Spellcasters


0-level spells (cantrips and orisons)

All classes able to cast 0th-level spells may spontaneously cast each 0th-level spell they know up to three times per day, plus a modifier equal to the highest level spell the character knows.

Of the PHB classes, this includes bards, clerics, druids, sorcerors, and wizards. Rangers and paladins cannot cast 0th level spells.

Examples:


Versatile Spellcaster

(feat, Races of the Dragon pg. 101)


Sorcerer adjustments

Sorcerors are illiterate like Barbarians, and therefore unable to cast from scrolls. (A sorceror who gains literacy remains unable to read from scrolls, regardless.)

In return, gain:

Additionally:

This way, sorcerors gain access to higher-level spells at the same rate that wizards do.

Note the granted skills list is a bit different from Julian's.


Favoured Soul and Warmage spell progression

Favoured Souls and Warmages gain the same spell progression as Sorcerors - see above.


Ultimate Magus entry requirements

(Prestige class - Complete Mage)

The entry requirements for Ultimate Magus are:

Skills: 4 ranks Knowledge (Arcana), 4 ranks Spellcraft, 4 ranks Decipher Script.

Feats: Heighten Spell and Versatile Spellcaster.

Special: Able to spontaneously cast 1st-level arcane spells, able to prepare and cast 2nd-level arcane spells from a spellbook.


Mystic Theurge entry requirements

The entry requirements for Mystic Theurge are:

Skills: 4 ranks Knowledge (Arcana), 4 ranks Knowledge (Daedra), 4 ranks Decipher Script.

Feats: Heighten Spell and Versatile Spellcaster.

Special: Able to cast 2nd-level divine spells and 2nd-level arcane spells.

(In general, similar rulings will be made for all dual-casting classes.)


Consequences for death of familiar

The RAW rules for death of a familiar (PHB pg 54) are as quoted below:

If the familiar dies or is dismissed by the sorcerer, the sorcerer must attempt a DC 15 Fortitude saving throw. Failure means he loses 200 experience points per sorcerer level; success reduces the loss to one-half that amount. However, a sorcerer’s experience point total can never go below 0 as the result of a familiar’s demise or dismissal. A slain or dismissed familiar cannot be replaced for a year and day. A slain familiar can be raised from the dead just as a character can be, and it does not lose a level or a Constitution point when this happy event occurs.

These rules are replaced by:

If the familiar dies or is dismissed by the sorceror, the sorceror is nauseated and frightened for one day.

Succeeding on a Fortitude save reduces the nauseated effect to the sickened effect. Succeeding on a Will save reduces the frightened effect to the shaken effect. The Fortitude and Will saving throw DCs are equal to 15 + 1/2 character level (round down.)

Creatures which are immune to fear automatically succeed on the Will saving throw, and are always shaken.

A slain familiar can be raised from the dead just as a character can be, and it does not lose a level or a Constitution point when this happy event occurs.