Feats
Dodge feat and friends
- The Dodge feat grants a flat +1 bonus to Dodge AC.
- The Mobility feat grants +10' move speed in addition to the usual effect (+4 Dodge AC vs. attacks of opportunity.)
- The Spring Attack feat allows you to make two five-foot steps in the same round as a full-round attack action. This replaces normal effects.
Combined feats
The following feats are combined.
A combined feat includes all benefits of the original feats, including use as a prerequisite for other feats.
Inspired by Feat Taxes in Pathfinder.
- Point-blank Shot / Precise Shot:
- +1 attack/damage when using ranged weapons within 30'.
- Ignore -4 attack penalty for shooting into melee combat.
- May be selected as a Fighter bonus feat.
- Deft Maneuvers (Improved Disarm + Improved Feint + Improved Trip)
- Prerequisite: INT 13, Combat Expertise
- Improved Disarm: You do not provoke an attack of opportunity when you attempt to disarm an opponent, nor does the opponent have a chance to disarm you. You also gain a +4 bonus on the opposed attack roll you make to disarm your opponent.
- Improved Feint: You can make a Bluff check to feint in combat as a move action. (Normally a standard action.) Opposed Bluff vs. [Sense Motive + BAB], success means your next attack ignores DEX AC.
- Improved Trip: You do not provoke an attack of opportunity when you attempt to trip an opponent while you are unarmed. You also gain a +4 bonus on your Strength check to trip your opponent. If you trip an opponent in melee combat, you immediately get a melee attack against that opponent as if you hadn’t used your attack for the trip attempt.
- May be selected as a Fighter bonus feat.
- Powerful Maneuvers (Improved Bull Rush + Improved Overrun + Improved Sunder)
- Prerequisite: STR 13, Power Attack
- Improved Bull Rush: When you perform a bull rush you do not provoke an attack of opportunity from the defender. You also gain a +4 bonus on the opposed Strength check you make to push back the defender.
- Improved Overrun: When you attempt to overrun an opponent, the target may not choose to avoid you. You also gain a +4 bonus on your Strength check to knock down your opponent.
- Improved Sunder: When you strike at an object held or carried by an opponent (such as a weapon or shield), you do not provoke an attack of opportunity. You also gain a +4 bonus on any attack roll made to attack an object held or carried by another character.
- May be selected as a Fighter bonus feat.