MAX=12,20,100,1000
- When using the step up function (%upNumber) or step down function (%downNumber) the minimum and maximum steps are set by the MIN and MAX tags in the DIESIZES tag.
- The step up function (%Hup) and step down functions (%Hdown) will ignore the MIN and MAX settings and use the full range of die sizes specified by the DIESIZES tag.
- Regardless of the number it will never allow a hit die below 1.
- HITDIE may also be used in Race and Template files.

## Example

`HITDIE:12`

The character now has a Hit Dice of 12.

`HITDIE:%+2`

Adds 2 to the current Hit Dice size.

`HITDIE:%-4`

Subtracts 4 from the current Hit Dice size.

`HITDIE:%*3`

Multiplies the current Hit Dice size by 3.

`HITDIE:%/2`

Divides the current Hit Dice size by 2.

`HITDIE:%up2`

Steps up the Hit Dice size by two steps. If the class has a Hit Die of d6 it will be stepped up to d10.

`HITDIE:%down1`

Steps down the Hit Dice size by one step. If the class has a Hit Die of d6 it will be stepped down to d4.

`HITDIE:%Hup4`

Steps up the Hit Dice size by four steps. If the class has a Hit Die of d6 it will be stepped up to d20.

`HITDIE:%Hdown3`

Steps down the Hit Dice size by three step. If the class has a Hit Die of d6 it will be stepped down to d2.

## Where it is used

Class Level Line.

Documentation built with Hugo using the Material theme.