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    <title>Classes Tag on PCGen Documentation</title>
    <link>http://docs.pcgen.com/categories/classes-tag.html</link>
    <description>Recent content in Classes Tag on PCGen Documentation</description>
    <generator>Hugo -- gohugo.io</generator>
    <language>en-us</language>
    <lastBuildDate>Mon, 01 Aug 2016 00:00:00 +0000</lastBuildDate>
    <atom:link href="http://docs.pcgen.com/categories/classes-tag.xml" rel="self" type="application/rss+xml" />
    
    <item>
      <title>ABB (Data: classes.lst)</title>
      <link>http://docs.pcgen.com/list/data/classes/abb.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/data/classes/abb.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;DEPRECATED 6.05.01 - use FACT&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;ABB:x&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Text&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;p&gt;This is a 3-5 letter abbreviation of the class name.&lt;/p&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;ABB:Rgr&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;The class abbreviation is &amp;ldquo;Rgr&amp;rdquo;.&lt;/p&gt;

&lt;h2 id=&#34;where-it-is-used&#34;&gt;Where it is used&lt;/h2&gt;

&lt;p&gt;Class Line.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>ADDDOMAINS (Data: classes.lst)</title>
      <link>http://docs.pcgen.com/list/data/classes/adddomains.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/data/classes/adddomains.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;Updated 6.03.x&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;ADDDOMAINS:x|x&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Text (Domain Name)&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;This grants additional domain choices to the character, it is a
decimal (.) delimited list of names.&lt;/li&gt;
&lt;li&gt;It does not add them to the character&amp;rsquo;s domains, but merely adds
them to the list they can choose from.&lt;/li&gt;
&lt;li&gt;If the character gets a choice for a bonus domain, it may need to be
paired with a BONUS:DOMAIN|NUMBER|x tag.&lt;/li&gt;
&lt;li&gt;If used in the Class Level block it should be put on the third line
with the SPELLSTAT:and SPELLTYPE: entries.&lt;/li&gt;
&lt;li&gt;It can contain PRExxx tags, in brackets ([PRExxx]), immediately
after the domain name.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;examples&#34;&gt;Examples&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;CLASS:Foo &amp;lt;tab&amp;gt; ADDDOMAINS:Travel|Sun &amp;lt;tab&amp;gt; SPELLSTAT:CHA &amp;lt;tab&amp;gt; SPELLTYPE:Arcane&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;The class gets the Travel and Sun domains as a choice regardless of the
deity selected.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;ADDDOMAINS:Sun&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;The class gets the Sun domain as a choice regardless of the deity
selected.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;ADDDOMAINS:Sun|Law&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;The class gets the Sun &amp;amp; Law domains as a choice regardless of the deity
selected.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;ADDDOMAINS:Sun[PREDIETY:Ra]|Law&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;The class gets to choose between the Sun domain, if the character
follows the diety Ra &amp;amp; the Law domain regardless of the deity selected.&lt;/p&gt;

&lt;h2 id=&#34;where-it-is-used&#34;&gt;Where it is used&lt;/h2&gt;

&lt;p&gt;Class Level and Class Level Line.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Deprecated Syntax:&lt;/strong&gt; &lt;span class=&#34;lstdep&#34;&gt; Remove for 6.6 &lt;/span&gt;&lt;/p&gt;

&lt;p&gt;&lt;code&gt;ADDDOMAINS:Travel.Sun&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Becomes: &lt;code&gt;ADDDOMAINS:Travel|Sun&lt;/code&gt;&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>ALLOWBASECLASS (Data: classes.lst)</title>
      <link>http://docs.pcgen.com/list/data/classes/allowbaseclass.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/data/classes/allowbaseclass.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;ALLOWBASECLASS:x&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Boolean (Default &amp;ldquo;YES&amp;rdquo;)&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;span id=&#34;allowbaseclass&#34;&gt;&lt;/span&gt; *** Updated 5.13.x&lt;/p&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;Determies whether the base class will be presented as a choice when
selecting a subclass.&lt;/li&gt;
&lt;li&gt;Used with classes which have subclasses.&lt;/li&gt;
&lt;li&gt;This tag is optional.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;examples&#34;&gt;Examples&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;ALLOWBASECLASS:NO&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;The base class cannot be selected, only subclasses are allowed.&lt;/p&gt;

&lt;h2 id=&#34;where-it-is-used&#34;&gt;Where it is used&lt;/h2&gt;

&lt;p&gt;Class Line&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>ATTACKCYCLE (Data: classes.lst)</title>
      <link>http://docs.pcgen.com/list/data/classes/attackcycle.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/data/classes/attackcycle.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;ATTACKCYCLE:x&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: BAB, RAB, or UAB&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;span id=&#34;attackcycle&#34;&gt;&lt;/span&gt; *** Updated 5.11.6&lt;/p&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;This sets the Melee/Grapple (BAB - yes, misleading), Ranged (RAB),
or Unarmed Attack (UAB) cycles.&lt;/li&gt;
&lt;li&gt;Default is 5 for all.&lt;/li&gt;
&lt;li&gt;Once a Cycle is reached, the character gets another attack (+6/+1 is
one 5 cycle.)&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;ATTACKCYCLE:UAB|3&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Grants another attack ever 3 bonus points of BAB from the class to the
Unarmed attack cycle.&lt;/p&gt;

&lt;h2 id=&#34;where-it-is-used&#34;&gt;Where it is used&lt;/h2&gt;

&lt;p&gt;Class Line.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>BONUSSKILLPOOL (Data: classes.lst)</title>
      <link>http://docs.pcgen.com/list/data/classes/bonusskillpool.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/data/classes/bonusskillpool.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;BONUS:SKILLPOOL|NUMBER|x&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Number, variable or formula (Number to add to
skill pool)&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;span id=&#34;bonusskillpool&#34;&gt;&lt;/span&gt; *** Added 5.3.9&lt;/p&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;Adds to the number of skill points to the class at the level that
the bonus appears in&lt;/li&gt;
&lt;li&gt;PRExxx tags may be used with this tag.&lt;/li&gt;
&lt;li&gt;This tag is valid in only class and class level lines.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;examples&#34;&gt;Examples&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;BONUS:SKILLPOOL|NUMBER|1&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Adds one skill point to the skill pool.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;BONUS:SKILLPOOL|NUMBER|1|PREFEAT:1,Scribe Scroll&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Adds one skill point to the skill pool if the character has the Scribe
Scroll Feat.&lt;/p&gt;

&lt;h2 id=&#34;where-it-is-used&#34;&gt;Where it is used&lt;/h2&gt;

&lt;p&gt;Class Line.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>BONUSSPELLSTAT (Data: classes.lst)</title>
      <link>http://docs.pcgen.com/list/data/classes/bonusspellstat.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/data/classes/bonusspellstat.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;BONUSSPELLSTAT:x&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Text (Abbreviated name of stat from
statsandchecks.lst or &amp;ldquo;None&amp;rdquo;)&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;span id=&#34;bonusspellstat&#34;&gt;&lt;/span&gt; *** Added 4.3.1&lt;/p&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;Changes the Stat used to determine Bonus spells that a spell caster
get from high ability score from the SPELLSTAT named Stat.&lt;/li&gt;
&lt;li&gt;If not present, the SPELLSTAT will determine DCs and bonus spells.&lt;/li&gt;
&lt;li&gt;If set to NONE no bonus spells will be granted.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;BONUSSPELLSTAT:STR&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;The class uses Strength to determine bonus spells.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;CLASS:Defender.MOD &amp;lt;tab&amp;gt; SPELLSTAT:INT &amp;lt;tab&amp;gt; BONUSSPELLSTAT:NONE &amp;lt;tab&amp;gt; SPELLTYPE:Arcane &amp;lt;tab&amp;gt; SPELLBOOK:NO &amp;lt;tab&amp;gt; BONUS:CASTERLEVEL|Defender|TL &amp;lt;tab&amp;gt; SPELLLIST:1|Channeler&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Modifying the class Defender changes all of these tags to determine
bonus spells and maximum casting level.&lt;/p&gt;

&lt;h2 id=&#34;where-it-is-used&#34;&gt;Where it is used&lt;/h2&gt;

&lt;p&gt;Class Line.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>CAST (Data: classes.lst)</title>
      <link>http://docs.pcgen.com/list/data/classes/cast.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/data/classes/cast.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;CAST:x&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Number or Formula&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;span id=&#34;cast&#34;&gt;&lt;/span&gt; *** Updated 5.8&lt;/p&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;Tells PCGen how many spell per day the caster has (displayed on the
Spells Tab).&lt;/li&gt;
&lt;li&gt;If no Value is assigned at a given level, the tag defaults to 0.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Note:&lt;/strong&gt; The formula used cannot have commas (,) embedded in it. If
a formula requires a comma use a DEFINE to set a variable and use
the variable in the CAST progression.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;CAST:3,3,1&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Class can cast 3 0th level spells, 3 1st level spells and 1 2nd level
spell.&lt;/p&gt;

&lt;h2 id=&#34;example-1&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;DEFINE:CastLvl0|min(6,4+CL) &amp;lt;tab&amp;gt; CAST:CastLvl0&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Sets the cast progression to the value of the variable &lt;code&gt;CastLvl0&lt;/code&gt; for 0
level spells.&lt;/p&gt;

&lt;h2 id=&#34;where-it-is-used&#34;&gt;Where it is used&lt;/h2&gt;

&lt;p&gt;Class Level Line.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>CASTERLEVEL (Data: classes.lst)</title>
      <link>http://docs.pcgen.com/list/data/classes/casterlevel.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/data/classes/casterlevel.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;BONUS:CASTERLEVEL|x|y&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Text (Class name)&lt;/li&gt;
&lt;li&gt;y: Number (Number to add class level)&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;span id=&#34;casterlevel&#34;&gt;&lt;/span&gt; *** Added 5.4&lt;/p&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;Each spellcasting class should have a CASTERLEVEL bonus associated
with it.&lt;/li&gt;
&lt;li&gt;If no CASTERLEVEL bonus is present for a spell casting class, it
will default to class level.&lt;/li&gt;
&lt;li&gt;This tag is listed here for this specific use but it is a Global tag
and has wider uses including raising the caster level of
racial spells. See the
&lt;a href=&#34;../../list/global/bonus/casterlevel.html&#34;&gt;BONUS:CASTERLEVEL&lt;/a&gt; entry in
Global tags for more information.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;BONUS:CASTERLEVEL|Wizard|CL&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Sets the Wizard&amp;rsquo;s spell caster level to his class level.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;BONUS:CASTERLEVEL|Paladin|CL/2|PRECLASSLEVEL:Paladin=4&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Sets the Paladin&amp;rsquo;s spell caster level to half his class level after he
reaches level 4.&lt;/p&gt;

&lt;h2 id=&#34;where-it-is-used&#34;&gt;Where it is used&lt;/h2&gt;

&lt;p&gt;Class Level Line.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>CHOICE (Data: classes.lst)</title>
      <link>http://docs.pcgen.com/list/data/classes/choice.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/data/classes/choice.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;CHOICE:x|y&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: DESCRIPTOR&lt;/li&gt;
&lt;li&gt;x: SCHOOL&lt;/li&gt;
&lt;li&gt;x: SUBSCHOOL&lt;/li&gt;
&lt;li&gt;y: Text (Descriptor, school, or subschool name)&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;span id=&#34;choice&#34;&gt;&lt;/span&gt; *** Updated 5.13.x&lt;/p&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;Indicates the specialty, by descriptor, school, or subschool,
applicable to the subclass/specialty selected.&lt;/li&gt;
&lt;li&gt;All descriptors, schools, and subschools used within the loaded lst
files are valid choices.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Note:&lt;/strong&gt; Due to the diversity of publishers and material we
support, we cannot list all descriptors, schools, or
subschools available.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;examples&#34;&gt;Examples&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;SUBCLASS:Illusionist &amp;lt;tab&amp;gt; CHOICE:SCHOOL|Illusion&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;For an Illusionist.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;SUBCLASS:Abjure &amp;lt;tab&amp;gt; CHOICE:SCHOOL|Abjuration&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;For an Abjurer.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;SUBCLASS:Diviner &amp;lt;tab&amp;gt; CHOICE:SCHOOL|Divination&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;For a Diviner.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;SUBCLASS:Savant &amp;lt;tab&amp;gt; CHOICE:SCHOOL|Psychokinesis&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;For a Psychokinesis.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;SUBCLASS:Shaper &amp;lt;tab&amp;gt; CHOICE:SCHOOL|Illusion.CLEAR&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Removes the choice for an Illusionist.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;SUBCLASS:Nomad &amp;lt;tab&amp;gt; CHOICE:SCHOOL|Abjuration.MOD &amp;lt;tab&amp;gt; CHOICE:SCHOOL|Divination&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Replaces the choice for an Abjurer with Diviner.&lt;/p&gt;

&lt;h2 id=&#34;where-it-is-used&#34;&gt;Where it is used&lt;/h2&gt;

&lt;p&gt;Subclass Line.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>CLASS (Data: classes.lst)</title>
      <link>http://docs.pcgen.com/list/data/classes/class.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/data/classes/class.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;CLASS:x&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Text&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;span id=&#34;class&#34;&gt;&lt;/span&gt; *** Updated 5.13.6&lt;/p&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;This tells PCgen the class name and sets up the relationships with
skills and spells.&lt;/li&gt;
&lt;li&gt;This line can be entered twice in a single class entry (appear on 2
separate lines) for purposes of making the lines easier to read in
an editor (so as to not have to scroll forever to reach the end of
the class line).&lt;/li&gt;
&lt;li&gt;THIS &lt;span class=&#34;underline&#34;&gt; &lt;strong&gt;MUST&lt;/strong&gt; &lt;/span&gt; BE THE FIRST TAG!!!&lt;/li&gt;
&lt;li&gt;Symbols that should not be used: , / - + &amp;amp; If you need to use those
symbols, put them in an OUTPUTNAME tag.&lt;/li&gt;
&lt;li&gt;For class variants from other sources, the norm seen is &amp;lsquo;Base Class
Name (Source)&amp;rsquo; ex. Cleric (Fey).&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;CLASS:Ranger&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;The full class name is &amp;ldquo;Ranger&amp;rdquo;.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;CLASS:Defender.MOD &amp;lt;tab&amp;gt; TEMPLATE:Maximum Spell Level&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Adds the TEMPLATE:Maximum Spell Level to the class &amp;ldquo;Defender&amp;rdquo;.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;CLASS:Rogue.COPY=Rogueless&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Copies the Class &amp;ldquo;Rogue&amp;rdquo; and renames to &amp;ldquo;Rogueless&amp;rdquo;.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;CLASS:Fighter.FORGET&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Removes the Class &amp;ldquo;Fighter&amp;rdquo; from the dataset.&lt;/p&gt;

&lt;h2 id=&#34;where-it-is-used&#34;&gt;Where it is used&lt;/h2&gt;

&lt;p&gt;Beginning of Class Line.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>CLASSSKILLS (Data: classes.lst)</title>
      <link>http://docs.pcgen.com/list/data/classes/classskills.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/data/classes/classskills.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;ADD:CLASSSKILLS|x|y,y&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Number, Variable or Formula (Number of
choices granted. Optional)&lt;/li&gt;
&lt;li&gt;y: Text (Name of skill)&lt;/li&gt;
&lt;li&gt;y: TYPE=Text (Type of skill)&lt;/li&gt;
&lt;li&gt;y: ALL&lt;/li&gt;
&lt;li&gt;y: ANY&lt;/li&gt;
&lt;li&gt;y: CROSSCLASSSKILLS&lt;/li&gt;
&lt;li&gt;y: UNTRAINED&lt;/li&gt;
&lt;li&gt;y: TRAINED&lt;/li&gt;
&lt;li&gt;y: EXCLUSIVE&lt;/li&gt;
&lt;li&gt;y: NONEXCLUSIVE&lt;/li&gt;
&lt;li&gt;y: AUTORANK=Number (Number of ranks)&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;span id=&#34;classskills&#34;&gt;&lt;/span&gt; *** Added 5.11.11&lt;/p&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;Adds a number (x) of skills selected from the presented list (y) to
the character&amp;rsquo;s class skills list.&lt;/li&gt;
&lt;li&gt;If a number (x) of choices allowed is not included, &amp;ldquo;1&amp;rdquo; is assumed.&lt;/li&gt;
&lt;li&gt;The skills list (y) is a comma-delimited (&amp;ldquo;,&amp;rdquo;) list of skills.&lt;/li&gt;
&lt;li&gt;If &lt;code&gt;ANY&lt;/code&gt; or &lt;code&gt;ALL&lt;/code&gt; are used, the list of skills to select from will
include all skills.&lt;/li&gt;
&lt;li&gt;If &lt;code&gt;CROSSCLASSSKILLS&lt;/code&gt; is used, the list of skills to select from
will include all cross-class skills.&lt;/li&gt;
&lt;li&gt;If &lt;code&gt;UNTRAINED&lt;/code&gt; is used, the list of skills to select from will
include all untrained skills.&lt;/li&gt;
&lt;li&gt;If &lt;code&gt;TRAINED&lt;/code&gt; is used, the list of skills to select from will include
all trained skills.&lt;/li&gt;
&lt;li&gt;If &lt;code&gt;EXCLUSIVE&lt;/code&gt; is used, the list of skills to select from will
include all skills exclusive to the associated class.&lt;/li&gt;
&lt;li&gt;If &lt;code&gt;NONEXCLUSIVE&lt;/code&gt; is used, the list of skills to select from will
include all skills that are not exclusive to the assiciated class.&lt;/li&gt;
&lt;li&gt;AUTORANK will assign free ranks to any chosen skills.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;ADD:CLASSSKILLS|Knowledge (Reverie)&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Add &amp;ldquo;Knowledge (Reverie)&amp;rdquo; skill to the character&amp;rsquo;s list of class skills.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;ADD:CLASSSKILLS|Knowledge (nature),Survival,AUTORANK=3&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Add &amp;ldquo;Knowledge (nature)&amp;rdquo; and &amp;ldquo;Survival&amp;rdquo; skills to the character&amp;rsquo;s list
of class skills and grant 2 free ranks in each.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;ADD:CLASSSKILLS|TYPE=Craft&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Add one skill from the list of &amp;ldquo;Craft&amp;rdquo; type skills to the character&amp;rsquo;s
list of class skills.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;ADD:CLASSSKILLS|3|ANY&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Add three skills from the full list of skills to the character&amp;rsquo;s list of
class skills.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;ADD:CLASSSKILLS|3|ALL&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Add three skills from the full list of skills to the character&amp;rsquo;s list of
class skills.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;ADD:CLASSSKILLS|CROSSCLASSSKILLS&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Add one skill from the list of cross-class skills to the character&amp;rsquo;s
list of class skills.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;ADD:CLASSSKILLS|UNTRAINED&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Add one skill from the list of skills that can be used untrained to the
character&amp;rsquo;s list of class skills.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;ADD:CLASSSKILLS|3|TRAINED&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Add three skills from the list of skills that require training to the
character&amp;rsquo;s list of class skills.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;ADD:CLASSSKILLS|2|EXCLUSIVE&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Add two skills from the list of exclusive skills to the character&amp;rsquo;s list
of class skills.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;ADD:CLASSSKILLS|2|NONEXCLUSIVE&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Add two skills from the list of non-exclusive skills to the character&amp;rsquo;s
list of class skills.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>CLASSTYPE (Data: classes.lst)</title>
      <link>http://docs.pcgen.com/list/data/classes/classtype.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/data/classes/classtype.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;Deprecated 6.05.1&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;CLASSTYPE:x&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Text (a class type as defined in the game mode).&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;p&gt;Specifies a class type defined in the game mode that is used to
determine CR for creatures with this class.&lt;/p&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;CLASSTYPE:PC&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;The PC class type is used to determine the CR for a creature with this
class.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>COST (Data: classes.lst)</title>
      <link>http://docs.pcgen.com/list/data/classes/cost.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/data/classes/cost.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;COST:x&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Number&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;span id=&#34;cost&#34;&gt;&lt;/span&gt; *** New 5.3.3&lt;/p&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;p&gt;Indicates the cost (how many prohibited schools must be selected) of
this specialty or subclass (0 is default).&lt;/p&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;COST:2&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;The subclass has a cost of 2.&lt;/p&gt;

&lt;h2 id=&#34;where-it-is-used&#34;&gt;Where it is used&lt;/h2&gt;

&lt;p&gt;Subclass Line ( &lt;strong&gt;REQUIRED&lt;/strong&gt; to be on each SUBCLASS line).&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>DEITY (Data: classes.lst)</title>
      <link>http://docs.pcgen.com/list/data/classes/deity.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/data/classes/deity.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;DEITY:x&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Text&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;p&gt;The list that the character may follow, it is | (pipe) delimited and
defaults to ANY if not present&lt;/p&gt;

&lt;h2 id=&#34;examples&#34;&gt;Examples&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;DEITY:Zeus&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Class may only have &amp;ldquo;Zeus&amp;rdquo; as its Deity.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;DEITY:Zeus|Athena&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Class may have &amp;ldquo;Zeus&amp;rdquo; or &amp;ldquo;Athena&amp;rdquo; as its Deity.&lt;/p&gt;

&lt;h2 id=&#34;where-it-is-used&#34;&gt;Where it is used&lt;/h2&gt;

&lt;p&gt;Class Line.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>DOMAIN (Data: classes.lst)</title>
      <link>http://docs.pcgen.com/list/data/classes/domain.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/data/classes/domain.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;Updated 6.3.0&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;DOMAIN:x|x&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Text&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;This grants additional domains, as listed, directly to
the character.&lt;/li&gt;
&lt;li&gt;It is a pipe-delimited (|) list of domain names.&lt;/li&gt;
&lt;li&gt;If a domain is added on top of the character&amp;rsquo;s other normal domains,
it will need to be paired with a &lt;code&gt;BONUS:DOMAIN|NUMBER|x&lt;/code&gt; .&lt;/li&gt;
&lt;li&gt;This tag can use trailing PRExxx tags to provide prerequisites for
the domains included in the associated &lt;code&gt;DOMAIN&lt;/code&gt; tag.&lt;/li&gt;
&lt;li&gt;Multiple &lt;code&gt;DOMAIN&lt;/code&gt; tags may be used in a class object, allowing
access to some domains without prerequisites and some with.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;example-s&#34;&gt;Example:s&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;7 &amp;lt;tab&amp;gt; DOMAIN:Sun&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;At the seventh level class gets the Sun domain added.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;15 &amp;lt;tab&amp;gt; DOMAIN:Sun|Law&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;At fifteenth level class gets the Sun or law domain added.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;11 &amp;lt;tab&amp;gt; DOMAIN:Sun|PREDEITY:Ra &amp;lt;tab&amp;gt; DOMAIN:Law&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;At eleventh level class gets the Sun or Law domain added if their deity
is &amp;ldquo;Ra&amp;rdquo; or only Law if the deity is not &amp;ldquo;Ra&amp;rdquo;.&lt;/p&gt;

&lt;h2 id=&#34;where-it-is-used&#34;&gt;Where it is used&lt;/h2&gt;

&lt;p&gt;Class and Class Level Line.&lt;/p&gt;
</description>
    </item>
    
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