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Morrowind DnD 3.5 - penwatch.net

Factions

Created Saturday 07 June 2014

This is a selection of the factions that exist in Vvardenfell.

You might be able to join some of them and advance in their ranks.

Guilds

  • Fighters' Guild - contracted muscle for hire.
  • Mages' Guild - an association for studious research and occasional consulting.
  • Thieves' Guild - contracted thieves for hire.
  • Morag Tong - a guild of contract assassins, worshipping Mephala, sanctioned and completely legal under Morrowind law.
  • Dark Brotherhood - another guild of contract assassins., worshipping Sithis, illegal and unsanctioned.

Imperial Factions

  • Blades - the Emperor's personal agents and spies.
  • Imperial Legion - the main military force of the Empire. Garrisons in forts throughout Vvardenfell.
  • Imperial Cult - the missionary arm of the Empire. There are chapels in the larger towns. (Ald'Ruhn's is a tiny alcove in the Mages' Guild.)

Morrowind Factions

  • Cammona Tong - the mafia. Rabidly xenophobic. Will not accept outlanders. Not even PC outlanders.
  • Tribunal Temple - the native Dunmer religion.
  • Ordinators - militant orders of the Tribunal Temple. Strong presence in Vivec, where they keep the peace and enforce the law.
  • Buoyant Armigers - a small militant order of the Tribunal Temple, knights-errant answering exclusively to Vivec himself.

Ashlanders

The Ashlanders are the Dunmer nomads who wander Vvardenfell. They live in yurts and follow the herds. (Think Mongolians.)

They reject the Tribunal and maintain the old traditions of ancestor worship.

  • Ahemmusa Tribe - peaceful tribe, under continual siege by blighted creatures.
  • Erabenimsun Tribe - radibly xenophobic warriors.
  • Urshilaku Tribe - the most traditionalist tribe.
  • Zainab Tribe - the most settled tribe - the only tribe with significant trade links.

Dunmer Great Houses

  • House Hlaalu - businessmen, occasionally underhanded. Enthusiastic about the business opportunities available through trade with the Empire. Centred in the town of Balmora.
  • House Redoran - honorable with a strong warrior tradition. Centred in the town of Ald'Ruhn.
  • House Telvanni - mage lords; very little concern for the outside world. Centred in the town of Sadrith Mora.
  • House Indoril - strongly religious (most Tribunal Temple clergy and Ordinators are from House Indoril.) Strongly opposed to outlanders and the Empire. No holdings on Vvardenfell but a strong presence in Vivec.
  • House Dres - plantation owners, slavers. Strongly hostile to Imperial law and culture, particularly the abolition of slavery.

House Telvanni is particularly noteworthy for its chaotic-neutral house rules:

"If you steal from another Telvanni, but still live, then clearly you deserve whatever you stole. Murdering your opponents by magic or treachery is the traditional way of settling disputes. If you win, then clearly your argument has more merit. You may be expelled as in any other Great House, but most Telvanni will not care or even know about it."

Revision Log

2014-06-13
First revision.




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