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    <title>Gamemode Statsandchecks Tag on PCGen Documentation</title>
    <link>http://docs.pcgen.com/categories/gamemode-statsandchecks-tag.html</link>
    <description>Recent content in Gamemode Statsandchecks Tag on PCGen Documentation</description>
    <generator>Hugo -- gohugo.io</generator>
    <language>en-us</language>
    <lastBuildDate>Mon, 01 Aug 2016 00:00:00 +0000</lastBuildDate>
    <atom:link href="http://docs.pcgen.com/categories/gamemode-statsandchecks-tag.xml" rel="self" type="application/rss+xml" />
    
    <item>
      <title>ABB (Game Mode: statsandchecks.lst)</title>
      <link>http://docs.pcgen.com/list/system/gamemode-statsandchecks/abb.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/system/gamemode-statsandchecks/abb.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;ABB:x&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Text (The abbreviation for the stat - usually
three letters, capitalized).&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;p&gt;Defines the three letter Abbreviation for a statistic.&lt;/p&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;ABB:AWR&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Example abbreviation of above example of &amp;ldquo;Awareness&amp;rdquo; stat.&lt;/p&gt;

&lt;h2 id=&#34;where-it-is-used&#34;&gt;Where it is used&lt;/h2&gt;

&lt;p&gt;STATNAME Line.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>ABB2 (Game Mode: statsandchecks.lst)</title>
      <link>http://docs.pcgen.com/list/system/gamemode-statsandchecks/abb2.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/system/gamemode-statsandchecks/abb2.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;ABB:x&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Text (The abbreviation for the alignment -
usually 2 letters, capitalized).&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;p&gt;Used to define the abbreviation displayed for each of the various
defined alignments. The abbreviation does not necessarily have to be 2
letters, it can be longer.&lt;/p&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;ABB:LG&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Defines the abbreviated alignment as &amp;ldquo;LG&amp;rdquo;.&lt;/p&gt;

&lt;h2 id=&#34;where-it-is-used&#34;&gt;Where it is used&lt;/h2&gt;

&lt;p&gt;ALIGNMENTNAME Line.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Complete Line Example:&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;code&gt;ALIGNMENTNAME: Lawful Good ABB:LG&lt;/code&gt;&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>ABILITYADDSPELLLEVEL (Game Mode: statsandchecks.lst)</title>
      <link>http://docs.pcgen.com/list/system/gamemode-statsandchecks/abilityaddspelllevel.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/system/gamemode-statsandchecks/abilityaddspelllevel.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;ABILITY:ADDSPELLLEVEL|x&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Number (with + or -)&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;span id=&#34;abilityaddspelllevel&#34;&gt;&lt;/span&gt; *** New 5.11.13&lt;/p&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;p&gt;Set the increase in spell level that this metamagic feat costs to apply.&lt;/p&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;ABILITY:ADDSPELLLEVEL|1&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Adds 1 to the spell level.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;ABILITY:ADDSPELLLEVEL|+2&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Adds 2 to the spell level.&lt;/p&gt;

&lt;h2 id=&#34;where-it-is-used&#34;&gt;Where it is used&lt;/h2&gt;

&lt;p&gt;STATNAME Line.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>ALIGNMENTNAME (Game Mode: statsandchecks.lst)</title>
      <link>http://docs.pcgen.com/list/system/gamemode-statsandchecks/alignmentname.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/system/gamemode-statsandchecks/alignmentname.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;ALIGNMENTNAME:x&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Text (The name of the alignment).&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;p&gt;Used to define the various alignments the program understands. New
custom alignments, or changes to existing alignments are all possible.&lt;/p&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;ALIGNMENTNAME: Lawful Good&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Defines the alignment &amp;ldquo;Lawful Good&amp;rdquo;.&lt;/p&gt;

&lt;h2 id=&#34;where-it-is-used&#34;&gt;Where it is used&lt;/h2&gt;

&lt;p&gt;ALIGNMENTNAME Line.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>BASESTATSCORE (Game Mode: statsandchecks.lst)</title>
      <link>http://docs.pcgen.com/list/system/gamemode-statsandchecks/basestatscore.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/system/gamemode-statsandchecks/basestatscore.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;BASESTATSCORE:x&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Number (The necessary minimum spellcasting
ability score to receive the bonus).&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;p&gt;Set&amp;rsquo;s the minimum spellcasting ability score necessary to receive this
bonus spell slot. (Spellcasting ability score is WIS for Sorcerers, INT
for Wizards, etc.).&lt;/p&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;BASESTATSCORE:12&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Defines that a base stat of 12 is required for bonus spells.&lt;/p&gt;

&lt;h2 id=&#34;where-it-is-used&#34;&gt;Where it is used&lt;/h2&gt;

&lt;p&gt;BONUSSPELLLEVEL Line.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>BONUS (Game Mode: statsandchecks.lst)</title>
      <link>http://docs.pcgen.com/list/system/gamemode-statsandchecks/bonus.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/system/gamemode-statsandchecks/bonus.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;BONUS:x&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Text (as per &lt;a href=&#34;../../list/global/bonus.html&#34;&gt;global bonus
tags&lt;/a&gt; ).&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;p&gt;Bonuses may be applied to stats as would be appropriate.&lt;/p&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;BONUS:COMBAT|AC|1|TYPE=NaturalArmor&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Bonus of +1 to Natural Armor.&lt;/p&gt;

&lt;h2 id=&#34;where-it-is-used&#34;&gt;Where it is used&lt;/h2&gt;

&lt;p&gt;STATNAME Line.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>BONUSCHECKS (Game Mode: statsandchecks.lst)</title>
      <link>http://docs.pcgen.com/list/system/gamemode-statsandchecks/bonuschecks.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/system/gamemode-statsandchecks/bonuschecks.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;BONUS:CHECKS|x|y&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Text (The name to be used for display on the
character sheet - should be all caps).&lt;/li&gt;
&lt;li&gt;y: Text (The three letter abbreviation of the stat
that this save is based on - should be all caps).&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;p&gt;Defines what stat gives a bonus to what check (BONUS:CHECKS is the ONLY
statement that will work on CHECKNAME lines, besides the CHECKNAME tag
itself).&lt;/p&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;BONUS:CHECKS|FORTITUDE|CON&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Defines that &amp;ldquo;Constitution&amp;rdquo; gives a bonus to &amp;ldquo;Fortitude&amp;rdquo; checks.&lt;/p&gt;

&lt;h2 id=&#34;where-it-is-used&#34;&gt;Where it is used&lt;/h2&gt;

&lt;p&gt;CHECKNAME Line.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Complete Line Example:&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;&lt;code&gt;CHECKNAME:Fortitude BONUS:CHECKS|FORTITUDE|CON&lt;/code&gt;&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>BONUSHP (Game Mode: statsandchecks.lst)</title>
      <link>http://docs.pcgen.com/list/system/gamemode-statsandchecks/bonushp.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/system/gamemode-statsandchecks/bonushp.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;BONUS:HP|x|y&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Text (A defined HP type).&lt;/li&gt;
&lt;li&gt;y: Formula (Amount to add to the HP type).&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;p&gt;Sets a bonus to the HP type specified.&lt;/p&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;BONUS:HP|WOUNDPOINTS|CON&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Adds a characters CON bonus to the WOUNDPOINTS total at each level.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;BONUS:HP|ALTHP|CONSCORE&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Adds a characters CONSCORE to the ALTHP total as defined in
miscinfo.lst.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;BONUS:HP|BONUS|CON&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Adds a characters CON bonus to the Primary HP total as defined in
miscinfo.lst.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;BONUS:HP|CON&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Adds a characters CON bonus to the Primary HP total as defined in
miscinfo.lst.&lt;/p&gt;

&lt;h2 id=&#34;where-it-is-used&#34;&gt;Where it is used&lt;/h2&gt;

&lt;p&gt;STATNAME Line.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>BONUSLANG (Game Mode: statsandchecks.lst)</title>
      <link>http://docs.pcgen.com/list/system/gamemode-statsandchecks/bonuslang.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/system/gamemode-statsandchecks/bonuslang.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;New 5.10.1&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;BONUS:LANG|x|y&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: defined variable&lt;/li&gt;
&lt;li&gt;y: Number, variable or formula&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;p&gt;Adds to defined varaibles&lt;/p&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;BONUS:LANG|BONUS|INT&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Adds the value of INT modifier to total the defined variable and
language skill, as defined in miscinfo.lst and else where.&lt;/p&gt;

&lt;h2 id=&#34;where-it-is-used&#34;&gt;Where it is used&lt;/h2&gt;

&lt;p&gt;STATNAME Line.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>BONUSMODSKILLPOINTS (Game Mode: statsandchecks.lst)</title>
      <link>http://docs.pcgen.com/list/system/gamemode-statsandchecks/bonusmodskillpoints.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/system/gamemode-statsandchecks/bonusmodskillpoints.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;BONUS:MODSKILLPOINTS|x|y&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: defined variable&lt;/li&gt;
&lt;li&gt;y: Number, variable or formula&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;span id=&#34;bonusmodskillpoints&#34;&gt;&lt;/span&gt;&lt;/p&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;p&gt;Adds to defined variables&lt;/p&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;BONUS:MODSKILLPOINTS|NUMBER|INT&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Adds the value of INT modifier to total the defined variable and skill
points, as defined in miscinfo.lst and else where.&lt;/p&gt;

&lt;h2 id=&#34;where-it-is-used&#34;&gt;Where it is used&lt;/h2&gt;

&lt;p&gt;STATNAME Line.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>BONUSSPELLLEVEL (Game Mode: statsandchecks.lst)</title>
      <link>http://docs.pcgen.com/list/system/gamemode-statsandchecks/bonusspelllevel.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/system/gamemode-statsandchecks/bonusspelllevel.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;BONUSSPELLLEVEL:x&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Number (The level you are defining bonus
spells for).&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;p&gt;Defines the level of bonus spells.&lt;/p&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;BONUSSPELLLEVEL:1&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Defines that bonus spells are for level 1.&lt;/p&gt;

&lt;h2 id=&#34;where-it-is-used&#34;&gt;Where it is used&lt;/h2&gt;

&lt;p&gt;BONUSSPELLLEVEL Line.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>CHECKNAME (Game Mode: statsandchecks.lst)</title>
      <link>http://docs.pcgen.com/list/system/gamemode-statsandchecks/checkname.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/system/gamemode-statsandchecks/checkname.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;CHECKNAME:x&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Text (The name for the check you wish to use).&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;p&gt;Defines checks to later be used for saving throws.&lt;/p&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;CHECKNAME:Fortitude&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Defines &amp;ldquo;Fortitude&amp;rdquo; as a valid check.&lt;/p&gt;

&lt;h2 id=&#34;where-it-is-used&#34;&gt;Where it is used&lt;/h2&gt;

&lt;p&gt;CHECKNAME Line.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>DEFINEMAXLEVELSTAT (Game Mode: statsandchecks.lst)</title>
      <link>http://docs.pcgen.com/list/system/gamemode-statsandchecks/definemaxlevelstat.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/system/gamemode-statsandchecks/definemaxlevelstat.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;DEFINE:MAXLEVELSTAT:x|y&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Text (stat abbreviation).&lt;/li&gt;
&lt;li&gt;y: formula (formula that gives the
desired maximum).&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;p&gt;Determines the maximum level of spell/ability you can use based on the
referenced stat.&lt;/p&gt;

&lt;p&gt;The only known hardcode VAR with a = in it.&lt;/p&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;DEFINE:MAXLEVELSTAT:WIS|WISSCORE-10&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Maximum spell level is Wisdom -10 (&amp;lt;ABB&amp;gt;SCORE is the variable name
for the stat value).&lt;/p&gt;

&lt;h2 id=&#34;where-it-is-used&#34;&gt;Where it is used&lt;/h2&gt;

&lt;p&gt;STATNAME Line.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>PENALTYVAR (Game Mode: statsandchecks.lst)</title>
      <link>http://docs.pcgen.com/list/system/gamemode-statsandchecks/penaltyvar.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/system/gamemode-statsandchecks/penaltyvar.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;deprecated 6.03 - Remove for 6.6&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;PENALTYVAR&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;
</description>
    </item>
    
    <item>
      <title>STATMOD (Game Mode: statsandchecks.lst)</title>
      <link>http://docs.pcgen.com/list/system/gamemode-statsandchecks/statmod.html</link>
      <pubDate>Mon, 01 Aug 2016 00:00:00 +0000</pubDate>
      
      <guid>http://docs.pcgen.com/list/system/gamemode-statsandchecks/statmod.html</guid>
      <description>

&lt;h2 id=&#34;status&#34;&gt;Status&lt;/h2&gt;

&lt;p&gt;None&lt;/p&gt;

&lt;h2 id=&#34;syntax&#34;&gt;Syntax&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;STATMOD:x or
if(x,y,z)&lt;/code&gt;&lt;/p&gt;

&lt;h2 id=&#34;parameters&#34;&gt;Parameters&lt;/h2&gt;

&lt;ul&gt;
&lt;li&gt;x: Formula (Any valid formula).&lt;/li&gt;
&lt;li&gt;y: Formula (Any valid formula).&lt;/li&gt;
&lt;li&gt;z: Formula (Any valid formula).&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;span id=&#34;statmod&#34;&gt;&lt;/span&gt; *** Updated 5.10.1&lt;/p&gt;

&lt;h2 id=&#34;what-it-does&#34;&gt;What it does&lt;/h2&gt;

&lt;p&gt;Defines the formula used to determine a stats modifiers.&lt;/p&gt;

&lt;h2 id=&#34;example&#34;&gt;Example&lt;/h2&gt;

&lt;p&gt;&lt;code&gt;STATMOD:floor(SCORE/2)-5&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Would calculate a stat modification as STAT divided by 2, round down,
minus 5 (SCORE is the variable name for the stat value). Note: the
formula can only contain 1 SCORE variable.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;STATMOD:if(CL&amp;lt;10,1,2)&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Would compare CL to 10 and return 1 or 2 as required.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;STATMOD:if((CL&amp;gt;5)||(TL&amp;gt;5),2,-4)&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Asks if Class Level or Total Level is greater than 5 then returns 2 or
else returns -4.&lt;/p&gt;

&lt;p&gt;&lt;code&gt;STATMOD:if(STR&amp;gt;DEX,STR,DEX)&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Asks if STR is greater than DEX then returns STR or else returns DEX&lt;/p&gt;

&lt;h2 id=&#34;where-it-is-used&#34;&gt;Where it is used&lt;/h2&gt;

&lt;p&gt;STATNAME Line.&lt;/p&gt;
</description>
    </item>
    
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